Branimir Karadžić
29aa15725d
glsl-optimizer: Fixed output of texture sampling with texture array lod.
2021-04-25 18:07:13 -07:00
Бранимир Караџић
4a53a3172d
Updated ImGui.
2021-04-23 22:32:54 -07:00
Бранимир Караџић
c319aa909e
Fixed build.
2021-04-23 22:30:21 -07:00
SnapperTT
ffde01f8c9
Fix change in blend rgba not being detected as a state change ( #2494 )
2021-04-23 20:15:01 -07:00
Бранимир Караџић
117c999d6e
Added bgfx::Init capabilities mask.
2021-04-22 20:18:48 -07:00
pezcode
87855128bb
Vulkan: merge shared shader bindings ( #2492 )
2021-04-22 12:09:54 -07:00
Бранимир Караџић
74b146eb83
Fixed build.
2021-04-21 22:11:36 -07:00
pezcode
8e76e5e85c
Vulkan: multiple windows, capture support ( #2491 )
...
* Use correct aspect masks for stencil-only textures
* Make vkEnumerateInstanceVersion optional
This makes init not abort on Vulkan 1.0
* Move swapchain into FrameBufferVK
* Remove duplicate render pass creation code
* Manually resolve MSAA backbuffer
not guaranteed to be supported, but reduces resolve operations from 2 * (num views using backbuffer) to 1
* Support for multiple windows (BGFX_CAPS_SWAP_CHAIN)
* Capture support (BGFX_RESET_CAPTURE)
* Display present timings
* Recreate surface if native window handle changed
* Delayed swapchain deletion on resize
no more vkDeviceWaitIdle
* Recreate surface if BGFX_RESET_HIDPI is toggled
* Don't recreate swapchain if only the MSAA sample count changed
* Some extra caps checks
* Configurable backbuffer depth format
* Configurable backbuffer color format
2021-04-21 18:41:49 -07:00
Hugo Amnov
9320a20e72
WebGPU: Don't need bindings backward compatibility ( #2488 )
2021-04-21 12:17:55 -07:00
Hugo Amnov
ec36cf9872
Simplify SPIRV bindings shifts (shaderc bin version 11) ( #2487 )
2021-04-21 09:33:12 -07:00
Hugo Amnov
07e9af249c
Cleanup old debug and Metal code in SPIRV shaderc paths ( #2484 )
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* Shaderc: Remove unused MTL path in SPIRV compiler
* Shaderc: Remove unused SPIRV reflection code
2021-04-21 07:45:03 -07:00
Hugo Amnov
9695c0b155
WebGPU: Update to Attachments changes ( #2485 )
2021-04-21 07:39:38 -07:00
Hugo Amnov
24be4a38d0
WebGPU: Add texture format to shaderc (bin version 10) + streamline storage Images in shaders ( #2482 )
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* WebGPU: Add texture format (shaderc bin version 10)
* WebGPU: Simplify storage images + Fix format decorations
* Shaderc: Cleanup Texture name assumption in textures
2021-04-20 20:18:49 -07:00
pezcode
e8d4b3dcce
Fixes for multiple windows and example 22 ( #2483 )
2021-04-19 15:30:03 -07:00
Бранимир Караџић
19fe73d00d
Cleanup.
2021-04-18 21:16:56 -07:00
Hugo Amnov
daad11fa0c
Fix 43-denoise when FB format invalid ( #2480 )
2021-04-18 21:14:57 -07:00
Бранимир Караџић
e626440d86
Revert "Updated vulkan headers."
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This reverts commit 5299561836
.
2021-04-18 17:01:17 -07:00
Бранимир Караџић
5299561836
Updated vulkan headers.
2021-04-18 13:36:51 -07:00
Бранимир Караџић
85a6fb9762
Updated spirv-cross.
2021-04-18 13:28:14 -07:00
Бранимир Караџић
e685d5fe63
Updated spirv-tools.
2021-04-18 13:27:56 -07:00
Бранимир Караџић
5ff88cb761
Updated spirv-headers.
2021-04-18 13:27:36 -07:00
Бранимир Караџић
f323398895
Updated glslang.
2021-04-18 13:27:15 -07:00
Hugo Amnov
a176685a2c
Cleanup imgui shaders ( #2479 )
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* Remove unused Imgui shaders
* Cleanup Imgui shaders position attribute
2021-04-18 12:58:00 -07:00
Hugo Amnov
b2d72b1495
Shaderc: Add missing raw compilation targets ( #2478 )
2021-04-18 11:45:33 -07:00
Бранимир Караџић
c3b8ec0dd0
Revert "Cleanup imgui shaders ( #2476 )"
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This reverts commit 01b7fc0105
.
