ADDED: Automation Events System, exposed to users

Added new API to record and play events
Added examples illustrating functionality
This commit is contained in:
Ray 2023-10-26 23:59:19 +02:00
parent 067dbe8657
commit 99dac5451c
7 changed files with 1155 additions and 334 deletions

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/*******************************************************************************************
*
* raylib [core] example - automation events
*
* Example originally created with raylib 5.0, last time updated with raylib 5.0
*
* Example based on 2d_camera_platformer example by arvyy (@arvyy)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2023 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#include "raymath.h"
#define GRAVITY 400
#define PLAYER_JUMP_SPD 350.0f
#define PLAYER_HOR_SPD 200.0f
#define MAX_ENVIRONMENT_ELEMENTS 5
typedef struct Player {
Vector2 position;
float speed;
bool canJump;
} Player;
typedef struct EnvElement {
Rectangle rect;
int blocking;
Color color;
} EnvElement;
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - automation events");
// Define player
Player player = { 0 };
player.position = (Vector2){ 400, 280 };
player.speed = 0;
player.canJump = false;
// Define environment elements (platforms)
EnvElement envElements[MAX_ENVIRONMENT_ELEMENTS] = {
{{ 0, 0, 1000, 400 }, 0, LIGHTGRAY },
{{ 0, 400, 1000, 200 }, 1, GRAY },
{{ 300, 200, 400, 10 }, 1, GRAY },
{{ 250, 300, 100, 10 }, 1, GRAY },
{{ 650, 300, 100, 10 }, 1, GRAY }
};
// Define camera
Camera2D camera = { 0 };
camera.target = player.position;
camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f };
camera.rotation = 0.0f;
camera.zoom = 1.0f;
// Automation events
AutomationEventList aelist = LoadAutomationEventList(0); // Initialize list of automation events to record new events
SetAutomationEventList(&aelist);
bool eventRecording = false;
bool eventPlaying = false;
int frameCounter = 0;
int playFrameCounter = 0;
int currentFrame = 0;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose())
{
// Update
//----------------------------------------------------------------------------------
float deltaTime = GetFrameTime();
// Dropped files logic
//----------------------------------------------------------------------------------
if (IsFileDropped())
{
FilePathList droppedFiles = LoadDroppedFiles();
// Supports loading .rgs style files (text or binary) and .png style palette images
if (IsFileExtension(droppedFiles.paths[0], ".txt;.rae"))
{
UnloadAutomationEventList(&aelist);
aelist = LoadAutomationEventList(droppedFiles.paths[0]);
eventRecording = false;
// Reset scene state to play
eventPlaying = true;
playFrameCounter = 0;
player.position = (Vector2){ 400, 280 };
player.speed = 0;
player.canJump = false;
camera.target = player.position;
camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f };
camera.rotation = 0.0f;
camera.zoom = 1.0f;
}
UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
}
//----------------------------------------------------------------------------------
// Update player
//----------------------------------------------------------------------------------
if (IsKeyDown(KEY_LEFT)) player.position.x -= PLAYER_HOR_SPD*deltaTime;
if (IsKeyDown(KEY_RIGHT)) player.position.x += PLAYER_HOR_SPD*deltaTime;
if (IsKeyDown(KEY_SPACE) && player.canJump)
{
player.speed = -PLAYER_JUMP_SPD;
player.canJump = false;
}
int hitObstacle = 0;
for (int i = 0; i < MAX_ENVIRONMENT_ELEMENTS; i++)
{
EnvElement *element = &envElements[i];
Vector2 *p = &(player.position);
if (element->blocking &&
element->rect.x <= p->x &&
element->rect.x + element->rect.width >= p->x &&
element->rect.y >= p->y &&
element->rect.y <= p->y + player.speed*deltaTime)
{
hitObstacle = 1;
player.speed = 0.0f;
p->y = element->rect.y;
}
}
if (!hitObstacle)
{
player.position.y += player.speed*deltaTime;
player.speed += GRAVITY*deltaTime;
player.canJump = false;
}
else player.canJump = true;
camera.zoom += ((float)GetMouseWheelMove()*0.05f);
if (camera.zoom > 3.0f) camera.zoom = 3.0f;
else if (camera.zoom < 0.25f) camera.zoom = 0.25f;
if (IsKeyPressed(KEY_R))
{
camera.zoom = 1.0f;
player.position = (Vector2){ 400, 280 };
}
//----------------------------------------------------------------------------------
// Update camera
//----------------------------------------------------------------------------------
camera.target = player.position;
camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f };
float minX = 1000, minY = 1000, maxX = -1000, maxY = -1000;
for (int i = 0; i < MAX_ENVIRONMENT_ELEMENTS; i++)
{
EnvElement *element = &envElements[i];
minX = fminf(element->rect.x, minX);
maxX = fmaxf(element->rect.x + element->rect.width, maxX);
minY = fminf(element->rect.y, minY);
maxY = fmaxf(element->rect.y + element->rect.height, maxY);
}
Vector2 max = GetWorldToScreen2D((Vector2){ maxX, maxY }, camera);
Vector2 min = GetWorldToScreen2D((Vector2){ minX, minY }, camera);
if (max.x < screenWidth) camera.offset.x = screenWidth - (max.x - screenWidth/2);
if (max.y < screenHeight) camera.offset.y = screenHeight - (max.y - screenHeight/2);
if (min.x > 0) camera.offset.x = screenWidth/2 - min.x;
if (min.y > 0) camera.offset.y = screenHeight/2 - min.y;
//----------------------------------------------------------------------------------
// Toggle events recording
if (IsKeyPressed(KEY_ONE))
{
if (!eventPlaying)
{
if (eventRecording)
{
StopAutomationEventRecording();
eventRecording = false;
ExportAutomationEventList(aelist, "automation.rae");
}
else
{
StartAutomationEventRecording();
eventRecording = true;
}
}
}
if (eventPlaying)
{
if (playFrameCounter == aelist.events[currentFrame].frame)
{
PlayAutomationEvent(aelist.events[currentFrame]);
currentFrame++;
if (currentFrame == aelist.count)
{
eventPlaying = false;
currentFrame = 0;
playFrameCounter = 0;
}
}
playFrameCounter++;
}
if (eventRecording || eventPlaying) frameCounter++;
else frameCounter = 0;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(LIGHTGRAY);
BeginMode2D(camera);
// Draw environment elements
for (int i = 0; i < MAX_ENVIRONMENT_ELEMENTS; i++)
{
DrawRectangleRec(envElements[i].rect, envElements[i].color);
}
// Draw player rectangle
DrawRectangleRec((Rectangle){ player.position.x - 20, player.position.y - 40, 40, 40 }, RED);
EndMode2D();
// Draw automation events recording indicator
if (eventRecording)
{
if (((frameCounter/15)%2) == 1)
{
