* Fix using fScreenAndUserClipping directly in CopyBits() that could crash
when in fScreenAndUserClipping wasn't used (when there's no user clipping
for example).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25856 a95241bf-73f2-0310-859d-f6bbb57e9c96
clipping region pointer.
* Provide _ScreenClipping() that only includes local and screen clipping but
not user clipping.
* Provide ScreenAndUserClipping() that returns screen clipping if no user
clipping is present, or returns a combined region that is then cached.
* Adapt all places where the former methods are used and decide which one to
use depending on the relevance of user clipping.
User clipping is now ignored for background clearing and when determining
whether or not to call Draw() on a view. This should make Haiku behaviourally
compatible with BeOS (confirmed by the ClippingAndRedraw test app) and should
also fix the Firefox redraw issues. Stephan please review!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25854 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added B_BITMAPS_SUPPORT_OVERLAY flag to indicate overlay support for the
color space.
* Rewrote GraphicsDefs.h - the previous one was obvious a copy of the Be header,
including typos and strange white space. I was a bit lazy with respect to
the color space details, and mostly trusted the information provided by the
Be header else.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25793 a95241bf-73f2-0310-859d-f6bbb57e9c96
it can also no longer create a default mode.
* This SetBestMode() function now follows a similar logic than the boot loader,
that is, only the width must not deviate, all other values are chosen as
close to the original as possible.
* VirtualScreen::AddScreen() now follows the same logic as the boot loader in
case no configuration was found, and the current screen has no preferred mode
(for example via EDID). That is, it will first try 1024x768, and then 800x600.
* This means there is no mode change anymore when switching from the boot
loader to the app_server in Qemu and VMware.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25782 a95241bf-73f2-0310-859d-f6bbb57e9c96
* This is not perfect, but it makes Tracker catch up and redraw when the next
event is due. This improves the situation in bug #2212.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25708 a95241bf-73f2-0310-859d-f6bbb57e9c96
Our font has some extra styles and these could be picked up as the
"regular" face by accident, as witnessed by Firefox. Tracked down by
Michael Lotz. Firefox uses the correct font now for it's interface.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25636 a95241bf-73f2-0310-859d-f6bbb57e9c96
to contain headers shared by kernel and userland (mainly libroot).
* Moved quite a few private kernel headers to the new location. Split
several kernel headers into a shared part and one that is still kernel
private. Adjusted all affected Jamfiles and source in the standard x86
build accordingly. The build for other architectures and for test code
may be broken.
* Quite a bit of userland code still includes private kernel headers.
Mostly those are <util/*> headers. The ones that aren't strictly
kernel-only should be moved to some other place (maybe
headers/private/shared/util).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25486 a95241bf-73f2-0310-859d-f6bbb57e9c96
(including any drag bitmap). HWInterface::HideFloatingOverlays() was plain
stupid, I know it did check double buffering at one point, but I must have
removed that when messing with it. But copying anything from back to front
buffer is now not overwriting the cursor area anymore, which is painted
immediatly afterwards. Also moving the cursor invalidates only one rect
if old and new cursor area overlap. All these changes should save some cycles
too. Added TODO with regard to caching the on-the-fly cursor compositing
buffer.
If you have
* a more recent computer
* a decent VESA BIOS which supports your native resolution
* don't need video overlays
... I recommend using the VESA driver.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25479 a95241bf-73f2-0310-859d-f6bbb57e9c96
by BWindow, no longer by the app_server. This should stop the "screen freeze"
effect.
This adds a dependency on libpng.so and libz.so to libbe.so. The same
dependencies and the PNGDump code added here can be removed from the
app_server. I am just waiting for a code review of this before doing that.
This implementation still does not give the client a chance to handle it
differently.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25269 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixes some strage behavior (moving/disappearing text) in
Appearance preflet while moving a color control chooser.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25035 a95241bf-73f2-0310-859d-f6bbb57e9c96
switching cursors. There was a race condition in case the objects was used
by multiple threads, in which Cursor() could return an already destroyed
object. Note: This doesn't fix a real bug or anything, the change is purely
forward looking in case ServerCursorReference is ever used like that.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24862 a95241bf-73f2-0310-859d-f6bbb57e9c96
a TODO comment that find_directory() won't return the correct directory in
a multi-user environment. This fixes bug #2003.
* Some cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24747 a95241bf-73f2-0310-859d-f6bbb57e9c96
current cursor without locking, and did not add a reference while
using the cursor. I have tried to solve both problems by introducing
a simple ServerCursorReference class, which makes sure that the
reference count is properly maintained. There are only two places
where this code was even used, from within ServerApp and when taking
screenshots. Axel, you mentioned in #837 that the code is unsafe, is
this what you meant? This hopefully fixes#837, but it is very hard
to reproduce in the first place, I will close the ticket, but it should
just be reopened if ever encountered again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24741 a95241bf-73f2-0310-859d-f6bbb57e9c96
and their origin and scale influences the current state's origin, since
they can be regarded as within the parent state's coordinate system.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24740 a95241bf-73f2-0310-859d-f6bbb57e9c96
* DrawState::SetOrigin needs to take the view scaling into account
* set the orgin in BPrintJob, to be able to print more then one page properly
Note: This would make printing work on HAIKU as on BeOS, but still it does
not because of 1; BPortLink size limit and 2; because we can only print/ draw
the visible region of a view? I had to resize StyledEdit to a i.e 10000
to test and to be able to print the full syslog.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24682 a95241bf-73f2-0310-859d-f6bbb57e9c96
the current workspace.
* This should fix bug #1765 as far as the app_server is concerned.
* Cleanup, removed extraneous white space.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24632 a95241bf-73f2-0310-859d-f6bbb57e9c96
style couldn't be found, ie. when looking for "Roman", "Regular", and
"Book" are accepted, too, and "Italic"/"Oblique" are now synonyms as
well.
* This prevents StyledEdit from using the "Condensed" style when it does
not find a certain font.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24443 a95241bf-73f2-0310-859d-f6bbb57e9c96
* It is necessary to store the local origin and scale of a view state, at
least for the clipping region and especially because the scale affects the
clipping region. Ie origin and scale of one state affect the clipping region,
at the time the clipping is evaluated, ie
SetOrigin(...);
ConstrainClippingRegion(...);
is equivalent to
ConstrainClippingRegion(...);
SetOrigin(...);
The current client provided clipping region at the time of PushState()
always constrains the region of the new state. The previous region
and the current local clipping may have their own individual origin and
scale.
