raysan5
7ab008878a
Library redesign to accomodate materials system
2016-05-07 18:07:15 +02:00
raysan5
a66c8531d6
Some code simplifications
2016-04-03 18:31:42 +02:00
raysan5
136408d8b8
Corrected bug on bounding box
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if mesh is not loaded properly it breaks the game!
2016-03-27 19:42:57 +02:00
raysan5
956a6e6f77
Corrected bug and comments on model unloading
2016-03-27 18:34:05 +02:00
raysan5
c9d22c7a14
Redesign to use Material type -IN PROGRESS-
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Requires Shader access functions review
2016-03-06 02:05:16 +01:00
raysan5
0d911127d7
Split mesh generation from model loading
2016-03-05 16:17:54 +01:00
raysan5
d8bd8634ab
3d Camera: Added support for field-of-view Y
2016-03-05 13:05:45 +01:00
raysan5
4011c13d4b
Updated BoundingBox collision detections
2016-03-01 20:54:02 +01:00
raysan5
6106ab8a2e
Added color to DrawBoundigBox()
2016-03-01 20:26:01 +01:00
raysan5
1674465bdc
Adjust buffers usage
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- Removed DrawQuad() function
- DrawBillboard() uses DrawBillboardRec()
- DrawPlane() uses RL_TRIANGLES
- DrawRectangleV() uses RL_TRIANGLES, that way, [shapes] module uses
only TRIANGLES buffers.
2016-03-01 19:00:12 +01:00
raysan5
8ca6f8c6ec
Do not free model mesh
2016-03-01 15:37:01 +01:00
raysan5
823abf666e
Reviewed code TODOs
2016-02-12 12:22:56 +01:00
raysan5
685273675b
Improved LoadHeightmap()
2016-02-11 15:51:04 +01:00
Ray
df5c64d0be
Functions parameters reorganize: Axis and Angle
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sin(), cos() functions cached and replaced by float c99 versions sinf(),
cos()
2016-02-02 18:41:01 +01:00
raysan5
3113a20390
Added bounding box calculation
2016-01-25 11:12:31 +01:00
raysan5
08da91047e
Some code tweaks
2016-01-23 13:22:13 +01:00
victorfisac
fcd30c5649
Added ray-sphere collision detection
2016-01-20 19:28:47 +01:00
raysan5
efa1c96d19
Adapted raymath as single header library
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Added support for single header implementation and also inline functions
support
2016-01-20 18:20:05 +01:00
raysan5
29c618a35e
Added some functions (incomplete)
2016-01-19 20:27:41 +01:00
raysan5
fd05d3e353
Rename VertexData struct to Mesh
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Reviewed vertex type variables
2016-01-18 13:36:18 +01:00
raysan5
3b4d8442e0
Corrected some float values
2016-01-13 19:30:35 +01:00
victorfisac
1793f2c3b8
Added collision check between ray and box
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- Added CheckCollisionRayBox() function.
- Updated and improved core 3d picking example (currently working as
expected).
2016-01-07 16:18:24 +01:00
raysan5
5659249dfa
Some tweaks and details review
2015-12-30 13:35:03 +01:00
victorfisac
4db2da9185
Added new matrix location points and extra functions
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- New model and view transformation matrix added, useful for shaders.
Modelview matrix not deleted to keep opengl 1.1 pipeline compatibility.
- New extra function added DrawModelWiresEx() to set a rotation and
scale transformations to a wire model drawing.
- Other writing and little audio.c bug fixed.
2015-12-21 16:42:13 +01:00
Ray
2fa7e00f16
Variables initialization
2015-11-05 12:28:45 +01:00
raysan5
94d0e83207
Corrected crazy bug about model textures
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On OpenGL ES it was set to use GL_CLAMP_TO_EDGE wrap mode for textures.
On LoadOBJ() texture coordinates were wrongly Y-flipped
2015-09-02 20:36:05 +02:00
raysan5
4879106096
Reviewed to work on Raspberry Pi
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[rlgl] Extensions strings loading was redone to avoid a Segmentation
Fault on Raspberry Pi
2015-09-02 01:08:41 +02:00
Ray
a42bfa7794
Added trace log for data unloading
2015-08-05 19:17:56 +02:00
raysan5
36552ff995
Added security check if file not found
2015-08-03 17:27:04 +02:00
raysan5
7834a4e2fc
Replaced old mail by twitter user
2015-07-29 21:43:30 +02:00
raysan5
66556b8b47
Added some functions and renamed some others
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Added:
- LoadImageRaw()
- ImageCopy()
Renamed:
- GetPixelData() -> GetImageData()
2015-07-13 18:19:29 +02:00
raysan5
bae1bf7b0a
Corrected bug on UnloadModel()
2015-06-18 03:08:21 +02:00
raysan5
9572d6c063
Updated postpro shaders system
2015-06-16 20:02:01 +02:00
raysan5
6a4afae5cc
Improved ResolveCollisionCubicmap()
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Now it supports multiple maps one next to the other
2015-06-02 09:54:51 +02:00
raysan5
eae98e1c34
Big batch of changes, check description:
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- Camera system moved to a separate module [camera.c]
- WIP: Added customization functions for camera controls
- Added custom shaders support on batch drawing
- Complete redesign of textures module to support multiple texture
formats (compressed and uncompressed)
2015-05-04 23:46:31 +02:00
raysan5
7d2318c167
WIP on shaders and textures
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Moved functions: LoadShader(), UnloadShader()
Add support for PVR textures compressed/uncompressed
WIP: Detect available extensions for compressed textures
2015-04-13 20:15:28 +02:00
raysan5
a632a04a30
Big batch of changes! Check description:
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Support multiple texture formats (uncompressed and compressed)
Postprocessing shaders support
Model struct redefined and improved
Extended loading functions for Textures and Models
Simplified functions: DrawPlane(), DrawQuad()
Deleted functions: DrawPlaneEx(), DrawGizmoEx()
Now Text module only depends on Textures module
Shapes: Reviewed functions to low lines/triangles usage
Removed useless tabs and spaces around code
2015-04-06 14:02:29 +02:00
Marc Palau
3cad094edd
Changes integration (some WIP, view details)
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Corrected GetMouseWheelMove()
Corrected camera system
Reviewed cubicmap resolution (collision detection)
Added QuaternionTransform()
WIP: Raycast system (not working)
WIP: Reviewing axis-angle rotations...
