[core] Move rcore.h
content to inside rcore.c
(#3479)
* Move rcore.h content inside rcore.c * Remove extern CoreData CORE
This commit is contained in:
parent
2da8cc383c
commit
12f3bc10c2
200
src/rcore.c
200
src/rcore.c
@ -85,12 +85,19 @@
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#include "config.h" // Defines module configuration flags
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#endif
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#include "rcore.h" // Defines types and globals
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#include "utils.h" // Required for: TRACELOG() macros
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#include <stdlib.h> // Required for: srand(), rand(), atexit()
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#include <stdio.h> // Required for: sprintf() [Used in OpenURL()]
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#include <string.h> // Required for: strrchr(), strcmp(), strlen(), memset()
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#include <time.h> // Required for: time() [Used in InitTimer()]
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#include <math.h> // Required for: tan() [Used in BeginMode3D()], atan2f() [Used in LoadVrStereoConfig()]
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#define RLGL_IMPLEMENTATION
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#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
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#include "raymath.h" // Vector3, Quaternion and Matrix functionality
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#define RAYMATH_IMPLEMENTATION
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#include "raymath.h" // Vector2, Vector3, Quaternion and Matrix functionality
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#if defined(SUPPORT_GESTURES_SYSTEM)
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#define RGESTURES_IMPLEMENTATION
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@ -166,6 +173,161 @@ __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigne
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#define CHDIR chdir
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#ifndef MAX_FILEPATH_CAPACITY
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#define MAX_FILEPATH_CAPACITY 8192 // Maximum capacity for filepath
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#endif
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#ifndef MAX_FILEPATH_LENGTH
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#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
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#endif
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#ifndef MAX_KEYBOARD_KEYS
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#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported
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#endif
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#ifndef MAX_MOUSE_BUTTONS
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#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported
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#endif
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#ifndef MAX_GAMEPADS
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#define MAX_GAMEPADS 4 // Maximum number of gamepads supported
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#endif
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#ifndef MAX_GAMEPAD_AXIS
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#define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad)
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#endif
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#ifndef MAX_GAMEPAD_BUTTONS
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#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
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#endif
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#ifndef MAX_TOUCH_POINTS
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#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
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#endif
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#ifndef MAX_KEY_PRESSED_QUEUE
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#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
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#endif
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#ifndef MAX_CHAR_PRESSED_QUEUE
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#define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue
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#endif
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#ifndef MAX_DECOMPRESSION_SIZE
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#define MAX_DECOMPRESSION_SIZE 64 // Maximum size allocated for decompression in MB
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#endif
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#ifndef MAX_AUTOMATION_EVENTS
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#define MAX_AUTOMATION_EVENTS 16384 // Maximum number of automation events to record
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#endif
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// Flags operation macros
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#define FLAG_SET(n, f) ((n) |= (f))
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#define FLAG_CLEAR(n, f) ((n) &= ~(f))
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#define FLAG_TOGGLE(n, f) ((n) ^= (f))
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#define FLAG_CHECK(n, f) ((n) & (f))
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#if (defined(__linux__) || defined(PLATFORM_WEB)) && (_POSIX_C_SOURCE < 199309L)
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#undef _POSIX_C_SOURCE
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#define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext.
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#endif
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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typedef struct { int x; int y; } Point;
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typedef struct { unsigned int width; unsigned int height; } Size;
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// Core global state context data
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typedef struct CoreData {
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struct {
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const char *title; // Window text title const pointer
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unsigned int flags; // Configuration flags (bit based), keeps window state
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bool ready; // Check if window has been initialized successfully
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bool fullscreen; // Check if fullscreen mode is enabled
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bool shouldClose; // Check if window set for closing
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bool resizedLastFrame; // Check if window has been resized last frame
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bool eventWaiting; // Wait for events before ending frame
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Point position; // Window position (required on fullscreen toggle)
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Point previousPosition; // Window previous position (required on borderless windowed toggle)
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Size display; // Display width and height (monitor, device-screen, LCD, ...)
