Remove rcore.h include from SDL (#3475)

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ubkp 2023-10-29 12:23:38 -03:00 committed by GitHub
parent effa3ee249
commit 01c264123d
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@ -49,8 +49,6 @@
*
**********************************************************************************************/
#include "rcore.h"
#include "SDL.h" // SDL base library (window/rendered, input, timming... functionality)
#include "SDL_opengl.h" // SDL OpenGL functionality (if required, instead of internal renderer)
@ -998,7 +996,7 @@ void PollInputEvents(void)
switch (event.type)
{
case SDL_QUIT: CORE.Window.shouldClose = true; break;
case SDL_DROPFILE: // Dropped file
{
if (CORE.Window.dropFileCount == 0)
@ -1019,7 +1017,7 @@ void PollInputEvents(void)
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file);
SDL_free(event.drop.file);
CORE.Window.dropFileCount++;
}
else TRACELOG(LOG_WARNING, "FILE: Maximum drag and drop files at once is limited to 1024 files!");
@ -1274,7 +1272,7 @@ int InitPlatform(void)
SDL_Joystick *gamepad = SDL_JoystickOpen(0);
//if (SDL_Joystick *gamepad == NULL) SDL_Log("WARNING: Unable to open game controller! SDL Error: %s\n", SDL_GetError());
}
SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
//----------------------------------------------------------------------------