ubkp
ba21b8d274
Moves keymapUS[] and fixes GetCharPressed for DRM ( #3498 )
2023-11-01 12:20:33 +01:00
Jeffery Myers
38205d67da
Remove unused structures from lighting fragment shaders ( #3497 )
2023-11-01 12:16:14 +01:00
Techuuu
d4c0d3bebe
Update README.md ( #3495 )
...
* Update README.md
Fixed docs and improved.
* Update README.md
Done fixed it!
* Update README.md
Fixed!
2023-11-01 12:15:47 +01:00
Ray
df0f7ba61e
Update shaders_deferred_render.c
2023-10-31 20:59:08 +01:00
Ray
aca854ccbf
Update shaders_deferred_render.c
2023-10-31 20:46:10 +01:00
Ray
1407f6eb46
ADDED: `rlBlitFramebuffer()`, required for deferred render
2023-10-31 20:46:06 +01:00
Ray
15142a30f5
Update rmodels.c
2023-10-31 20:20:11 +01:00
Ray
43f36b9b05
REDESIGNED: `LoadOBJ()`, fix #3398
...
- Now triangulated meshes are properly supported
- Simplified code to consider issue situation
- Removed mesh split per material, just define separate mesh if multiple materials are required
2023-10-31 20:15:45 +01:00
Justin
3645244f9f
examples/shaders: Add an example for deferred shading ( #3496 )
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* add example for deferred rendering/shading
* adapt convention
---------
Co-authored-by: 27justin <me@justin.cx>
2023-10-31 20:13:12 +01:00
Ray
de7beef05d
Remove trailing spaces
2023-10-31 15:54:52 +01:00
Ray
f88604e6d5
Reviewed QOA seek PR
2023-10-31 15:54:38 +01:00
Ray
0a3567439d
Comments tweaks
2023-10-31 15:49:42 +01:00
veins1
6842012748
Fix QOA seeking ( #3494 )
2023-10-31 15:48:24 +01:00
Ray
0d186a0557
REVIEWED: `LoadModel()`, removed cube fallback mechanism #3459
2023-10-31 11:32:07 +01:00
ubkp
ab61bad168
Fix relative mouse mode for DRM ( #3492 )
2023-10-31 10:16:12 +01:00
ubkp
d8acceca14
Fix example core_3d_camera_free ( #3488 )
2023-10-31 10:10:43 +01:00
Jett
ff04d52f12
Added rlEnablePointMode ( #3490 )
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for rendering meshes with points.
similar to wire mode.
(NOTE) they still backface cull, so disable that if you want to show the entire mesh.
2023-10-31 08:43:32 +01:00
Ray
7677e4b928
REVIEWED: `GetModelBoundingBox()` #3485
2023-10-30 20:41:33 +01:00
Ray
b8fce54c0f
Minor tweaks
2023-10-30 13:29:14 +01:00
Ray
abdebc244d
Update rcore.c
2023-10-30 13:14:15 +01:00
Ray
9642fffbbb
REVIEWED: `GetRender*()` issue on macOS highDPI #3367
2023-10-30 13:13:31 +01:00
ubkp
15632876f7
Fix examples Makefile for SDL ( #3486 )
2023-10-30 12:02:35 +01:00
Ray
ec91b44fb6
Merge branch 'master' of https://github.com/raysan5/raylib
2023-10-29 21:11:40 +01:00
Ray
fc7dcff4a7
ADDED: Pseudo-random numbers generator!
2023-10-29 21:11:30 +01:00
ubkp
049a6d475d
Fix drm hang up on exit and mouse input issues ( #3484 )
2023-10-29 20:55:02 +01:00
Ray
09075d515a
Some notes and comments
2023-10-29 20:44:32 +01:00
Ray
4625c41431
ADDED: Support for SDL building on Makefile
2023-10-29 20:44:18 +01:00
Ray
601e391b06
Remove physac library from raylib building
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At this moment, physac is an external unmaintained library, better move out of raylib.
2023-10-29 20:43:52 +01:00
Ray
21243c8234
Update rcore_desktop_sdl.c
2023-10-29 20:42:29 +01:00
JaanDev
1fd61a00e4
Fix compressed DDS texture loading issues ( #3483 )
2023-10-29 20:21:00 +01:00
ubkp
12f3bc10c2
[core] Move `rcore.h` content to inside `rcore.c` ( #3479 )
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* Move rcore.h content inside rcore.c
* Remove extern CoreData CORE
2023-10-29 20:20:19 +01:00
Ray
2da8cc383c
Update Makefile.Web
2023-10-29 19:46:34 +01:00
Khalid Abdullah
e3363e9ad0
Typo fixed in HISTORY.md ( #3481 )
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* [Typo fixed] in CHANGELOG
* [Typo fixed] in HISTORY.md
2023-10-29 19:34:50 +01:00
Josh Colclough
975d4154e6
Fix the Julia set shader example ( #3467 )
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* Simplify POI selection
* Improve mouse logic
* Add colour cycles to the shader to show finer details. Works well with high iteration numbers
* Testing things...
* Actually fix zoom. Also allow user to reset camera with 'R'
* Reset max iterations
* Tidying & comments
* Revert to original if statement
* Make mouse logic more readable
* Style conventions
* Coding conventions - f postifx on floating points
* Missed a few f postfixes
2023-10-29 16:41:02 +01:00
Ray
b4865588f8
REVIEWED: `GetCurrentMonitor()` #3472
2023-10-29 16:36:46 +01:00
ubkp
01c264123d
Remove rcore.h include from SDL ( #3475 )
2023-10-29 16:23:38 +01:00
Khalid Abdullah
effa3ee249
[Typo fixed] in CHANGELOG ( #3477 )
2023-10-29 16:22:59 +01:00
SuperUserNameMan
b46505b13d
Update tinyobj_loader_c.h ( #3474 )
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temporary quickfix for issue #3473
2023-10-27 17:13:10 +02:00
Alexandre Almeida
2db7c727b6
GetCurrentMonitor() - use closest monitor ( #3472 )
2023-10-27 17:01:05 +02:00
Ray
3afd0a55b9
Update miniaudio to latest dev #3471
2023-10-27 16:55:27 +02:00
Ray
f721429f25
ADDED: `SetAutomationEventBaseFrame(int frame)`
2023-10-27 01:19:10 +02:00
Ray
98fcbe3fe2
Update core_automation_events.c
2023-10-27 00:50:02 +02:00
Ray
654b4e6257
Update core_automation_events.c
2023-10-27 00:45:00 +02:00
Ray
99dac5451c
ADDED: Automation Events System, exposed to users
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Added new API to record and play events
Added examples illustrating functionality
2023-10-26 23:59:19 +02:00
Ray
067dbe8657
ADDED: Drop files support to `PLATFORM_DESKTOP_SDL`
2023-10-26 23:57:07 +02:00
Ray
d0141bd105
Remove trail spaces
2023-10-26 23:56:38 +02:00
Ray
e4547eb422
Remove trail spaces
2023-10-26 23:56:03 +02:00
Ray
1cef62cf05
REVIEWED: `glfwGetError()` not availbale on `PLATFORM_WEB` fix #3470
2023-10-26 11:10:41 +02:00
Ray
77730c80d9
Updated to miniaudio v0.11.19 #3448
2023-10-26 10:34:39 +02:00
Ray
eddeafd2ed
Revert "Fix IsGestureDetected parameter inconsistency in raylib.h with rgextures.h ( #3464 )"
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This reverts commit 804f1a83eb
.
2023-10-26 10:28:00 +02:00