Updated with some minor changes

This commit is contained in:
raysan5 2013-11-24 20:30:34 +01:00
parent 1a8cdc10b7
commit 8895a165b1
3 changed files with 2 additions and 5 deletions

2
.gitignore vendored
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@ -17,7 +17,7 @@ examples/*.o
Thumbs.db
# Ignore files build by Visual Studio
*.obj
# *.obj --> Can be confused with 3d model!
*.pdb
*.aps
*.vcproj.*.user

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@ -674,7 +674,6 @@ void UnloadModel(Model model)
void DrawModel(Model model, Vector3 position, float scale, Color color)
{
// NOTE: For models we use Vertex Arrays (OpenGL 1.1)
static float rotation = 0;
glEnableClientState(GL_VERTEX_ARRAY); // Enable vertex array
glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Enable texture coords array
@ -687,7 +686,7 @@ void DrawModel(Model model, Vector3 position, float scale, Color color)
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
glRotatef(rotation * GetFrameTime(), 0, 1, 0);
//glRotatef(rotation * GetFrameTime(), 0, 1, 0);
glScalef(scale, scale, scale);
glColor4ub(color.r, color.g, color.b, color.a);
@ -698,8 +697,6 @@ void DrawModel(Model model, Vector3 position, float scale, Color color)
glDisableClientState(GL_VERTEX_ARRAY); // Disable vertex array
glDisableClientState(GL_TEXTURE_COORD_ARRAY); // Disable texture coords array
glDisableClientState(GL_NORMAL_ARRAY); // Disable normals array
rotation += 10;
}
// Draw a textured model