[SDL3] Cleanup void functions (#7253)

Some functions that do call SDL_SetError but return void changed to instead return non-zero in case of errors.
This commit is contained in:
Linus Probert 2023-02-06 17:53:52 +01:00 committed by GitHub
parent 9d8f98c735
commit 375bde8a4f
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3 changed files with 48 additions and 41 deletions

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@ -750,12 +750,14 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window *window);
*
* \param window the window to change
* \param title the desired window title in UTF-8 format
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetWindowTitle
*/
extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title);
extern DECLSPEC int SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title);
/**
* Get the title of a window.
@ -775,10 +777,12 @@ extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window *window);
*
* \param window the window to change
* \param icon an SDL_Surface structure containing the icon for the window
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon);
extern DECLSPEC int SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon);
/**
* Associate an arbitrary named pointer with a window.
@ -852,13 +856,15 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, i
* \param window the window to change
* \param w the width of the window, must be > 0
* \param h the height of the window, must be > 0
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetWindowSize
* \sa SDL_SetWindowFullscreenMode
*/
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
extern DECLSPEC int SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
/**
* Get the size of a window's client area, in screen coordinates.
@ -942,13 +948,15 @@ extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *
* \param window the window to change
* \param min_w the minimum width of the window
* \param min_h the minimum height of the window
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetWindowMinimumSize
* \sa SDL_SetWindowMaximumSize
*/
extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h);
extern DECLSPEC int SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h);
/**
* Get the minimum size of a window's client area, in screen coordinates.
@ -972,13 +980,15 @@ extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w
* \param window the window to change
* \param max_w the maximum width of the window
* \param max_h the maximum height of the window
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetWindowMaximumSize
* \sa SDL_SetWindowMinimumSize
*/
extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h);
extern DECLSPEC int SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h);
/**
* Get the maximum size of a window's client area, in screen coordinates.

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@ -689,11 +689,11 @@ SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreenMode,(SDL_Window *a, const SDL_Displa
SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreen,(SDL_Window *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_SetWindowGrab,(SDL_Window *a, SDL_bool b),(a,b),)
SDL_DYNAPI_PROC(int,SDL_SetWindowHitTest,(SDL_Window *a, SDL_HitTest b, void *c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_SetWindowIcon,(SDL_Window *a, SDL_Surface *b),(a,b),)
SDL_DYNAPI_PROC(int,SDL_SetWindowIcon,(SDL_Window *a, SDL_Surface *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowInputFocus,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_SetWindowKeyboardGrab,(SDL_Window *a, SDL_bool b),(a,b),)
SDL_DYNAPI_PROC(void,SDL_SetWindowMaximumSize,(SDL_Window *a, int b, int c),(a,b,c),)
SDL_DYNAPI_PROC(void,SDL_SetWindowMinimumSize,(SDL_Window *a, int b, int c),(a,b,c),)
SDL_DYNAPI_PROC(int,SDL_SetWindowMaximumSize,(SDL_Window *a, int b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowMinimumSize,(SDL_Window *a, int b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowModalFor,(SDL_Window *a, SDL_Window *b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_SetWindowMouseGrab,(SDL_Window *a, SDL_bool b),(a,b),)
SDL_DYNAPI_PROC(int,SDL_SetWindowMouseRect,(SDL_Window *a, const SDL_Rect *b),(a,b),return)
@ -701,8 +701,8 @@ SDL_DYNAPI_PROC(int,SDL_SetWindowOpacity,(SDL_Window *a, float b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_SetWindowPosition,(SDL_Window *a, int b, int c),(a,b,c),)
SDL_DYNAPI_PROC(void,SDL_SetWindowResizable,(SDL_Window *a, SDL_bool b),(a,b),)
SDL_DYNAPI_PROC(int,SDL_SetWindowShape,(SDL_Window *a, SDL_Surface *b, SDL_WindowShapeMode *c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_SetWindowSize,(SDL_Window *a, int b, int c),(a,b,c),)
SDL_DYNAPI_PROC(void,SDL_SetWindowTitle,(SDL_Window *a, const char *b),(a,b),)
SDL_DYNAPI_PROC(int,SDL_SetWindowSize,(SDL_Window *a, int b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowTitle,(SDL_Window *a, const char *b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_SetYUVConversionMode,(SDL_YUV_CONVERSION_MODE a),(a),)
SDL_DYNAPI_PROC(int,SDL_ShowCursor,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a,b),return)

