Added header directories missing for the libbe_test target, since my changes
a while ago that removed the incorrect automatic addition of Haiku header directories in case of targets other than "haiku". The app server test environment does now almost build again. The problem left is related to the recent changes of the accelerant interface. I suppose someone in the knows should decide if we can simply use our header or if special handling is needed. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22630 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -741,7 +741,8 @@ if ! $(TARGET_PLATFORM_HAIKU_COMPATIBLE) && $(TARGET_PLATFORM_BEOS_COMPATIBLE) {
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if $(TARGET_PLATFORM) = libbe_test {
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# headers and flags
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TARGET_HDRS +=
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[ PublicHeaders app drivers game interface kernel storage support ]
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[ PublicHeaders $(DOT) app drivers game interface kernel storage
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support ]
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[ PrivateHeaders $(DOT) ] ;
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TARGET_DEFINES += __HAIKU__ ;
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@ -2,6 +2,7 @@ SubDir HAIKU_TOP src build libhaikucompat ;
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SetSubDirSupportedPlatforms libbe_test r5 dano bone ;
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UseHeaders [ FDirName $(HAIKU_TOP) headers build private ] : true ;
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UseHeaders [ FDirName $(HAIKU_TOP) headers build private kernel ] : true ;
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local libbeTestSources ;
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@ -7,6 +7,7 @@ if $(TARGET_PLATFORM) = libbe_test {
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UseLibraryHeaders agg png zlib ;
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UsePrivateHeaders app graphics input interface shared storage ;
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UsePrivateHeaders [ FDirName graphics common ] ;
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# headers/build/private/kernel is needed for safemode.h and syscalls.h.
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# headers/private/kernel for the util/* stuff.
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