REVIEWED: DrawLine3D() #1721
Increased batch limit check to compensate internal buffers alignment for lines drawing
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@ -131,7 +131,10 @@ static void InitGLTFBones(Model* model, const cgltf_data* data);
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// Draw a line in 3D world space
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void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color)
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{
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rlCheckRenderBatchLimit(2);
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// WARNING: Be careful with internal buffer vertex alignment
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// when using RL_LINES or RL_TRIANGLES, data is aligned to fit
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// lines-triangles-quads in the same indexed buffers!!!
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rlCheckRenderBatchLimit(4);
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rlBegin(RL_LINES);
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rlColor4ub(color.r, color.g, color.b, color.a);
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@ -143,7 +146,7 @@ void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color)
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// Draw a point in 3D space, actually a small line
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void DrawPoint3D(Vector3 position, Color color)
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{
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rlCheckRenderBatchLimit(2);
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rlCheckRenderBatchLimit(4);
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rlPushMatrix();
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rlTranslatef(position.x, position.y, position.z);
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