mirror of https://github.com/libsdl-org/SDL
1f3fd65c4c
This was the only API that broke the "GetNumThings" convention used elsewhere, so renaming it helps with consistency. Adding "logical cores" to the name also makes it a bit more immediately obvious what the count actually represents. |
||
---|---|---|
.github | ||
VisualC | ||
VisualC-GDK | ||
Xcode | ||
android-project | ||
build-scripts | ||
cmake | ||
docs | ||
examples | ||
include | ||
src | ||
test | ||
wayland-protocols | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.gitignore | ||
.wikiheaders-options | ||
Android.mk | ||
BUGS.txt | ||
CMakeLists.txt | ||
CREDITS.md | ||
INSTALL.md | ||
LICENSE.txt | ||
README-SDL.txt | ||
README.md | ||
WhatsNew.txt |
README.md
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)