lerp for vector2 and float
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@ -155,6 +155,12 @@ RMDEF float Clamp(float value, float min, float max)
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return res > max ? max : res;
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}
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// Calculate linear interpolation between two vectors
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RMDEF float Lerp(float start, float end, float amount)
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{
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return start + amount*(end - start);
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Vector2 math
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//----------------------------------------------------------------------------------
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@ -244,6 +250,17 @@ RMDEF Vector2 Vector2Normalize(Vector2 v)
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return result;
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}
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// Calculate linear interpolation between two vectors
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RMDEF Vector2 Vector2Lerp(Vector2 v1, Vector2 v2, float amount)
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{
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Vector2 result = { 0 };
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result.x = v1.x + amount*(v2.x - v1.x);
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result.y = v1.y + amount*(v2.y - v1.y);
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return result;
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Vector3 math
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//----------------------------------------------------------------------------------
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