Updated mini_al
Corrected issue with sound playing (pop sound at the end)
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@ -71,6 +71,8 @@
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#ifndef RAYLIB_H
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#define RAYLIB_H
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#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
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#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED)
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#define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll)
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#elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED)
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@ -727,6 +729,9 @@ typedef enum {
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HMD_SONY_PSVR
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} VrDeviceType;
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// Callbacks to be implemented by users
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typedef void (*TraceLogCallback)(int msgType, const char *text, va_list args);
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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#endif
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@ -779,7 +784,7 @@ RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a r
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RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
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RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
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// Timing-related functions
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// timing-related functions
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RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
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RLAPI int GetFPS(void); // Returns current FPS
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RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
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@ -796,6 +801,7 @@ RLAPI Color Fade(Color color, float alpha); // Color fade-
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RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
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RLAPI void SetConfigFlags(unsigned char flags); // Setup window configuration flags (view FLAGS)
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RLAPI void SetTraceLog(unsigned char types); // Enable trace log message types (bit flags based)
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RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set a trace log callback to enable custom logging bypassing raylib's one
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RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG)
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RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
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RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
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src/external/mini_al.c
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src/external/mini_al.c
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@ -1,4 +1,8 @@
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// The implementation of mini_al needs to #include windows.h which means it needs to go into
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// it's own translation unit. Not doing this will cause conflicts with CloseWindow(), etc.
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#define MINI_AL_IMPLEMENTATION
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#include "mini_al.h"
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#define MAL_NO_JACK
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#define MAL_NO_OPENAL
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#define MAL_NO_SDL
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#define MAL_NO_NULL
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#include "mini_al.h"
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3762
src/external/mini_al.h
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3762
src/external/mini_al.h
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