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Size screen; // Screen width and height (used render area)
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Size previousScreen; // Screen previous width and height (required on borderless windowed toggle)
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Size currentFbo; // Current render width and height (depends on active fbo)
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Size render; // Framebuffer width and height (render area, including black bars if required)
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Point renderOffset; // Offset from render area (must be divided by 2)
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Size screenMin; // Screen minimum width and height (for resizable window)
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Size screenMax; // Screen maximum width and height (for resizable window)
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Matrix screenScale; // Matrix to scale screen (framebuffer rendering)
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char **dropFilepaths; // Store dropped files paths pointers (provided by GLFW)
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unsigned int dropFileCount; // Count dropped files strings
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} Window;
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struct {
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const char *basePath; // Base path for data storage
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} Storage;
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struct {
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struct {
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int exitKey; // Default exit key
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char currentKeyState[MAX_KEYBOARD_KEYS]; // Registers current frame key state
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char previousKeyState[MAX_KEYBOARD_KEYS]; // Registers previous frame key state
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// NOTE: Since key press logic involves comparing prev vs cur key state, we need to handle key repeats specially
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char keyRepeatInFrame[MAX_KEYBOARD_KEYS]; // Registers key repeats for current frame.
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int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input keys queue
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int keyPressedQueueCount; // Input keys queue count
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int charPressedQueue[MAX_CHAR_PRESSED_QUEUE]; // Input characters queue (unicode)
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int charPressedQueueCount; // Input characters queue count
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} Keyboard;
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struct {
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Vector2 offset; // Mouse offset
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Vector2 scale; // Mouse scaling
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Vector2 currentPosition; // Mouse position on screen
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Vector2 previousPosition; // Previous mouse position
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int cursor; // Tracks current mouse cursor
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bool cursorHidden; // Track if cursor is hidden
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bool cursorOnScreen; // Tracks if cursor is inside client area
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char currentButtonState[MAX_MOUSE_BUTTONS]; // Registers current mouse button state
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char previousButtonState[MAX_MOUSE_BUTTONS]; // Registers previous mouse button state
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Vector2 currentWheelMove; // Registers current mouse wheel variation
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Vector2 previousWheelMove; // Registers previous mouse wheel variation
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} Mouse;
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struct {
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int pointCount; // Number of touch points active
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int pointId[MAX_TOUCH_POINTS]; // Point identifiers
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Vector2 position[MAX_TOUCH_POINTS]; // Touch position on screen
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char currentTouchState[MAX_TOUCH_POINTS]; // Registers current touch state
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char previousTouchState[MAX_TOUCH_POINTS]; // Registers previous touch state
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} Touch;
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struct {
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int lastButtonPressed; // Register last gamepad button pressed
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int axisCount[MAX_GAMEPADS]; // Register number of available gamepad axis
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bool ready[MAX_GAMEPADS]; // Flag to know if gamepad is ready
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char name[MAX_GAMEPADS][64]; // Gamepad name holder
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char currentButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state
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char previousButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state
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float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state
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} Gamepad;
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} Input;
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struct {
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double current; // Current time measure
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double previous; // Previous time measure
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double update; // Time measure for frame update
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double draw; // Time measure for frame draw
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double frame; // Time measure for one frame
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double target; // Desired time for one frame, if 0 not applied
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unsigned long long int base; // Base time measure for hi-res timer (PLATFORM_ANDROID, PLATFORM_DRM)
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unsigned int frameCounter; // Frame counter
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} Time;
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} CoreData;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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@ -2156,7 +2318,7 @@ AutomationEventList LoadAutomationEventList(const char *fileName)
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/*
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//int dataSize = 0;
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//unsigned char *data = LoadFileData(fileName, &dataSize);
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FILE *raeFile = fopen(fileName, "rb");
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unsigned char fileId[4] = { 0 };
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@ -2202,7 +2364,7 @@ AutomationEventList LoadAutomationEventList(const char *fileName)
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fgets(buffer, 256, raeFile);
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}
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if (counter != list.count)
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if (counter != list.count)
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{
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TRACELOG(LOG_WARNING, "AUTOMATION: Events read from file [%i] do not mach event count specified [%i]", counter, list.count);
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list.count = counter;
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@ -2234,7 +2396,7 @@ void UnloadAutomationEventList(AutomationEventList *list)
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bool ExportAutomationEventList(AutomationEventList list, const char *fileName)
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{
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bool success = false;
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#if defined(SUPPORT_AUTOMATION_EVENTS)
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// Export events as binary file
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// TODO: Save to memory buffer and SaveFileData()
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@ -2992,7 +3154,7 @@ static void RecordAutomationEvent(void)
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{
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// Checking events in current frame and save them into currentEventList
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// TODO: How important is the current frame? Could it be modified?
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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// Keyboard input events recording
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@ -3011,7 +3173,7 @@ static void RecordAutomationEvent(void)
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_KEY_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
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currentEventList->count++;
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}
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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// Event type: INPUT_KEY_DOWN
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@ -3026,7 +3188,7 @@ static void RecordAutomationEvent(void)
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_KEY_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
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currentEventList->count++;
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}
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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}
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//-------------------------------------------------------------------------------------
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@ -3047,7 +3209,7 @@ static void RecordAutomationEvent(void)
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_BUTTON_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
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currentEventList->count++;
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}
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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// Event type: INPUT_MOUSE_BUTTON_DOWN
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@ -3062,7 +3224,7 @@ static void RecordAutomationEvent(void)
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_BUTTON_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
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currentEventList->count++;
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}
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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}
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@ -3078,7 +3240,7 @@ static void RecordAutomationEvent(void)
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_POSITION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
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currentEventList->count++;
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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}
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@ -3094,7 +3256,7 @@ static void RecordAutomationEvent(void)
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_WHEEL_MOTION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
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currentEventList->count++;
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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}
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//-------------------------------------------------------------------------------------
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@ -3115,7 +3277,7 @@ static void RecordAutomationEvent(void)
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
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currentEventList->count++;
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}
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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// Event type: INPUT_TOUCH_DOWN
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@ -3130,7 +3292,7 @@ static void RecordAutomationEvent(void)
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
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currentEventList->count++;
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}
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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// Event type: INPUT_TOUCH_POSITION
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@ -3149,7 +3311,7 @@ static void RecordAutomationEvent(void)
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currentEventList->count++;
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}
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*/
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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}
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//-------------------------------------------------------------------------------------
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@ -3190,7 +3352,7 @@ static void RecordAutomationEvent(void)
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_BUTTON_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
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currentEventList->count++;
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}
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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// Event type: INPUT_GAMEPAD_BUTTON_DOWN
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@ -3205,7 +3367,7 @@ static void RecordAutomationEvent(void)
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_BUTTON_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
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currentEventList->count++;
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}
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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}
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@ -3223,7 +3385,7 @@ static void RecordAutomationEvent(void)
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_AXIS_MOTION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
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currentEventList->count++;
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}
