Commit Graph

4846 Commits

Author SHA1 Message Date
Ray f21e520c9c
Update README.md 2021-04-19 23:29:40 +02:00
Ray 1c5cf90a52 Merge branch 'master' of https://github.com/raysan5/raylib 2021-04-19 22:40:13 +02:00
Ray d1537bfd61 Update raylib_logo_animation.gif 2021-04-19 22:39:59 +02:00
Ray 9b0dd543e0
Update README.md 2021-04-19 22:36:33 +02:00
Ray 9011b936cf Create raylib_logo_animation.gif 2021-04-19 22:34:30 +02:00
Stephan Soller 93d3212914
[examples] Added an example for raylib OpenGL interop (#1726)
* Added an example for raylib OpenGL interop.

* Removed C99 variable-length array to fix MSVC errors

* Moved the opengl interop example from shaders to others.
2021-04-19 20:28:14 +02:00
Ray 63a1bf373c Merge branch 'master' of https://github.com/raysan5/raylib 2021-04-19 19:41:41 +02:00
Ray 899afcbdca Minor tweaks 2021-04-19 19:41:32 +02:00
Stephan Soller 7f1068ef96
Added zoom independent sharp edges to the SDF text example. (#1727) 2021-04-19 19:40:34 +02:00
nathants 1c45a882f7
use bone weights for animation (#1728) 2021-04-19 18:26:40 +02:00
Ray 581bd0eb02 Remove trailing spaces 2021-04-18 23:50:32 +02:00
Ray 63432724c7
Update CHANGELOG 2021-04-18 21:18:53 +02:00
Ray 223091f44c Review extensions issue on macOS 2021-04-18 20:33:49 +02:00
Ray d4ccca81db WARNING: REDESIGNED: rlLoadExtensions() #1295
Added config flag: SUPPORT_GL_DETAILS_INFO
2021-04-18 20:24:19 +02:00
Peter Arato 2ad3eb1d57
Update and fix android linux makefile template (#1725) 2021-04-17 17:58:25 +02:00
Ray 640fc4d0a0 Minor tweaks 2021-04-16 21:19:28 +02:00
Ray 657b527bc6
Update SPONSORS.md 2021-04-16 12:52:22 +02:00
Ray 74fc4b1a03
Update SPONSORS.md 2021-04-16 12:47:33 +02:00
Ray e91eabdb09
Update SPONSORS.md 2021-04-16 12:45:01 +02:00
Ray a3a9416b33
Update SPONSORS.md 2021-04-16 12:37:04 +02:00
Ray 815a064abe
Update SPONSORS.md 2021-04-16 12:33:54 +02:00
Ray 929ff45568
Update ROADMAP.md 2021-04-16 11:57:33 +02:00
Ray c96304c83f
Update HISTORY.md 2021-04-16 11:23:19 +02:00
noloop 8453ff837b
Fix old directories used and windows/linux portability (#1722)
* Fix olds directories used and windows/linux portability

* Fix windows/linux portability
2021-04-16 00:25:40 +02:00
Ray 4badff1c2f
Update CONTRIBUTING.md 2021-04-15 12:31:55 +02:00
Ray 68f664afa4
Create CONTRIBUTORS.md 2021-04-14 21:18:54 +02:00
Ray fbf1f32807
Update CONTRIBUTING.md 2021-04-14 21:16:04 +02:00
Ray ac95a2e27c
Update CMakeOptions.txt 2021-04-14 21:14:55 +02:00
Ray 45823a36eb Added some OpenGL extensions comments 2021-04-14 21:07:04 +02:00
Ray 37f523fdeb Update external libraries 2021-04-14 21:06:00 +02:00
Ray 646f1f06c4 Merge branch 'master' of https://github.com/raysan5/raylib 2021-04-14 21:05:28 +02:00
Ray d7b6505f64 Update Makefile 2021-04-14 21:05:23 +02:00
Ray dc8a86557e
Update README.md 2021-04-14 11:38:10 +02:00
Ray d289085ce3 Reviewed DrawLine3D() limits #1721 2021-04-13 01:08:39 +02:00
Ray 06f16f199a REVIEWED: DrawLine3D() #1721
Increased batch limit check to compensate internal buffers alignment for lines drawing
2021-04-13 00:05:21 +02:00
Ray afb254b985 Update rlgl.h 2021-04-11 00:58:04 +02:00
Ray d2cb628a66 Some defines simplification 2021-04-11 00:55:45 +02:00
Ray fcab72f915
Update history -WIP- 2021-04-10 01:16:15 +02:00
Ray caa375412b
Update CHANGELOG 2021-04-10 00:37:19 +02:00
Ray 88089f22f3
Update history for raylib 3.7 -WIP- 2021-04-10 00:34:54 +02:00
Ray 44f7f8a997
Update CHANGELOG 2021-04-10 00:28:08 +02:00
Jon c74230a9ea
Enable DRM platform cross compilation support (#1717)
* Log a warning if chdir failed, use agnostic CHDIR instead of chdir

* Only include libdrm directory explicitly when not cross compiling
2021-04-09 19:57:14 +02:00
Ray d17c519f88
Update with more changes from commits... -WIP- 2021-04-09 13:01:17 +02:00
Jeffery Myers f6f9a3d925
use xm streams in the same sample sample size as the output device (#1716) 2021-04-09 11:00:21 +02:00
Ray 09e6f42f2e Update Notepad++ Intellisense 2021-04-09 01:28:52 +02:00
Chris 3cdac3e11e
Fix off by one bug with GetGamepadAxisCount on PLATFORM_DESKTOP (#1715)
- Found testing core_input_gamepad. The last axis was not drawn.
- GLFW_GAMEPAD_AXIS_LAST is defined to the last axis which is 5
not the total number which is 6.
2021-04-09 00:55:47 +02:00
Ray 8a8948780e REVIEWED: GetKeyPressed() #1712 2021-04-09 00:21:56 +02:00
Ray 49e17044c9 Update resource files 2021-04-09 00:20:43 +02:00
Ray 15ee280632
Update CHANGELOG -WIP- 2021-04-08 00:06:41 +02:00
Ray 45c964c1e6 Update core_vr_simulator.c 2021-04-07 12:30:45 +02:00