Retain reset flags when creating a new metal frame buffer for a window. (#2469)

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Matt Tytel 2021-04-12 15:42:53 -04:00 committed by GitHub
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@ -936,7 +936,7 @@ namespace bgfx { namespace mtl
FrameBufferMtl& fb = m_frameBuffers[_handle.idx];
fb.create(denseIdx, _nwh, _width, _height, _format, _depthFormat);
fb.m_swapChain->resize(m_frameBuffers[_handle.idx], _width, _height, 0);
fb.m_swapChain->resize(m_frameBuffers[_handle.idx], _width, _height, m_resolution.reset);
}
void destroyFrameBuffer(FrameBufferHandle _handle) override