mirror of https://github.com/raysan5/raylib
ADDED: Automation Events System, exposed to users
Added new API to record and play events Added examples illustrating functionality
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/*******************************************************************************************
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*
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* raylib [core] example - automation events
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*
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* Example originally created with raylib 5.0, last time updated with raylib 5.0
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*
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* Example based on 2d_camera_platformer example by arvyy (@arvyy)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2023 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include "raymath.h"
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#define GRAVITY 400
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#define PLAYER_JUMP_SPD 350.0f
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#define PLAYER_HOR_SPD 200.0f
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#define MAX_ENVIRONMENT_ELEMENTS 5
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typedef struct Player {
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Vector2 position;
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float speed;
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bool canJump;
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} Player;
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typedef struct EnvElement {
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Rectangle rect;
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int blocking;
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Color color;
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} EnvElement;
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - automation events");
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// Define player
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Player player = { 0 };
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player.position = (Vector2){ 400, 280 };
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player.speed = 0;
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player.canJump = false;
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// Define environment elements (platforms)
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EnvElement envElements[MAX_ENVIRONMENT_ELEMENTS] = {
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{{ 0, 0, 1000, 400 }, 0, LIGHTGRAY },
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{{ 0, 400, 1000, 200 }, 1, GRAY },
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{{ 300, 200, 400, 10 }, 1, GRAY },
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{{ 250, 300, 100, 10 }, 1, GRAY },
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{{ 650, 300, 100, 10 }, 1, GRAY }
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};
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// Define camera
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Camera2D camera = { 0 };
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camera.target = player.position;
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camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f };
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camera.rotation = 0.0f;
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camera.zoom = 1.0f;
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// Automation events
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AutomationEventList aelist = LoadAutomationEventList(0); // Initialize list of automation events to record new events
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SetAutomationEventList(&aelist);
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bool eventRecording = false;
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bool eventPlaying = false;
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int frameCounter = 0;
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int playFrameCounter = 0;
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int currentFrame = 0;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose())
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{
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// Update
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//----------------------------------------------------------------------------------
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float deltaTime = GetFrameTime();
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// Dropped files logic
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//----------------------------------------------------------------------------------
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if (IsFileDropped())
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{
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FilePathList droppedFiles = LoadDroppedFiles();
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// Supports loading .rgs style files (text or binary) and .png style palette images
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if (IsFileExtension(droppedFiles.paths[0], ".txt;.rae"))
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{
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UnloadAutomationEventList(&aelist);
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aelist = LoadAutomationEventList(droppedFiles.paths[0]);
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eventRecording = false;
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// Reset scene state to play
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eventPlaying = true;
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playFrameCounter = 0;
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player.position = (Vector2){ 400, 280 };
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player.speed = 0;
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player.canJump = false;
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camera.target = player.position;
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camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f };
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camera.rotation = 0.0f;
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camera.zoom = 1.0f;
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}
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UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
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}
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//----------------------------------------------------------------------------------
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// Update player
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//----------------------------------------------------------------------------------
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if (IsKeyDown(KEY_LEFT)) player.position.x -= PLAYER_HOR_SPD*deltaTime;
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if (IsKeyDown(KEY_RIGHT)) player.position.x += PLAYER_HOR_SPD*deltaTime;
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if (IsKeyDown(KEY_SPACE) && player.canJump)
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{
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player.speed = -PLAYER_JUMP_SPD;
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player.canJump = false;
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}
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int hitObstacle = 0;
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for (int i = 0; i < MAX_ENVIRONMENT_ELEMENTS; i++)
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{
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EnvElement *element = &envElements[i];
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Vector2 *p = &(player.position);
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if (element->blocking &&
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element->rect.x <= p->x &&
