Corrected some bugs...
[core] Added SetMousePosition() [models] LoadHeightmap() - Corrected textures bug [raymath] Functions renaming [WEB] Prepare environment for emscripten!
This commit is contained in:
parent
63ed471ed2
commit
29d8b48503
11
src/core.c
11
src/core.c
@ -165,7 +165,7 @@ static const char *windowTitle; // Window text title...
|
||||
static char configFlags = 0;
|
||||
|
||||
static bool customCursor = false; // Tracks if custom cursor has been set
|
||||
static bool cursorOnScreen = true; // Tracks if cursor is inside client area
|
||||
static bool cursorOnScreen = false; // Tracks if cursor is inside client area
|
||||
static Texture2D cursor; // Cursor texture
|
||||
|
||||
static Vector2 mousePosition;
|
||||
@ -727,6 +727,15 @@ Vector2 GetMousePosition(void)
|
||||
return mousePosition;
|
||||
}
|
||||
|
||||
// Set mouse position XY
|
||||
void SetMousePosition(Vector2 position)
|
||||
{
|
||||
mousePosition = position;
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
glfwSetCursorPos(window, position.x, position.y);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Returns mouse wheel movement Y
|
||||
int GetMouseWheelMove(void)
|
||||
{
|
||||
|
31
src/makefile
31
src/makefile
@ -24,7 +24,7 @@
|
||||
#**************************************************************************************************
|
||||
|
||||
# define raylib platform (by default, compile for RPI)
|
||||
# Other possible platforms: PLATFORM_DESKTOP PLATFORM_DESKTOP_LINUX
|
||||
# Other possible platforms: PLATFORM_DESKTOP_WIN PLATFORM_DESKTOP_LINUX PLATFORM_DESKTOP_MAC PLATFORM_WEB
|
||||
PLATFORM ?= PLATFORM_RPI
|
||||
|
||||
# define raylib graphics api depending on selected platform
|
||||
@ -40,16 +40,26 @@ endif
|
||||
# NOTE: makefiles targets require tab indentation
|
||||
|
||||
# define compiler: gcc for C program, define as g++ for C++
|
||||
CC = gcc
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# define emscripten compiler
|
||||
CC = emcc
|
||||
else
|
||||
# define default gcc compiler
|
||||
CC = gcc
|
||||
endif
|
||||
|
||||
# define compiler flags:
|
||||
# -O2 defines optimization level
|
||||
# -Wall turns on most, but not all, compiler warnings
|
||||
# -std=c99 use standard C from 1999 revision
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
CFLAGS = -O3 -s USE_GLFW=3 -s LEGACY_GL_EMULATION=1
|
||||
else
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
|
||||
else
|
||||
CFLAGS = -O2 -Wall -std=c99 -fgnu89-inline
|
||||
CFLAGS = -O2 -Wall -std=c99
|
||||
endif
|
||||
endif
|
||||
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
|
||||
|
||||
@ -69,11 +79,16 @@ default: raylib
|
||||
|
||||
# compile raylib library
|
||||
raylib: $(OBJS)
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
emcc $(OBJS) -o raylib.bc
|
||||
else
|
||||
ar rcs libraylib.a $(OBJS)
|
||||
endif
|
||||
|
||||
# compile core module
|
||||
# emcc core.c -o core.bc -DPLATFORM_DESKTOP
|
||||
core.o: core.c
|
||||
$(CC) -c core.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
||||
$(CC) -c core.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
|
||||
|
||||
# compile rlgl module
|
||||
rlgl.o: rlgl.c
|
||||
@ -85,19 +100,19 @@ raymath.o: raymath.c
|
||||
|
||||
# compile shapes module
|
||||
shapes.o: shapes.c
|
||||
$(CC) -c shapes.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
||||
$(CC) -c shapes.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
|
||||
|
||||
# compile textures module
|
||||
textures.o: textures.c
|
||||
$(CC) -c textures.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
||||
$(CC) -c textures.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
|
||||
|
||||
# compile text module
|
||||
text.o: text.c
|
||||
$(CC) -c text.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
||||
$(CC) -c text.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
|
||||
|
||||
# compile models module
|
||||
models.o: models.c
