Removed display mode flags

They weren't really adding any value and added complexity to the API
This commit is contained in:
Sam Lantinga 2023-01-31 23:35:56 -08:00
parent 9ff1055489
commit 14338ab459
9 changed files with 22 additions and 81 deletions

View File

@ -43,16 +43,6 @@ extern "C" {
typedef Uint32 SDL_DisplayID;
typedef Uint32 SDL_WindowID;
/**
* \brief The flags on a display mode
*/
typedef enum
{
SDL_DISPLAYMODE_DESKTOP = 0x00000001, /**< The display uses this as the desktop mode */
SDL_DISPLAYMODE_CURRENT = 0x00000002, /**< The display is currently using this mode */
} SDL_DisplayModeFlags;
/**
* \brief The structure that defines a display mode
*
@ -65,7 +55,6 @@ typedef enum
typedef struct
{
SDL_DisplayID displayID; /**< the display this mode is associated with */
Uint32 flags; /**< whether this mode is the current mode or a desktop mode */
Uint32 format; /**< pixel format */
int pixel_w; /**< width in pixels (used for creating back buffers) */
int pixel_h; /**< height in pixels (used for creating back buffers) */

View File

@ -154,6 +154,7 @@ struct SDL_VideoDisplay
int num_fullscreen_modes;
SDL_DisplayMode *fullscreen_modes;
SDL_DisplayMode desktop_mode;
const SDL_DisplayMode *current_mode;
SDL_DisplayOrientation orientation;
SDL_Window *fullscreen_window;

View File

@ -649,7 +649,7 @@ SDL_DisplayID SDL_AddVideoDisplay(const SDL_VideoDisplay *display, SDL_bool send
}
new_display->desktop_mode.displayID = id;
new_display->desktop_mode.flags = (SDL_DISPLAYMODE_DESKTOP | SDL_DISPLAYMODE_CURRENT);
new_display->current_mode = &new_display->desktop_mode;
SDL_FinalizeDisplayMode(&new_display->desktop_mode);
if (send_event) {
@ -782,7 +782,6 @@ const char *SDL_GetDisplayName(SDL_DisplayID displayID)
int SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect)
{
SDL_VideoDisplay *display = SDL_GetVideoDisplay(displayID);
const SDL_DisplayMode *mode;
CHECK_DISPLAY_MAGIC(display, -1);
@ -804,14 +803,8 @@ int SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect)
SDL_GetDisplayBounds(_this->displays[SDL_GetDisplayIndex(displayID) - 1].id, rect);
rect->x += rect->w;
}
mode = SDL_GetCurrentDisplayMode(displayID);
if (mode) {
rect->w = mode->screen_w;
rect->h = mode->screen_h;
} else {
rect->w = 0;
rect->h = 0;
}
rect->w = display->current_mode->screen_w;
rect->h = display->current_mode->screen_h;
return 0;
}
@ -929,22 +922,11 @@ SDL_bool SDL_AddFullscreenDisplayMode(SDL_VideoDisplay *display, const SDL_Displ
new_mode.displayID = display->id;
SDL_FinalizeDisplayMode(&new_mode);
if ((new_mode.flags & SDL_DISPLAYMODE_CURRENT) != 0) {
display->desktop_mode.flags &= ~SDL_DISPLAYMODE_CURRENT;
for (i = 0; i < display->num_fullscreen_modes; ++i) {
display->fullscreen_modes[i].flags &= ~SDL_DISPLAYMODE_CURRENT;
}
}
/* Make sure we don't already have the mode in the list */
modes = display->fullscreen_modes;
nmodes = display->num_fullscreen_modes;
for (i = 0; i < nmodes; ++i) {
if (cmpmodes(&new_mode, &modes[i]) == 0) {
/* If the new mode is current, make sure we save that */
if ((new_mode.flags & SDL_DISPLAYMODE_CURRENT) != 0) {
SDL_memcpy(&modes[i], &new_mode, sizeof(modes[i]));
}
return SDL_FALSE;
}
}
@ -979,6 +961,7 @@ void SDL_ResetFullscreenDisplayModes(SDL_VideoDisplay *display)
display->fullscreen_modes = NULL;
display->num_fullscreen_modes = 0;
display->max_fullscreen_modes = 0;
display->current_mode = &display->desktop_mode;
}
const SDL_DisplayMode **SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count)
@ -1077,7 +1060,6 @@ void SDL_SetDesktopDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode
{
SDL_memcpy(&display->desktop_mode, mode, sizeof(*mode));
display->desktop_mode.displayID = display->id;
display->desktop_mode.flags = (SDL_DISPLAYMODE_DESKTOP | SDL_DISPLAYMODE_CURRENT);
SDL_FinalizeDisplayMode(&display->desktop_mode);
}
@ -1092,48 +1074,21 @@ const SDL_DisplayMode *SDL_GetDesktopDisplayMode(SDL_DisplayID displayID)
void SDL_SetCurrentDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode *mode)
{
int i;
if (mode == &display->desktop_mode) {
display->desktop_mode.flags |= SDL_DISPLAYMODE_CURRENT;
} else {
display->desktop_mode.flags &= ~SDL_DISPLAYMODE_CURRENT;
}
for (i = 0; i < display->num_fullscreen_modes; ++i) {
if (mode == &display->fullscreen_modes[i]) {
display->fullscreen_modes[i].flags |= SDL_DISPLAYMODE_CURRENT;
} else {
display->fullscreen_modes[i].flags &= ~SDL_DISPLAYMODE_CURRENT;
}
}
SDL_assert((mode->flags & SDL_DISPLAYMODE_CURRENT) != 0);
display->current_mode = mode;
}
const SDL_DisplayMode *SDL_GetCurrentDisplayMode(SDL_DisplayID displayID)
{
SDL_VideoDisplay *display = SDL_GetVideoDisplay(displayID);
const SDL_DisplayMode **modes;
const SDL_DisplayMode *current_mode = NULL;
CHECK_DISPLAY_MAGIC(display, NULL);
modes = SDL_GetFullscreenDisplayModes(displayID, NULL);
if (modes) {
int i;
/* Make sure our mode list is updated */
if (display->num_fullscreen_modes == 0 && _this->GetDisplayModes) {
_this->GetDisplayModes(_this, display);
}
for (i = 0; modes[i]; ++i) {
if ((modes[i]->flags & SDL_DISPLAYMODE_CURRENT) != 0) {
current_mode = modes[i];
break;
}
}
SDL_free(modes);
}
if (current_mode == NULL) {
current_mode = &display->desktop_mode;
}
return current_mode;
return display->current_mode;
}
static int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay *display, SDL_DisplayMode *mode)
@ -1142,7 +1097,7 @@ static int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay *display, SDL_DisplayMo
mode = &display->desktop_mode;
}
if ((mode->flags & SDL_DISPLAYMODE_CURRENT) != 0) {
if (mode == display->current_mode) {
return 0;
}

