Ahmad Fatoum
5dda105a79
core: Support slashes as well in GetFileName & GetDirectoryPath
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Fixes #634 .
2018-08-25 09:23:40 +02:00
Ray
4259ff78e1
Merge pull request #633 from unequaled86/patch-1
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lerp for vector2 and float
2018-08-21 16:29:10 +02:00
Oğuzhan Çankaya
2bef76735d
lerp for vector2 and float
2018-08-21 04:14:43 +03:00
Ray
20656af122
Merge pull request #631 from sunshinehunter/patch-1
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Fixes path to rlgl.h in README.md
2018-08-20 15:44:45 +02:00
sunshinehunter
04a11c86e3
Fixes path to rlgl.h in README.md
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The link to rlgl in the README was broken, it previously pointed to a .c file which doesn't exist (anymore).
2018-08-20 13:38:01 +02:00
Ray
0e340f7116
Merge pull request #629 from justinclift/keyboard_keys_v2
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Add the remaining numeric keypad keys, and a few other missing ones
2018-08-19 19:30:19 +02:00
Justin Clift
699cadcf98
Add the remaining numeric keypad keys, and a few other missing ones
2018-08-19 18:00:16 +01:00
Ray
d52b6c23ee
Merge pull request #628 from justinclift/keyboard_keys_v1
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Add the plus and minus keys on both the main keyboard and keypad
2018-08-19 17:58:01 +02:00
Justin Clift
6a5dbeace8
Add the plus and minus keys on both the main keyboard and keypad
2018-08-19 14:40:30 +01:00
Ray
506b7b8d7c
Corrected issue with batch overflows
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When a batch reach its vertex limit, a draw call is issued and batch restarted for refilling but if the draw call was issued for vertex data accumulated inside rlPushMatrix/rlPopMatrix, draw call was issued before the rlPopMatrix, consequently modelview matrix was not properly recovered before the draw call... obviously, it only happened the following draw calls, not the first one...
Now it works ok but this system needs to reviewed, noticed and important frames drop when processing around 20 dynamic batch draw calls, it means filling MAX_QUADS_BATCH (8192) quads of data 20 times per frame, including data updating and sending for draw processing.
Doing some maths, it means:
Vertex data (float) -----> 8192 quads * 4 vertex * 3 comp * 4 byte = 393216 bytes
Texcoords data (float) -> 8192 quads * 4 vertex * 2 comp * 4 byte = 262144 bytes
Color data (uchar) -----> 8192 quads * 4 vertex * 4 comp * 1 byte = 131072 bytes
Thats a total of 786432 bytes (0.75MB) sent to GPU 20 times per frame for processing... I'm testing in an Intel HD Graphics integrated, I imagine is too much data to be sent and and it causes stalls, so the frames drop...
2018-08-17 13:55:46 +02:00
Ray
732b775a1d
Proper variables initialization
2018-08-17 11:41:49 +02:00
Ray
4c84208644
Working on batch reset issue
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Corrected memory leak!
2018-08-17 01:34:45 +02:00
Ray
eef44fd930
Merge pull request #625 from ChrisDill/master
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Raymath dllexport fix
2018-08-16 23:04:17 +02:00
ChrisDill
c669c6762f
Improved raymath defines
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- Using raylib.h as reference, added define checks for BUILD_LIBTYPE_SHARED and USE_LIBTYPE_SHARED.
2018-08-16 18:20:49 +01:00
ChrisDill
a187361c6f
Raymath dllexport fix if _WIN32 defined
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- Added check for dllexport to compile if _WIN32 defined.
- If not defined then use the original RMDEF.
2018-08-16 12:54:45 +01:00
ChrisDill
42b52ecdb1
Raymath dllexport fix
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- Added __declspec(dllexport) to RMDEF in raymath.h. This allows them to be accessed when importing from raylib.dll.
2018-08-16 11:29:30 +01:00
Ray
e4f74e85a4
Merge pull request #624 from ChrisDill/master
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Added Sublime Text 3 project template
2018-08-15 16:04:21 +02:00
ChrisDill
a23feee6f3
Added Sublime Text 3 project template
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- Added Sublime Text project file.
- Added Sublime Text build system.
2018-08-15 11:38:38 +01:00
Ray
46411e1c55
Renamed n-patch sample
2018-08-14 19:26:50 +02:00
Ray
b88bfa7267
Review PR formatting
2018-08-14 09:57:31 +02:00
Ray
20ff9dc663
Merge pull request #622 from Joefish/rectcollision-optim
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Shapes: Simplifies CheckCollisionRecs
2018-08-14 09:55:53 +02:00
Ray
477928dd0f
Merge pull request #623 from Joefish/snake-fix
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Games: Fixes bugs in Snake
2018-08-14 09:47:15 +02:00
Joseph-Eugene Winzer
1cef8ea1bf
Shapes: Simplifies CheckCollisionRecs
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By comparing the edges of the rectangles relative to each other we can
determine if they intersect or not.