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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}
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}
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@ -3242,7 +3404,7 @@ static void RecordAutomationEvent(void)
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GESTURE | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
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currentEventList->count++;
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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}
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//-------------------------------------------------------------------------------------
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src/rcore.h
213
src/rcore.h
@ -1,213 +0,0 @@
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/**********************************************************************************************
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*
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* rcore - Common types and globals (all platforms)
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*
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* LIMITATIONS:
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* - Limitation 01
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* - Limitation 02
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*
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* POSSIBLE IMPROVEMENTS:
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* - Improvement 01
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* - Improvement 02
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*
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) and contributors
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#ifndef RCORE_H
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#define RCORE_H
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#include "raylib.h"
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#include "utils.h" // Required for: TRACELOG() macros
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#include "rlgl.h" // Required for: graphics layer functionality
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#define RAYMATH_IMPLEMENTATION
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#include "raymath.h" // Required for: Vector2/Vector3/Matrix functionality
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#include <stdlib.h> // Required for: srand(), rand(), atexit()
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#include <stdio.h> // Required for: sprintf() [Used in OpenURL()]
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#include <string.h> // Required for: strrchr(), strcmp(), strlen(), memset()
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#include <time.h> // Required for: time() [Used in InitTimer()]
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#include <math.h> // Required for: tan() [Used in BeginMode3D()], atan2f() [Used in LoadVrStereoConfig()]
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
#ifndef MAX_FILEPATH_CAPACITY
|
||||
#define MAX_FILEPATH_CAPACITY 8192 // Maximum capacity for filepath
|
||||
#endif
|
||||
#ifndef MAX_FILEPATH_LENGTH
|
||||
#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
|
||||
#endif
|
||||
|
||||
#ifndef MAX_KEYBOARD_KEYS
|
||||
#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported
|
||||
#endif
|
||||
#ifndef MAX_MOUSE_BUTTONS
|
||||
#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported
|
||||
#endif
|
||||
#ifndef MAX_GAMEPADS
|
||||
#define MAX_GAMEPADS 4 // Maximum number of gamepads supported
|
||||
#endif
|
||||
#ifndef MAX_GAMEPAD_AXIS
|
||||
#define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad)
|
||||
#endif
|
||||
#ifndef MAX_GAMEPAD_BUTTONS
|
||||
#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
|
||||
#endif
|
||||
#ifndef MAX_TOUCH_POINTS
|
||||
#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
|
||||
#endif
|
||||
#ifndef MAX_KEY_PRESSED_QUEUE
|
||||
#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
|
||||
#endif
|
||||
#ifndef MAX_CHAR_PRESSED_QUEUE
|
||||
#define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue
|
||||
#endif
|
||||
|
||||
#ifndef MAX_DECOMPRESSION_SIZE
|
||||
#define MAX_DECOMPRESSION_SIZE 64 // Maximum size allocated for decompression in MB
|
||||
#endif
|
||||
|
||||
#ifndef MAX_AUTOMATION_EVENTS
|
||||
#define MAX_AUTOMATION_EVENTS 16384 // Maximum number of automation events to record
|
||||
#endif
|
||||
|
||||
// Flags operation macros
|
||||
#define FLAG_SET(n, f) ((n) |= (f))
|
||||
#define FLAG_CLEAR(n, f) ((n) &= ~(f))
|
||||
#define FLAG_TOGGLE(n, f) ((n) ^= (f))
|
||||
#define FLAG_CHECK(n, f) ((n) & (f))
|
||||
|
||||
#if (defined(__linux__) || defined(PLATFORM_WEB)) && (_POSIX_C_SOURCE < 199309L)
|
||||
#undef _POSIX_C_SOURCE
|
||||
#define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext.
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
typedef struct { int x; int y; } Point;
|
||||
typedef struct { unsigned int width; unsigned int height; } Size;
|
||||
|
||||
// Core global state context data
|
||||
typedef struct CoreData {
|
||||
struct {
|
||||
const char *title; // Window text title const pointer
|
||||
unsigned int flags; // Configuration flags (bit based), keeps window state
|
||||
bool ready; // Check if window has been initialized successfully
|
||||
bool fullscreen; // Check if fullscreen mode is enabled
|
||||
bool shouldClose; // Check if window set for closing
|
||||
bool resizedLastFrame; // Check if window has been resized last frame
|
||||
bool eventWaiting; // Wait for events before ending frame
|
||||
|
||||
Point position; // Window position (required on fullscreen toggle)
|
||||
Point previousPosition; // Window previous position (required on borderless windowed toggle)
|
||||
Size display; // Display width and height (monitor, device-screen, LCD, ...)