To support all this, I needed to store origin and scale of each state on
the stack, but I do cache the combined origin and scale. Caching only
the combined region is not possible though. So the new implementation
is slower than the previous, but more correct.
* Refactored "copy constructor" from DrawState, which is not really a copy
constructor anyways, made it private. It is only used by PushState().
* Removed some dead code from DrawState.
All this improves Firefox redraw issues a tiny bit, but does not fix them.
Either I am not covering Firefox needs with my test app, or the bug is
somewhere else. At least Haiku behaves like BeOS with regard to client
clipping regions and the state stack now...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24428 a95241bf-73f2-0310-859d-f6bbb57e9c96
maybe this should be the assembler version we use for x86, but is probably
fine for the purpose of the test environment (only BString uses this)
* Fix semantics of DrawingEngine::CopyToFront() which I recently introduced,
for the fake accelerant of the test environment, we do need to call
Invalidate(), not CopyBackToFront() directly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24422 a95241bf-73f2-0310-859d-f6bbb57e9c96
and an invalid desktop message port...
* Desktop::Init() now checks if VirtualScreen::fHWInterface is valid, and exits
if not. This can happen if you don't have a graphics driver, and turn on on-screen
debug mode in the boot loader (such that you already see the messages from the
boot loader).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24371 a95241bf-73f2-0310-859d-f6bbb57e9c96
to take the current effective drawing region of the view, but converted to
local coordinate space. Untested as of yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24361 a95241bf-73f2-0310-859d-f6bbb57e9c96
back to front copies in Window for updates. When in an update session,
any back to front copies are turned off. When the update session ends,
the whole region is copied at once. This has two effects: For once, it
avoids a lot of unnecessary copies (for example, rendering text copied
the background and then the same area for the text again). But even more
effective, it changes the entire drawing of any Haiku app to be completely
flicker free. Provided it happens in the normal Invalidate()/Draw() cycle.
And of course all this only works for double buffering mode, ie VESA.
Potentially, I might have overlooked something, so that this patch could
result in some drawing glitches, but in my testing, I have seen none yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24354 a95241bf-73f2-0310-859d-f6bbb57e9c96
rectangle area that is touched by a drawing command.
* Added a CopyToFront(BRegion) method which copies a complete region from
the drawing/back buffer to the front buffer.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24353 a95241bf-73f2-0310-859d-f6bbb57e9c96
of BDirectWindows for setups where the app_server uses double buffering mode.
I didn't test the change, but the way the cursor is optionally copied into
the bitmap (which might now be not 32 bpp) looks very flexible.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24346 a95241bf-73f2-0310-859d-f6bbb57e9c96
cleared which have no app_server link (B_BITMAP_NO_SERVER_LINK).
* Check the allocation of the BWindow in BBitmap for view accepting bitmaps.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24344 a95241bf-73f2-0310-859d-f6bbb57e9c96
instance by introducing Window::InitCheck(), use new (nothrow).
* Window is responsible for the DrawingEngine instance, but forgot to delete
it.
* OffscreenWindow is no longer special, every Window owns a DrawingEngine,
no need to delete it anymore, but since it already deletes the HWInterface
instance, it needs to detach the DrawingEngine from it.
* Use new (nothrow) in OffscreenWindow as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24308 a95241bf-73f2-0310-859d-f6bbb57e9c96
(now WorkspacesView), OffscreenWindowLayer.
* Renamed ServerScreen.cpp/h to Screen.cpp/h (the class was already called
Screen).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24303 a95241bf-73f2-0310-859d-f6bbb57e9c96
hide it (because of different argument types, BRect vs. IntRect).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24302 a95241bf-73f2-0310-859d-f6bbb57e9c96
more than one of them at the time.
* Changed ViewLayer::FindView() to FindViews() that collects all views
with the given flag set, not just the first one.
* Made ViewLayer::AttachedToWindow() and DetachFromWindow() virtual,
WorkspacesLayer now overloads them to register itself with the window and
the desktop.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24300 a95241bf-73f2-0310-859d-f6bbb57e9c96
next window to get focus after the current one is gone. This fixes the
strange behaviour when using right-click to send the current window to
the back.
* When FFM is active, Desktop::SendWindowBehind() will now choose the
new focus window to be the one under the mouse, overriding the focus
list.
* Desktop::SendWindowBehind() will now also call _SendFakeMouseMoved()
if necessary.
* Removed Desktop::fFocusFollowsMouse; it was not used or
maintained anywhere.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24269 a95241bf-73f2-0310-859d-f6bbb57e9c96
help. However it appears I might have fixed the GL apps drawing over
other windows. Cannot reproduce this problem anymore, but it may be
that this bug doesn't show on my new setup (32bit double buffered VESA).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24267 a95241bf-73f2-0310-859d-f6bbb57e9c96
of the last focus.
* When choosing a new focus window, this list is now used to find the
new focus window instead of just choosing the next window in the
workspace list.
* With the normal mode mouse, this shouldn't change anything, but with
focus follows mouse turned on, this will behave much better if you
don't actually move the mouse - and it also fixes bug #1886.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24234 a95241bf-73f2-0310-859d-f6bbb57e9c96
parameter for the length of the arrays, so that even if the char/byte
counts do not match, no memory is overwritten anymore.
This fixes bug #1862; .canna obviously contains invalid UTF-8
characters, or there is a bug in StyledEdit (or deeper) and it doesn't
call BFont::GetEscapements() correctly.
* Fixed some cases of unchecked allocations in the font handling methods
of ServerApp, added TODOs to all other ones.
* Improved error code when creating a window fails.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24160 a95241bf-73f2-0310-859d-f6bbb57e9c96
just like Vera, but it has some more glyphs. Actually we could get rid
of Vera completely.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24143 a95241bf-73f2-0310-859d-f6bbb57e9c96
used the BRect version of HideSoftwareCursor() but then called
ShowSoftwareCursor() unconditionally.
* Renamed Hide/ShowSoftwareCursor() to Hide/ShowFloatingOverlays().
* Removed no longer needed FontLocker.
* Implemented AutoFloatingOverlaysHider and got rid of a lot of
code duplication this way.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24095 a95241bf-73f2-0310-859d-f6bbb57e9c96
workspaces view can now be any view in the hierarchy.