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@ -622,7 +622,7 @@ void Cocoa_QuitModes(_THIS)
SDL_VideoDisplay *display = &_this->displays[i];
SDL_DisplayModeData *mode;
if (SDL_GetCurrentDisplayMode(display->id) != SDL_GetDesktopDisplayMode(display->id)) {
if (display->current_mode->driverdata != display->desktop_mode.driverdata) {
Cocoa_SetDisplayMode(_this, display, &display->desktop_mode);
}

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@ -301,7 +301,7 @@ SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window *window)
attr[i++] = profile;
attr[i++] = NSOpenGLPFAColorSize;
attr[i++] = 32;
attr[i++] = SDL_BYTESPERPIXEL(display->current_mode->format) * 8;
attr[i++] = NSOpenGLPFADepthSize;
attr[i++] = _this->gl_config.depth_size;

View File

@ -139,7 +139,6 @@ static void N3DS_VideoQuit(_THIS)
static int N3DS_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
{
SDL_DisplayData *driver_data = display->driverdata;
const SDL_DisplayMode *mode = SDL_GetCurrentDisplayMode(display->id);
if (driver_data == NULL) {
return -1;
@ -147,8 +146,8 @@ static int N3DS_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rec
rect->x = 0;
rect->y = (driver_data->screen == GFX_TOP) ? 0 : GSP_SCREEN_WIDTH;
rect->w = mode->screen_w;
rect->h = mode->screen_h;
rect->w = display->current_mode->screen_w;
rect->h = display->current_mode->screen_h;
return 0;
}

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@ -972,11 +972,10 @@ int Wayland_VideoInit(_THIS)
static int Wayland_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
{
SDL_DisplayData *driverdata = display->driverdata;
const SDL_DisplayMode *mode = SDL_GetCurrentDisplayMode(display->id);
rect->x = driverdata->x;
rect->y = driverdata->y;
rect->w = mode->screen_w;
rect->h = mode->screen_h;
rect->w = display->current_mode->screen_w;
rect->h = display->current_mode->screen_h;
return 0;
}

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@ -470,9 +470,8 @@ static int X11_MessageBoxCreateWindow(SDL_MessageBoxDataX11 *data)
if ((dev) && (dev->displays) && (dev->num_displays > 0)) {
const SDL_VideoDisplay *dpy = &dev->displays[0];
const SDL_DisplayData *dpydata = dpy->driverdata;
const SDL_DisplayMode *mode = SDL_GetCurrentDisplayMode(dpy->id);
x = dpydata->x + ((mode->pixel_w - data->dialog_width) / 2);
y = dpydata->y + ((mode->pixel_h - data->dialog_height) / 3);
x = dpydata->x + ((dpy->current_mode->pixel_w - data->dialog_width) / 2);
y = dpydata->y + ((dpy->current_mode->pixel_h - data->dialog_height) / 3);
} else { /* oh well. This will misposition on a multi-head setup. Init first next time. */
x = (DisplayWidth(display, data->screen) - data->dialog_width) / 2;
y = (DisplayHeight(display, data->screen) - data->dialog_height) / 3;

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@ -816,12 +816,11 @@ void X11_QuitModes(_THIS)
int X11_GetDisplayBounds(_THIS, SDL_VideoDisplay *sdl_display, SDL_Rect *rect)
{
SDL_DisplayData *data = sdl_display->driverdata;
const SDL_DisplayMode *mode = SDL_GetCurrentDisplayMode(sdl_display->id);
rect->x = data->x;
rect->y = data->y;
rect->w = mode->screen_w;
rect->h = mode->screen_h;
rect->w = sdl_display->current_mode->screen_w;
rect->h = sdl_display->current_mode->screen_h;
return 0;
}