Update with more changes from commits... -WIP-
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CHANGELOG
72
CHANGELOG
@ -9,8 +9,24 @@ Release: raylib 3.7 (xx April 2021)
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KEY CHANGES:
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- [core] REDESIGNED: VR simulator -> fbo/shader exposed to user
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- [rlgl] REDESIGNED: More abstraction
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rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements:
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- Many functions renamed to follow rl*() convention
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- Some internal functions exposed in the API
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- Some functionality moved to other modules
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- Reorganized all functions by categories
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- Make sure it keeps working with OpenGL 1.1 and 2.1
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- [models] OpenGL 1.1 mesh rendering: DrawMesh()
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- [models] Mesh Instancing: DrawMeshInstanced()
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- [models] Stereo rendering: DrawMesh()
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- [models] GL_FLOAT, GL_UNSIGNED_INT exposed
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- [models] GenMeshCustom()
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- [rlgl] GenTexture*() functions removal?
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- [rlgl] REVIEWED: Instancing and stereo rendering
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- [utils] ADDED: File access callbacks system
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- [models] Gltf animation support (#1551) by @object71
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[audio] ADDED: LoadMusicStreamFromMemory() (#1606) by @nezvers
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- [*] RENAMED: enums values renamed for consistency
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Detailed changes:
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@ -18,9 +34,10 @@ Detailed changes:
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[core] ADDED: UnloadVrStereoConfig()
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[core] ADDED: BeginVrStereoMode()
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[core] ADDED: EndVrStereoMode()
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[core] ADDED: GetCurrentMonitor()
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[core] ADDED: SetGamepadMappings(), update SDL_GameControllerDB
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[core] RENAMED: LoadShaderCode() to LoadShaderFromMemory()
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[core] ADDED: GetCurrentMonitor() (#1485) by @object71
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[core] ADDED: SetGamepadMappings() (#1506)
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[core] RENAMED: struct Camera: camera.type to camera.projection
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[core] RENAMED: LoadShaderCode() to LoadShaderFromMemory() (#1690)
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[core] RENAMED: SetMatrixProjection() to rlSetMatrixProjection()
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[core] RENAMED: SetMatrixModelview() to rlSetMatrixModelview()
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[core] RENAMED: GetMatrixModelview() to rlGetMatrixModelview()
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@ -31,33 +48,60 @@ Detailed changes:
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[core] REMOVED: GetShapesTextureRec()
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[core] REMOVED: GetMouseCursor()
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[core] REMOVED: SetTraceLogExit()
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[core] REVIEWED: GetFileName() and GetDirectoryPath() (#1534) by @gilzoide
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[core] REVIEWED: Wait() to support FreeBSD (#1618)
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[core] REVIEWED: HighDPI support on macOS retina (#1510)
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[core] REDESIGNED: GetFileExtension(), includes the .dot
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[core] REDESIGNED: IsFileExtension(), includes the .dot
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[shapes] REDESIGNED: void SetShapesTexture(Texture2D texture, Rectangle source);
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[shapes] ADDED: DrawLineBezierQuad()
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[core] REDESIGNED: Compresion API to use sdefl/sinfl libs
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[rlgl] REMOVED: GenTexture*() functions (#721)
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[rlgl] REVIEWED: rlLoadShaderDefault()
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[raymath] REVIEWED: QuaternionFromEuler() (#1651)
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[raymath] REVIEWED: MatrixRotateZYX() (#1642)
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[shapes] ADDED: DrawLineBezierQuad() (#1468) by @epsilon-phase
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[shapes] ADDED: CheckCollisionLines()
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[shapes] ADDED: CheckCollisionPointLine() by @mkupiec1
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[shapes] REVIEWED: CheckCollisionPointTriangle() by @mkupiec1
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[shapes] REDESIGNED: SetShapesTexture()
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[shapes] REDESIGNED: DrawCircleSector(), to use float params
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[shapes] REDESIGNED: DrawCircleSectorLines(), to use float params
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[shapes] REDESIGNED: DrawRing(), to use float params
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[shapes] REDESIGNED: DrawRingLines(), to use float params
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[shapes] ADDED: CheckCollisionLines()
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[textures] ADDED: DrawTexturePoly()
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[textures] ADDED: DrawTexturePoly() and example (#1677) by @chriscamacho
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[textures] ADDED: UnloadImageColors() for allocs consistency
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[textures] RENAMED: GetImageData() to LoadImageColors()
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[textures] REVIEWED: ImageClearBackground() and ImageDrawRectangleRec() (#1487) by @JeffM2501
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[textures] REVIEWED: DrawTexturePro() and DrawRectanglePro() transformations (#1632) by @ChrisDill
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[text] REDESIGNED: DrawFPS()
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[models] ADDED: UploadMesh()
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[models] ADDED: UploadMesh() (#1529)
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[models] ADDED: DrawMesh()
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[models] ADDED: DrawMeshInstanced()
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[models] ADDED: UnloadModelAnimations()
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[models] ADDED: GenMeshDefault()
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[models] ADDED: UnloadModelAnimations() (#1648) by @object71
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[models] ADDED: GenMeshDefault() (#1556)
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[models] REMOVED: DrawGizmo()
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[models] REMOVED: LoadMeshes()
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[models] REMOVED: MeshNormalsSmooth()
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[audio] ADDED: LoadMusicStreamFromMemory()
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[auido] REVIEWED: jar_xm library
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[models] REVIEWED: DrawLine3D() (#1643)
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[audio] REVIEWED: Multichannel sound system (#1548)
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[audio] REVIEWED: jar_xm library (#1701) by @jmorel33
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[utils] ADDED: SetLoadFileDataCallback()
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[utils] ADDED: SetSaveFileDataCallback()
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[utils] ADDED: SetLoadFileTextCallback()
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[utils] ADDED: SetSaveFileTextCallback()
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[examples] ADDED:
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[*] renamed some functions parameters for consistency
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[examples] ADDED: text_draw_3d (#1689) by @Demizdor
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[examples] REDESIGNED: shaders_mesh_intancing by @moliad
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[examples] REDESIGNED: models_yaw_pitch_roll
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[build] ADDED: Config flag: SUPPORT_STANDARD_FILEIO
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[build] ADDED: Config flag: SUPPORT_WINMM_HIGHRES_TIMER (#1641)
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[build] ADDED: Examples projects to VS2019 solution
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[build] REVIEWED: Makefile to support PLATFORM_RPI (#1580)
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[build] REVIEWED: Multiple typecast warnings by @JeffM2501
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[build] REDESIGNED: VS2019 project build paths
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[build] REDESIGNED: CMake build system by @object71
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[*] RENAMED: Several functions parameters for consistency
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[*] UPDATED: Multiple bindings to latest version
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[*] UPDATED: All external libraries to latest versions
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[*] Multiple code improvements and fixes by multiple contributors!
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-------------------------------------------------------------------------
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Release: raylib 3.5 - 7th Anniversary Edition (25 December 2020)
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