raysan5
64f67f6e9f
Improved gamepad support
...
new function: GetGamepadAxisCount()
new function: IsGamepadName()
2016-11-01 14:39:57 +01:00
raysan5
cc917fbac6
Improve SpriteFont support
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LoadSpriteFontTTF() - TTF font loading with custom parameters
2016-10-31 15:38:15 +01:00
raysan5
988d39029f
Support textures filtering
2016-10-29 22:17:19 +02:00
raysan5
02842a3e2f
Review gamepad inputs
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Added funtion: GetGamepadButtonPressed() - This function can be useful
for custom gamepad configuration
2016-10-27 13:41:43 +02:00
Ray
b8ce680511
Improved Android support
2016-10-18 00:15:23 +02:00
raysan5
0ce7f0c409
Some work on multiple inputs...
...
- Corrected bug and tested new gamepad system
- Reviewed Android key inputs system, unified with desktop
- Reorganize mouse functions on core
2016-10-17 18:18:13 +02:00
Ray
8f60996b64
Corrected some warnings
2016-10-17 00:03:38 +02:00
Ray
98d7a10c08
Improved gamepad system
...
- Support up to 4 gamepads
- Unified system between platforms
- Corrected some bugs
2016-10-14 11:14:41 +02:00
Ray
4a3ed6d73c
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
2016-10-14 00:47:48 +02:00
Ray
b3bc4b21d1
Working on better gamepad support
2016-10-14 00:47:43 +02:00
raysan5
76a67a149e
Added new wave functions to lua binding
2016-10-12 10:27:14 +02:00
raysan5
5fecf5c088
Review UpdateVrTracking() and rlglLoadRenderTexture()
2016-10-10 19:42:59 +02:00
Ray
5af1b4a7c9
Added simulated head-tracking on VR simulator
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A simple 1st person camera... still requires some work...
2016-10-09 20:56:58 +02:00
Ray
3396743aba
Corrected old issue with mouse buttons on web
2016-10-09 13:25:50 +02:00
Ray
db6538859c
Added flag to allow resizable window
2016-10-05 00:48:44 +02:00
raysan5
b082807b0b
Removed function: ResolveCollisionCubicmap()
...
Function was inefficient and should be rewritten from scratch, it
probably neither belongs to this module but an example...
2016-10-03 13:29:01 +02:00
raysan5
978c49472a
Working on camera system...
2016-09-26 19:15:44 +02:00
raysan5
753b549aa5
Improving camera system -IN PROGRESS-
2016-09-25 14:28:24 +02:00
Ray
0c58c1198f
Working on new audio functions...
2016-09-08 01:03:05 +02:00
Ray
8b35de3276
Added new audio functions -IN PROGRESS-
...
- LoadWave()
- LoadWaveEx()
- UnloadWave()
- WaveFormat()
- WaveCopy()
- WaveCrop()
- GetWaveData()
2016-09-08 00:20:06 +02:00
raysan5
36f20376e6
Redesigned lighting shader system
2016-09-05 20:15:21 +02:00
Ray
9d66bc4a05
Added function: ImageAlphaMask()
2016-09-05 10:08:28 +02:00
raysan5
be97583f00
Added function: UpdateSound()
2016-08-29 11:17:58 +02:00
Wilhem Barbier
1d71e1b754
Fix a typo in the DrawCube, DrawCubeWires and DrawCubeTexture definitions
2016-08-25 14:18:43 +02:00
raysan5
959a228815
Removed useless spacing
2016-08-16 11:09:55 +02:00
raysan5
342b89c5b9
Review Wave struct
2016-08-15 16:35:25 +02:00
raysan5
3377a4485b
Support shared/dynamic raylib compilation
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Generates:
Win32: raylib.dll, libraylibdll.a (import library)
Linux: libraylib.so
2016-08-13 11:31:15 +02:00
Ray
eb9072a2f1
Renamed functions for consistency
2016-08-10 12:20:46 +02:00
Ray
cc2b3228d1
Updated for C++
2016-08-09 23:03:29 +02:00
raysan5
f69f930b51
Some functions review
2016-08-07 13:38:48 +02:00
raysan5
16ac468bdb
Remove functions from user exposure
2016-08-06 19:30:41 +02:00
raysan5
3b80e2c1e0
Redesigned gestures module to header-only
2016-08-06 16:32:46 +02:00
raysan5
d5f5f0a930
Updated raylib version to 1.6
2016-08-06 11:33:05 +02:00
raysan5
8c0bd30fcb
Corrected issue with Music type
2016-08-02 19:09:07 +02:00
raysan5
68d647c1af
Complete review and update
...
Simplified module for Music and AudioStream
Added support for raw audio streaming (with example)
2016-08-02 17:32:24 +02:00
raysan5
36cf1f7dfd
Improved support for C++
...
Added compound literals (C99) alternative for C++ compilers that don't
support this feature
2016-08-01 18:05:07 +02:00
raysan5
02c456432d
Complete review of audio system
...
Still some work left...
2016-08-01 12:49:17 +02:00
Bil152
8f7cb6fb19
Code refractoring of music model to be more friendly-user (issue #144 )
2016-07-29 21:35:57 +02:00
sol-prog
32a671b9da
OS X comaptiblity changes and compiled library
2016-07-22 11:55:04 -04:00
raysan5
5ff9811ea8
Some code tweaks
2016-07-18 17:06:33 +02:00
raysan5
7959ccd84d
Review some functions, formatting and comments
2016-07-15 18:16:34 +02:00
Ray
1733125873
Do not expose raw audio context to final user...
...
...at least, directly, available if using directly audio module...
2016-07-08 23:17:18 +02:00
raysan5
7cefbd8a94
Updated lighting system...
...
...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
2016-07-06 20:33:46 +02:00
Ray
bc80174357
VR Functions renaming (for generic HMD device)
...
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
2016-07-06 00:54:38 +02:00
Ray
ee72654b55
Redesigned stereo rendering mechanism
...
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
2016-07-04 01:29:23 +02:00
raysan5
572936ec65
Added Oculus functions to raylib header
2016-06-27 18:30:58 +02:00
raysan5
5f7ac64c44
Removed function SetModelTexture()
...
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
2016-06-24 19:49:36 +02:00
Ray
24c9b1f717
Improving Oculus Rift example...
...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
2016-06-17 13:54:45 +02:00
raysan5
3ce0228206
Move Oculus Rift support to rlgl module
2016-06-14 17:16:20 +02:00
raysan5
3d6be7fd80
Added GetGestureDetected() again...
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Required by gestures example....
2016-06-14 12:01:57 +02:00