DrawCircle(GetScreenWidth() - 200, 20, 10, MAROON);
DrawText(TextFormat("RECORDING EVENTS... [%i]", aelist.count), GetScreenWidth() - 180, 15, 10, RED);
}
}
else if (eventPlaying)
{
if (((frameCounter/15)%2) == 1)
{
DrawTriangle((Vector2){ GetScreenWidth() - 200, 10 }, (Vector2){ GetScreenWidth() - 200, 30 }, (Vector2){ GetScreenWidth() - 200 + 20, 20 }, DARKGREEN);
DrawText(TextFormat("PLAYING EVENTS... [%i]", currentFrame), GetScreenWidth() - 170, 15, 10, LIME);
}
}
DrawText("Controls:", 20, 20, 10, BLACK);
DrawText("- Right/Left to move", 30, 40, 10, DARKGRAY);
DrawText("- Space to jump", 30, 60, 10, DARKGRAY);
DrawText("- Mouse Wheel to Zoom in-out, R to reset zoom", 30, 80, 10, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<CompileAs>CompileAsC</CompileAs>
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Copy Release DLL to output directory</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<CompileAs>CompileAsC</CompileAs>
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Copy Release DLL to output directory</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\examples\core\core_automation_events.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">
<Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -273,6 +273,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_sound_multi", "exampl
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_2d_camera_split_screen", "examples\core_2d_camera_split_screen.vcxproj", "{CC62F7DB-D089-4677-8575-CAB7A7815C43}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_automation_events", "examples\core_automation_events.vcxproj", "{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug.DLL|x64 = Debug.DLL|x64
@ -2297,6 +2299,22 @@ Global
{CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release|x64.Build.0 = Release|x64
{CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release|x86.ActiveCfg = Release|Win32
{CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release|x86.Build.0 = Release|Win32
{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Debug|x64.ActiveCfg = Debug|x64
{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Debug|x64.Build.0 = Debug|x64
{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Debug|x86.ActiveCfg = Debug|Win32
{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Debug|x86.Build.0 = Debug|Win32
{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Release.DLL|x64.Build.0 = Release.DLL|x64
{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Release.DLL|x86.Build.0 = Release.DLL|Win32
{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Release|x64.ActiveCfg = Release|x64
{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Release|x64.Build.0 = Release|x64
{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Release|x86.ActiveCfg = Release|Win32
{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -2435,6 +2453,7 @@ Global
{3755E9F4-CB48-4EC3-B561-3B85964EBDEF} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{F81C5819-85B4-4D2E-B6DC-104A7634461B} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
{CC62F7DB-D089-4677-8575-CAB7A7815C43} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}

View File

@ -63,7 +63,7 @@
// Support CompressData() and DecompressData() functions
#define SUPPORT_COMPRESSION_API 1
// Support automatic generated events, loading and recording of those events when required
//#define SUPPORT_EVENTS_AUTOMATION 1
#define SUPPORT_AUTOMATION_EVENTS 1
// Support custom frame control, only for advance users
// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
// Enabling this flag allows manual control of the frame processes, use at your own risk
@ -85,6 +85,7 @@
#define MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB
#define MAX_AUTOMATION_EVENTS 16384 // Maximum number of automation events to record
//------------------------------------------------------------------------------------
// Module: rlgl - Configuration values

View File

@ -506,6 +506,20 @@ typedef struct FilePathList {
char **paths; // Filepaths entries
} FilePathList;
// Automation event (opaque struct)
typedef struct AutomationEvent {
unsigned int frame; // Event frame
unsigned int type; // Event type (AutomationEventType)
int params[4]; // Event parameters (if required)
} AutomationEvent;
// Automation event list
typedef struct AutomationEventList {
unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS)
unsigned int count; // Events entries count
AutomationEvent *events; // Events entries
} AutomationEventList;
//----------------------------------------------------------------------------------
// Enumerators Definition
//----------------------------------------------------------------------------------
@ -1114,6 +1128,15 @@ RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataS
RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree()
RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()
// Automation events functionality
RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
RLAPI void UnloadAutomationEventList(AutomationEventList *list); // Unload automation events list from file
RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file
RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to
RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set)
RLAPI void StopAutomationEventRecording(void); // Stop recording automation events
RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event
//------------------------------------------------------------------------------------
// Input Handling Functions (Module: core)
//------------------------------------------------------------------------------------

View File

@ -3,17 +3,17 @@
* rcore - Window/display management, Graphic device/context management and input management
*
* PLATFORMS SUPPORTED:
* - PLATFORM_DESKTOP:
* - PLATFORM_DESKTOP:
* > Windows (Win32, Win64)
* > Linux (X11/Wayland desktop mode)
* > macOS/OSX (x64, arm64)
* > FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop)
* - PLATFORM_WEB:
* - PLATFORM_WEB:
* > HTML5 (WebAssembly)
* - PLATFORM_DRM:
* - PLATFORM_DRM:
* > Raspberry Pi 0-5
* > Linux native mode (KMS driver)
* - PLATFORM_ANDROID:
* - PLATFORM_ANDROID:
* > Android (ARM, ARM64)
*
* CONFIGURATION:
@ -48,8 +48,8 @@
* provided by stb_image and stb_image_write libraries, so, those libraries must be enabled on textures module
* for linkage
*
* #define SUPPORT_EVENTS_AUTOMATION
