Commit Graph

1766 Commits

Author SHA1 Message Date
Ozkan Sezer 41c693dc25 build fix for non-x86 targets. 2023-03-21 23:03:02 +03:00
Ozkan Sezer 69de6964e5 use target attributes of gcc / clang for SIMD code. 2023-03-21 23:03:02 +03:00
Anonymous Maarten 773aad14f8 cmake: Fix building without libsamplerate library
On Fedora, the headers for 32-bit and 64-bit are shared.
When building a 32-bit library, CMake found the header (that was installed
for the 64-bit libsamplerate development package). Because no 32-bit libsamplerate
library was installed, linking failed. (SDL_LIBSAMPLERATE_DYNAMIC was set to FALSE
because CMake could not find a library)
2023-03-20 05:34:41 +01:00
Anonymous Maarten 08c85ebae0 SDL_test: introduce SDLTest_CommonDestroyState to only destroy SDLTest_CommonState 2023-03-17 17:54:16 +01:00
Anonymous Maarten 5109e19935 SDL_test: remove unused BuildCommonUsageString 2023-03-17 17:54:16 +01:00
Sylvain 99668c286b Simplify SDL_BLENDMODE_MUL 2023-03-16 20:25:59 +01:00
Sam Lantinga 422517c036 Allow passing 0 to SDL_SetWindowMinimumSize() and SDL_SetWindowMaximumSize() to indicate no limit 2023-03-15 16:13:56 -07:00
Anonymous Maarten d27db3defa cmake+video: always use altivec.h header for detection + introduce SDL_ENABLE_ALTIVEC 2023-03-15 14:54:20 +01:00
Anonymous Maarten fc4085b54e cmake: Allow build system to disable arm neon intrinsics 2023-03-15 14:54:20 +01:00
Anonymous Maarten 46de6241d7 cmake: Allow build system to disable loongarch intrinsics 2023-03-15 14:54:20 +01:00
Anonymous Maarten 99b8313eb1 add SDL_DISABLE_MMX to SDL_build_config.h.cmake 2023-03-15 14:54:20 +01:00
Anonymous Maarten 4681240241 cmake: Detect AVX + allow build system to disable Intel intrinsics 2023-03-15 14:54:20 +01:00
Sylvain 2cafa52598 - Added SDL_WINDOW_TRANSPARENT to request a window with transparent framebuffer
- Remove SDL_VIDEO_EGL_ALLOW_TRANSPARENCY hint, EGL now checks 'window->flags & SDL_WINDOW_TRANSPARENT'
2023-03-13 21:23:04 +01:00
SDL Wiki Bot 1010254a28 Sync SDL3 wiki -> header 2023-03-13 18:22:16 +00:00
Sam Lantinga 4dd26698fc Added SDL_GetWindowParent() to get the parent of popup windows 2023-03-13 11:21:02 -07:00
SDL Wiki Bot 689ea5361e Sync SDL3 wiki -> header 2023-03-13 17:57:18 +00:00
Frank Praznik 1f35fd6939 video: Update the popup window creation documentation and disallowed flags
Update the popup window creation documentation with additional info, remove the SDL_WINDOW_MOUSE_GRABBED flag check since it isn't a valid window creation flag and will be removed automatically elsewhere, and check for and remove the explicit skip taskbar and borderless flags since they are implicit for popup windows.
2023-03-13 13:56:01 -04:00
SDL Wiki Bot 1550fb69e4 Sync SDL3 wiki -> header 2023-03-10 23:52:18 +00:00
Frank Praznik e987c4a463 video: Add the concept of child popup windows
Add the CreatePopupWindow function to allow the creation of child tooltip and menu popup windows. Popup windows must be created as either a tooltip or popup menu and cannot be minimized, maximized, made fullscreen, or grab the mouse.

Child popup windows are tracked and will be recursively hidden, shown, or destroyed in tandem with the parent window.
2023-03-10 15:51:13 -08:00
Ozkan Sezer bb59f46cbe Removed guard around the enabled assertions support code
Otherwise, SDL_assert_always() wouldn't work.

