From c6e17db9d68bbf5b391a7be7790e3d429805937a Mon Sep 17 00:00:00 2001 From: Matt Tytel Date: Mon, 12 Apr 2021 15:42:53 -0400 Subject: [PATCH] Retain reset flags when creating a new metal frame buffer for a window. (#2469) --- src/renderer_mtl.mm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/renderer_mtl.mm b/src/renderer_mtl.mm index dcd17c36a..cedeb596d 100644 --- a/src/renderer_mtl.mm +++ b/src/renderer_mtl.mm @@ -936,7 +936,7 @@ namespace bgfx { namespace mtl FrameBufferMtl& fb = m_frameBuffers[_handle.idx]; fb.create(denseIdx, _nwh, _width, _height, _format, _depthFormat); - fb.m_swapChain->resize(m_frameBuffers[_handle.idx], _width, _height, 0); + fb.m_swapChain->resize(m_frameBuffers[_handle.idx], _width, _height, m_resolution.reset); } void destroyFrameBuffer(FrameBufferHandle _handle) override