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element->rect.x + element->rect.width >= p->x &&
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element->rect.y >= p->y &&
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element->rect.y <= p->y + player.speed*deltaTime)
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{
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hitObstacle = 1;
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player.speed = 0.0f;
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p->y = element->rect.y;
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}
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}
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if (!hitObstacle)
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{
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player.position.y += player.speed*deltaTime;
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player.speed += GRAVITY*deltaTime;
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player.canJump = false;
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}
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else player.canJump = true;
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camera.zoom += ((float)GetMouseWheelMove()*0.05f);
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if (camera.zoom > 3.0f) camera.zoom = 3.0f;
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else if (camera.zoom < 0.25f) camera.zoom = 0.25f;
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if (IsKeyPressed(KEY_R))
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{
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camera.zoom = 1.0f;
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player.position = (Vector2){ 400, 280 };
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}
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//----------------------------------------------------------------------------------
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// Update camera
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//----------------------------------------------------------------------------------
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camera.target = player.position;
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camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f };
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float minX = 1000, minY = 1000, maxX = -1000, maxY = -1000;
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for (int i = 0; i < MAX_ENVIRONMENT_ELEMENTS; i++)
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{
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EnvElement *element = &envElements[i];
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minX = fminf(element->rect.x, minX);
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maxX = fmaxf(element->rect.x + element->rect.width, maxX);
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minY = fminf(element->rect.y, minY);
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maxY = fmaxf(element->rect.y + element->rect.height, maxY);
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}
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Vector2 max = GetWorldToScreen2D((Vector2){ maxX, maxY }, camera);
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Vector2 min = GetWorldToScreen2D((Vector2){ minX, minY }, camera);
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if (max.x < screenWidth) camera.offset.x = screenWidth - (max.x - screenWidth/2);
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if (max.y < screenHeight) camera.offset.y = screenHeight - (max.y - screenHeight/2);
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if (min.x > 0) camera.offset.x = screenWidth/2 - min.x;
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if (min.y > 0) camera.offset.y = screenHeight/2 - min.y;
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//----------------------------------------------------------------------------------
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// Toggle events recording
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if (IsKeyPressed(KEY_ONE))
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{
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if (!eventPlaying)
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{
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if (eventRecording)
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{
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StopAutomationEventRecording();
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eventRecording = false;
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ExportAutomationEventList(aelist, "automation.rae");
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}
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else
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{
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StartAutomationEventRecording();
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eventRecording = true;
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}
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}
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}
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if (eventPlaying)
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{
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if (playFrameCounter == aelist.events[currentFrame].frame)
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{
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PlayAutomationEvent(aelist.events[currentFrame]);
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currentFrame++;
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if (currentFrame == aelist.count)
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{
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eventPlaying = false;
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currentFrame = 0;
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playFrameCounter = 0;
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}
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}
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playFrameCounter++;
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}
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if (eventRecording || eventPlaying) frameCounter++;
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else frameCounter = 0;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(LIGHTGRAY);
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BeginMode2D(camera);
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// Draw environment elements
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for (int i = 0; i < MAX_ENVIRONMENT_ELEMENTS; i++)
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{
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DrawRectangleRec(envElements[i].rect, envElements[i].color);
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}
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// Draw player rectangle
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DrawRectangleRec((Rectangle){ player.position.x - 20, player.position.y - 40, 40, 40 }, RED);
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EndMode2D();
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// Draw automation events recording indicator
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if (eventRecording)
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{
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if (((frameCounter/15)%2) == 1)
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{
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DrawCircle(GetScreenWidth() - 200, 20, 10, MAROON);
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DrawText(TextFormat("RECORDING EVENTS... [%i]", aelist.count), GetScreenWidth() - 180, 15, 10, RED);
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}
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}
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else if (eventPlaying)
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{
