Document that SDL_IsScreenSaverEnabled() was renamed SDL_ScreenSaverEnabled()
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@ -2462,3 +2462,8 @@ expression e2;
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- SDL_Vulkan_GetDrawableSize
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+ SDL_GetWindowSizeInPixels
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(...)
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@@
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@@
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- SDL_IsScreenSaverEnabled
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+ SDL_ScreenSaverEnabled
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(...)
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@ -341,6 +341,7 @@ functionality to your app and aid migration. That is located in the
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SDL_AddHintCallback() now returns a standard int result instead of void, returning 0 if the function succeeds or a negative error code if there was an error.
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The following hints have been removed:
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* SDL_HINT_VIDEO_HIGHDPI_DISABLED - high DPI support is always enabled
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* SDL_HINT_IDLE_TIMER_DISABLED - use SDL_DisableScreenSaver instead
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* SDL_HINT_MOUSE_RELATIVE_SCALING - mouse coordinates are no longer automatically scaled by the SDL renderer
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* SDL_HINT_RENDER_LOGICAL_SIZE_MODE - the logical size mode is explicitly set with SDL_SetRenderLogicalPresentation()
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@ -1061,6 +1062,7 @@ The following functions have been renamed:
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* SDL_GetRectDisplayIndex() => SDL_GetDisplayForRect()
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* SDL_GetWindowDisplayIndex() => SDL_GetDisplayForWindow()
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* SDL_GetWindowDisplayMode() => SDL_GetWindowFullscreenMode()
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* SDL_IsScreenSaverEnabled() => SDL_ScreenSaverEnabled()
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* SDL_SetWindowDisplayMode() => SDL_SetWindowFullscreenMode()
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The following functions have been removed:
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@ -429,6 +429,7 @@
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#define SDL_GetRectDisplayIndex SDL_GetDisplayForRect
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#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow
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#define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode
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#define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled
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#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode
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#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED
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@ -825,6 +826,7 @@
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#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect
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#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow
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#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode
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#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled
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#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode
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#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED
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