Update raylib.h

Added NinePatch struc definition and function prototype.
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Jorge A. Gomes 2018-08-03 04:48:46 -03:00 committed by GitHub
parent d999e5a016
commit c9ca14e659
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@ -412,6 +412,14 @@ typedef struct RenderTexture2D {
// RenderTexture type, same as RenderTexture2D
typedef RenderTexture2D RenderTexture;
typedef struct NinePatch {
Texture2D texture; // The texture associated with the 9-patch (maybe Texture2D *, instead?)
Rectangle sourceRec; // The 9-patch region in the texture
Vector2 minSize; // The minimum size the 9-patch can be shrunk to
float borderWidth[4]; // The widths of the left, top, right and bottom borders
int padding[4]; // Helps the n-patch contents fit nicely inside
} NinePatch;
// Font character info
typedef struct CharInfo {
int value; // Character value (Unicode)
@ -999,6 +1007,7 @@ RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint);
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
RLAPI void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
RLAPI void DrawNinePatch(NinePatch ninePatch, Rectangle destRec, bool usePadding, Vector2 origin, float rotation, Color tint);
//------------------------------------------------------------------------------------
// Font Loading and Text Drawing Functions (Module: text)