* Support automatic generated events, loading and recording of those events when required
* #define SUPPORT_AUTOMATION_EVENTS
* Support automatic events recording and playing, useful for automated testing systems or AI based game playing
*
* DEPENDENCIES:
* raymath - 3D math functionality (Vector2, Vector3, Matrix, Quaternion)
@ -183,9 +183,8 @@ bool gifRecording = false; // GIF recording state
MsfGifState gifState = { 0 }; // MSGIF context state
#endif
#if defined(SUPPORT_EVENTS_AUTOMATION)
#define MAX_CODE_AUTOMATION_EVENTS 16384
#if defined(SUPPORT_AUTOMATION_EVENTS)
// Automation events type
typedef enum AutomationEventType {
EVENT_NONE = 0,
// Input events
@ -212,12 +211,12 @@ typedef enum AutomationEventType {
WINDOW_MINIMIZE, // no params
WINDOW_RESIZE, // param[0]: width, param[1]: height
// Custom events
ACTION_TAKE_SCREENSHOT,
ACTION_SETTARGETFPS
ACTION_TAKE_SCREENSHOT, // no params
ACTION_SETTARGETFPS // param[0]: fps
} AutomationEventType;
// Event type
// Used to enable events flags
// Event type to config events flags
// TODO: Not used at the moment
typedef enum {
EVENT_INPUT_KEYBOARD = 0,
EVENT_INPUT_MOUSE = 1,
@ -228,6 +227,7 @@ typedef enum {
EVENT_CUSTOM = 32
} EventType;
// Event type name strings, required for export
static const char *autoEventTypeName[] = {
"EVENT_NONE",
"INPUT_KEY_UP",
@ -255,19 +255,19 @@ static const char *autoEventTypeName[] = {
"ACTION_SETTARGETFPS"
};
/*
// Automation event (24 bytes)
typedef struct AutomationEvent {
// NOTE: Opaque struct, internal to raylib
struct AutomationEvent {
unsigned int frame; // Event frame
unsigned int type; // Event type (AutomationEventType)
int params[4]; // Event parameters (if required)
} AutomationEvent;
};
*/
static AutomationEvent *events = NULL; // Events array
static unsigned int eventCount = 0; // Events count
static bool eventsPlaying = false; // Play events
static bool eventsRecording = false; // Record events
//static short eventsEnabled = 0b0000001111111111; // Events enabled for checking
static AutomationEventList *currentEventList = NULL; // Current automation events list, set by user, keep internal pointer
static bool automationEventRecording = false; // Recording automation events flag
//static short automationEventEnabled = 0b0000001111111111; // TODO: Automation events enabled for recording/playing
#endif
//-----------------------------------------------------------------------------------
@ -291,11 +291,8 @@ static void SetupViewport(int width, int height); // Set viewport for
static void ScanDirectoryFiles(const char *basePath, FilePathList *list, const char *filter); // Scan all files and directories in a base path
static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *list, const char *filter); // Scan all files and directories recursively from a base path
#if defined(SUPPORT_EVENTS_AUTOMATION)
static void LoadAutomationEvents(const char *fileName); // Load automation events from file
static void ExportAutomationEvents(const char *fileName); // Export recorded automation events into a file
static void RecordAutomationEvent(unsigned int frame); // Record frame events (to internal events array)
static void PlayAutomationEvent(unsigned int frame); // Play frame events (from internal events array)
#if defined(SUPPORT_AUTOMATION_EVENTS)
static void RecordAutomationEvent(void); // Record frame events (to internal events array)
#endif
#if defined(_WIN32)
@ -304,14 +301,14 @@ void __stdcall Sleep(unsigned long msTimeout); // Required for: Wai
#endif
#if !defined(SUPPORT_MODULE_RTEXT)
const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
#endif // !SUPPORT_MODULE_RTEXT
// Include platform-specific submodules
#if defined(PLATFORM_DESKTOP)
#include "platforms/rcore_desktop.c"
#elif defined(PLATFORM_DESKTOP_SDL)
#include "platforms/rcore_desktop_sdl.c"
#include "platforms/rcore_desktop_sdl.c"
#elif defined(PLATFORM_WEB)
#include "platforms/rcore_web.c"
#elif defined(PLATFORM_DRM)
@ -434,12 +431,12 @@ void InitWindow(int width, int height, const char *title)
CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f };
CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW;
CORE.Input.Gamepad.lastButtonPressed = GAMEPAD_BUTTON_UNKNOWN;
// Initialize platform
//--------------------------------------------------------------
//--------------------------------------------------------------
InitPlatform();
//--------------------------------------------------------------
// Initialize rlgl default data (buffers and shaders)
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
@ -485,9 +482,6 @@ void InitWindow(int width, int height, const char *title)
#endif
CORE.Time.frameCounter = 0;
#if defined(SUPPORT_EVENTS_AUTOMATION)
events = (AutomationEvent *)RL_CALLOC(MAX_CODE_AUTOMATION_EVENTS, sizeof(AutomationEvent));
#endif
// Initialize random seed
SetRandomSeed((unsigned int)time(NULL));
@ -512,14 +506,10 @@ void CloseWindow(void)
rlglClose(); // De-init rlgl
// De-initialize platform
//--------------------------------------------------------------
//--------------------------------------------------------------
ClosePlatform();
//--------------------------------------------------------------
#if defined(SUPPORT_EVENTS_AUTOMATION)
RL_FREE(events);
#endif
CORE.Window.ready = false;
TRACELOG(LOG_INFO, "Window closed successfully");
}
@ -684,34 +674,6 @@ void EndDrawing(void)
}
#endif
#if defined(SUPPORT_EVENTS_AUTOMATION)
// Draw record/play indicator
if (eventsRecording)
{
gifFrameCounter++;
if (((gifFrameCounter/15)%2) == 1)
{
DrawCircle(30, CORE.Window.screen.height - 20, 10, MAROON);
DrawText("EVENTS RECORDING", 50, CORE.Window.screen.height - 25, 10, RED);
}
rlDrawRenderBatchActive(); // Update and draw internal render batch
}
else if (eventsPlaying)
{
gifFrameCounter++;
if (((gifFrameCounter/15)%2) == 1)
{
DrawCircle(30, CORE.Window.screen.height - 20, 10, LIME);
DrawText("EVENTS PLAYING", 50, CORE.Window.screen.height - 25, 10, GREEN);
}
rlDrawRenderBatchActive(); // Update and draw internal render batch
}
#endif
#if !defined(SUPPORT_CUSTOM_FRAME_CONTROL)
SwapScreenBuffer(); // Copy back buffer to front buffer (screen)
@ -775,16 +737,9 @@ void EndDrawing(void)
}
#endif // SUPPORT_SCREEN_CAPTURE
#if defined(SUPPORT_EVENTS_AUTOMATION)
// Events recording and playing logic
if (eventsRecording) RecordAutomationEvent(CORE.Time.frameCounter);
else if (eventsPlaying)
{
// TODO: When should we play? After/before/replace PollInputEvents()?
