mirror of https://github.com/libsdl-org/SDL
Added SDL_GetWindowParent() to get the parent of popup windows
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@ -15,6 +15,7 @@ General:
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* Added SDL_GetSystemTheme() to return whether the system is using a dark or light color theme, and SDL_EVENT_SYSTEM_THEME_CHANGED is sent when this changes
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* Added SDL_GetDisplays() to return a list of connected displays
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* Added SDL_GetPrimaryDisplay() to get the instance ID of the primary display
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* Added SDL_GetWindowParent() to get the parent of popup windows
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* Added SDL_CreateSurface() and SDL_CreateSurfaceFrom() which replace SDL_CreateRGBSurface*(), and can also be used to create YUV surfaces
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* Added SDL_GetJoysticks(), SDL_GetJoystickInstanceName(), SDL_GetJoystickInstancePath(), SDL_GetJoystickInstancePlayerIndex(), SDL_GetJoystickInstanceGUID(), SDL_GetJoystickInstanceVendor(), SDL_GetJoystickInstanceProduct(), SDL_GetJoystickInstanceProductVersion(), and SDL_GetJoystickInstanceType() to directly query the list of available joysticks
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* Added SDL_GetGamepads(), SDL_GetGamepadInstanceName(), SDL_GetGamepadInstancePath(), SDL_GetGamepadInstancePlayerIndex(), SDL_GetGamepadInstanceGUID(), SDL_GetGamepadInstanceVendor(), SDL_GetGamepadInstanceProduct(), SDL_GetGamepadInstanceProductVersion(), and SDL_GetGamepadInstanceType() to directly query the list of available gamepads
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@ -711,6 +711,7 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int w, i
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*
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* \sa SDL_CreateWindow
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* \sa SDL_DestroyWindow
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* \sa SDL_GetWindowParent
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*/
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extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, Uint32 flags);
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@ -765,6 +766,18 @@ extern DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window);
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*/
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extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
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/**
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* Get parent of a window.
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*
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* \param window the window to query
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* \returns the parent of the window on success or NULL if the window has no parent.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreatePopupWindow
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*/
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extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
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/**
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* Get the window flags.
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*
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@ -840,6 +840,7 @@ SDL3_0.0.0 {
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SDL_GetRenderWindowSize;
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SDL_GetSystemTheme;
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SDL_CreatePopupWindow;
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SDL_GetWindowParent;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@ -867,3 +867,4 @@
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#define SDL_GetRenderWindowSize SDL_GetRenderWindowSize_REAL
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#define SDL_GetSystemTheme SDL_GetSystemTheme_REAL
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#define SDL_CreatePopupWindow SDL_CreatePopupWindow_REAL
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#define SDL_GetWindowParent SDL_GetWindowParent_REAL
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@ -912,3 +912,4 @@ SDL_DYNAPI_PROC(int,SDL_GetRenderScale,(SDL_Renderer *a, float *b, float *c),(a,
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SDL_DYNAPI_PROC(int,SDL_GetRenderWindowSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_SystemTheme,SDL_GetSystemTheme,(void),(),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_CreatePopupWindow,(SDL_Window *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowParent,(SDL_Window *a),(a),return)
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@ -2191,6 +2191,13 @@ SDL_Window *SDL_GetWindowFromID(SDL_WindowID id)
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return NULL;
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}
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SDL_Window *SDL_GetWindowParent(SDL_Window *window)
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{
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CHECK_WINDOW_MAGIC(window, NULL);
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return window->parent;
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}
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Uint32 SDL_GetWindowFlags(SDL_Window *window)
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{
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CHECK_WINDOW_MAGIC(window, 0);
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