mirror of https://github.com/libsdl-org/SDL
Documentation \param fixes
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@ -237,7 +237,7 @@ extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open(unsigned short vendor_id,
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* platform-specific path name can be used (eg: /dev/hidraw0 on Linux).
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*
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* \param path The path name of the device to open
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* \param bExclusive exclusive opening (windows only?FIXME)
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* \param bExclusive Open device in exclusive mode (Windows only)
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* \returns a pointer to a SDL_hid_device object on success or NULL on
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* failure.
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*
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@ -309,7 +309,7 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_GetJoystickFromPlayerIndex(int player_
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/**
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* Attach a new virtual joystick.
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*
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* \param type Type of joystick
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* \param type type of joystick
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* \param naxes number of axes
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* \param nbuttons number of buttons
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* \param nhats number of hats
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@ -74,7 +74,7 @@ extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
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* This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
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* called after SDL_CreateWindow.
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*
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* \param view the view
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* \param view the SDL_MetalView object
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*
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* \since This function is available since SDL 3.0.0.
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*
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@ -85,7 +85,7 @@ extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
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/**
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* Get a pointer to the backing CAMetalLayer for the given view.
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*
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* \param view the view
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* \param view the SDL_MetalView object
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* \returns a pointer
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*
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* \since This function is available since SDL 3.0.0.
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