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@ -2036,12 +2036,12 @@ Uint32 SDL_GetWindowFlags(SDL_Window *window)
return window->flags;
}
void SDL_SetWindowTitle(SDL_Window *window, const char *title)
int SDL_SetWindowTitle(SDL_Window *window, const char *title)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window, -1);
if (title == window->title) {
return;
return 0;
}
SDL_free(window->title);
@ -2050,6 +2050,7 @@ void SDL_SetWindowTitle(SDL_Window *window, const char *title)
if (_this->SetWindowTitle) {
_this->SetWindowTitle(_this, window);
}
return 0;
}
const char *SDL_GetWindowTitle(SDL_Window *window)
@ -2059,12 +2060,12 @@ const char *SDL_GetWindowTitle(SDL_Window *window)
return window->title ? window->title : "";
}
void SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon)
int SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window, -1);
if (icon == NULL) {
return;
return 0;
}
SDL_DestroySurface(window->icon);
@ -2072,12 +2073,13 @@ void SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon)
/* Convert the icon into ARGB8888 */
window->icon = SDL_ConvertSurfaceFormat(icon, SDL_PIXELFORMAT_ARGB8888);
if (!window->icon) {
return;
return -1;
}
if (_this->SetWindowIcon) {
_this->SetWindowIcon(_this, window, window->icon);
}
return 0;
}
void *SDL_SetWindowData(SDL_Window *window, const char *name, void *userdata)
@ -2284,16 +2286,14 @@ void SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top)
}
}
void SDL_SetWindowSize(SDL_Window *window, int w, int h)
int SDL_SetWindowSize(SDL_Window *window, int w, int h)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window, -1);
if (w <= 0) {
SDL_InvalidParamError("w");
return;
return SDL_InvalidParamError("w");
}
if (h <= 0) {
SDL_InvalidParamError("h");
return;
return SDL_InvalidParamError("h");
}
/* Make sure we don't exceed any window size limits */
@ -2318,6 +2318,7 @@ void SDL_SetWindowSize(SDL_Window *window, int w, int h)
_this->SetWindowSize(_this, window);
}
}
return 0;
}
void SDL_GetWindowSize(SDL_Window *window, int *w, int *h)
@ -2402,22 +2403,19 @@ void SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)
}
}
void SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h)
int SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window, -1);
if (min_w <= 0) {
SDL_InvalidParamError("min_w");
return;
return SDL_InvalidParamError("min_w");
}
if (min_h <= 0) {
SDL_InvalidParamError("min_h");
return;
return SDL_InvalidParamError("min_h");
}
if ((window->max_w && min_w > window->max_w) ||
(window->max_h && min_h > window->max_h)) {
SDL_SetError("SDL_SetWindowMinimumSize(): Tried to set minimum size larger than maximum size");
return;
return SDL_SetError("SDL_SetWindowMinimumSize(): Tried to set minimum size larger than maximum size");
}
window->min_w = min_w;
@ -2428,8 +2426,9 @@ void SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h)
_this->SetWindowMinimumSize(_this, window);
}
/* Ensure that window is not smaller than minimal size */
SDL_SetWindowSize(window, SDL_max(window->w, window->min_w), SDL_max(window->h, window->min_h));
return SDL_SetWindowSize(window, SDL_max(window->w, window->min_w), SDL_max(window->h, window->min_h));
}
return 0;
}
void SDL_GetWindowMinimumSize(SDL_Window *window, int *min_w, int *min_h)
@ -2443,21 +2442,18 @@ void SDL_GetWindowMinimumSize(SDL_Window *window, int *min_w, int *min_h)
}
}
void SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h)
int SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window, -1);
if (max_w <= 0) {
SDL_InvalidParamError("max_w");
return;
return SDL_InvalidParamError("max_w");
}
if (max_h <= 0) {
SDL_InvalidParamError("max_h");
return;
return SDL_InvalidParamError("max_h");
}
if (max_w < window->min_w || max_h < window->min_h) {
SDL_SetError("SDL_SetWindowMaximumSize(): Tried to set maximum size smaller than minimum size");
return;
return SDL_SetError("SDL_SetWindowMaximumSize(): Tried to set maximum size smaller than minimum size");
}
window->max_w = max_w;
@ -2468,8 +2464,9 @@ void SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h)
_this->SetWindowMaximumSize(_this, window);
}
/* Ensure that window is not larger than maximal size */
SDL_SetWindowSize(window, SDL_min(window->w, window->max_w), SDL_min(window->h, window->max_h));
return SDL_SetWindowSize(window, SDL_min(window->w, window->max_w), SDL_min(window->h, window->max_h));
}
return 0;
}
void SDL_GetWindowMaximumSize(SDL_Window *window, int *max_w, int *max_h)