Document that SDL_IsScreenSaverEnabled() was renamed SDL_ScreenSaverEnabled()

This commit is contained in:
Sam Lantinga 2023-02-28 15:55:56 -08:00
parent ebdb320651
commit 941a603665
3 changed files with 9 additions and 0 deletions

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@ -2462,3 +2462,8 @@ expression e2;
- SDL_Vulkan_GetDrawableSize
+ SDL_GetWindowSizeInPixels
(...)
@@
@@
- SDL_IsScreenSaverEnabled
+ SDL_ScreenSaverEnabled
(...)

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@ -341,6 +341,7 @@ functionality to your app and aid migration. That is located in the
SDL_AddHintCallback() now returns a standard int result instead of void, returning 0 if the function succeeds or a negative error code if there was an error.
The following hints have been removed:
* SDL_HINT_VIDEO_HIGHDPI_DISABLED - high DPI support is always enabled
* SDL_HINT_IDLE_TIMER_DISABLED - use SDL_DisableScreenSaver instead
* SDL_HINT_MOUSE_RELATIVE_SCALING - mouse coordinates are no longer automatically scaled by the SDL renderer
* SDL_HINT_RENDER_LOGICAL_SIZE_MODE - the logical size mode is explicitly set with SDL_SetRenderLogicalPresentation()
@ -1061,6 +1062,7 @@ The following functions have been renamed:
* SDL_GetRectDisplayIndex() => SDL_GetDisplayForRect()
* SDL_GetWindowDisplayIndex() => SDL_GetDisplayForWindow()
* SDL_GetWindowDisplayMode() => SDL_GetWindowFullscreenMode()
* SDL_IsScreenSaverEnabled() => SDL_ScreenSaverEnabled()
* SDL_SetWindowDisplayMode() => SDL_SetWindowFullscreenMode()
The following functions have been removed:

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@ -429,6 +429,7 @@
#define SDL_GetRectDisplayIndex SDL_GetDisplayForRect
#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow
#define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode
#define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled
#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode
#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED
@ -825,6 +826,7 @@
#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect
#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow
#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode
#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled
#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode
#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED