Commit Graph

308 Commits

Author SHA1 Message Date
Axel Dörfler
1214ef1b21 A test app that does constant workspace switching.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23415 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-11 19:10:01 +00:00
Stephan Aßmus
11dbc914f7 * added a test for B_DRAW_ON_CHILDREN view flag and documented the observed
behaviour in R5 and my conclusions.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23153 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-12-25 11:58:11 +00:00
Axel Dörfler
3ecd9d8fbb Added a small test for B_LOCK_FOCUS and B_SUSPEND_VIEW_FOCUS.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22764 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-29 20:24:18 +00:00
Jérôme Duval
09f147fb33 test app for idle_time() (bug 1593)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22755 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-28 23:13:47 +00:00
Stephan Aßmus
d3f08e7fb8 * we don't actually need the AccelerantHWInterface in the test environment,
therefor we don't need to worry about the extended Accelerant interface


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22640 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-21 15:55:53 +00:00
Ingo Weinhold
3ee83016ed Added header directories missing for the libbe_test target, since my changes
a while ago that removed the incorrect automatic addition of Haiku header
directories in case of targets other than "haiku". The app server test
environment does now almost build again. The problem left is related to the
recent changes of the accelerant interface. I suppose someone in the knows
should decide if we can simply use our header or if special handling is
needed.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22630 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-21 10:15:57 +00:00
Ingo Weinhold
b2537f99cd Added option "--thread" which will perform the crashing operation in
another thread.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22423 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-03 19:35:40 +00:00
Stephan Aßmus
b1836934f8 * when selecting objects in the list view, the controls will adapt to the
object properties


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22364 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-09-29 06:46:29 +00:00
Stefano Ceccherini
ecef598e73 Added a window creation speed test. Can test empty windows or windows
with BBoxes within.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22165 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-09-04 14:10:40 +00:00
Axel Dörfler
4c751e51c8 Added a test application to investigate how BeOS deals with keyboard input
in menus - the application will crash as soon as you open the "Crash" sub
menu.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22148 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-09-02 12:02:57 +00:00
Axel Dörfler
95741c2a49 Added a test case for SetMouseEventMask() as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22024 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-21 00:18:32 +00:00
Axel Dörfler
ffdeb47b94 Imported B_NO_POINTER_HISTORY test app from bug #1415, applied our coding
style, cleaned it up, and made it a bit more evident.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22020 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-20 22:46:34 +00:00
Stephan Aßmus
2222864eed * complete overhaul of the font/glyph caching
* the previous AGG implementation is superfluous
* the new implementation is based on that one, but in a way that allows
  read/write locking to the list of cache entries (fonts) as well as
  read/write locking to the cached glyphs per individual font cache entry
* new GlyphLayoutEngine.h, which is to be the central place for layouting
  glyphs along the baseline.
  It handles the locking for getting the font cache entries.
  It works by giving it a template class GlyphConsumer which does the
  actual work.
* changed AGGTextRenderer to use the new font cache
* changed ServerFont::StringWidth(), and the bounding box stuff to use it
* changed DrawingEngine, it doesn't need the global font lock anymore
* our BFont thought that GetBoundingBoxesAsGlyphs and GetBoundingBoxesAsString
  is the same, which of course it isn't, hence the two separate functions...
  AsGlyphs just gets the bounding box of each glyph in a string, not treating
  the string as an actual word
  AsString adds the offset of the glyph in the word to the bounding box
* changed ServerProtocol.h accordingly for the different bounding box meaning


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21797 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-02 19:10:38 +00:00
Stephan Aßmus
d22f48c908 * fix the build of the app_server test environment (libbe_test) after
the change to the nodemonitor syscall


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21791 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-02 16:23:49 +00:00
Stephan Aßmus
67f3be42b0 * added ProfileMessageSupport.h/cpp to translate server message codes to
a string
* fixed profiling of message processsing in ServerWindow (didn't take batch
  processing into account)
* accelerated ViewLayer::RebuildClipping() by a factor of two by avoiding
  BRegion::Exclude(clipping_rect) for each child, and instead building
  one region with all children, and excluding that. RebuildClipping() is
  quite a common operation and is quite slow for views with many children


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21646 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-18 12:59:05 +00:00
Stephan Aßmus
fd5d46e099 * separated FontStyle and FontFamily into different .h/cpp, before they shared
FontFamily.h/cpp (just for the reason that this is how we do it mostly
  everywhere)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21637 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-17 20:48:06 +00:00
Ingo Weinhold
3111f163b5 Fixed libbe_test build of app server:
* Added <safemode.h> headers.
* Added a failing _kern_get_safemode_option() to libhaikucompat.a.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21340 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-06-06 19:29:41 +00:00
Ingo Weinhold
45bf6259ad Fixed libbe_test app server build. ServerPicture.cpp uses the storage kit
private OffsetFile.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21034 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-05-05 13:27:33 +00:00
Ingo Weinhold
1acbe440b8 Removed the obsolete second argument ("relpath") of the Addon rule and
shuffled "isExecutable" to the end. The new order favors the common use
cases. Adjusted all Addon invocations and while at it also removed
separate LinkAgainst invocations.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20604 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-04-07 01:27:19 +00:00
Ingo Weinhold
c392233749 Fixed RosterShell build for Haiku.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20056 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-02-03 11:26:48 +00:00
Ingo Weinhold
ef9c618c66 The RosterShell can be compiled for all BeOS compatible platforms.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20018 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-01-30 13:05:30 +00:00
Ingo Weinhold
adc44678a3 Added simple "launch" command to the roster shell.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20017 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-01-30 13:04:26 +00:00
Ryan Leavengood
908b5c2034 Removed the dependency in the registrar on an input_server header file which I
had previously inroduced. It is not needed anymore.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19511 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-12-14 07:07:30 +00:00
Stephan Aßmus
264fe59ded * introduced IntPoint and IntRect, which are just like BPoint and BRect,
but use integer coordinates. These are now used in ViewLayer for the
  coordinate system (layout, scrolling offset, view bitmap layout)
* modest performance improvements by inlining some very often used
  methods, and by preventing to go down the entire layer tree too often,
  for example InvalidateScreenClipping was always called in the deep
  mode, therefor it is save to assume that the tree does not have to
  be traversed as soon as the clipping is already invalid


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19390 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-11-29 03:20:07 +00:00
Stephan Aßmus
c26c0b24e5 * fix build of the haiku_registrar in app_server test environment
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19321 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-11-18 07:18:00 +00:00
Stephan Aßmus
d4962719c6 * updated script
* added test for copy bits when the view has children


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18642 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-08-26 14:13:51 +00:00
Stephan Aßmus
778e3c640d * just an update to my local playground
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18641 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-08-26 14:11:39 +00:00
Stephan Aßmus
064ad96310 * removed another local and obsolete test from the jamfile
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18024 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-07-04 09:42:48 +00:00
Stephan Aßmus
98bad22a2b * fixes build... completely forgot about this one :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18023 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-07-04 09:40:49 +00:00
Stephan Aßmus
9813f97ff9 added a test showing the R5 bug that ignores the internal coordinate
system given by BBitmap::Bounds() when drawing bitmaps (Haiku copies
this bug)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18022 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-07-04 09:32:48 +00:00
Ingo Weinhold
2c38311d40 * Fixed libbe_test build for install-test-apps. A few changes are not
in my branch, but in the main trunk. That should do no harm though.
* Made LayoutTest1 build for libbe_test and added it to the
  install-test-apps target.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17982 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-06-30 13:48:36 +00:00
Stephan Aßmus
ef355aa493 nice to have on BeOS as well...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17912 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-06-23 12:29:01 +00:00
Axel Dörfler
d7424bc790 Fixed build of the test environment as reported by Stephan.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17253 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-28 11:09:48 +00:00
Axel Dörfler
0ac013e66f * Some refactoring: renamed OverlayCookie to Overlay and put it in its own
source file.
* An overlay is now also hidden in case its is removed from the window.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17209 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-23 15:45:35 +00:00
Stephan Aßmus
dd98ed8dfc * implemented view bitmap options (B_BITMAP_TILE...) in
ViewLayer (for example, fixes NetPositive rendering
  HTML with a background image)
* use BRegion pool everywhere in ViewLayer
* WindowLayer update sessions distinguish between
  different reasons for the update: exposed and requested -
  on expose updates, the view backgrounds are cleared
  immidiately (as on R5), to keep the time previous stuff
  keeps showing as short as possible, while on requested
  updates, the background clearing is delayed until the
  client draws something, to keep the time until the client
  fills a view with content as small as possible to reduce
  flickering (might need more work, could be buggy yet)
* HWInterface and DrawingEngine support delayed syncing to
  the graphics hardware at least for FillRect/Region. The
  speed up gained by this is minor though.
* HWInterface cursor rendering uses a bit of rounding to
  avoid the slight transparent shadow around the cursor
  (I don't know if it is fully correct though, at least the
  shasow disappeared)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17172 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-19 14:12:57 +00:00
Axel Dörfler
aacfed124b Added private menu/desktop/WindowScreen feels to play with.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17150 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-17 13:22:19 +00:00
Stephan Aßmus
39c9925fcf * implemented a BRegion pool per WindowLayer which is supposed
to cut down on BRegion related allocations, cannot really tell
  if it speeds things up
* used the new BRegion pool in WindowLayer and ViewLayer whereever
  a BRegion was used on the stack
* fixed the debugging stuff in MultiLocker - it will get you into
  the debugger if you
    - try to nest read locks
    - try to write lock when your are a reader already
    - don't match up nested locks when your a writer
    -> but only if you #define DEBUG 1 in the .cpp, is off by default now
* went over WindowLayer, ServerWindow, Desktop and a few other places
  and fixed the locking for use with the MultiLocker, the "a reader can
  not become a writer" is especially tricky, feel free to review the
  changes
* activated the MultiLocker, I tested this quite a bit, if there are
  problems simply turn on DEBUG and you should drop into the debugger
  right where the problem is... hope all is good


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17046 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-07 19:14:25 +00:00
Axel Dörfler
92eab70620 Oops, accidently didn't commit the correct version.
Also note that BeOS doesn't seem to pick up the cursor this way, it only
works when we're doing this later (ie. in MouseMoved() or Pulse()).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16959 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-01 18:08:40 +00:00
Axel Dörfler
da07353dcd Added a small cursor test application.
Note, it looks like we translate the cursor shape differently than R5
(according to the docs, black is always opaque and ignores the transparency
bits).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16958 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-01 18:06:50 +00:00
Axel Dörfler
16ed1e1d15 * Removed headers/private/servers/app - everything is in src/servers/app now.
* Removed DisplaySupport.h, wasn't needed anymore.
* Removed private color set functions from InterfaceDefs.cpp - we might want
  something similar, but definitely not like that.
* Minor cleanup, added some missing licenses.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16831 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-18 16:42:14 +00:00
Axel Dörfler
38a6ea1d98 * Removed the old AS_AREA_MESSAGE stuff - it's currently not used at all, and
even though we might need something similar, we can't use it (since it was
  based on BGet++).
* Removed BGet++, it's not used anymore.
* Removed ServerMemIO class, was never used.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16830 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-18 15:59:23 +00:00
Axel Dörfler
0476838149 The test environment should now build okay again, as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16829 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-18 15:48:12 +00:00
Axel Dörfler
9a44fdc97c * Implemented a new client allocation method: instead of having all bitmaps of
all teams in serveral server areas, and instead of having to eventually clone
  them all several times in BBitmap, we now have one or more areas per team,
  and BBitmap will only clone areas once if needed. As a side effect, this
  method should be magnitudes faster than the previous version.
* This method is also much more secure: instead of putting the allocation
  maintenance structures into those everyone-read-write areas, they are now
  separated, so that faulty applications cannot crash the app_server this
  way anymore. This should fix bug #172.
* Freeing memory is not yet implemented though! (although all memory will
  be freed upon app exit)
* There are now 3 different bitmap allocation strategies: per ClientMemoryAllocator
  (ie. via ServerApp), per area (for overlays, not yet implemented), and using
  malloc()/free() for server-only bitmaps.
* ServerBitmap now deletes its buffers itself.
* Cleaned up BBitmap and BApplication a bit.
* The test environment currently doesn't build anymore, will fix it next.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16826 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-18 13:43:26 +00:00
Axel Dörfler
6686623070 * Fixed possible crashing bug, since fWindow was never initialized.
* Fixed another BMessageRunner leak.
* Added an optional second parameter which you can use to limit the run time
  of the app.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16764 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-13 15:59:58 +00:00
Axel Dörfler
bc63570c9b BWindow::Show() will no longer Run() its looper without a valid app_server
connection.
StressTest now detects this case and quits those windows.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16752 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-12 22:59:49 +00:00
Axel Dörfler
3dd881e3af * Fixed memory leak in StressTest and BWindow: they both did not delete the
message they passed to a BMessageRunner object.
* Added note about the ownership of the message to the BMessageRunner
  documentation.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16751 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-12 22:35:36 +00:00
Stephan Aßmus
e7df4a4829 add a small test that stress tests window creation and destruction
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16721 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-11 19:41:51 +00:00
Stephan Aßmus
df29904e48 update error messages
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16720 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-11 19:40:49 +00:00
Axel Dörfler
539d69fc6b Added private "Left Titled" and "Desktop" looks to test.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16673 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-09 12:53:21 +00:00
Axel Dörfler
f19839c230 Some groundwork for overlay support. If someone wants to finish this, feel
free to continue (it would be nice to be notified before, though, in case
I get to it again in the next weeks).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16561 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-01 21:20:57 +00:00
Axel Dörfler
640b841d5a Fixed build of the app_server test environment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16522 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-27 10:44:13 +00:00
Stephan Aßmus
5a2b3bac82 Axel wants to check up on something, and I had added the testbed for that already
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15913 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-11 19:34:57 +00:00
Stephan Aßmus
269293b0ea Selected objects can be removed with the delete key.
Added testbed for BTabView.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15847 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-05 23:51:23 +00:00
Stephan Aßmus
34dcf66837 I guess Axel got bored already having to stare at the same animation all the time... so I changed it a little
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15762 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-31 01:38:36 +00:00
Stephan Aßmus
eeb06055db the run_haiku_registrar app is placed in the test environment install folder
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15633 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-21 11:20:35 +00:00
Stephan Aßmus
75bf993e08 updates various stuff, Jamefiles and run scripts for the most part... clicking a list view object entry selects the object in Playground... alpha drawing in the scrolling test would reveal problems in the app_server scrolling implementation... more I have forgotten
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15632 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-21 11:19:16 +00:00
Stephan Aßmus
a90bd9535b why do the stupid bugs always take soo long to find... even when I did them myself... this fixes attaching BViews to B_CMAP8 bitmaps and drawing into them in the test environment
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15631 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-21 11:16:56 +00:00
Stephan Aßmus
040ce75726 added libbeadapter.so (used by the storage kit and the haiku regisrar) to the test libs, it just went unnoticed before
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15530 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-13 19:08:18 +00:00
Axel Dörfler
bd09e99dbd Made the direct window test environment optional, since it crashes the Dano
app_server...
If you like to use it, define USE_DIRECT_WINDOW_TEST_MODE in the haiku_app_server
Jamfile.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15504 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-11 21:42:32 +00:00
Stephan Aßmus
62b965a65f * got the "cloned accelerant" based DWindowHWInterface to work, though without
using the clipping info from a BDirectWindow... I made it so that the window
  used stays on top always, until I can think of something better. The other
  problem is that you should not move the window, since Painter doesn't update
  it's pointer into the frame buffer.
* Now the test environment is running at pretty much the same speed as it would
  under Haiku, completely by-passing the BeOS app_server. It shows that Painter
  needs to be optimized for writing to graphics memory, and also that we need to
  figure out a way to distribute update sessions more equally. What happens is
  this: The first invalidation of a window triggers an update on the client
  side... the client cannot keep up with drawing, since it is pretty much
  blocked all the time because the desktop thread moves a window and because
  the clipping constantly changes. In the meantime, new update request are
  added to the pending session because the client has still not finished with
  the current session. Only when things settle a bit, the next update session
  can be startet. On the bright side of things, the earlier problems with
  scrolling seem to be fixed for good.
* some documentation updates on Painter


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15478 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-10 21:45:41 +00:00
Ingo Weinhold
a41a0db6f2 Solved linkage problems. Virtual destructors apparently shouldn't be defined
inline. Commented undefined virtual methods. BBitmapBuffer is still used, so
is ViewHWInterface.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15472 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-10 17:48:00 +00:00
Stephan Aßmus
c2270088dc build the DirectWindow/Accelerant based HWInterface instead - Axel, don't check this out, it doesn't work yet, this is for Ingo to investigate that linker problem
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15471 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-10 16:45:25 +00:00
Stephan Aßmus
e76d86d5dd now directly banging the hardware by using a cloned accelerant, soon to be ported to the app_server test environment. Unfortunately deadlocks most of the time when quitting...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15462 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-10 12:43:19 +00:00
Axel Dörfler
e62201bacd * not all possible flags were shown due to a stupid bug...
* added B_SAME_POSITION_IN_ALL_WORKSPACES for the build under Haiku (and libbe_test)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15437 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-09 13:44:54 +00:00
Axel Dörfler
e83820ed57 Merged app_server_new_clipping branch changes r15290 to 15418 back into trunk.
Also fixed Jamfile for the test environment.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15419 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-08 12:41:19 +00:00
Axel Dörfler
ecc3280f6b Fixed build of the haiku_registrar test app.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15407 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-08 09:33:08 +00:00
Axel Dörfler
f5e1f2163f The feel can now be changed on the fly as well (only in the test app, of course,
the app_server is still dumb about it).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15281 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-02 11:37:31 +00:00
Stephan Aßmus
a825e4034c not in a nice way, but I hope to have fixed the deadlocking problems on program exit
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15279 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-02 00:10:41 +00:00
Stephan Aßmus
0bbd104a7d don't allow the top view to be scrolled
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15278 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 21:32:45 +00:00
Stephan Aßmus
7943e1a86d scrolling seems to work nicely, dirty regions are tracked fine and shifted along with the scrolling if necessary
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15277 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 21:14:10 +00:00
Axel Dörfler
3d05db78ce Fixed compilation (at least under Zeta/Dano).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15276 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 19:09:53 +00:00
Stephan Aßmus
727653f7ab implemented invalidation triggered from the client side. 20 clients each displaying an animation in one view at 25 fps leaves the new clipping unimpressed, everything is fluent, also during moving and resizing windows
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15275 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 19:04:37 +00:00
Axel Dörfler
755ae3a961 The window is now resized to be high enough for its contents.
The buttons now span over the full width (and will be adapted on resize).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15274 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 18:58:44 +00:00
Stephan Aßmus
8c8275c2ea showing and hiding windows and views works now, views are not so heavily tested, but any problems should be easy to fix. the recursive IsHidden() is now avoided, there is only one recursion now, which is when the hidden status changes. in the simulation, double clicking a window will temporarily hide it and show it asynchronously from the window thread. looks like the locking model works out fine.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15272 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 17:24:47 +00:00
Axel Dörfler
2057d3c0aa If AddToSubset() fails, we now show an error alert.
B_QUIT_REQUESTED is no longer forwarded to the application too early.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15271 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 17:08:16 +00:00
Axel Dörfler
7ae647775e Completed functionality - you should now be able to test pretty much everything
with respect to look/feel/flags.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15270 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 16:50:21 +00:00
Axel Dörfler
5c01706db6 Again, did only compile under BeOS.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15264 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 13:23:13 +00:00
Axel Dörfler
a7e6679b88 Beginning of a test application for look&feel (and flags, actually).
Only look & flags are tested right now.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15263 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 13:21:33 +00:00
Stephan Aßmus
d0e89d5302 I couldn't resist playing some more with ezprof. I don't know if I can trust it's results though, revealing as they are. Somebody should explain to me why forgetting a return *this; in an operator= method works in the first place, and why it results in the constructor being called.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15255 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 23:03:05 +00:00
Stephan Aßmus
c8b8bbfca4 fix the update session operator=, temporarily enabled Flush()ing the underlying BView again in order to not distract with fake drawing bugs
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15252 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 20:51:39 +00:00
Stephan Aßmus
7fd1af6f04 I did some profiling using Daniel Reinholds ezprof, which is quite nice actually. I optimized a bit, without spending too much time on that yet, and now the clipping is on average 7 times faster than the current app_server (the time spend in the root layer thread)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15251 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 20:35:47 +00:00
Stephan Aßmus
7e68917fe7 more commenting, if only to clean up my own mind
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15235 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 00:29:19 +00:00
Stephan Aßmus
1ba9992d13 a views screen clipping does no longer includes the windows actual clipping, only the content clipping, this simplifies some calculations, and avoids invalidating each views screen clipping when the window clipping changes. at any time the views screen clipping is used, we need to watch out for the effective clipping anyways
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15234 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 21:21:12 +00:00
Stephan Aßmus
312345bcb1 with the new design, there is always only one redraw message in the WindowLayers message queue, therefor, ReadLockWithTimeout() is no longer needed, removed RWLocker again as MultiLocker suits our needs.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15232 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 20:53:00 +00:00
Stephan Aßmus
c63a78aafa now doing without a global dirty region, and it seems it gained a little speed too, should be easier now to make the multi locker work
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15231 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 20:35:47 +00:00
Stephan Aßmus
4dd89c6903 * added a multi locker implementation from Ingo Weinhold,
which supports ReadLockWithTimeout()
* commented the code in many more places
* understood the problem of making the read/write locking
  work: While it would be possible for each window to
  remove the processed region from the global dirty region
  in read lock mode (since it is guaranteed not remove
  a region not intersecting with its own visible region),
  multiple window threads can still not do this at the same
  time, since BRegion itself is not threadsafe of course.
* I need to figure out a way for the window threads to be
  able to access and modify all needed data in read only mode,
  I think this means to divide the global dirty region into
  each window again, so that each window thread can simply
  clear its own dirty region instead of excluding it from
  the global region. Yeah, that might work.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15230 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 19:08:58 +00:00
Axel Dörfler
c7bba5ca04 When it gets a B_ENTERED_VIEW transit in MouseMoved(), it will now use a different
color. In BeOS, a view gets a MouseMoved() with B_ENTERED_VIEW when the window is
opened under the mouse cursor (not yet in Haiku).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15227 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 13:32:35 +00:00
Axel Dörfler
17adc30b57 Only compiled under BeOS...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15226 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 13:12:27 +00:00
Axel Dörfler
7362a1d7b8 Added a test application for B_AVOID_FOCUS.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15225 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 13:07:01 +00:00
Stephan Aßmus
b619f15f6d that expensive drawing mode served it's purpose, but it makes it seem like the prototyp is maxing out the CPU again
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15202 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-28 19:40:02 +00:00
Stephan Aßmus
748533bbf9 figured out and solved several problems:
* views are now correctly clipped when they are
  (partly) hidden under their parent(s)
* removed fIsTopView, the top view in a window
  simply has no parent
* introduced WindowLayer::CopyContents() which
  blits part of the contents to another location,
  while moving that part in the dirty regions. Since
  this is currently used from the Desktop thread,
  messing with the update session dirty regions
  requires now to lock the clipping
* that feature is now used for blitting a view to its
  new location in ViewLayer::MoveBy(), which
  works for right and/or bottom aligned views just fine
* I left the global dirty region in Desktop for now,
  moving it into each WindowLayer gave quite a slowdown
  and caused all kinds of other problems.
* a view is now cleared to the background color right
  before the first drawing command from the client
  is executed for that view, this reduces flickering
  a lot because the content is drawn much more shortly
  after the background is cleared.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15201 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-28 19:28:38 +00:00
Axel Dörfler
94dc3ed625 Added a small test application that opens a desktop window (so that you don't have
to open the whole Tracker everytime for this).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15200 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-28 17:54:34 +00:00
Adi Oanca
12aa597dc6 Played a bit :-)
* Introduced WindowLayer::Hide/Show/IsHidden()
* Made ViewLayer::IsHidden() more robust.
* Same with ::TopLayer()
* modified a little ViewLayer::MoveBy() - prepared it to work with
hidden/shown code that will come soon; only calculate dirty regions if a
ViewLayer has a parent, otherwise the move action is pointless.
* Did the same thing with ::MoveBy() except for the parent stuff - no need
for a parent on resizing.




git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15193 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-27 17:08:57 +00:00
Stephan Aßmus
f51806635b stress testing. It shows that for 40 open windows, the newerClipping design takes 3.5 times less time in the root layer thread compared to the newClipping design. On average, it is about 8.7 times faster. The goal of the redesign, to move the heavier computation from the root layer thread into each window thread, seems achieved, since even with 100 open windows, moving a window does not start any lagging. By removing the global dirty region in Desktop, I think this can be further improved.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15183 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-27 00:18:08 +00:00
Stephan Aßmus
0036cd5d1b I don't want to promise anything but that fix could have been the last remaining bug. Next up is scrolling then showing, hiding, adding and removing layers during runtime... Maybe the simulation can be extended by drawing animations triggered from the client too.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15171 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 18:02:13 +00:00
Stephan Aßmus
7241178e3f ViewLayers screen clipping is clipped to the parent bounds, but that is only a partial fix and should be done more elegantly. When moving a window, the part that we could blit is certainly not dirty, the pending dirty region that we drag along is clipped to the new visible region of the moved window
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15170 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 17:55:05 +00:00
Stephan Aßmus
f5552ed0b2 this fixes the bugs in the update session region enforcement during client drawing, there is only one bug left now: resized ViewLayers don't invalidate the correct regions (they don't take areas into account that are hidden because the parent is too small)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15168 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 17:01:29 +00:00
Stephan Aßmus
987aa5e4d4 remaining bugs are with update session region tracking and dirty regions when layers are moved and resized, the window clipping itself seems to work reliably now
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15163 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 15:22:35 +00:00
Stephan Aßmus
27b740633e one bug fixed, three more to go
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15162 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 14:51:35 +00:00
Stephan Aßmus
cfc40fb337 make client drawing slow again, made client drawing use B_OP_BLEND which shows problems with incorrect clipping during update sessions
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15161 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 14:33:26 +00:00