if (CORE.Time.frameCounter >= eventCount) eventsPlaying = false;
PlayAutomationEvent(CORE.Time.frameCounter);
}
#endif // SUPPORT_EVENTS_AUTOMATION
#if defined(SUPPORT_AUTOMATION_EVENTS)
if (automationEventRecording) RecordAutomationEvent(); // Event recording
#endif
CORE.Time.frameCounter++;
}
@ -1470,7 +1425,7 @@ float GetFrameTime(void)
//----------------------------------------------------------------------------------
// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
//void SwapScreenBuffer(void);
//void SwapScreenBuffer(void);
//void PollInputEvents(void);
// Wait for some time (stop program execution)
@ -1481,7 +1436,7 @@ float GetFrameTime(void)
void WaitTime(double seconds)
{
if (seconds < 0) return;
#if defined(SUPPORT_BUSY_WAIT_LOOP) || defined(SUPPORT_PARTIALBUSY_WAIT_LOOP)
double destinationTime = GetTime() + seconds;
#endif
@ -2180,6 +2135,237 @@ unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize)
return decodedData;
}
//----------------------------------------------------------------------------------
// Module Functions Definition: Automation Events Recording and Playing
//----------------------------------------------------------------------------------
// Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
AutomationEventList LoadAutomationEventList(const char *fileName)
{
AutomationEventList list = { 0 };
// Allocate and empty automation event list, ready to record new events
list.events = (AutomationEvent *)RL_CALLOC(MAX_AUTOMATION_EVENTS, sizeof(AutomationEvent));
list.capacity = MAX_AUTOMATION_EVENTS;
#if defined(SUPPORT_AUTOMATION_EVENTS)
if (fileName == NULL) TRACELOG(LOG_INFO, "AUTOMATION: New empty events list loaded successfully");
else
{
// Load automation events file (binary)
/*
//int dataSize = 0;
//unsigned char *data = LoadFileData(fileName, &dataSize);
FILE *raeFile = fopen(fileName, "rb");
unsigned char fileId[4] = { 0 };
fread(fileId, 1, 4, raeFile);
if ((fileId[0] == 'r') && (fileId[1] == 'A') && (fileId[2] == 'E') && (fileId[1] == ' '))
{
fread(&eventCount, sizeof(int), 1, raeFile);
TRACELOG(LOG_WARNING, "Events loaded: %i\n", eventCount);
fread(events, sizeof(AutomationEvent), eventCount, raeFile);
}
fclose(raeFile);
*/
// Load events file (text)
//unsigned char *buffer = LoadFileText(fileName);
FILE *raeFile = fopen(fileName, "rt");
if (raeFile != NULL)
{
unsigned int counter = 0;
char buffer[256] = { 0 };
char eventDesc[64] = { 0 };
fgets(buffer, 256, raeFile);
while (!feof(raeFile))
{
switch (buffer[0])
{
case 'c': sscanf(buffer, "c %i", &list.count); break;
case 'e':
{
sscanf(buffer, "e %d %d %d %d %d %d %[^\n]s", &list.events[counter].frame, &list.events[counter].type,
&list.events[counter].params[0], &list.events[counter].params[1], &list.events[counter].params[2], &list.events[counter].params[3], eventDesc);
counter++;
} break;
default: break;
}
fgets(buffer, 256, raeFile);
}
if (counter != list.count)
{
TRACELOG(LOG_WARNING, "AUTOMATION: Events read from file [%i] do not mach event count specified [%i]", counter, list.count);
list.count = counter;
}
fclose(raeFile);
TRACELOG(LOG_INFO, "AUTOMATION: Events file loaded successfully");
}
TRACELOG(LOG_INFO, "AUTOMATION: Events loaded from file: %i", list.count);
}
#endif
return list;
}
// Unload automation events list from file
void UnloadAutomationEventList(AutomationEventList *list)
{
#if defined(SUPPORT_AUTOMATION_EVENTS)
RL_FREE(list->events);
list->events = NULL;
list->count = 0;
list->capacity = 0;
#endif
}
// Export automation events list as text file
bool ExportAutomationEventList(AutomationEventList list, const char *fileName)
{
bool success = false;
#if defined(SUPPORT_AUTOMATION_EVENTS)
// Export events as binary file
// TODO: Save to memory buffer and SaveFileData()
/*
unsigned char fileId[4] = "rAE ";
FILE *raeFile = fopen(fileName, "wb");
fwrite(fileId, sizeof(unsigned char), 4, raeFile);
fwrite(&eventCount, sizeof(int), 1, raeFile);
fwrite(events, sizeof(AutomationEvent), eventCount, raeFile);
fclose(raeFile);
*/
// Export events as text
// TODO: Save to memory buffer and SaveFileText()
char *txtData = (char *)RL_CALLOC(256*list.count + 2048, sizeof(char)); // 256 characters per line plus some header
int byteCount = 0;
byteCount += sprintf(txtData + byteCount, "#\n");
byteCount += sprintf(txtData + byteCount, "# Automation events exporter v1.0 - raylib automation events list\n");
byteCount += sprintf(txtData + byteCount, "#\n");
byteCount += sprintf(txtData + byteCount, "# c <events_count>\n");
byteCount += sprintf(txtData + byteCount, "# e <frame> <event_type> <param0> <param1> <param2> <param3> // <event_type_name>\n");
byteCount += sprintf(txtData + byteCount, "#\n");
byteCount += sprintf(txtData + byteCount, "# more info and bugs-report: github.com/raysan5/raylib\n");
byteCount += sprintf(txtData + byteCount, "# feedback and support: ray[at]raylib.com\n");
byteCount += sprintf(txtData + byteCount, "#\n");
byteCount += sprintf(txtData + byteCount, "# Copyright (c) 2023-2024 Ramon Santamaria (@raysan5)\n");
byteCount += sprintf(txtData + byteCount, "#\n\n");
// Add events data
byteCount += sprintf(txtData + byteCount, "c %i\n", list.count);
for (int i = 0; i < list.count; i++)
{
byteCount += sprintf(txtData + byteCount, "e %i %i %i %i %i %i // Event: %s\n", list.events[i].frame, list.events[i].type,
list.events[i].params[0], list.events[i].params[1], list.events[i].params[2], list.events[i].params[3], autoEventTypeName[list.events[i].type]);
}
// NOTE: Text data size exported is determined by '\0' (NULL) character
success = SaveFileText(fileName, txtData);
RL_FREE(txtData);
#endif
return success;
}
// Setup automation event list to record to
void SetAutomationEventList(AutomationEventList *list)
{
#if defined(SUPPORT_AUTOMATION_EVENTS)
currentEventList = list;
#endif
}
// Start recording automation events (AutomationEventList must be set)
void StartAutomationEventRecording(void)
{
#if defined(SUPPORT_AUTOMATION_EVENTS)
automationEventRecording = true;
#endif
}
// Stop recording automation events
void StopAutomationEventRecording(void)
{
#if defined(SUPPORT_AUTOMATION_EVENTS)
automationEventRecording = false;
#endif
}
// Play a recorded automation event
void PlayAutomationEvent(AutomationEvent event)
{
#if defined(SUPPORT_AUTOMATION_EVENTS)
// WARNING: When should event be played? After/before/replace PollInputEvents()? -> Up to the user!
if (!automationEventRecording) // TODO: Allow recording events while playing?