Fixes https://github.com/libsdl-org/SDL/issues/7433
2023-03-09 20:51:50 +03:00
David Demelier d0c4849d0b Rename SDL_atomic_t to SDL_AtomicInt 2023-03-09 09:00:09 -08:00
Sam Lantinga 8994878767 Added SDL_GetSystemTheme() to return whether the system is using a dark or light color theme, and SDL_EVENT_SYSTEM_THEME_CHANGED is sent when this changes
Fixes https://github.com/libsdl-org/SDL/issues/5334
Fixes https://github.com/libsdl-org/SDL/issues/6958
Closes https://github.com/libsdl-org/SDL/pull/6440
2023-03-09 03:25:20 -08:00
Sam Lantinga fb0c3197e0 Fixed the documentation for SDL_SetRelativeMouseMode() 2023-03-08 22:32:54 -08:00
Sam Lantinga 698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. 2023-03-06 09:50:12 -08:00
Sylvain a946a34452 Add Drag and drop position, for x11, wayland and MACOSX 2023-03-06 08:44:05 -08:00
Sam Lantinga 6b87d1938f Added SDL_EVENT_DISPLAY_SCALE_CHANGED 2023-03-03 11:16:31 -08:00
Sam Lantinga bd2e2ee7aa SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates
See the discussion at https://discourse.libsdl.org/t/sdl-rendercopyf-uses-ints/36732/8
2023-03-02 09:42:32 -08:00
Sam Lantinga d5775f6708 The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor.
Fixes https://github.com/libsdl-org/SDL/issues/7375
2023-03-01 09:48:28 -08:00
Ryan C. Gordon f48d0cc164
audio: Remove AUDIO_U16* support.
It wasn't heavily used, and you can't use memset to silence a U16 buffer.

