Commit Graph

6917 Commits

Author SHA1 Message Date
ubkp ba21b8d274
Moves keymapUS[] and fixes GetCharPressed for DRM (#3498) 2023-11-01 12:20:33 +01:00
Jeffery Myers 38205d67da
Remove unused structures from lighting fragment shaders (#3497) 2023-11-01 12:16:14 +01:00
Techuuu d4c0d3bebe
Update README.md (#3495)
* Update README.md

Fixed docs and improved.

* Update README.md

Done fixed it!

* Update README.md

Fixed!
2023-11-01 12:15:47 +01:00
Ray df0f7ba61e Update shaders_deferred_render.c 2023-10-31 20:59:08 +01:00
Ray aca854ccbf Update shaders_deferred_render.c 2023-10-31 20:46:10 +01:00
Ray 1407f6eb46 ADDED: `rlBlitFramebuffer()`, required for deferred render 2023-10-31 20:46:06 +01:00
Ray 15142a30f5 Update rmodels.c 2023-10-31 20:20:11 +01:00
Ray 43f36b9b05 REDESIGNED: `LoadOBJ()`, fix #3398
- Now triangulated  meshes are properly supported
 - Simplified code to consider issue situation
 - Removed mesh split per material, just define separate mesh if multiple materials are required
2023-10-31 20:15:45 +01:00
Justin 3645244f9f
examples/shaders: Add an example for deferred shading (#3496)
* add example for deferred rendering/shading

* adapt convention

---------

Co-authored-by: 27justin <me@justin.cx>
2023-10-31 20:13:12 +01:00
Ray de7beef05d Remove trailing spaces 2023-10-31 15:54:52 +01:00
Ray f88604e6d5 Reviewed QOA seek PR 2023-10-31 15:54:38 +01:00
Ray 0a3567439d Comments tweaks 2023-10-31 15:49:42 +01:00
veins1 6842012748
Fix QOA seeking (#3494) 2023-10-31 15:48:24 +01:00
Ray 0d186a0557 REVIEWED: `LoadModel()`, removed cube fallback mechanism #3459 2023-10-31 11:32:07 +01:00
ubkp ab61bad168
Fix relative mouse mode for DRM (#3492) 2023-10-31 10:16:12 +01:00
ubkp d8acceca14
Fix example core_3d_camera_free (#3488) 2023-10-31 10:10:43 +01:00
Jett ff04d52f12
Added rlEnablePointMode (#3490)
for rendering meshes with points.
similar to wire mode.
(NOTE) they still backface cull, so disable that if you want to show the entire mesh.
2023-10-31 08:43:32 +01:00
Ray 7677e4b928 REVIEWED: `GetModelBoundingBox()` #3485 2023-10-30 20:41:33 +01:00
Ray b8fce54c0f Minor tweaks 2023-10-30 13:29:14 +01:00
Ray abdebc244d Update rcore.c 2023-10-30 13:14:15 +01:00
Ray 9642fffbbb REVIEWED: `GetRender*()` issue on macOS highDPI #3367 2023-10-30 13:13:31 +01:00
ubkp 15632876f7
Fix examples Makefile for SDL (#3486) 2023-10-30 12:02:35 +01:00
Ray ec91b44fb6 Merge branch 'master' of https://github.com/raysan5/raylib 2023-10-29 21:11:40 +01:00
Ray fc7dcff4a7 ADDED: Pseudo-random numbers generator! 2023-10-29 21:11:30 +01:00
ubkp 049a6d475d
Fix drm hang up on exit and mouse input issues (#3484) 2023-10-29 20:55:02 +01:00
Ray 09075d515a Some notes and comments 2023-10-29 20:44:32 +01:00
Ray 4625c41431 ADDED: Support for SDL building on Makefile 2023-10-29 20:44:18 +01:00
Ray 601e391b06 Remove physac library from raylib building
At this moment, physac is an external unmaintained library, better move out of raylib.
2023-10-29 20:43:52 +01:00
Ray 21243c8234 Update rcore_desktop_sdl.c 2023-10-29 20:42:29 +01:00
JaanDev 1fd61a00e4
Fix compressed DDS texture loading issues (#3483) 2023-10-29 20:21:00 +01:00
ubkp 12f3bc10c2
[core] Move `rcore.h` content to inside `rcore.c` (#3479)
* Move rcore.h content inside rcore.c

* Remove extern CoreData CORE
2023-10-29 20:20:19 +01:00
Ray 2da8cc383c Update Makefile.Web 2023-10-29 19:46:34 +01:00
Khalid Abdullah e3363e9ad0
Typo fixed in HISTORY.md (#3481)
* [Typo fixed]  in CHANGELOG

* [Typo fixed] in HISTORY.md
2023-10-29 19:34:50 +01:00
Josh Colclough 975d4154e6
Fix the Julia set shader example (#3467)
* Simplify POI selection

* Improve mouse logic

* Add colour cycles to the shader to show finer details. Works well with high iteration numbers

* Testing things...

* Actually fix zoom. Also allow user to reset camera with 'R'

* Reset max iterations

* Tidying & comments

* Revert to original if statement

* Make mouse logic more readable

* Style conventions

* Coding conventions - f postifx on floating points

* Missed a few f postfixes
2023-10-29 16:41:02 +01:00
Ray b4865588f8 REVIEWED: `GetCurrentMonitor()` #3472 2023-10-29 16:36:46 +01:00
ubkp 01c264123d
Remove rcore.h include from SDL (#3475) 2023-10-29 16:23:38 +01:00
Khalid Abdullah effa3ee249
[Typo fixed] in CHANGELOG (#3477) 2023-10-29 16:22:59 +01:00
SuperUserNameMan b46505b13d
Update tinyobj_loader_c.h (#3474)
temporary quickfix for issue #3473
2023-10-27 17:13:10 +02:00
Alexandre Almeida 2db7c727b6
GetCurrentMonitor() - use closest monitor (#3472) 2023-10-27 17:01:05 +02:00
Ray 3afd0a55b9 Update miniaudio to latest dev #3471 2023-10-27 16:55:27 +02:00
Ray f721429f25 ADDED: `SetAutomationEventBaseFrame(int frame)` 2023-10-27 01:19:10 +02:00
Ray 98fcbe3fe2 Update core_automation_events.c 2023-10-27 00:50:02 +02:00
Ray 654b4e6257 Update core_automation_events.c 2023-10-27 00:45:00 +02:00
Ray 99dac5451c ADDED: Automation Events System, exposed to users
Added new API to record and play events
Added examples illustrating functionality
2023-10-26 23:59:19 +02:00
Ray 067dbe8657 ADDED: Drop files support to `PLATFORM_DESKTOP_SDL` 2023-10-26 23:57:07 +02:00
Ray d0141bd105 Remove trail spaces 2023-10-26 23:56:38 +02:00
Ray e4547eb422 Remove trail spaces 2023-10-26 23:56:03 +02:00
Ray 1cef62cf05 REVIEWED: `glfwGetError()` not availbale on `PLATFORM_WEB` fix #3470 2023-10-26 11:10:41 +02:00
Ray 77730c80d9 Updated to miniaudio v0.11.19 #3448 2023-10-26 10:34:39 +02:00
Ray eddeafd2ed Revert "Fix IsGestureDetected parameter inconsistency in raylib.h with rgextures.h (#3464)"
This reverts commit 804f1a83eb.
2023-10-26 10:28:00 +02:00