Remove trail spaces

This commit is contained in:
Ray 2023-10-26 23:56:38 +02:00
parent e4547eb422
commit d0141bd105
4 changed files with 22 additions and 22 deletions

View File

@ -547,7 +547,7 @@ int InitPlatform(void)
//AConfiguration_getKeyboard(platform.app->config);
//AConfiguration_getScreenSize(platform.app->config);
//AConfiguration_getScreenLong(platform.app->config);
// Set some default window flags
CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false
@ -569,7 +569,7 @@ int InitPlatform(void)
// Initialize storage system
//----------------------------------------------------------------------------
InitAssetManager(platform.app->activity->assetManager, platform.app->activity->internalDataPath); // Initialize assets manager
CORE.Storage.basePath = platform.app->activity->internalDataPath; // Define base path for storage
//----------------------------------------------------------------------------

View File

@ -864,14 +864,14 @@ int InitPlatform(void)
// There must be at least one frame displayed before the buffers are swapped
//eglSwapInterval(platform.device, 1);
EGLBoolean result = eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context);
// Check surface and context activation
if (result != EGL_FALSE)
{
CORE.Window.ready = true;
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.currentFbo.width = CORE.Window.render.width;
@ -883,9 +883,9 @@ int InitPlatform(void)
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
}
else
{
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
else
{
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
return -1;
}
@ -905,7 +905,7 @@ int InitPlatform(void)
// NOTE: GL procedures address loader is required to load extensions
rlLoadExtensions(eglGetProcAddress);
//----------------------------------------------------------------------------
// Initialize input events system
//----------------------------------------------------------------------------
InitEvdevInput(); // Evdev inputs initialization
@ -922,7 +922,7 @@ int InitPlatform(void)
//----------------------------------------------------------------------------
CORE.Storage.basePath = GetWorkingDirectory();
//----------------------------------------------------------------------------
TRACELOG(LOG_INFO, "PLATFORM: DRM: Initialized successfully");
return 0;

View File

@ -522,7 +522,7 @@ int InitPlatform(void)
if (result != EGL_FALSE)
{
CORE.Window.ready = true;
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.currentFbo.width = CORE.Window.render.width;
@ -534,13 +534,13 @@ int InitPlatform(void)
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
}
else
{
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
else
{
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
return -1;
}
//----------------------------------------------------------------------------
// If everything work as expected, we can continue
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = CORE.Window.screen.height;
@ -558,7 +558,7 @@ int InitPlatform(void)
//----------------------------------------------------------------------------
rlLoadExtensions(eglGetProcAddress);
//----------------------------------------------------------------------------
// TODO: Initialize input events system
// It could imply keyboard, mouse, gamepad, touch...
// Depending on the platform libraries/SDK it could use a callbacks mechanims
@ -576,7 +576,7 @@ int InitPlatform(void)
//----------------------------------------------------------------------------
CORE.Storage.basePath = GetWorkingDirectory();
//----------------------------------------------------------------------------
TRACELOG(LOG_INFO, "PLATFORM: CUSTOM: Initialized successfully");
return 0;

View File

@ -865,7 +865,7 @@ int InitPlatform(void)
glfwMakeContextCurrent(platform.handle);
result = true; // TODO: WARNING: glfwGetError(NULL); symbol can not be found in Web
// Check context activation
if (result == true) //(result != GLFW_NO_WINDOW_CONTEXT) && (result != GLFW_PLATFORM_ERROR))
{
@ -885,9 +885,9 @@ int InitPlatform(void)
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
}
else
{
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
else
{
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
return -1;
}
@ -896,12 +896,12 @@ int InitPlatform(void)
// If graphic device is no properly initialized, we end program
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
// Load OpenGL extensions
// NOTE: GL procedures address loader is required to load extensions
rlLoadExtensions(glfwGetProcAddress);
//----------------------------------------------------------------------------
// Initialize input events callbacks
//----------------------------------------------------------------------------
// Setup callback functions for the DOM events