Fixes #7380.
2023-03-01 10:26:01 -05:00
Sam Lantinga 941a603665 Document that SDL_IsScreenSaverEnabled() was renamed SDL_ScreenSaverEnabled() 2023-02-28 15:56:49 -08:00
SDL Wiki Bot 260dcb856e Sync SDL3 wiki -> header 2023-02-28 17:27:14 +00:00
Eddy Jansson 5f5abb6805 Always allocate zt in output of SDL_iconv_string()
Before this, the function could not be used on buffers,
as it would not account for the zero-termination unless
it was included in the input.
2023-02-28 09:26:01 -08:00
Ryan C. Gordon 9f8425a7a9
include: Fixed wiki formatting that got mangled into the headers. 2023-02-26 21:47:17 -05:00
Ryan C. Gordon 0598ecc150
Sync wiki -> headers. 2023-02-24 11:49:41 -05:00
Ozkan Sezer 2eb4ab5bb0 SDL_revision.h: added missing newline at end of file. 2023-02-23 23:55:56 +03:00
Sam Lantinga a758f87f6f Fixed compile error on Android when assert is defined as SDL_assert 2023-02-22 15:32:49 -08:00
Anonymous Maarten 213fbd01c5 SDL_endian.h: improve doxygen documentation 2023-02-19 10:01:33 -08:00
Anonymous Maarten 549cedfa88 include: add \brief to includes 2023-02-19 10:01:33 -08:00
Anonymous Maarten 18f38bef03 Remove include/SDL3/SDL_name.h 2023-02-18 12:33:54 -08:00
Sam Lantinga 284ae91734 Include SDL_events.h for SDL_ConvertEventToRenderCoordinates() 2023-02-13 17:50:29 -08:00
Sylvain 81c94a165c Add \since docs where missing and resets some to 3.0.0
- remove a \returns
2023-02-12 20:43:11 +01:00
Sylvain 3d93b07d5b Documentation \param fixes 2023-02-12 08:21:36 -08:00
Sylvain 49e47b523a Update `\returns` to the generic form 2023-02-12 08:21:02 -08:00
Sylvain 612584277c Fix build documentation 2023-02-12 09:54:36 +01:00
Sylvain e9af964cf4 More `\param` added for SDL function in stdinc.h 2023-02-12 09:50:38 +01:00
Sylvain 43c08170af Add missing '\param' documentation 2023-02-12 09:42:13 +01:00
Sylvain ce366facaa Add missing \returns, change "return" to "returns" to have same naming 2023-02-12 09:22:25 +01:00
Sam Lantinga 144390f8fc Fixed renaming suggestion for SDL_WINDOWEVENT_CLOSE 2023-02-10 06:48:54 -08:00
Sam Lantinga 13d9e41c3f SDL_WINDOWEVENT_SIZE_CHANGED was renamed SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED 2023-02-10 06:38:14 -08:00
Sam Lantinga 69a6796476 Note that the coordinates in SDL_GetDisplayForPoint() and SDL_GetDisplayForRect() are screen coordinates 2023-02-10 06:31:10 -08:00
Sylvain 32d30944a1 SDL_GetNumTouchFingers(): 0 is a valid value. negative is automatically an error 2023-02-10 09:30:31 +01:00
Sylvain a2f3711c80 SDL_AndroidGetExternalStorageState(): return 0 on success, and fills *state with flags 2023-02-10 09:30:31 +01:00
Sam Lantinga 5b77ad54c4 Fixed order and constness of parameters to SDL_ConvertAudioSamples() 2023-02-09 17:49:35 -08:00
Sam Lantinga e65e2c8ed7 SDL_CloseJoystick() should return void, not int 2023-02-09 17:26:16 -08:00
Sylvain dc74a67a57 SDL_UnlockTexture: change from 'int' to 'void' 2023-02-09 20:17:27 +01:00
Sylvain cee245b6a9 SDL_*SceenSaver(): change return value to int. // add SDL_Unsupported() errors 2023-02-09 08:16:46 -08:00
Sylvain e2e5e670bf Remove returns int from Destroy/Close/Unlock functions 2023-02-09 07:57:14 -08:00
Linus Probert 3bd737d44c Add error returns to void functions that can fail/set errors.
This takes care of the last set of void functions that could
potentially be shifted to instead return an int indicating success and
setting an error in case of an error.
2023-02-09 07:23:21 -08:00
Sylvain b305d9e3c0 Change return type from void to int for audio function. Eventually set invalid parameter error. 2023-02-08 17:43:44 -08:00
Sam Lantinga 824b9b0a58 Removed SDL_GetDisplayDPI()
This function wasn't consistently correct across platforms and devices.

If you want the UI scale factor, you can use display_scale in the structure returned by SDL_GetDesktopDisplayMode(). If you need an approximate DPI, you can multiply this value times 160 on iPhone and Android, and 96 on other platforms.
2023-02-08 17:35:54 -08:00
Sylvain c5c94a6be6 Change return type from void to int, for functions that set an error
(SDL_SetError(), SDL_OutOfMemory(), SDL_Unsupported(), SDL_InvalidParam())

Update prototype to forward errors to generic layer, for the functions:
MoveCursor, WarpMouse, GL_DeleteContext, GetDisplayModes.

Check invalid parameter in SDL_SetTextInputRect() generic layer.
2023-02-07 13:51:45 -08:00
Ozkan Sezer 7f3036c353 make sure to not enable SDL_PASSED_BEGINTHREAD_ENDTHREAD for WinRT 2023-02-07 00:22:37 +03:00
Linus Probert 375bde8a4f
[SDL3] Cleanup void functions (#7253)
Some functions that do call SDL_SetError but return void changed to instead return non-zero in case of errors.
2023-02-06 08:53:52 -08:00
Ozkan Sezer 02fbf2cf99 replaced line comments in public header. 2023-02-04 10:02:10 +03:00
Anonymous Maarten d6fdb842b0 include: add comment documenting the change(s) to SDL_opengl_glext.h 2023-02-04 02:44:10 +01:00
Sam Lantinga a34a84ba98
Rename int versions of the SDL2 render functions (#7235)
This makes it clear what the new versions are, and in the case of SDL_RenderDrawPoint() and SDL_RenderDrawLine(), the coccinelle script actually does the (float) casts for you.
2023-02-03 14:55:32 -08:00
Sam Lantinga 14a4ce8b59 Fixed SDL_ScaleMode values for consistency 2023-02-03 14:20:51 -08:00
Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target
This fixes rounding errors with coordinate scaling and gives more flexibility in the presentation, as well as making it easy to maintain device independent resolution as windows move between different pixel density displays.