|
||||
Size screen; // Screen width and height (used render area)
|
||||
Size previousScreen; // Screen previous width and height (required on borderless windowed toggle)
|
||||
Size currentFbo; // Current render width and height (depends on active fbo)
|
||||
Size render; // Framebuffer width and height (render area, including black bars if required)
|
||||
Point renderOffset; // Offset from render area (must be divided by 2)
|
||||
Size screenMin; // Screen minimum width and height (for resizable window)
|
||||
Size screenMax; // Screen maximum width and height (for resizable window)
|
||||
Matrix screenScale; // Matrix to scale screen (framebuffer rendering)
|
||||
|
||||
char **dropFilepaths; // Store dropped files paths pointers (provided by GLFW)
|
||||
unsigned int dropFileCount; // Count dropped files strings
|
||||
|
||||
} Window;
|
||||
struct {
|
||||
const char *basePath; // Base path for data storage
|
||||
|
||||
} Storage;
|
||||
struct {
|
||||
struct {
|
||||
int exitKey; // Default exit key
|
||||
char currentKeyState[MAX_KEYBOARD_KEYS]; // Registers current frame key state
|
||||
char previousKeyState[MAX_KEYBOARD_KEYS]; // Registers previous frame key state
|
||||
|
||||
// NOTE: Since key press logic involves comparing prev vs cur key state, we need to handle key repeats specially
|
||||
char keyRepeatInFrame[MAX_KEYBOARD_KEYS]; // Registers key repeats for current frame.
|
||||
|
||||
int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input keys queue
|
||||
int keyPressedQueueCount; // Input keys queue count
|
||||
|
||||
int charPressedQueue[MAX_CHAR_PRESSED_QUEUE]; // Input characters queue (unicode)
|
||||
int charPressedQueueCount; // Input characters queue count
|
||||
|
||||
} Keyboard;
|
||||
struct {
|
||||
Vector2 offset; // Mouse offset
|
||||
Vector2 scale; // Mouse scaling
|
||||
Vector2 currentPosition; // Mouse position on screen
|
||||
Vector2 previousPosition; // Previous mouse position
|
||||
|
||||
int cursor; // Tracks current mouse cursor
|
||||
bool cursorHidden; // Track if cursor is hidden
|
||||
bool cursorOnScreen; // Tracks if cursor is inside client area
|
||||
|
||||
char currentButtonState[MAX_MOUSE_BUTTONS]; // Registers current mouse button state
|
||||
char previousButtonState[MAX_MOUSE_BUTTONS]; // Registers previous mouse button state
|
||||
Vector2 currentWheelMove; // Registers current mouse wheel variation
|
||||
Vector2 previousWheelMove; // Registers previous mouse wheel variation
|
||||
|
||||
} Mouse;
|
||||
struct {
|
||||
int pointCount; // Number of touch points active
|
||||
int pointId[MAX_TOUCH_POINTS]; // Point identifiers
|
||||
Vector2 position[MAX_TOUCH_POINTS]; // Touch position on screen
|
||||
char currentTouchState[MAX_TOUCH_POINTS]; // Registers current touch state
|
||||
char previousTouchState[MAX_TOUCH_POINTS]; // Registers previous touch state
|
||||
|
||||
} Touch;
|
||||
struct {
|
||||
int lastButtonPressed; // Register last gamepad button pressed
|
||||
int axisCount[MAX_GAMEPADS]; // Register number of available gamepad axis
|
||||
bool ready[MAX_GAMEPADS]; // Flag to know if gamepad is ready
|
||||
char name[MAX_GAMEPADS][64]; // Gamepad name holder
|
||||
char currentButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state
|
||||
char previousButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state
|
||||
float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state
|
||||
|
||||
} Gamepad;
|
||||
} Input;
|
||||
struct {
|
||||
double current; // Current time measure
|
||||
double previous; // Previous time measure
|
||||
double update; // Time measure for frame update
|
||||
double draw; // Time measure for frame draw
|
||||
double frame; // Time measure for one frame
|
||||
double target; // Desired time for one frame, if 0 not applied
|
||||
unsigned long long int base; // Base time measure for hi-res timer (PLATFORM_ANDROID, PLATFORM_DRM)
|
||||
unsigned int frameCounter; // Frame counter
|
||||
|
||||
} Time;
|
||||
} CoreData;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
extern CoreData CORE;
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user