{
switch (event.type)
{
// Input event
case INPUT_KEY_UP: CORE.Input.Keyboard.currentKeyState[event.params[0]] = false; break; // param[0]: key
case INPUT_KEY_DOWN: CORE.Input.Keyboard.currentKeyState[event.params[0]] = true; break; // param[0]: key
case INPUT_MOUSE_BUTTON_UP: CORE.Input.Mouse.currentButtonState[event.params[0]] = false; break; // param[0]: key
case INPUT_MOUSE_BUTTON_DOWN: CORE.Input.Mouse.currentButtonState[event.params[0]] = true; break; // param[0]: key
case INPUT_MOUSE_POSITION: // param[0]: x, param[1]: y
{
CORE.Input.Mouse.currentPosition.x = (float)event.params[0];
CORE.Input.Mouse.currentPosition.y = (float)event.params[1];
} break;
case INPUT_MOUSE_WHEEL_MOTION: // param[0]: x delta, param[1]: y delta
{
CORE.Input.Mouse.currentWheelMove.x = (float)event.params[0]; break;
CORE.Input.Mouse.currentWheelMove.y = (float)event.params[1]; break;
} break;
case INPUT_TOUCH_UP: CORE.Input.Touch.currentTouchState[event.params[0]] = false; break; // param[0]: id
case INPUT_TOUCH_DOWN: CORE.Input.Touch.currentTouchState[event.params[0]] = true; break; // param[0]: id
case INPUT_TOUCH_POSITION: // param[0]: id, param[1]: x, param[2]: y
{
CORE.Input.Touch.position[event.params[0]].x = (float)event.params[1];
CORE.Input.Touch.position[event.params[0]].y = (float)event.params[2];
} break;
case INPUT_GAMEPAD_CONNECT: CORE.Input.Gamepad.ready[event.params[0]] = true; break; // param[0]: gamepad
case INPUT_GAMEPAD_DISCONNECT: CORE.Input.Gamepad.ready[event.params[0]] = false; break; // param[0]: gamepad
case INPUT_GAMEPAD_BUTTON_UP: CORE.Input.Gamepad.currentButtonState[event.params[0]][event.params[1]] = false; break; // param[0]: gamepad, param[1]: button
case INPUT_GAMEPAD_BUTTON_DOWN: CORE.Input.Gamepad.currentButtonState[event.params[0]][event.params[1]] = true; break; // param[0]: gamepad, param[1]: button
case INPUT_GAMEPAD_AXIS_MOTION: // param[0]: gamepad, param[1]: axis, param[2]: delta
{
CORE.Input.Gamepad.axisState[event.params[0]][event.params[1]] = ((float)event.params[2]/32768.0f);
} break;
case INPUT_GESTURE: GESTURES.current = event.params[0]; break; // param[0]: gesture (enum Gesture) -> rgestures.h: GESTURES.current
// Window event
case WINDOW_CLOSE: CORE.Window.shouldClose = true; break;
case WINDOW_MAXIMIZE: MaximizeWindow(); break;
case WINDOW_MINIMIZE: MinimizeWindow(); break;
case WINDOW_RESIZE: SetWindowSize(event.params[0], event.params[1]); break;
// Custom event
case ACTION_TAKE_SCREENSHOT:
{
TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
screenshotCounter++;
} break;
case ACTION_SETTARGETFPS: SetTargetFPS(event.params[0]); break;
default: break;
}
}
#endif
}
//----------------------------------------------------------------------------------
// Module Functions Definition: Input Handling: Keyboard
//----------------------------------------------------------------------------------
@ -2793,233 +2979,180 @@ static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *fi
else TRACELOG(LOG_WARNING, "FILEIO: Directory cannot be opened (%s)", basePath);
}
#if defined(SUPPORT_EVENTS_AUTOMATION)
// NOTE: Loading happens over AutomationEvent *events
// TODO: This system should probably be redesigned
static void LoadAutomationEvents(const char *fileName)
#if defined(SUPPORT_AUTOMATION_EVENTS)
// Automation event recording
// NOTE: Recording is by default done at EndDrawing(), after PollInputEvents()
static void RecordAutomationEvent(void)
{
// Load events file (binary)
/*
FILE *repFile = fopen(fileName, "rb");
unsigned char fileId[4] = { 0 };
// Checking events in current frame and save them into currentEventList
// TODO: How important is the current frame? Could it be modified?
