that expensive drawing mode served it's purpose, but it makes it seem like the prototyp is maxing out the CPU again

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15202 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus 2005-11-28 19:40:02 +00:00
parent 748533bbf9
commit b619f15f6d

View File

@ -601,7 +601,7 @@ ViewLayer::ClientDraw(DrawingEngine* drawingEngine, BRegion* effectiveClipping)
drawingEngine->ConstrainClippingRegion(effectiveClipping);
drawingEngine->SetHighColor(fViewColor);
drawingEngine->SetDrawingMode(B_OP_BLEND);
// drawingEngine->SetDrawingMode(B_OP_BLEND);
drawingEngine->StrokeRect(b);
b.InsetBy(1, 1);
drawingEngine->StrokeRect(b);