2018-08-14 00:14:06 +02:00
Joseph-Eugene Winzer
ab7acd6e34
Games: Snake: Fixes snake head collision with fruit
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CheckCollisionRecs() returns true on edge-collision what means that the
snake eats the fruit when colliding with it but also when sliding by one
unit above or below the fruit.
2018-08-13 23:58:42 +02:00
Joseph-Eugene Winzer
b4c02d94a0
Games: Snake: Fixes fruit spawn position
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If the initial fruit position collides with the snake's body a new
position for the fruit is generated but without adding the grid offset.
2018-08-13 23:52:18 +02:00
Ray
34493ed231
Merge pull request #620 from mackron/dr/mini_al
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Update mini_al to 0.8.5.
2018-08-13 17:11:39 +02:00
David Reid
3200b23469
Update mini_al.
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This should improve the Raspberry Pi experience.
2018-08-12 13:45:12 +10:00
Ray
00f5f2ead2
Merge pull request #616 from overdev/master
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[Feature Request] 9-patch drawing function
2018-08-09 22:42:05 +02:00
Jorge A. Gomes
dab78d59f3
Update textures.c
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See raylib/examples/textures/textures_image_9patch.c for how to use `DrawTextureNPatch` function.
2018-08-08 16:42:39 -03:00
Jorge A. Gomes
5f89e35d1c
Update raylib.h
2018-08-08 16:39:10 -03:00
Jorge A. Gomes
921cacacfb
Added example screenshot.
2018-08-08 16:26:51 -03:00
Jorge A. Gomes
051cf1346b
Added texture_image_9patch.c example
2018-08-08 16:22:51 -03:00
Jorge A. Gomes
34c3ae5ab3
Added 9-patch texture used in the example code.
2018-08-08 16:21:33 -03:00
Ray
7634cbeb22
Updated mini_al
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Corrected issue with sound playing (pop sound at the end)
2018-08-08 18:26:05 +02:00
Ray
aa1bb1e33d
Update CONTRIBUTING.md
2018-08-07 19:18:22 +02:00
Ray
06be400ca3
Reviewed AnimatedModel struct
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Just reviewing for a possible adaptation of AnimatedModel to default raylib Model...
2018-08-07 11:31:32 +02:00
Ray
b042fe12e6
Reviewed spacings on latest PR
2018-08-06 20:49:47 +02:00
Ray
61b32e45ed
Merge pull request #618 from kimkulling/fix_compiler_warnings
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Fix compiler warnings
2018-08-06 20:43:28 +02:00
Kim Kulling
f5f7ed79b8
Fix compiler warnings of lib
2018-08-05 23:53:34 +02:00
Kim Kulling
b2cac82fa0
Fix compiler warings in texture.c and more.
2018-08-05 00:34:35 +02:00
Kim Kulling
ecf8bff4aa
Fix compiler warnings, first part
2018-08-04 10:32:16 +02:00
Jorge A. Gomes
28424141f0
Update textures.c
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Added support form vertical and horizontal 3-patches.
Corrected the distortion caused when destRec size is smaller than 4x4. Now even 1x10 or 0x0 sizes are drawn correctly.
2018-08-03 20:53:15 -03:00
Jorge A. Gomes
6ef03ea4e8
Update raylib.h
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Added support form vertical and horizontal 3-patches.
Corrected the distortion caused when destRec size is smaller than 4x4. Now even 1x10 or 0x0 sizes are drawn correctly.
2018-08-03 20:50:13 -03:00
Ray
d4bb444fe5
Merge pull request #609 from pamarcos/fix_physac_examples
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[physac] Fix Physac examples to be run without creating new thread
2018-08-03 12:47:53 +02:00
Jorge A. Gomes
7cc2a5585b
Update textures.c
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Added DrawNinePatch() function implementation.
2018-08-03 04:51:26 -03:00
Jorge A. Gomes
c9ca14e659
Update raylib.h
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Added NinePatch struc definition and function prototype.
2018-08-03 04:48:46 -03:00
Ray
d999e5a016
Added VSCode project template
2018-07-31 11:26:52 +02:00
Ray
b6f2fb613e
Merge pull request #612 from ethan-tqa/master
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fix problem when compiling with MSVC 2017, error C2177
2018-07-30 13:56:28 +02:00
Ethan Trịnh
6ea8c62b43
make sure that the constant is of float type, not double
2018-07-30 19:35:13 +08:00
Ethan Trịnh
741513842a
fix problem when compiling with MSVC 2017, built-in CMake: C2177 constant too big
2018-07-30 19:02:20 +08:00