Update with more changes from commits... -WIP-

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Ray 2021-04-09 13:01:17 +02:00 committed by GitHub
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1 changed files with 58 additions and 14 deletions

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@ -9,8 +9,24 @@ Release: raylib 3.7 (xx April 2021)
KEY CHANGES:
- [core] REDESIGNED: VR simulator -> fbo/shader exposed to user
- [rlgl] REDESIGNED: More abstraction
rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements:
- Many functions renamed to follow rl*() convention
- Some internal functions exposed in the API
- Some functionality moved to other modules
- Reorganized all functions by categories
- Make sure it keeps working with OpenGL 1.1 and 2.1
- [models] OpenGL 1.1 mesh rendering: DrawMesh()
- [models] Mesh Instancing: DrawMeshInstanced()
- [models] Stereo rendering: DrawMesh()
- [models] GL_FLOAT, GL_UNSIGNED_INT exposed
- [models] GenMeshCustom()
- [rlgl] GenTexture*() functions removal?
- [rlgl] REVIEWED: Instancing and stereo rendering
- [utils] ADDED: File access callbacks system
- [models] Gltf animation support (#1551) by @object71
[audio] ADDED: LoadMusicStreamFromMemory() (#1606) by @nezvers
- [*] RENAMED: enums values renamed for consistency
Detailed changes:
@ -18,9 +34,10 @@ Detailed changes:
[core] ADDED: UnloadVrStereoConfig()
[core] ADDED: BeginVrStereoMode()
[core] ADDED: EndVrStereoMode()
[core] ADDED: GetCurrentMonitor()
[core] ADDED: SetGamepadMappings(), update SDL_GameControllerDB
[core] RENAMED: LoadShaderCode() to LoadShaderFromMemory()
[core] ADDED: GetCurrentMonitor() (#1485) by @object71
[core] ADDED: SetGamepadMappings() (#1506)
[core] RENAMED: struct Camera: camera.type to camera.projection
[core] RENAMED: LoadShaderCode() to LoadShaderFromMemory() (#1690)
[core] RENAMED: SetMatrixProjection() to rlSetMatrixProjection()
[core] RENAMED: SetMatrixModelview() to rlSetMatrixModelview()
[core] RENAMED: GetMatrixModelview() to rlGetMatrixModelview()
@ -31,33 +48,60 @@ Detailed changes:
[core] REMOVED: GetShapesTextureRec()
[core] REMOVED: GetMouseCursor()
[core] REMOVED: SetTraceLogExit()
[core] REVIEWED: GetFileName() and GetDirectoryPath() (#1534) by @gilzoide
[core] REVIEWED: Wait() to support FreeBSD (#1618)
[core] REVIEWED: HighDPI support on macOS retina (#1510)
[core] REDESIGNED: GetFileExtension(), includes the .dot
[core] REDESIGNED: IsFileExtension(), includes the .dot
[shapes] REDESIGNED: void SetShapesTexture(Texture2D texture, Rectangle source);
[shapes] ADDED: DrawLineBezierQuad()
[core] REDESIGNED: Compresion API to use sdefl/sinfl libs
[rlgl] REMOVED: GenTexture*() functions (#721)
[rlgl] REVIEWED: rlLoadShaderDefault()
[raymath] REVIEWED: QuaternionFromEuler() (#1651)
[raymath] REVIEWED: MatrixRotateZYX() (#1642)
[shapes] ADDED: DrawLineBezierQuad() (#1468) by @epsilon-phase
[shapes] ADDED: CheckCollisionLines()
[shapes] ADDED: CheckCollisionPointLine() by @mkupiec1
[shapes] REVIEWED: CheckCollisionPointTriangle() by @mkupiec1
[shapes] REDESIGNED: SetShapesTexture()
[shapes] REDESIGNED: DrawCircleSector(), to use float params
[shapes] REDESIGNED: DrawCircleSectorLines(), to use float params
[shapes] REDESIGNED: DrawRing(), to use float params
[shapes] REDESIGNED: DrawRingLines(), to use float params
[shapes] ADDED: CheckCollisionLines()
[textures] ADDED: DrawTexturePoly()
[textures] ADDED: DrawTexturePoly() and example (#1677) by @chriscamacho
[textures] ADDED: UnloadImageColors() for allocs consistency
[textures] RENAMED: GetImageData() to LoadImageColors()
[textures] REVIEWED: ImageClearBackground() and ImageDrawRectangleRec() (#1487) by @JeffM2501
[textures] REVIEWED: DrawTexturePro() and DrawRectanglePro() transformations (#1632) by @ChrisDill
[text] REDESIGNED: DrawFPS()
[models] ADDED: UploadMesh()
[models] ADDED: UploadMesh() (#1529)
[models] ADDED: DrawMesh()
[models] ADDED: DrawMeshInstanced()
[models] ADDED: UnloadModelAnimations()
[models] ADDED: GenMeshDefault()
[models] ADDED: UnloadModelAnimations() (#1648) by @object71
[models] ADDED: GenMeshDefault() (#1556)
[models] REMOVED: DrawGizmo()
[models] REMOVED: LoadMeshes()
[models] REMOVED: MeshNormalsSmooth()
[audio] ADDED: LoadMusicStreamFromMemory()
[auido] REVIEWED: jar_xm library
[models] REVIEWED: DrawLine3D() (#1643)
[audio] REVIEWED: Multichannel sound system (#1548)
[audio] REVIEWED: jar_xm library (#1701) by @jmorel33
[utils] ADDED: SetLoadFileDataCallback()
[utils] ADDED: SetSaveFileDataCallback()
[utils] ADDED: SetLoadFileTextCallback()
[utils] ADDED: SetSaveFileTextCallback()
[examples] ADDED:
[*] renamed some functions parameters for consistency
[examples] ADDED: text_draw_3d (#1689) by @Demizdor
[examples] REDESIGNED: shaders_mesh_intancing by @moliad
[examples] REDESIGNED: models_yaw_pitch_roll
[build] ADDED: Config flag: SUPPORT_STANDARD_FILEIO
[build] ADDED: Config flag: SUPPORT_WINMM_HIGHRES_TIMER (#1641)
[build] ADDED: Examples projects to VS2019 solution
[build] REVIEWED: Makefile to support PLATFORM_RPI (#1580)
[build] REVIEWED: Multiple typecast warnings by @JeffM2501
[build] REDESIGNED: VS2019 project build paths
[build] REDESIGNED: CMake build system by @object71
[*] RENAMED: Several functions parameters for consistency
[*] UPDATED: Multiple bindings to latest version
[*] UPDATED: All external libraries to latest versions
[*] Multiple code improvements and fixes by multiple contributors!
-------------------------------------------------------------------------
Release: raylib 3.5 - 7th Anniversary Edition (25 December 2020)