if (currentEventList->count == currentEventList->capacity) return; // Security check
fread(fileId, 1, 4, repFile);
if ((fileId[0] == 'r') && (fileId[1] == 'E') && (fileId[2] == 'P') && (fileId[1] == ' '))
{
fread(&eventCount, sizeof(int), 1, repFile);
TRACELOG(LOG_WARNING, "Events loaded: %i\n", eventCount);
fread(events, sizeof(AutomationEvent), eventCount, repFile);
}
fclose(repFile);
*/
// Load events file (text)
FILE *repFile = fopen(fileName, "rt");
if (repFile != NULL)
{
unsigned int count = 0;
char buffer[256] = { 0 };
fgets(buffer, 256, repFile);
while (!feof(repFile))
{
if (buffer[0] == 'c') sscanf(buffer, "c %i", &eventCount);
else if (buffer[0] == 'e')
{
sscanf(buffer, "e %d %d %d %d %d", &events[count].frame, &events[count].type,
&events[count].params[0], &events[count].params[1], &events[count].params[2]);
count++;
}
fgets(buffer, 256, repFile);
}
if (count != eventCount) TRACELOG(LOG_WARNING, "Events count provided is different than count");
fclose(repFile);
}
TRACELOG(LOG_WARNING, "Events loaded: %i", eventCount);
}
// Export recorded events into a file
static void ExportAutomationEvents(const char *fileName)
{
unsigned char fileId[4] = "rEP ";
// Save as binary
/*
FILE *repFile = fopen(fileName, "wb");
fwrite(fileId, sizeof(unsigned char), 4, repFile);
fwrite(&eventCount, sizeof(int), 1, repFile);
fwrite(events, sizeof(AutomationEvent), eventCount, repFile);
fclose(repFile);
*/
// Export events as text
FILE *repFile = fopen(fileName, "wt");
if (repFile != NULL)
{
fprintf(repFile, "# Automation events list\n");
fprintf(repFile, "# c <events_count>\n");
fprintf(repFile, "# e <frame> <event_type> <param0> <param1> <param2> // <event_type_name>\n");
fprintf(repFile, "c %i\n", eventCount);
for (int i = 0; i < eventCount; i++)
{
fprintf(repFile, "e %i %i %i %i %i // %s\n", events[i].frame, events[i].type,
events[i].params[0], events[i].params[1], events[i].params[2], autoEventTypeName[events[i].type]);
}
fclose(repFile);
}
}
// EndDrawing() -> After PollInputEvents()
// Check event in current frame and save into the events[i] array
static void RecordAutomationEvent(unsigned int frame)
{
// Keyboard input events recording
//-------------------------------------------------------------------------------------
for (int key = 0; key < MAX_KEYBOARD_KEYS; key++)
{
// INPUT_KEY_UP (only saved once)
// Event type: INPUT_KEY_UP (only saved once)
if (CORE.Input.Keyboard.previousKeyState[key] && !CORE.Input.Keyboard.currentKeyState[key])
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_KEY_UP;
events[eventCount].params[0] = key;
events[eventCount].params[1] = 0;
events[eventCount].params[2] = 0;
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
currentEventList->events[currentEventList->count].type = INPUT_KEY_UP;
currentEventList->events[currentEventList->count].params[0] = key;
currentEventList->events[currentEventList->count].params[1] = 0;
currentEventList->events[currentEventList->count].params[2] = 0;
TRACELOG(LOG_INFO, "[%i] INPUT_KEY_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_KEY_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
currentEventList->count++;
}
if (currentEventList->count == currentEventList->capacity) return; // Security check
// INPUT_KEY_DOWN
// Event type: INPUT_KEY_DOWN
if (CORE.Input.Keyboard.currentKeyState[key])
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_KEY_DOWN;
events[eventCount].params[0] = key;
events[eventCount].params[1] = 0;
events[eventCount].params[2] = 0;
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
currentEventList->events[currentEventList->count].type = INPUT_KEY_DOWN;
currentEventList->events[currentEventList->count].params[0] = key;
currentEventList->events[currentEventList->count].params[1] = 0;
currentEventList->events[currentEventList->count].params[2] = 0;
TRACELOG(LOG_INFO, "[%i] INPUT_KEY_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_KEY_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
currentEventList->count++;
}
if (currentEventList->count == currentEventList->capacity) return; // Security check
}
//-------------------------------------------------------------------------------------
// Mouse input currentEventList->events recording
//-------------------------------------------------------------------------------------
for (int button = 0; button < MAX_MOUSE_BUTTONS; button++)
{
// INPUT_MOUSE_BUTTON_UP
// Event type: INPUT_MOUSE_BUTTON_UP
if (CORE.Input.Mouse.previousButtonState[button] && !CORE.Input.Mouse.currentButtonState[button])
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_MOUSE_BUTTON_UP;
events[eventCount].params[0] = button;
events[eventCount].params[1] = 0;
events[eventCount].params[2] = 0;
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
currentEventList->events[currentEventList->count].type = INPUT_MOUSE_BUTTON_UP;
currentEventList->events[currentEventList->count].params[0] = button;
currentEventList->events[currentEventList->count].params[1] = 0;
currentEventList->events[currentEventList->count].params[2] = 0;
TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_BUTTON_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_BUTTON_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
currentEventList->count++;
}
if (currentEventList->count == currentEventList->capacity) return; // Security check
// INPUT_MOUSE_BUTTON_DOWN
// Event type: INPUT_MOUSE_BUTTON_DOWN
if (CORE.Input.Mouse.currentButtonState[button])
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_MOUSE_BUTTON_DOWN;
events[eventCount].params[0] = button;
events[eventCount].params[1] = 0;
events[eventCount].params[2] = 0;
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
currentEventList->events[currentEventList->count].type = INPUT_MOUSE_BUTTON_DOWN;
currentEventList->events[currentEventList->count].params[0] = button;
currentEventList->events[currentEventList->count].params[1] = 0;
currentEventList->events[currentEventList->count].params[2] = 0;
TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_BUTTON_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_BUTTON_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
currentEventList->count++;
}
if (currentEventList->count == currentEventList->capacity) return; // Security check
}
// INPUT_MOUSE_POSITION (only saved if changed)
// Event type: INPUT_MOUSE_POSITION (only saved if changed)
if (((int)CORE.Input.Mouse.currentPosition.x != (int)CORE.Input.Mouse.previousPosition.x) ||
((int)CORE.Input.Mouse.currentPosition.y != (int)CORE.Input.Mouse.previousPosition.y))
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_MOUSE_POSITION;
events[eventCount].params[0] = (int)CORE.Input.Mouse.currentPosition.x;
events[eventCount].params[1] = (int)CORE.Input.Mouse.currentPosition.y;
events[eventCount].params[2] = 0;
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
currentEventList->events[currentEventList->count].type = INPUT_MOUSE_POSITION;