2021-04-18 11:43:51 -07:00
Hugo Amnov
cf8ff18263
WebGPU update ( #2477 )
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* WebGPU: Update to latest changes + Fixes
* WebGPU: Fix RG11B10F format as framebuffer
2021-04-18 11:39:52 -07:00
Hugo Amnov
01b7fc0105
Cleanup imgui shaders ( #2476 )
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* Remove unused Imgui shaders
* Cleanup Imgui shaders position attribute
2021-04-18 11:39:42 -07:00
Hugo Amnov
d8ef330967
Fix embedded shaders compilation ( #2475 )
2021-04-18 11:38:51 -07:00
Бранимир Караџић
e3f91f2895
Updated version number.
2021-04-17 08:36:19 -07:00
Бранимир Караџић
6a5ab30c6c
In debug build assert on texture and frame buffer validation.
2021-04-17 08:35:34 -07:00
Бранимир Караџић
6109697ade
Added bgfx::isFrameBufferValid API.
2021-04-16 22:13:26 -07:00
Бранимир Караџић
41df93f81d
Cleanup.
2021-04-16 22:05:08 -07:00
pezcode
9e025301a9
Vulkan: add headless and MSAA backbuffer support ( #2472 )
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* Swapchain class
* Headless support
* MSAA backbuffer
* Fix framebuffer resolve
layout transitions were missing and framebuffer mips and layers weren't used
* Fix blit with MSAA resolve source
only the main texture layout was transitioned
* Fix pipeline hash
2021-04-16 09:54:37 -07:00
Daniele Bartolini
83039433ee
Add textureSize() overloads for BgfxI/USampler2D ( #2471 )
2021-04-15 14:24:42 -07:00
Бранимир Караџић
69fb21f50e
Cleanup.
2021-04-13 21:55:56 -07:00
Бранимир Караџић
0ff10648b6
Cleanup.
2021-04-13 20:30:14 -07:00
Бранимир Караџић
82002656dc
Updated README.
2021-04-12 20:08:38 -07:00
Бранимир Караџић
b5ca6e4c33
Updated README.
2021-04-12 20:07:56 -07:00
Matt Tytel
c6e17db9d6
Retain reset flags when creating a new metal frame buffer for a window. ( #2469 )
2021-04-12 12:42:53 -07:00
pezcode
eec0fcd867
Remove unused attributes in debug draw shaders ( #2468 )
2021-04-11 18:26:23 -07:00
Sam
49fb72842a
Minor alteration to clarify that BGFX_DISCARD_STATE also discards uniforms ( #2464 )
...
Signed-off-by: Samuel Hellawell <sshellawell@gmail.com>
2021-04-09 21:51:03 -07:00
pezcode
900afe7644
GL: only unbind instance buffer if it changed ( #2463 )
2021-04-09 09:36:21 -07:00
Бранимир Караџић
6c9c177e64
Merge branch 'master' of github.com:bkaradzic/bgfx
2021-04-08 20:28:56 -07:00
Бранимир Караџић
9d076b5e0a
Updated meshoptimizer.
2021-04-08 20:28:39 -07:00
pezcode
2240c591a1
Vulkan: ignore unused storage buffers ( #2460 )
2021-04-08 20:26:17 -07:00
pezcode
b298851bf0
Vertex buffer fixes ( #2458 )
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* Vulkan: calculate vertex count from all streams, not just the first
...which might not exist in the first place
* Vulkan: use correct vertex stream offsets and handles
* D3D11: remember stream vertex count when no index buffer is bound
2021-04-08 10:28:42 -07:00
Бранимир Караџић
9ec2472763
Cleanup.
2021-04-07 20:07:28 -07:00
pezcode
cb49df3bca
Bind IMAGE2D_RO correctly as a texture2D without a sampler ( #2454 )
2021-04-07 20:05:17 -07:00
pezcode
870d14110b
Vulkan: allow writing to gl_FragColor without framebuffer color attachment ( #2452 )
2021-04-07 07:21:02 -07:00
pezcode
9a91bc3496
Fix example 31-rsm Vulkan shaders ( #2453 )
2021-04-06 19:46:26 -07:00