Reviewed DrawLine3D() limits #1721

This commit is contained in:
Ray 2021-04-13 01:08:39 +02:00
parent 06f16f199a
commit d289085ce3

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@ -134,7 +134,7 @@ void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color)
// WARNING: Be careful with internal buffer vertex alignment
// when using RL_LINES or RL_TRIANGLES, data is aligned to fit
// lines-triangles-quads in the same indexed buffers!!!
rlCheckRenderBatchLimit(4);
rlCheckRenderBatchLimit(8);
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
@ -146,7 +146,7 @@ void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color)
// Draw a point in 3D space, actually a small line
void DrawPoint3D(Vector3 position, Color color)
{
rlCheckRenderBatchLimit(4);
rlCheckRenderBatchLimit(8);
rlPushMatrix();
rlTranslatef(position.x, position.y, position.z);