currentEventList->events[currentEventList->count].params[0] = (int)CORE.Input.Mouse.currentPosition.x;
currentEventList->events[currentEventList->count].params[1] = (int)CORE.Input.Mouse.currentPosition.y;
currentEventList->events[currentEventList->count].params[2] = 0;
TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_POSITION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_POSITION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
currentEventList->count++;
if (currentEventList->count == currentEventList->capacity) return; // Security check
}
// INPUT_MOUSE_WHEEL_MOTION
// Event type: INPUT_MOUSE_WHEEL_MOTION
if (((int)CORE.Input.Mouse.currentWheelMove.x != (int)CORE.Input.Mouse.previousWheelMove.x) ||
((int)CORE.Input.Mouse.currentWheelMove.y != (int)CORE.Input.Mouse.previousWheelMove.y))
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_MOUSE_WHEEL_MOTION;
events[eventCount].params[0] = (int)CORE.Input.Mouse.currentWheelMove.x;
events[eventCount].params[1] = (int)CORE.Input.Mouse.currentWheelMove.y;;
events[eventCount].params[2] = 0;
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
currentEventList->events[currentEventList->count].type = INPUT_MOUSE_WHEEL_MOTION;
currentEventList->events[currentEventList->count].params[0] = (int)CORE.Input.Mouse.currentWheelMove.x;
currentEventList->events[currentEventList->count].params[1] = (int)CORE.Input.Mouse.currentWheelMove.y;;
currentEventList->events[currentEventList->count].params[2] = 0;
TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_WHEEL_MOTION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_WHEEL_MOTION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
currentEventList->count++;
if (currentEventList->count == currentEventList->capacity) return; // Security check
}
//-------------------------------------------------------------------------------------
// Touch input currentEventList->events recording
//-------------------------------------------------------------------------------------
for (int id = 0; id < MAX_TOUCH_POINTS; id++)
{
// INPUT_TOUCH_UP
// Event type: INPUT_TOUCH_UP
if (CORE.Input.Touch.previousTouchState[id] && !CORE.Input.Touch.currentTouchState[id])
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_TOUCH_UP;
events[eventCount].params[0] = id;
events[eventCount].params[1] = 0;
events[eventCount].params[2] = 0;
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
currentEventList->events[currentEventList->count].type = INPUT_TOUCH_UP;
currentEventList->events[currentEventList->count].params[0] = id;
currentEventList->events[currentEventList->count].params[1] = 0;
currentEventList->events[currentEventList->count].params[2] = 0;
TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
currentEventList->count++;
}
if (currentEventList->count == currentEventList->capacity) return; // Security check
// INPUT_TOUCH_DOWN
// Event type: INPUT_TOUCH_DOWN
if (CORE.Input.Touch.currentTouchState[id])
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_TOUCH_DOWN;
events[eventCount].params[0] = id;
events[eventCount].params[1] = 0;
events[eventCount].params[2] = 0;
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
currentEventList->events[currentEventList->count].type = INPUT_TOUCH_DOWN;
currentEventList->events[currentEventList->count].params[0] = id;
currentEventList->events[currentEventList->count].params[1] = 0;
currentEventList->events[currentEventList->count].params[2] = 0;
TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
currentEventList->count++;
}
if (currentEventList->count == currentEventList->capacity) return; // Security check
// INPUT_TOUCH_POSITION
// Event type: INPUT_TOUCH_POSITION
// TODO: It requires the id!
/*
if (((int)CORE.Input.Touch.currentPosition[id].x != (int)CORE.Input.Touch.previousPosition[id].x) ||
((int)CORE.Input.Touch.currentPosition[id].y != (int)CORE.Input.Touch.previousPosition[id].y))
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_TOUCH_POSITION;
events[eventCount].params[0] = id;
events[eventCount].params[1] = (int)CORE.Input.Touch.currentPosition[id].x;
events[eventCount].params[2] = (int)CORE.Input.Touch.currentPosition[id].y;
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
currentEventList->events[currentEventList->count].type = INPUT_TOUCH_POSITION;
currentEventList->events[currentEventList->count].params[0] = id;
currentEventList->events[currentEventList->count].params[1] = (int)CORE.Input.Touch.currentPosition[id].x;
currentEventList->events[currentEventList->count].params[2] = (int)CORE.Input.Touch.currentPosition[id].y;
TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_POSITION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_POSITION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
currentEventList->count++;
}
*/
if (currentEventList->count == currentEventList->capacity) return; // Security check
}
//-------------------------------------------------------------------------------------
// Gamepad input currentEventList->events recording
//-------------------------------------------------------------------------------------
for (int gamepad = 0; gamepad < MAX_GAMEPADS; gamepad++)
{
// INPUT_GAMEPAD_CONNECT
// Event type: INPUT_GAMEPAD_CONNECT
/*
if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) &&
(CORE.Input.Gamepad.currentState[gamepad])) // Check if changed to ready
@ -3028,7 +3161,7 @@ static void RecordAutomationEvent(unsigned int frame)
}
*/
// INPUT_GAMEPAD_DISCONNECT
// Event type: INPUT_GAMEPAD_DISCONNECT
/*
if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) &&
(!CORE.Input.Gamepad.currentState[gamepad])) // Check if changed to not-ready
@ -3039,122 +3172,84 @@ static void RecordAutomationEvent(unsigned int frame)
for (int button = 0; button < MAX_GAMEPAD_BUTTONS; button++)
{
// INPUT_GAMEPAD_BUTTON_UP
// Event type: INPUT_GAMEPAD_BUTTON_UP
if (CORE.Input.Gamepad.previousButtonState[gamepad][button] && !CORE.Input.Gamepad.currentButtonState[gamepad][button])
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_GAMEPAD_BUTTON_UP;
events[eventCount].params[0] = gamepad;
events[eventCount].params[1] = button;
events[eventCount].params[2] = 0;
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
currentEventList->events[currentEventList->count].type = INPUT_GAMEPAD_BUTTON_UP;
currentEventList->events[currentEventList->count].params[0] = gamepad;
currentEventList->events[currentEventList->count].params[1] = button;
currentEventList->events[currentEventList->count].params[2] = 0;
TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_BUTTON_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_BUTTON_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
currentEventList->count++;
}
if (currentEventList->count == currentEventList->capacity) return; // Security check
// INPUT_GAMEPAD_BUTTON_DOWN
// Event type: INPUT_GAMEPAD_BUTTON_DOWN