|
||||
$(CC) -c models.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
||||
$(CC) -c models.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
|
||||
|
||||
# compile audio module
|
||||
audio.o: audio.c
|
||||
|
@ -743,7 +743,7 @@ Model LoadHeightmap(Image heightmap, float maxHeight)
|
||||
vData.texcoords[tcCounter + 7] = vData.texcoords[tcCounter + 5];
|
||||
|
||||
vData.texcoords[tcCounter + 8] = vData.texcoords[tcCounter + 2];
|
||||
vData.texcoords[tcCounter + 9] = vData.texcoords[tcCounter + 1];
|
||||
vData.texcoords[tcCounter + 9] = vData.texcoords[tcCounter + 3];
|
||||
|
||||
vData.texcoords[tcCounter + 10] = (float)(x+1) / (mapX-1);
|
||||
vData.texcoords[tcCounter + 11] = (float)(z+1) / (mapZ-1);
|
||||
|
@ -340,6 +340,7 @@ bool IsMouseButtonUp(int button); // Detect if a mouse but
|
||||
int GetMouseX(void); // Returns mouse position X
|
||||
int GetMouseY(void); // Returns mouse position Y
|
||||
Vector2 GetMousePosition(void); // Returns mouse position XY
|
||||
void SetMousePosition(Vector2 position); // Set mouse position XY
|
||||
int GetMouseWheelMove(void); // Returns mouse wheel movement Y
|
||||
|
||||
bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
|
||||
|
@ -108,8 +108,8 @@ Matrix MatrixAdd(Matrix left, Matrix right); // Add two matrices
|
||||
Matrix MatrixSubstract(Matrix left, Matrix right); // Substract two matrices (left - right)
|
||||
Matrix MatrixTranslate(float x, float y, float z); // Returns translation matrix
|
||||
Matrix MatrixRotate(float angleX, float angleY, float angleZ); // Returns rotation matrix
|
||||
Matrix MatrixRotateAroundAxis(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis
|
||||
Matrix MatrixRotateAroundAxis2(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis (test another implemntation)
|
||||
Matrix MatrixFromAxisAngle(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis
|
||||
Matrix MatrixFromAxisAngle2(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis (test another implemntation)
|
||||
Matrix MatrixFromQuaternion(Quaternion q); // Returns rotation matrix for a given quaternion
|
||||
Matrix MatrixRotateX(float angle); // Returns x-rotation matrix (angle in radians)
|
||||
Matrix MatrixRotateY(float angle); // Returns y-rotation matrix (angle in radians)
|
||||
|
@ -301,6 +301,10 @@ void rlRotatef(float angleDeg, float x, float y, float z)
|
||||
if (x == 1) rot = MatrixRotateX(angleDeg*DEG2RAD);
|
||||
else if (y == 1) rot = MatrixRotateY(angleDeg*DEG2RAD);
|
||||
else if (z == 1) rot = MatrixRotateZ(angleDeg*DEG2RAD);
|
||||
|
||||
//Vector3 vec = (Vector3){ 0, 0, 1 };
|
||||
//VectorNormalize(&vec);
|
||||
//rot = MatrixFromAxisAngle(vec, angleDeg*DEG2RAD); // Working
|
||||
|
||||
MatrixTranspose(&rot);
|
||||
|
||||
@ -1305,7 +1309,8 @@ unsigned int rlglLoadTexture(unsigned char *data, int width, int height, bool ge
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_33)
|
||||
// NOTE: We define internal (GPU) format as GL_RGBA8 (probably BGRA8 in practice, driver takes care)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
||||
//glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); // OpenGL
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); // WebGL
|
||||
#elif defined(GRAPHICS_API_OPENGL_ES2)
|
||||
// NOTE: On embedded systems, we let the driver choose the best internal format
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
||||
@ -1562,6 +1567,7 @@ static GLuint LoadDefaultShaders(void)
|
||||
char fShaderStr[] = " #version 110 \n" // NOTE: Equivalent to version 100 on ES2
|
||||
#elif defined(GRAPHICS_API_OPENGL_ES2)
|
||||
char fShaderStr[] = " #version 100 \n" // NOTE: Must be defined this way! 110 doesn't work!
|
||||
"precision mediump float; \n" // WebGL, required for PLATFORM_WEB
|
||||
#endif
|
||||
"uniform sampler2D texture0; \n"
|
||||
"varying vec2 fragTexCoord; \n"
|
||||
|
Loading…
Reference in New Issue
Block a user