2015-03-02 20:52:58 +01:00
raysan5
c062f8d4fe
Redesign shader system and more
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Shader system has been completely redesigned
Added support for multiple texture color modes
2015-03-01 16:00:52 +01:00
raysan5
ee4b553c2a
Renamed some functions
2015-02-26 13:52:03 +01:00
Marc Palau
3cb4edcbc3
Corrected camera system
2015-02-09 18:35:43 +01:00
raysan5
e1353b9f7d
Removed some TODO already done
2015-02-09 18:29:32 +01:00
Marc Palau
77eda6494e
Added cubicmap collision detection and resolution
2015-02-04 20:24:23 +01:00
Marc Palau
b926765ce0
Added functions and improvements
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LoadCubicmap() supports custom texture rectangle (from texture atlas)
for every cubic-face.
CheckCollision*() for spheres and bounding-boxes.
2015-02-02 20:05:18 +01:00
raysan5
b9e53cd135
Removed useless spaces
2015-02-02 00:53:49 +01:00
raysan5
5104567a24
Some code tweaks
2015-01-18 10:57:30 +01:00
raysan5
0bfd283526
Added support for model color tint
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Also, added support for normals on models
2015-01-02 20:59:54 +01:00
raysan5
905b6ec53d
Added full support for HTML5 (emscripten)
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Corrected some bugs on the way...
Automatically convert textures to POT on RPI and WEB
2014-12-31 18:03:32 +01:00
raysan5
db1ad74ef2
[models] file open error check
2014-12-17 19:32:54 +01:00
raysan5
2e5f58255a
Working on rotation math...
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[models] Added DrawQuad()
2014-12-16 11:15:56 +01:00
raysan5
d3cf316e40
Added features and corrected bugs...
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[core] Added SetMousePosition()
[models] LoadHeightmap() - Corrected textures bug
[raymath] Functions renaming
[WEB] Prepare environment for emscripten!
2014-12-09 13:21:55 +01:00
Palaui
a2c8ddca13
Revert "Corrected some bugs..."
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This reverts commit 29d8b48503
.
2014-12-09 13:10:28 +01:00
Palaui
29d8b48503
Corrected some bugs...
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[core] Added SetMousePosition()
[models] LoadHeightmap() - Corrected textures bug
[raymath] Functions renaming
[WEB] Prepare environment for emscripten!
2014-12-09 13:10:05 +01:00
Palaui
63ed471ed2
Corrected bug on billboards
2014-11-24 17:23:05 +01:00
raysan5
9d27bba23f
Small Fixes Update (1.2.1)
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View CHANGELOG for description on small fixes and add-ons
2014-10-17 21:11:58 +02:00
raysan5
fc6081fe70
raylib 1.2
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This is a huge update. Check CHANGELOG for details
2014-09-16 22:51:31 +02:00
raysan5
d2b98fbb5c
Removed useless spaces
2014-09-03 16:51:28 +02:00
raysan5
0b03431c95
Update to version 1.1.1
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Check CHANGELOG for a detailed list of changes
2014-07-23 00:06:24 +02:00
raysan5
aff8d151a4
Corrected DrawSphereWires() function
2014-06-15 00:50:09 +02:00
raysan5
8e186e840c
Updated some comments
2014-06-09 16:33:53 +02:00
raysan5
f06a15ac8b
raylib 1.1
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View CHANGELOG for a detailed list of changes
2014-04-19 16:36:49 +02:00
raysan5
e6b82cb111
Lots of changes, most of them under testing-review
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Added a Tracing/Log system
Added OGG stream music support (DOESN'T WORK)
Added Compressed textures support
* This update is probably very buggy...
2014-04-09 20:25:26 +02:00
raysan5
c04f37d0f5
Adapt multiple functions to rlgl
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Nearly a complete rework of Models module
Some teaks on multiple functions
2014-04-04 20:11:57 +02:00
raysan5
96f520ff6d
Road to raylib 1.1 - Testing rlgl
2014-03-25 12:40:35 +01:00
raysan5
a68818e320
Update to version 1.0.6
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Check CHANGELOG for the list of changes in this release!
2014-03-16 20:59:02 +01:00
raysan5
43b13d623b
Update to version 1.0.5
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Check CHANGELOG for changes
2014-01-28 21:21:29 +01:00
raysan5
5bf9675d38
Update to version 1.0.3
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View CHANGELOG for full list of changes
2013-12-19 12:08:06 +01:00
raysan5
294533ccda
Updated to version 1.0.2
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Some functions added (collision detection)
Check CHANGELOG for details
2013-11-30 18:12:40 +01:00
raysan5
8895a165b1
Updated with some minor changes
2013-11-24 20:30:34 +01:00
raysan5
ccf2608091
Replaced tab by 4 spaces and adjust text
2013-11-23 13:30:54 +01:00
Ray
46f10b45ad
raylib basic folders structure and some files... ;)
2013-11-18 23:38:44 +01:00