By default when a renderer is created, it will match the window size so window coordinates and render coordinates are 1-1.

Mouse and touch events are no longer filtered to change their coordinates, instead you can call SDL_ConvertEventToRenderCoordinates() to explicitly map event coordinates into the rendering viewport.

SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() have been renamed SDL_RenderCoordinatesFromWindow() and SDL_RenderCoordinatesToWindow() and take floating point coordinates in both directions.

The viewport, clipping state, and scale for render targets are now persistent and will remain set whenever they are active.
2023-02-03 12:57:37 -08:00
Anonymous Maarten 93fc72a405 opengl: make SDL_opengl_glext.h's include compatible with macos
- Mesa defines __gl_glext_h_
- Apple defines __glext_h_
2023-02-03 20:58:05 +01:00
Ozkan Sezer e7ea47a1b4 add version check to SDL_MALLOC macro (for correctness) 2023-02-03 17:40:40 +03:00
Anonymous Maarten 69aede6c9e Add missing _ in SDL_EVENT_LOCALECHANGED and SSDL_EVENT_TEXTEDITING_EXT 2023-02-02 00:49:09 +01:00
Sam Lantinga ac75fe9324 Folded SDL_WINDOW_FULLSCREEN_EXCLUSIVE and SDL_WINDOW_FULLSCREEN_DESKTOP into a single SDL_WINDOW_FULLSCREEN flag
The fullscreen video mode used by the window can be used to determine whether it's in exclusive fullscreen or fullscreen desktop mode.
2023-02-01 12:05:25 -08:00
Sam Lantinga 14338ab459 Removed display mode flags
They weren't really adding any value and added complexity to the API
2023-02-01 12:05:25 -08:00
Sam Lantinga 6b137579ea Windows default to fullscreen desktop mode if they don't pick an explicit video mode
Rather than iterating over display modes using an index, there is a new function SDL_GetFullscreenDisplayModes() to get the list of available fullscreen modes on a display.
{
    SDL_DisplayID display = SDL_GetPrimaryDisplay();
    int num_modes = 0;
    SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &num_modes);
    if (modes) {
        for (i = 0; i < num_modes; ++i) {
            SDL_DisplayMode *mode = modes[i];
            SDL_Log("Display %" SDL_PRIu32 " mode %d:  %dx%d@%gHz, %d%% scale\n",
                    display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f));
        }
        SDL_free(modes);
    }
}

SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to display modes rather than filling in application memory.

Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
2023-02-01 12:05:25 -08:00
Vladyslav Serhiienko 47deebe23f Fixes for Android builds 2023-01-31 08:39:51 -08:00
Sam Lantinga 1ffc09c6e6 Changed SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED to be the same value as SDL_EVENT_WINDOW_SIZE_CHANGED so SDL2 applications continue to work as expected. 2023-01-29 21:37:51 -08:00
SDL Wiki Bot 87af6c0019 Sync SDL3 wiki -> header 2023-01-30 03:26:14 +00:00
Sam Lantinga 22c69bccdf Displays are now referenced by instance ID instead of index 2023-01-29 19:25:15 -08:00
Anonymous Maarten 758c0dd6d8 Rename mouse BUTTON(DOWN|UP) event to BUTTON_(DOWN|UP) 2023-01-29 19:24:48 -08:00
Sasha Szpakowski 90795291e4 Remove SDL_GL/Metal/Vulkan_GetDrawableSize().
SDL_GetWindowSizeInPixels supersedes those functions.
2023-01-29 11:20:33 -08:00
Sam Lantinga bf4095359c Removed duplicated window size events, and added SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED 2023-01-28 15:56:02 -08:00
SDL Wiki Bot 8814bedc3b Sync SDL3 wiki -> header 2023-01-28 18:57:14 +00:00
Sam Lantinga 31f464153d SDL_WINDOW_INPUT_GRABBED has been renamed SDL_WINDOW_MOUSE_GRABBED 2023-01-28 10:56:38 -08:00
Sam Lantinga e83c54f271 SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP are now distinct flags 2023-01-28 10:56:38 -08:00
Sam Lantinga 24fec13ac1 Add full high DPI information to SDL_DisplayMode
SDL_DisplayMode now includes the pixel size, the screen size and the relationship between the two. For example, a 4K display at 200% scale could have a pixel size of 3840x2160, a screen size of 1920x1080, and a display scale of 2.0.
2023-01-27 12:38:46 -08:00
Sam Lantinga 364db52ca3 Moved testautomation data out of SDL_test library 2023-01-26 10:25:44 -08:00
Ozkan Sezer be2afeec84 SDL_loadso.h: add missing SDLCALL to SDL_LoadFunction() 2023-01-26 18:01:10 +03:00
Jiří Malák 54540a82a0 SDL_atomic.h: Update SDL_CPUPauseInstruction for Watcom. (#7157)
Appropriate CPU directive can be used in #pragma aux so that it is not
necessary to hardcode instruction bytes.

(cherry picked from commit 507fc462db)
2023-01-26 17:01:56 +03:00
Ryan C. Gordon 79cca812cb
include: make SDL_RenderPresent thread safety notes less verbose.
Reference Issue #7140.
2023-01-25 13:15:34 -05:00
SDL Wiki Bot 43e3daace3 Sync SDL3 wiki -> header 2023-01-25 18:02:19 +00:00
Ryan C. Gordon 197340ea1c
Sync wiki -> headers. 2023-01-25 13:01:40 -05:00
Ryan C. Gordon 01cba48d18
wikiheaders: Add a `\threadsafety` tag to document threading details.
Reference Issue #7140.
2023-01-25 12:59:25 -05:00
Sam Lantinga 6a27188023 SDL_DisplayMode now represents physical pixels and has added a display scaling factor
Work in progress on https://github.com/libsdl-org/SDL/issues/7134
2023-01-25 09:26:59 -08:00
Sam Lantinga 4696c9556b
SDL 3.0 is going to be high DPI aware and officially separates screen… (#7145)
* SDL 3.0 is going to be high DPI aware and officially separates screen coordinates from client pixel area

The public APIs to disable high DPI support have been removed

Work in progress on https://github.com/libsdl-org/SDL/issues/7134
2023-01-25 01:23:17 -08:00
Sylvain 724d92fd65 Rename SDL_GetDisplayDPI to SDL_GetDisplayPhysicalDPI
to avoid confusion with logical DPI
2023-01-25 00:04:00 -08:00
Sam Lantinga d496d187c5 Document that the pitch value may be zero for surfaces that will be filled in by the application later.
Also verify that the pitch isn't zero for surfaces with valid pixels

Fixes https://github.com/libsdl-org/SDL/issues/7143
2023-01-24 22:51:16 -08:00
Anonymous Maarten 3cb819ac48 vita: fix PVR_PSP2 (GLES) + gl4es4fita (GL) 2023-01-25 00:23:05 +01:00
Sam Lantinga a06a593aa6 Renamed SDL_GetGamepadNumTouchpads and SDL_GetGamepadNumTouchpadFingers to match the new convention 2023-01-24 13:47:30 -08:00
Sylvain 052b14eb65 Add SDL_ConvertAudioSamples() helper function 2023-01-24 08:26:09 -08:00
Sam Lantinga 7b50bae524 Renamed SDL events for clarity
Fixes https://github.com/libsdl-org/SDL/issues/6877
2023-01-24 07:26:48 -08:00