Minor alteration to clarify that BGFX_DISCARD_STATE also discards uniforms (#2464)

Signed-off-by: Samuel Hellawell <sshellawell@gmail.com>
This commit is contained in:
Sam 2021-04-10 05:51:03 +01:00 committed by GitHub
parent 900afe7644
commit 49fb72842a
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5 changed files with 5 additions and 6 deletions

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@ -554,7 +554,7 @@ public static class bgfx
InstanceData = 0x00000004,
/// <summary>
/// Discard state.
/// Discard state and uniform bindings.
/// </summary>
State = 0x00000008,

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@ -553,7 +553,7 @@ public static partial class bgfx
InstanceData = 0x00000004,
/// <summary>
/// Discard state.
/// Discard state and uniform bindings.
/// </summary>
State = 0x00000008,

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@ -197,7 +197,7 @@ enum ubyte BGFX_DISCARD_NONE = 0x00; /// Preserve everything.
enum ubyte BGFX_DISCARD_BINDINGS = 0x01; /// Discard texture sampler and buffer bindings.
enum ubyte BGFX_DISCARD_INDEX_BUFFER = 0x02; /// Discard index buffer.
enum ubyte BGFX_DISCARD_INSTANCE_DATA = 0x04; /// Discard instance data.
enum ubyte BGFX_DISCARD_STATE = 0x08; /// Discard state.
enum ubyte BGFX_DISCARD_STATE = 0x08; /// Discard state and uniform bindings.
enum ubyte BGFX_DISCARD_TRANSFORM = 0x10; /// Discard transform.
enum ubyte BGFX_DISCARD_VERTEX_STREAMS = 0x20; /// Discard vertex streams.
enum ubyte BGFX_DISCARD_ALL = 0xff; /// Discard all states.
@ -1062,4 +1062,3 @@ struct bgfx_uniform_handle_t { ushort idx; }
struct bgfx_vertex_buffer_handle_t { ushort idx; }
struct bgfx_vertex_layout_handle_t { ushort idx; }

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@ -262,7 +262,7 @@
#define BGFX_DISCARD_BINDINGS UINT8_C(0x01) //!< Discard texture sampler and buffer bindings.
#define BGFX_DISCARD_INDEX_BUFFER UINT8_C(0x02) //!< Discard index buffer.
#define BGFX_DISCARD_INSTANCE_DATA UINT8_C(0x04) //!< Discard instance data.
#define BGFX_DISCARD_STATE UINT8_C(0x08) //!< Discard state.
#define BGFX_DISCARD_STATE UINT8_C(0x08) //!< Discard state and uniform bindings.
#define BGFX_DISCARD_TRANSFORM UINT8_C(0x10) //!< Discard transform.
#define BGFX_DISCARD_VERTEX_STREAMS UINT8_C(0x20) //!< Discard vertex streams.
#define BGFX_DISCARD_ALL UINT8_C(0xff) //!< Discard all states.

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@ -206,7 +206,7 @@ flag.Discard { bits = 8, const, desc = "Discard flags" }
.Bindings (0x01) --- Discard texture sampler and buffer bindings.
.IndexBuffer (0x02) --- Discard index buffer.
.InstanceData (0x04) --- Discard instance data.
.State (0x08) --- Discard state.
.State (0x08) --- Discard state and uniform bindings.
.Transform (0x10) --- Discard transform.
.VertexStreams (0x20) --- Discard vertex streams.
.All (0xff) --- Discard all states.