Merge pull request #631 from sunshinehunter/patch-1
Fixes path to rlgl.h in README.md
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@ -22,7 +22,7 @@ features
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- Multiple platforms supported: **Windows, Linux, MacOS, Android... and many more!**
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- Written in plain C code (C99) in PascalCase/camelCase notation
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- Hardware accelerated with OpenGL (**1.1, 2.1, 3.3 or ES 2.0**)
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- **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c)
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- **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h)
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- Multiple Fonts formats supported (XNA fonts, AngelCode fonts, TTF)
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- Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
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- **Full 3d support** for 3d Shapes, Models, Billboards, Heightmaps and more!
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