* Added private view flag kWorkspacesViewFlag that identifies such a
view - note though, that you must not remove a view before closing or
hiding its window for now (and that you still need to set the
kWorkspacesWindowFlag, too).
* Fixed Workspaces check for valid screen coordinates; after a crash, it
managed to open its window offscreen for me.
* Added a ViewLayer method FindView() that finds a view with the
specified flags set.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24090 a95241bf-73f2-0310-859d-f6bbb57e9c96
was not used in case of 32 bit VESA modes. Gives a huge performance boost
for 32 bit VESA mode.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24084 a95241bf-73f2-0310-859d-f6bbb57e9c96
should prevent the app_server to send any update messages to the client. It
should just keep adding to the pending update sessions region until the client
enabled updates again. If anything is already in the pending session, an
update request will be send immediately.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24029 a95241bf-73f2-0310-859d-f6bbb57e9c96
entire screen when exiting the kernel debugger. It sets up a thread that sends
a message to the (currently hardcoded) desktop message looper. The desktop then
does mark the whole screen dirty which causes a full redraw.
Since interrupts need to be enabled I went with an asynchronous thread and
releasing a request sem in the add-ons' exit hook.
Added the add-on to the image as it shouldn't hurt to have it for now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24025 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Since it didn't check if any mouse button was pressed at the time it was
called, it would still initiate a drag, and thus caused bug #1710.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23782 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Our behaviour differs a bit from how BeOS handles those windows, added a
comment to the code which explains that, and how we could change it if we
really wanted to.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23705 a95241bf-73f2-0310-859d-f6bbb57e9c96
views don't have a valid screen clipping yet. If then later we want
to invalidate the clipping of an entire hierarchie, the traversal stops
before reaching some of the child views, because the assumption was that
for any views with invalid screen clipping, their child views have invalid
screen clipping as well. Though this might cost a little performance, we
always invalidate the screen clipping of all child views, ignoring the
flag of the current view. Fixes ticket #1198 (garbled screen clipping of
E-Mail prefs and WonderBrush tool area when switching tabs).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23688 a95241bf-73f2-0310-859d-f6bbb57e9c96
in question as it used to find the view that is under the mouse (found
during a short phone session with stippi :-)). This fixes bug #1714.
* The local view clipping is still not correctly maintained by the
app_server, but that only affects the drawing now. I've added some
commented out code that give you some visual feedback on this problem
(ViewLayer::MarkAt()).
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23663 a95241bf-73f2-0310-859d-f6bbb57e9c96
* If two intersecting windows didn't change their position but their
order, the dirty region wouldn't contain the region that would need
to be updated because of that order change. This fixes bug #827.
* When a hidden window was on the new workspace (but not on the old one),
its region would be included in the dirty region, but shouldn't have
been. This caused the app_server to update a larger region than
necessary.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23398 a95241bf-73f2-0310-859d-f6bbb57e9c96
This fixes the bug described by Stefano in r23343.
* Therefore, I enabled cached menu windows again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23356 a95241bf-73f2-0310-859d-f6bbb57e9c96
mouse events would not be passed to the correct children of views with
B_DRAW_ON_CHILDREN flag set -> fixed. (fixes#1673)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23300 a95241bf-73f2-0310-859d-f6bbb57e9c96
by toggling pointers instead of assigning/transfering regions
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23272 a95241bf-73f2-0310-859d-f6bbb57e9c96
* cleanup the code in a few places
* fixed a bug where the border region would not be made empty if there
was a decorator previously, but there is no new one
* slight improvement for memory footprint of WindowLayer by using bit fields
for more of the flags
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23271 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fixed bitmap fonts for real (applied the wrong patch last time)
* some cleanup for coding style by myself (in other places)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23269 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fixed rendering of certain chinese fonts
(I think it fixes rendering of bitmap fonts in general, but it should not
support rotated text AFAIKT, since that is only supported for vector fonts)
Nice work, Anthony, thanks!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23261 a95241bf-73f2-0310-859d-f6bbb57e9c96
* improved naming of some private BView functions and used our underscore
prefix
* added a _DrawAfterChildren method to BView which does the necessary setup
and calls the DrawAfterChildren hook
* call the new _DrawAfterChildren method in the BWindow implementation, this
was easy since the view tokens are already hierachically sorted
* implement support for B_DRAW_ON_CHILDREN in the app_server's ViewLayer, it
simply means that children are ignored for the views clipping region, any
drawing methods will paint over children (therefor the B_DRAW_ON_CHILDREN
flag is even properly named)
With these changes, support for B_DRAW_ON_CHILDREN and the DrawAfterChildren()
hook are implemented and behave exactly as on R5 as far as I can tell, also
for the view background painting.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23154 a95241bf-73f2-0310-859d-f6bbb57e9c96
position on screen (fixes drawing glitches in patterns when the view
was moved on screen (for example because the parent window got moved))
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23089 a95241bf-73f2-0310-859d-f6bbb57e9c96
Update the menu_info neverthless, when setting the ui_color for menu
backgrounds. Fixes bug #550.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23070 a95241bf-73f2-0310-859d-f6bbb57e9c96
Still needs code to save the values.
Also needs a way to access them from Decorator::UIColor(), but the DesktopSettings passed to the ctor can't be cached.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23024 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Reduced rating of the color space - after all, the resolution is more
important.
* The EDID detailed modes are now scanned for the best mode available, this
could be done in various ways, so please report any problems you have with
it.
* Ignore resolutions below 640x350 - this should also fix bug #1615.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22908 a95241bf-73f2-0310-859d-f6bbb57e9c96
the timing of the original mode into account (I haven't tested if the computed
score makes that much sense, though).
* GetPreferredMode() now also works correctly for EDID data): it now returns
the correct status, and also constructs the mode correctly. Furthermore, it
will now search for the mode in the mode list, instead of using that mode
directly (so that it can take hardware limits into account).
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22778 a95241bf-73f2-0310-859d-f6bbb57e9c96
this information in the fValidClipping flag... which should prevent
any drawing code to run if Painter is not attached properly
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22736 a95241bf-73f2-0310-859d-f6bbb57e9c96
it can happen that a view's background region is outside the
framebuffer... for some weird reason, it doesn't get triggered
though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22725 a95241bf-73f2-0310-859d-f6bbb57e9c96
falls within the frame buffer bounds. This should not happen, and
I am going to search for the cause next, but at least app_server
dosn't crash anymore in this context. Left a comment on my findings
so far.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22721 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Named settings are only overwritten if they were an exact match (ie. it's
the very same monitor).
* The unnamed settings retrieval now has two passes, on the first it will
now ignore named settings. It will also only remove unnamed settings now.
* Added some TODO commments.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22632 a95241bf-73f2-0310-859d-f6bbb57e9c96
just the frequency.
* Previously saved modes are no longer supported, though.
* Screen modes are now stored with the monitor info it belongs to, IOW the
app_server will now choose a mode from the settings that fit your monitor
description. Driver support is required for this to work as intended.
* The changes are completely untested at this point, though, sorry (shouldn't
harm anyone, though) :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22622 a95241bf-73f2-0310-859d-f6bbb57e9c96
* in r22410 the unlock/relock was removed accidently from ServerWindow::_Hide()
before calling a desktop method.
* Desktop::ActivateWindow() no longer calls SetWorkspace() with the window lock
held.
* WorkspacesLayer::MouseUp() now uses the asynchronous version of SetWorkspace().
* AFAICT AS_HIDE_WINDOW, AS_SHOW_WINDOW, and AS_MINIMIZE_WINDOW don't need the
all window lock, reverted to standard single window lock.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22614 a95241bf-73f2-0310-859d-f6bbb57e9c96
working with it. The app_server would have crashed before if a graphics driver
could directly return a preferred display mode.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22595 a95241bf-73f2-0310-859d-f6bbb57e9c96
accelerant (or the app_server via EDID info). It's still experimental
API, and opinions are welcome.
* Moved BPrivateScreen into the BPrivate namespace.
* Rewrote Screen.h.
* Introduced a BScreen::GetMonitorInfo() method, and implemented it in the
app server as well (ie. AS_GET_MONITOR_INFO).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22563 a95241bf-73f2-0310-859d-f6bbb57e9c96
implemented; it now only returns wether or not the window is part of the
list specified by the index. This fixes bug #195 and #1553.
* HasInSubset() would report "true" for app-floating windows vs. modal app
windows which was wrong.
* Removed SameSubset() as it isn't needed at all.
* SubsetWorkspaces() now take the front window into account for floating
windows.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22549 a95241bf-73f2-0310-859d-f6bbb57e9c96
the accelerant, as well as its EDID info. B_GET_PREFERRED_DISPLAY_MODE and
B_GET_EDID_INFO are both optional. The preferred mode will be taken from the
EDID info if only the latter hook is implemented, or the former returned an
error.
* Currently, the app_server should correctly set the preferred mode on start,
but no accelerant supports that yet, so it's not really tested.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22520 a95241bf-73f2-0310-859d-f6bbb57e9c96
of locking before processing the message (single/all window lock)
-> in most message cases, I could comment out the unlocking/locking which
switched to the different lock, because the required lock is now already held,
this removes some race conditions which were commented in the code already
* EventDispatcher::SetDragMessage() didn't lock the object, this would have
been bad if multiple windows tried to set a drag bitmap at once
* the Desktop object keeps track of mouse position and pressed buttons, so
that it doesn't need to lock the EventDispatcher for sending fake mouse
moves to windows on show/hide of windows (solves some cases of possible
dead locks with the new locking strategy)
* the keyboard EventFilter switches the current workspace asynchrnously from
the Desktop thread (another source of possible deadlocks)
* the "reader is trying to become writer" check in MultiLocker is only used
in DEBUG mode now
As a summary: It would be nice if ServerWindow used a readlock for all messages
it processes itself, and forwards all messages for which it needs a write lock
to the Desktop thread. All cases where either the Desktop or the ServerWindow
mess with the EventDispatcher are possible sources of deadlocks. This is solved
right now by making sure that the lock is released before using the
EventDispatcher.
I have not observed any deadlocks while switching workspaces and launching
many apps anymore, neither crashes. But I have not tested extensively except
for in the test environment. That being said, I could reproduce the problems
on first try before in Haiku.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22410 a95241bf-73f2-0310-859d-f6bbb57e9c96
client and the server. This should fix bug #1490, but I haven't tested it yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22388 a95241bf-73f2-0310-859d-f6bbb57e9c96
by now, I feel there is too much code involved in this... I guess I should
really move this to stuff to ViewLayer::ConvertToScreenForDrawing()...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22223 a95241bf-73f2-0310-859d-f6bbb57e9c96
* put message codes for Begin/EndRectTracking() into giant switch... not
actually implemented though
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22220 a95241bf-73f2-0310-859d-f6bbb57e9c96
needs to be recalculated when the scale changes.
Also call ResyncDrawingState() in exit_state_change(). This fixes the
pen size test in FlattenTestPicture.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22215 a95241bf-73f2-0310-859d-f6bbb57e9c96
always put between window screens and modal all windows (before floating
all ones), so a BWindowScreen couldn't have menus at all.
Now, they behave more like floating app windows, just that they float above
all other application windows, such that all window feels (also BWindowScreen)
can now have menus.
* Reenabled keyboard redirection to the top most window in case it's a menu;
bug #1152 no longer applies due to the above change.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22149 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Since the app_server launched the input_server, it would also get notified
when the latter died via a signal - but LinkReceiver could return B_INTERRUPTED
in that case (it didn't check the return value of port_buffer_size()) which
the app_server misinterpreted and quit itself... this fixes the hanging part
of bug #1298.
* But the input_server still wasn't restarted, because the Registrar had it
still listed as being running. Now, the Registrar checks not just periodically
for died teams, it will also check for it when a new application registers
itself. This fixes the rest of bug #1298.
* Removed the old (disabled) R5 style input_server launch mechanism from the
app_server.
* MessageLooper now prints a bit more information when a port is supposed to
have been deleted.
* The default implementation of MessageLooper::_GetLooperName() is now
returning the name of the semaphore of its BLocker instead of "unnamed
looper".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22115 a95241bf-73f2-0310-859d-f6bbb57e9c96
have become more expensive, so maybe it is better to do what I proposed
in the ticket comments, and move the rounding of drawing command coordinates
into ViewLayer::ConvertToTopForDrawing() instead of handling it in
DrawingEngine and Painter
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22060 a95241bf-73f2-0310-859d-f6bbb57e9c96
possibly making them a little faster too
* mess with decorator button size calculation to make the whole layout scale
more agreeable with the font size (no more fixed offsets/insets), but it
is work in progress
* DefaultDecorator no longer allocated the border color array, it is part of
the object now
* small memory footprint optimizations in ViewLayer, Decorator and WindowLayer
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22003 a95241bf-73f2-0310-859d-f6bbb57e9c96
* origin is given in "outer" coordinate system therefore if there is a
previous state it has to be transformed. Please review if this is
required in OffsetOrigin() too.
* in Transform() we have to scale relative to the view origin not (0 /
0).
- optimized SetScale: saved one division
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21993 a95241bf-73f2-0310-859d-f6bbb57e9c96
as Marcus pointed out, having it outside wasn't thread safe. Moved
PicturePlayer into the BPrivate namespace.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21982 a95241bf-73f2-0310-859d-f6bbb57e9c96
* after this change, I have not spotted "left behind" cursors again, but it
might just be bad luck...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21966 a95241bf-73f2-0310-859d-f6bbb57e9c96
PicturePlayer to explain what we need to do. Don't write the
B_PIC_ENTER_STATE_CHANGE and B_PIC_ENTER_FONT_STATE ops until we fix the
problem (we don't care about them in our server side
implementation anyway). Font changes and state syncing work again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21940 a95241bf-73f2-0310-859d-f6bbb57e9c96
of the function table, so if someone passes a smaller table, we avoid
calling invalid pointers.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21939 a95241bf-73f2-0310-859d-f6bbb57e9c96
maybe this is too resource hungry, feel free to critisize... :-)
* the speedup is there, but not overwhelming
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21929 a95241bf-73f2-0310-859d-f6bbb57e9c96
AppendToPicture() (but still doesn't work :( ). Moved some functions
around in PictureDataWriter.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21925 a95241bf-73f2-0310-859d-f6bbb57e9c96
kept in a list by ServerApp, and deleted by its destructor.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21924 a95241bf-73f2-0310-859d-f6bbb57e9c96
stroke/fill polygon, stroke/fill bezier. some work towards drawing of
nested pictures.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21918 a95241bf-73f2-0310-859d-f6bbb57e9c96
* revised use of check_lock() versus do_owner_check() (do_owner_check()
is supposed to drop you into the debugger if there is no owner, otherwise
it behaves like check_lock())
* ConstrainClippingRegion() no longer transmits empty regions to the
app_server. I would have thought that my fix to ServerLink would have
solved the issue I was investigating, but only this commit fixes it.
Maybe the last commit would have fixed it if I did a "jam clean"...
* WonderBrush draws the icons again on mouse over...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21910 a95241bf-73f2-0310-859d-f6bbb57e9c96
BView implementation (client side)
* introduced some private methods for _Convert*(BPoint*) methods which avoid
doing the check_lock() thing in the recursion, also Origin() would likely
have communicated with the app_server all the time, since the origin bit
was needlessly invalidated, so some speedup should be achieved
* this should fix ticket #98
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21900 a95241bf-73f2-0310-859d-f6bbb57e9c96
implementation takes the byte count, even though it looks like this is
less efficient when the glyph count is already known (I tested to
optimize it away but it was not faster)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21891 a95241bf-73f2-0310-859d-f6bbb57e9c96
Painter, that is needed to be able to tell if anti-aliasing is to be used,
since the flags in the font can be overruled by the flags in the view...
* fixes aliased fonts reliably, tested with FontDemo
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21869 a95241bf-73f2-0310-859d-f6bbb57e9c96
this for a long time... what happens when the app_server has requested a
redraw, but the client sends some drawing commands before starting the
redraw session? This would be the case, for example, when TextViews got
notified of their parent window becomming active (they would invert the
selection outside of any update session). When there was an additional
expose event, the app_server would already have the background cleared, so
the lonely "invert" command would invert the freshly painted background. Then
the normal Draw() of the TextView would be called because of the expose event.
By the time the text was rendered, it was rendered on the inverted background,
then the normal Draw() contained another "invert" command to invert the
region of the selection. Thus inverting just the text, and the background
twice. Solution:
* introduced a special handling for drawing commands arriving between
requested update session and beginning of that session: the pending
update region is clipped from the region the client is allowed to draw in.
* fixes funny text rendering in the selected part of text views. For example
ticket #908.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21867 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fixed a bug in the font cache, the signature was generated in one way
(rendering type) while the initialization of the font engine could
use another way
* should fix non-antialiased straight text
* weird non-transformed text in FontDemo
* generally not using vector glyphs when it was supposed to use them (rotated
or sheared text, or non-antialiased text)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21866 a95241bf-73f2-0310-859d-f6bbb57e9c96
(fixes ticket #1367, stefano I thought you knew that I meant this in an
earlier mail)
* move_pen_by() looked wrong in ServerPicture, have not tested though
* make sure the pen location is adjusted after stroke_line() and draw_string()
in ServerPicture
* set_pen_location() does not need to update the Painter drawing state
* ServerWindow AS_LAYER_SET_PEN_SIZE needs to set the resulting pen size of
the drawing state stack, not the one set on the current state
* ServerWindow AS_LAYER_GET_PEN_SIZE needs to return the current state's
size, not the result of the stack
* small cleanups
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21855 a95241bf-73f2-0310-859d-f6bbb57e9c96
and that the previous pattern is restored after execution
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21853 a95241bf-73f2-0310-859d-f6bbb57e9c96
ServerFont::GetBoundingBoxesForStrings() (ScreenSaver no longer crashes as reported by Brian
Verre on the mailing list).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21846 a95241bf-73f2-0310-859d-f6bbb57e9c96
and then use hardware acceleration... found out this is what our
BTextView is actually using, that's why it never used hardware
acceleration for invert rect/region before. Have not tested this on
real hardware yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21843 a95241bf-73f2-0310-859d-f6bbb57e9c96
a BPicture, though I'm not yet sure if I should do it there on when
playing the picture...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21836 a95241bf-73f2-0310-859d-f6bbb57e9c96
offset works correctly. Drawing a BShape using a BPicture is currently
broken. Stephan, any insight on what it's changed about shape drawing ?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21835 a95241bf-73f2-0310-859d-f6bbb57e9c96
drawing a string inside a picture and then playing that picture
triggered a debugger call. Fixed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21823 a95241bf-73f2-0310-859d-f6bbb57e9c96
before (although there should be much less lock contention)
* with this change, there is quite a bit of cleanup, text drawing is now
about 20% faster than before the original changes to font caching,
mostly due to turning off the kerning feature, which at the moment
gives absolutely no benefit. The correct way of doing it might be to
use kerning depending on the provided glyph spacing mode
* removed fPenLocation from Painter, the usage should be more correct now,
since it is now consistently applied before the coordinate transformation
from view to screen (also for DrawShape() now, before any view scaling
and origin offset)
* Painter no longer has it's own instance of a ServerFont, instead it uses
its AGGTextRenderer instance, which was per Painter again after the
last change, and not global anymore, made _UpdateFont() useless
* When using GlyphLayoutEngine, it supports a second pass with the same
FontCacheEntry through the introduction of a FontCacheReference. This
speeds up DrawString a little, since it needs to calculate the bounding
box for the string, and then draw the string in a second pass. This is
now done with only one FontCacheEntry lookup
* I also tried to optimize the on-the-fly conversion of UTF8->CharCode away,
since it was done four times per DrawString, but surprisingly, it proofed
to be a slight slowdown.
* introduced a shortcut in DrawingEngine::DrawString() which avoids
calculating the bounding box, we are now a tiny bit faster to figure
out that we don't need to draw any string than Dano
In the test environment (drawing to offscreen bitmap and blitting to
screen eventually), text rendering is now about 3.7 times _faster_ than Dano
text rendering (directly to screen), for untransformed text. Unfortunately
I cannot test on the same machine in accelerant using version of the test
environment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21822 a95241bf-73f2-0310-859d-f6bbb57e9c96
and DrawString() without
* this change also includes adding the penlocation to the shape to-screem
coordinate conversion (temporarily breaks shape rendering, will be fixed
in next commit)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21821 a95241bf-73f2-0310-859d-f6bbb57e9c96
removed font_support folder
* ServerApp can use ServerFont::StringWidth() directly again
* more ServerFont functions implemented via GlyphLayoutEngine and
custom consumer
* extended GlyphCache data structure to hole the left/right insets
of the glyph shape between its advance width, took it from the earlier
ServerFont implementation, have not tested if that gives same result
as R5
* TODO: implement GetGylphShapes via GlyphCache, although it might not
look as clean as it does now
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21805 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the previous AGG implementation is superfluous
* the new implementation is based on that one, but in a way that allows
read/write locking to the list of cache entries (fonts) as well as
read/write locking to the cached glyphs per individual font cache entry
* new GlyphLayoutEngine.h, which is to be the central place for layouting
glyphs along the baseline.
It handles the locking for getting the font cache entries.
It works by giving it a template class GlyphConsumer which does the
actual work.
* changed AGGTextRenderer to use the new font cache
* changed ServerFont::StringWidth(), and the bounding box stuff to use it
* changed DrawingEngine, it doesn't need the global font lock anymore
* our BFont thought that GetBoundingBoxesAsGlyphs and GetBoundingBoxesAsString
is the same, which of course it isn't, hence the two separate functions...
AsGlyphs just gets the bounding box of each glyph in a string, not treating
the string as an actual word
AsString adds the offset of the glyph in the word to the bounding box
* changed ServerProtocol.h accordingly for the different bounding box meaning
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21797 a95241bf-73f2-0310-859d-f6bbb57e9c96
It now at least frees all memory when the object is deleted. Reported by Jonas - thanks!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21687 a95241bf-73f2-0310-859d-f6bbb57e9c96
of the active ViewLayer is now always mirrored in the Painter instance
of a ServerWindow, so that it doesn't need to be synced on every drawing
command, this was previously incomplete for font handling
* removed the DrawState parameter from all the DrawingEngine functions
* adjusted ServerWindow and ServerPicture accordingly
* made sure that string related functions used by non-drawing related
parts (ServerApp, Decorator) don't interfere with the current drawing
state
* moved AS_SYNC handling from _DispatchViewMessage to _DispatchMessage,
it is actually a window message and doesn't require fCurrentLayer to
be valid
* fixed bug #1300, fCurrentLayer was not updated when a ViewLayer was
deleted by client request which happened to be fCurrentLayer (I am now
handling it so that the parent becomes the current layer, could be
wrong)
* AGGTextRenderer is no longer using it's own scanline, which should save
a few bytes RAM, the Painter already had such an object
* StringWidth() in AGGTextRenderer is now taking the escapement_delta into
account
* Painter::StrokeLine() doesn't need to check the clipping as much, since
that is already done in DrawingEngine
* if a ServerWindow message is not handled because fCurrentLayer is NULL,
a reply is sent in case the messages needs it (client window could
freeze otherwise, waiting for the reply for ever)
* removed unused AS_SET_FONT and AS_SET_FONT_SIZE
* added automatic RGBColor -> rgb_color conversion to RGBColor.h
* minor cleanup for 80 char/line limit
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21685 a95241bf-73f2-0310-859d-f6bbb57e9c96
I "ported" the region implementation from XOrg to work on BRegion data.
This resulted in pretty much the same code structure as before, with
RegionSupport.cpp containing the messy details. Only now it _is_ really messy
from a code beauty point of view. I didn't exactly feel like cleaning it
up right now... but I guess I will have to.
So what does this mean - our BRegion implementation was very slow (no offense!),
and on top of that it scaled very badly with more and more rects. The new
implementation seems to be on par with the very fast R5 implementation and
the data looks exactly the same too. BRegion is very performance critical
for the app_server, and I cannot wait to try this on my slow computer...
Some changes are noteworthy: The right and bottom coordinates of
BRegion internal data are now exclusive! I inherited that from the
XOrg implementation and didn't feel like changing the code, seeing it
is probably tested quite well. The conversion is handled transparently.
Secondly, constructing a BRegion with just one rect is not invoking
malloc anymore for the member data, this makes it much more efficient
to use temporary BRegions with just one rect, both externally and internally
in the BRegion implementation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21665 a95241bf-73f2-0310-859d-f6bbb57e9c96
crashed. Turns out a call I use, BFont.GetBoundingBoxesForStrings was not
implemented, and worse, there was bug in how the ServerApp read the parameters
from the link. This was easy to fix to stop app_server from crashing, but it
took me a while to figure out how to implement GetBoundingBoxesForStrings.
Anyhow I implemented an initial version which works fairly well for now. I
don't think the width is quite right, but it seems to match StringWidth(), so
I guess it is good enough for now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21652 a95241bf-73f2-0310-859d-f6bbb57e9c96
a string
* fixed profiling of message processsing in ServerWindow (didn't take batch
processing into account)
* accelerated ViewLayer::RebuildClipping() by a factor of two by avoiding
BRegion::Exclude(clipping_rect) for each child, and instead building
one region with all children, and excluding that. RebuildClipping() is
quite a common operation and is quite slow for views with many children
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21646 a95241bf-73f2-0310-859d-f6bbb57e9c96
not need to be "set" (transfered from the "current" view to the painter)
for each singly drawing command. Now, painter is synchronized whenever
the client changes the drawing state of the current view, or when the
current view changes.
* the screen offset of the current view has become part of the Painter state,
in the PatternHandler. This fixes a bug in which moving or scrolling a view
which used patterns for drawing, resulted in visual glitches (seams in the
pattern).
NOTE: this patch is a bit work in progress, most importantly, it is not
complete with regards to text rendering. More specifically, the server
applications and other parts of the appserver might set a font on the Painter
and this might mess up the synchronization. But this happens on the Desktop's
Painter instance (only?), and so it is not a problem. I did observe some
drawing bugs with this patch though, so bug reports are welcome, particularily
how to reproduce these bugs reliably.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21643 a95241bf-73f2-0310-859d-f6bbb57e9c96
looking up the color in the pattern, this is needed because before,
patterns were always drawn with the virtual origin in screen coordinate
space, but they need to be drawn with view coordinate origin taken into
account (will be implemented in a forthcomming commit)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21639 a95241bf-73f2-0310-859d-f6bbb57e9c96
FontFamily.h/cpp (just for the reason that this is how we do it mostly
everywhere)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21637 a95241bf-73f2-0310-859d-f6bbb57e9c96
yet. Also, BBitmap::LockBits() should probably fail when the Bits() are NULL.
* The downside is that many more classes now know of each other.
* Cleaned up the work divided between the BitmapManager and the Overlay class.
* Fixed a memory leak in AS_CREATE_BITMAP in case the bitmap could not be added to
the ServerApp's bitmap list.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21512 a95241bf-73f2-0310-859d-f6bbb57e9c96
it's own (static) method. In case setting the display mode fails, the returned mode
is now checked for validity as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21282 a95241bf-73f2-0310-859d-f6bbb57e9c96
client, when the connection is stopped. But cache the "reason" of the
notification, and join it with the next one, when B_DIRECT_START is
notified. Experimental, could be reverted.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21063 a95241bf-73f2-0310-859d-f6bbb57e9c96
of BMallocIO. Added an additional constructor to handle a file. This is
in preparation of implementing BView::SetDiskMode().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20996 a95241bf-73f2-0310-859d-f6bbb57e9c96
* test the actually visible view area against dirty region,
(this avoids making the client window call the Draw() function of views,
even though all the drawing would get clipped on the server side)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20756 a95241bf-73f2-0310-859d-f6bbb57e9c96
now, at least). This feature wasn't used yet anyway, and turning it
off cures bug #1152.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20662 a95241bf-73f2-0310-859d-f6bbb57e9c96
sheared or put to "false bold"), the actual problem was resolved
with the last revision
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20480 a95241bf-73f2-0310-859d-f6bbb57e9c96
list in the other direction.
* Since WorkspacesLayer now cuts out the current window from the clipping region,
the window order was upside down; it now uses the new Workspace::GetPreviousWindow().
This fixes bug #1105.
* WorkspacesLayer::MouseDown() now also uses GetPreviousWindow() which prevents it
from needing to scan the whole window list for the top window at every click.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20382 a95241bf-73f2-0310-859d-f6bbb57e9c96
for the kernel. Added missing includes in userland code that uses the
header.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20366 a95241bf-73f2-0310-859d-f6bbb57e9c96
Removed most data allocations/copying from PicturePlayer, ServerPicture now has to do this when converting coordinates.
Added additional functions to ViewLayer to copy&convert multiple BPoint, BRect, BRegion to Screen coordinates, those should be further optimized.
Removed some function call overhead.
Note: some functions of PicturePlayer don't appear to be implented by PictureDataWriter,
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20292 a95241bf-73f2-0310-859d-f6bbb57e9c96
allocated memory, without telling anyone. That was causing bad things to
happen. Flattening and unflattening BPictures now works, and
consequently, printing works too. Bug #1014 is fixed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20285 a95241bf-73f2-0310-859d-f6bbb57e9c96
This fixes bug #242. The value is currently stored in a separate file.
* Removed some unused codes from ServerProtocol.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20188 a95241bf-73f2-0310-859d-f6bbb57e9c96
locking problems (instead of debugging the locker class).
* MultiLocker::IsReadLocked() is now only exported with DEBUG mode turned on, as
it only works correctly in this case.
* Made MultiLocker safe against B_INTERRUPTED, ie. it now just tries to lock again
instead of failing for no obvious reason.
* Removed bogus arguments to acquire_sem_etc() in MultiLocker (like B_DO_NOT_RESCHEDULE).
* Applied coding style to MultiLocker.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20055 a95241bf-73f2-0310-859d-f6bbb57e9c96
just the one of the first screen. This also solves a locking bug, as the HWInterface
is already read-locked when WorkspacesLayer::Draw() is called.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20054 a95241bf-73f2-0310-859d-f6bbb57e9c96
the app_server (and updated all comments that said otherwise).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19865 a95241bf-73f2-0310-859d-f6bbb57e9c96
app_server for this; added a new AS_IS_FRONT_WINDOW command for this.
For example, clicking on the menu bar to bring windows to front in FFM mode
does work now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19725 a95241bf-73f2-0310-859d-f6bbb57e9c96
Since I have no clue about AGG at this point, I just disabled rendering the glyphs;
instead, their bounding boxes will be shown.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19721 a95241bf-73f2-0310-859d-f6bbb57e9c96
The problem was that the view's screen clipping was not updated if its frame did not change
because of a resized parent - but that might be needed if the new parent frame reveals a new
portion of that view.
I added a TODO so that if there is a way to test for this case, we only need to invalidate
the clipping if really needed. For now, we always do it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19695 a95241bf-73f2-0310-859d-f6bbb57e9c96
passed in, but references it. This broke drawing the workspaces window background.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19689 a95241bf-73f2-0310-859d-f6bbb57e9c96
a critical error, and definitely no reason to take the server and all GUI apps
down. You could also still log in remotely.
* Now opens and uses the syslog in some rare cases (should become the primary error
channel over time).
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19646 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Unified UTF8CountChars and UTF8ToLength and removed the latter
* Rewrote UTF8CountBytes to use the more safe algorithm from UTF8CountChars
* Removed the unsafe count_utf8_bytes() function
This should fix bug #839. Marcus can you please review?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19624 a95241bf-73f2-0310-859d-f6bbb57e9c96
a debugger call in _LaunchInputServer may be overkill, but at least you could
conceivably cleanly restart the machine in the debugger (I think.) Because
without the input_server the machine is pretty useless.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19615 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Tested a bit more, and there seems to be some minor drawing problems.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19568 a95241bf-73f2-0310-859d-f6bbb57e9c96
* In grayscale mode, the AccelerantHWInterface now sets the palette correctly.
* HWInterface now has a fVGADevice set by AccelerantHWInterface which will be used
to talk to the VESA driver.
* Completed planar blitting for all 4 planes; we now have a perfect 16 color
grayscale mode when you choose "Standard VGA mode" in the boot loader with
an unsupported graphics card (such as in Qemu).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19567 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The app_server now detects that this mode is being used, and at least correctly copies
the 32bit data to the first plane, meaning we have a monochrome output for now
(it crashed before, as Stefano reported).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19565 a95241bf-73f2-0310-859d-f6bbb57e9c96
of BFont. You can BFont::SetFalseBoldWidth(float) a width on a
BFont object, and it will cause the glyph shapes to be run through
an AGG "contour converter" so that they become thicker or thinner.
IIRC, this is commonly referred to as "false bold". The "width" value
is the distance in pixels that the new glyph outline will be offset
from the original outline.
It would be nice if someone could look at my change to View.h with
regards to the B_FONT_ALL flag.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19547 a95241bf-73f2-0310-859d-f6bbb57e9c96
so that we can draw the window borders using parallel access too.
Seems to improve things even further, using the app_server environment
with direct accelerant access on R5 looks pretty decent now, but
of cause still far from perfect. The global font lock could actually
be the problem now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19528 a95241bf-73f2-0310-859d-f6bbb57e9c96
Seems to make some difference too. Nothing dramatic though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19527 a95241bf-73f2-0310-859d-f6bbb57e9c96
For those wondering "mark_as" is the directory for the MarkAsRead and MarkAsNew
Tracker add-ons I'm planning to add (for email.) If anyone is violently
opposed to this idea, speak now.
The WorkspacesLayer change was mostly an update to existing and ifdef 0'd
code so it would compile under ifdef 1. I left those changes and just set the
ifdef back to 0 here.
The other changes below were debugging and build changes that definitely were
not needed in the repository.
The undocumented changes in the last submission include some new keyboard
shortcuts in ShowImage as well as various changes to the input server and
roster as part of my ongoing work on those. I will clean this up some more
and make another submission in a few hours.
Note to self: never submit from a high-level directory...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19480 a95241bf-73f2-0310-859d-f6bbb57e9c96
these for other people, but they wouldn't compile for me when building the
app_server test environment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19479 a95241bf-73f2-0310-859d-f6bbb57e9c96
LockExclusiveAccess() (meaning more or less access to the
frame buffer)
* extracted the AGGTextRenderer to be a global instance used
by each Painter instance (currently, it is thread safe because
of the global font lock, so there is some work left in this
regard)
* gave every ServerWindow it's own DrawingEngine instance, this
is work in progress. So far, there doesn't seem to be a regression,
but less fighting over the exclusive access to the frame buffer, now
each ServerWindow thread can draw in parallel. There is room for
improvement, plus I think I'm leaking the DrawingEngine...
* changed the locking for the software cursor. ShowSoftwareCursor()
can only be called if HideSoftwareCursor(BRect) returned true, or
if you called the generic HideSoftwareCursor(), since it needs
to keep the cursor lock and unlocks in Show...!
* some clean up and renaming in Decorator and friends
* moved PatternHandler.h to live along with the .cpp
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19427 a95241bf-73f2-0310-859d-f6bbb57e9c96
was a stupid oversight, and should improve the responsiveness of the UI under load
a lot. Thanks Stefano!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19398 a95241bf-73f2-0310-859d-f6bbb57e9c96
changes in the HWInterface (ie on mode switch)
* initialization and shutdown of the HWInterface instance no longer
go through DrawingEngine, which had nothing to do with it in the
first place
(this is in preparation of giving each ServerWindow it's own
DrawingEngine instance)
* small performance improvement in ViewLayer::ScrollBy()
* some cleanup in ServerConfig.h
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19391 a95241bf-73f2-0310-859d-f6bbb57e9c96
but use integer coordinates. These are now used in ViewLayer for the
coordinate system (layout, scrolling offset, view bitmap layout)
* modest performance improvements by inlining some very often used
methods, and by preventing to go down the entire layer tree too often,
for example InvalidateScreenClipping was always called in the deep
mode, therefor it is save to assume that the tree does not have to
be traversed as soon as the clipping is already invalid
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19390 a95241bf-73f2-0310-859d-f6bbb57e9c96
or something else, but I don't think the change is bad (changed
ServerProtocol.h from a local header to a system header)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19388 a95241bf-73f2-0310-859d-f6bbb57e9c96
various places. Implemented SetLineMode op for BPicture, fixed shape
drawing (I accidentally broke it in the previous commit).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19264 a95241bf-73f2-0310-859d-f6bbb57e9c96
Hopefully fixed all the problems. Reported by
Marc Flerackers.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19241 a95241bf-73f2-0310-859d-f6bbb57e9c96
* BMenuWindow now makes its menu focus view, so that it can receive key events.
* Keyboard navigation doesn't work as it should though, that is bug #670 is
still valid - there should even be another recently opened bug about this,
but Trac obviously ate it :-/
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19152 a95241bf-73f2-0310-859d-f6bbb57e9c96
the pen size). Added scale handling. Removed duplicated AS_SETPENSIZE
handler in ServerWindow
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19130 a95241bf-73f2-0310-859d-f6bbb57e9c96