Update textures.c

Added DrawNinePatch() function implementation.
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Jorge A. Gomes 2018-08-03 04:51:26 -03:00 committed by GitHub
parent c9ca14e659
commit 7cc2a5585b
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@ -2330,6 +2330,225 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
}
}
void DrawNinePatch(NinePatch ninePatch, Rectangle destRec, bool usePadding, Vector2 origin, float rotation, Color tint)
{
// Check if n-patch texture is valid
if (ninePatch.texture.id > 0)
{
float width = (float)ninePatch.texture.width;
float height = (float)ninePatch.texture.height;
float contentsWidth = (destRec.width >= ninePatch.minSize.x)? destRec.width : ninePatch.minSize.x;
float contentsHeight = (destRec.height >= ninePatch.minSize.y)? destRec.height : ninePatch.minSize.y;
if (usePadding)
{
contentsWidth += (float)(ninePatch.padding[0] + ninePatch.padding[2]);
contentsHeight += (float)(ninePatch.padding[1] + ninePatch.padding[3]);
}
if (ninePatch.sourceRec.width < 0) ninePatch.sourceRec.x -= ninePatch.sourceRec.width;
if (ninePatch.sourceRec.height < 0) ninePatch.sourceRec.y -= ninePatch.sourceRec.height;
rlEnableTexture(ninePatch.texture.id);
bool drawCenter = true;
bool drawMiddle = true;
float borderWidth[4]; // copy the ninePatch.borderWidth[4] values so they can be adjusted
for (int i = 0; i < 4; i++) { borderWidth[i] = ninePatch.borderWidth[i]; }
// adjust the lateral (left and right) border widths in case contentsWidth < ninePatch.texture.width
if (contentsWidth <= ninePatch.borderWidth[0] + ninePatch.borderWidth[2])
{
drawCenter = false;
borderWidth[0] = (borderWidth[0] / (ninePatch.borderWidth[0] + ninePatch.borderWidth[2])) * (borderWidth[0] + borderWidth[2]);
borderWidth[2] = contentsWidth - borderWidth[0];
}
// adjust the lateral (top and bottom) border heights in case contentsHeight < ninePatch.texture.height
if (contentsHeight <= ninePatch.borderWidth[1] + ninePatch.borderWidth[3])
{
drawMiddle = false;
borderWidth[1] = (borderWidth[1] / (ninePatch.borderWidth[1] + ninePatch.borderWidth[3])) * (borderWidth[1] + borderWidth[3]);
borderWidth[3] = contentsHeight - borderWidth[1];
}
Vector2 vertA, vertB, vertC, vertD;
vertA.x = 0.0f;
vertA.y = 0.0f;
vertB.x = borderWidth[0];
vertB.y = borderWidth[1];
vertC.x = contentsWidth - borderWidth[2];
vertC.y = contentsHeight - borderWidth[3];
vertD.x = contentsWidth;
vertD.y = contentsHeight;
Vector2 coordA, coordB, coordC, coordD;
coordA.x = ninePatch.sourceRec.x / width;
coordA.y = ninePatch.sourceRec.y / height;
coordB.x = (ninePatch.sourceRec.x + borderWidth[0]) / width;
coordB.y = (ninePatch.sourceRec.y + borderWidth[1]) / height;
coordC.x = (ninePatch.sourceRec.x + ninePatch.sourceRec.width - borderWidth[2]) / width;
coordC.y = (ninePatch.sourceRec.y + ninePatch.sourceRec.height - borderWidth[3]) / height;
coordD.x = (ninePatch.sourceRec.x + ninePatch.sourceRec.width) / width;
coordD.y = (ninePatch.sourceRec.y + ninePatch.sourceRec.height) / height;
rlPushMatrix();
if (usePadding)
{
rlTranslatef(destRec.x - (float)ninePatch.padding[0], destRec.y - (float)ninePatch.padding[2], 0);
}
else
{
rlTranslatef(destRec.x, destRec.y, 0);
}
rlRotatef(rotation, 0, 0, 1);
rlTranslatef(-origin.x, -origin.y, 0);
rlBegin(RL_QUADS);
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
// ------------------------------------------------------------
// TOP-LEFT QUAD
// Bottom-left corner for texture and quad
rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y);
// Bottom-right corner for texture and quad
rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y);
// Top-right corner for texture and quad
rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y);
// Top-left corner for texture and quad
rlTexCoord2f(coordA.x, coordA.y); rlVertex2f(vertA.x, vertA.y);
if (drawCenter)
{
// TOP-CENTER QUAD
// Bottom-left corner for texture and quad
rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y);
// Bottom-right corner for texture and quad
rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y);
// Top-right corner for texture and quad
rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y);
// Top-left corner for texture and quad
rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y);
}
// TOP-RIGHT QUAD
// Bottom-left corner for texture and quad
rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y);
// Bottom-right corner for texture and quad
rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y);
// Top-right corner for texture and quad
rlTexCoord2f(coordD.x, coordA.y); rlVertex2f(vertD.x, vertA.y);
// Top-left corner for texture and quad
rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y);
if (drawMiddle)
{
// ------------------------------------------------------------
// MIDDLE-LEFT QUAD
// Bottom-left corner for texture and quad
rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y);
// Bottom-right corner for texture and quad
rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y);
// Top-right corner for texture and quad
rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y);
// Top-left corner for texture and quad
rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y);
if (drawCenter)
{
// MIDDLE-CENTER QUAD
// Bottom-left corner for texture and quad
rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y);
// Bottom-right corner for texture and quad
rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y);
// Top-right corner for texture and quad
rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y);
// Top-left corner for texture and quad
rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y);
}
// MIDDLE-RIGHT QUAD
// Bottom-left corner for texture and quad
rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y);
// Bottom-right corner for texture and quad
rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y);
// Top-right corner for texture and quad
rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y);
// Top-left corner for texture and quad
rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y);
}
// ------------------------------------------------------------
// BOTTOM-LEFT QUAD
// Bottom-left corner for texture and quad
rlTexCoord2f(coordA.x, coordD.y); rlVertex2f(vertA.x, vertD.y);
// Bottom-right corner for texture and quad
rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y);
// Top-right corner for texture and quad
rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y);
// Top-left corner for texture and quad
rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y);
if (drawCenter)
{
// BOTTOM-CENTER QUAD
// Bottom-left corner for texture and quad
rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y);
// Bottom-right corner for texture and quad
rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y);
// Top-right corner for texture and quad
rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y);
// Top-left corner for texture and quad
rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y);
}
// BOTTOM-RIGHT QUAD
// Bottom-left corner for texture and quad
rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y);
// Bottom-right corner for texture and quad
rlTexCoord2f(coordD.x, coordD.y); rlVertex2f(vertD.x, vertD.y);
// Top-right corner for texture and quad
rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y);
// Top-left corner for texture and quad
rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y);
rlEnd();
rlPopMatrix();
rlDisableTexture();
}
}
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------