that expensive drawing mode served it's purpose, but it makes it seem like the prototyp is maxing out the CPU again
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15202 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -601,7 +601,7 @@ ViewLayer::ClientDraw(DrawingEngine* drawingEngine, BRegion* effectiveClipping)
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drawingEngine->ConstrainClippingRegion(effectiveClipping);
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drawingEngine->SetHighColor(fViewColor);
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drawingEngine->SetDrawingMode(B_OP_BLEND);
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// drawingEngine->SetDrawingMode(B_OP_BLEND);
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drawingEngine->StrokeRect(b);
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b.InsetBy(1, 1);
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drawingEngine->StrokeRect(b);
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