if (CORE.Input.Gamepad.currentButtonState[gamepad][button])
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_GAMEPAD_BUTTON_DOWN;
events[eventCount].params[0] = gamepad;
events[eventCount].params[1] = button;
events[eventCount].params[2] = 0;
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
currentEventList->events[currentEventList->count].type = INPUT_GAMEPAD_BUTTON_DOWN;
currentEventList->events[currentEventList->count].params[0] = gamepad;
currentEventList->events[currentEventList->count].params[1] = button;
currentEventList->events[currentEventList->count].params[2] = 0;
TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_BUTTON_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_BUTTON_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
currentEventList->count++;
}
if (currentEventList->count == currentEventList->capacity) return; // Security check
}
for (int axis = 0; axis < MAX_GAMEPAD_AXIS; axis++)
{
// INPUT_GAMEPAD_AXIS_MOTION
// Event type: INPUT_GAMEPAD_AXIS_MOTION
if (CORE.Input.Gamepad.axisState[gamepad][axis] > 0.1f)
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_GAMEPAD_AXIS_MOTION;
events[eventCount].params[0] = gamepad;
events[eventCount].params[1] = axis;
events[eventCount].params[2] = (int)(CORE.Input.Gamepad.axisState[gamepad][axis]*32768.0f);
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
currentEventList->events[currentEventList->count].type = INPUT_GAMEPAD_AXIS_MOTION;
currentEventList->events[currentEventList->count].params[0] = gamepad;
currentEventList->events[currentEventList->count].params[1] = axis;
currentEventList->events[currentEventList->count].params[2] = (int)(CORE.Input.Gamepad.axisState[gamepad][axis]*32768.0f);
TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_AXIS_MOTION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_AXIS_MOTION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
currentEventList->count++;
}
if (currentEventList->count == currentEventList->capacity) return; // Security check
}
}
//-------------------------------------------------------------------------------------
// INPUT_GESTURE
// Gestures input currentEventList->events recording
//-------------------------------------------------------------------------------------
if (GESTURES.current != GESTURE_NONE)
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_GESTURE;
events[eventCount].params[0] = GESTURES.current;
events[eventCount].params[1] = 0;
events[eventCount].params[2] = 0;
// Event type: INPUT_GESTURE
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
currentEventList->events[currentEventList->count].type = INPUT_GESTURE;
currentEventList->events[currentEventList->count].params[0] = GESTURES.current;
currentEventList->events[currentEventList->count].params[1] = 0;
currentEventList->events[currentEventList->count].params[2] = 0;
TRACELOG(LOG_INFO, "[%i] INPUT_GESTURE: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GESTURE | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
currentEventList->count++;
if (currentEventList->count == currentEventList->capacity) return; // Security check
}
}
//-------------------------------------------------------------------------------------
// Play automation event
static void PlayAutomationEvent(unsigned int frame)
{
for (unsigned int i = 0; i < eventCount; i++)
{
if (events[i].frame == frame)
{
switch (events[i].type)
{
// Input events
case INPUT_KEY_UP: CORE.Input.Keyboard.currentKeyState[events[i].params[0]] = false; break; // param[0]: key
case INPUT_KEY_DOWN: CORE.Input.Keyboard.currentKeyState[events[i].params[0]] = true; break; // param[0]: key
case INPUT_MOUSE_BUTTON_UP: CORE.Input.Mouse.currentButtonState[events[i].params[0]] = false; break; // param[0]: key
case INPUT_MOUSE_BUTTON_DOWN: CORE.Input.Mouse.currentButtonState[events[i].params[0]] = true; break; // param[0]: key
case INPUT_MOUSE_POSITION: // param[0]: x, param[1]: y
{
CORE.Input.Mouse.currentPosition.x = (float)events[i].params[0];
CORE.Input.Mouse.currentPosition.y = (float)events[i].params[1];
} break;
case INPUT_MOUSE_WHEEL_MOTION: // param[0]: x delta, param[1]: y delta
{
CORE.Input.Mouse.currentWheelMove.x = (float)events[i].params[0]; break;
CORE.Input.Mouse.currentWheelMove.y = (float)events[i].params[1]; break;
} break;
case INPUT_TOUCH_UP: CORE.Input.Touch.currentTouchState[events[i].params[0]] = false; break; // param[0]: id
case INPUT_TOUCH_DOWN: CORE.Input.Touch.currentTouchState[events[i].params[0]] = true; break; // param[0]: id
case INPUT_TOUCH_POSITION: // param[0]: id, param[1]: x, param[2]: y
{
CORE.Input.Touch.position[events[i].params[0]].x = (float)events[i].params[1];
CORE.Input.Touch.position[events[i].params[0]].y = (float)events[i].params[2];
} break;
case INPUT_GAMEPAD_CONNECT: CORE.Input.Gamepad.ready[events[i].params[0]] = true; break; // param[0]: gamepad
case INPUT_GAMEPAD_DISCONNECT: CORE.Input.Gamepad.ready[events[i].params[0]] = false; break; // param[0]: gamepad
case INPUT_GAMEPAD_BUTTON_UP: CORE.Input.Gamepad.currentButtonState[events[i].params[0]][events[i].params[1]] = false; break; // param[0]: gamepad, param[1]: button
case INPUT_GAMEPAD_BUTTON_DOWN: CORE.Input.Gamepad.currentButtonState[events[i].params[0]][events[i].params[1]] = true; break; // param[0]: gamepad, param[1]: button
case INPUT_GAMEPAD_AXIS_MOTION: // param[0]: gamepad, param[1]: axis, param[2]: delta
{
CORE.Input.Gamepad.axisState[events[i].params[0]][events[i].params[1]] = ((float)events[i].params[2]/32768.0f);
} break;
case INPUT_GESTURE: GESTURES.current = events[i].params[0]; break; // param[0]: gesture (enum Gesture) -> rgestures.h: GESTURES.current
// Window events recording
//-------------------------------------------------------------------------------------
// TODO.
//-------------------------------------------------------------------------------------
// Window events
case WINDOW_CLOSE: CORE.Window.shouldClose = true; break;
case WINDOW_MAXIMIZE: MaximizeWindow(); break;
case WINDOW_MINIMIZE: MinimizeWindow(); break;
case WINDOW_RESIZE: SetWindowSize(events[i].params[0], events[i].params[1]); break;
// Custom events
case ACTION_TAKE_SCREENSHOT:
{
TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
screenshotCounter++;
} break;
case ACTION_SETTARGETFPS: SetTargetFPS(events[i].params[0]); break;
default: break;
}
}
}
// Custom actions events recording
//-------------------------------------------------------------------------------------
// TODO.
//-------------------------------------------------------------------------------------
}
#endif

View File

@ -89,6 +89,10 @@
#define MAX_DECOMPRESSION_SIZE 64 // Maximum size allocated for decompression in MB
#endif
#ifndef MAX_AUTOMATION_EVENTS
#define MAX_AUTOMATION_EVENTS 16384 // Maximum number of automation events to record
#endif
// Flags operation macros
#define FLAG_SET(n, f) ((n) |= (f))
#define FLAG_CLEAR(n, f) ((n) &= ~(f))