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if (((frameCounter/15)%2) == 1)
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{
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DrawTriangle((Vector2){ GetScreenWidth() - 200, 10 }, (Vector2){ GetScreenWidth() - 200, 30 }, (Vector2){ GetScreenWidth() - 200 + 20, 20 }, DARKGREEN);
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DrawText(TextFormat("PLAYING EVENTS... [%i]", currentFrame), GetScreenWidth() - 170, 15, 10, LIME);
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}
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}
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DrawText("Controls:", 20, 20, 10, BLACK);
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DrawText("- Right/Left to move", 30, 40, 10, DARKGRAY);
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DrawText("- Space to jump", 30, 60, 10, DARKGRAY);
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DrawText("- Mouse Wheel to Zoom in-out, R to reset zoom", 30, 80, 10, DARKGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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@ -0,0 +1,390 @@
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<ClCompile Include="..\..\..\examples\core\core_automation_events.c" />
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<ItemGroup>
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<ResourceCompile Include="..\..\..\src\raylib.rc" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\raylib\raylib.vcxproj">
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<Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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|
@ -273,6 +273,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_sound_multi", "exampl
|
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_2d_camera_split_screen", "examples\core_2d_camera_split_screen.vcxproj", "{CC62F7DB-D089-4677-8575-CAB7A7815C43}"
|
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_automation_events", "examples\core_automation_events.vcxproj", "{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}"
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EndProject
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Global
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Debug.DLL|x64 = Debug.DLL|x64
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@ -2297,6 +2299,22 @@ Global
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{CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release|x64.Build.0 = Release|x64
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{CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release|x86.ActiveCfg = Release|Win32
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{CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release|x86.Build.0 = Release|Win32
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{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
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{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
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{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
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{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
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{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Debug|x64.ActiveCfg = Debug|x64
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{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Debug|x64.Build.0 = Debug|x64
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{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Debug|x86.ActiveCfg = Debug|Win32
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{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Debug|x86.Build.0 = Debug|Win32
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{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
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{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Release.DLL|x64.Build.0 = Release.DLL|x64
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{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
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{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Release.DLL|x86.Build.0 = Release.DLL|Win32
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{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Release|x64.ActiveCfg = Release|x64
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{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Release|x64.Build.0 = Release|x64
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{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Release|x86.ActiveCfg = Release|Win32
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{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
|
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GlobalSection(SolutionProperties) = preSolution
|
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HideSolutionNode = FALSE
|
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|
@ -2435,6 +2453,7 @@ Global
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{3755E9F4-CB48-4EC3-B561-3B85964EBDEF} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
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||||
{F81C5819-85B4-4D2E-B6DC-104A7634461B} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
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{CC62F7DB-D089-4677-8575-CAB7A7815C43} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
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{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
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GlobalSection(ExtensibilityGlobals) = postSolution
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|
|
|
@ -63,7 +63,7 @@
|
|||
// Support CompressData() and DecompressData() functions
|
||||
#define SUPPORT_COMPRESSION_API 1
|
||||
// Support automatic generated events, loading and recording of those events when required
|
||||
//#define SUPPORT_EVENTS_AUTOMATION 1
|
||||
#define SUPPORT_AUTOMATION_EVENTS 1
|
||||
// Support custom frame control, only for advance users
|
||||
// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
|
||||
// Enabling this flag allows manual control of the frame processes, use at your own risk
|
||||
|
@ -85,6 +85,7 @@
|
|||
|
||||
#define MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB
|
||||
|
||||
#define MAX_AUTOMATION_EVENTS 16384 // Maximum number of automation events to record
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Module: rlgl - Configuration values
|
||||
|
|
23
src/raylib.h
23
src/raylib.h
|
@ -506,6 +506,20 @@ typedef struct FilePathList {
|
|||
char **paths; // Filepaths entries
|
||||
} FilePathList;
|
||||
|
||||
// Automation event (opaque struct)
|
||||
typedef struct AutomationEvent {
|
||||
unsigned int frame; // Event frame
|
||||
unsigned int type; // Event type (AutomationEventType)
|
||||
int params[4]; // Event parameters (if required)
|
||||
} AutomationEvent;
|
||||
|
||||
// Automation event list
|
||||
typedef struct AutomationEventList {
|
||||
unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS)
|
||||
unsigned int count; // Events entries count
|
||||
AutomationEvent *events; // Events entries
|
||||
} AutomationEventList;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Enumerators Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
@ -1114,6 +1128,15 @@ RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataS
|
|||
RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree()
|
||||
RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()
|
||||
|
||||
// Automation events functionality
|
||||
RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
|
||||
RLAPI void UnloadAutomationEventList(AutomationEventList *list); // Unload automation events list from file
|
||||
RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file
|
||||
RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to
|
||||
RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set)
|
||||
RLAPI void StopAutomationEventRecording(void); // Stop recording automation events
|
||||
RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Input Handling Functions (Module: core)
|
||||
//------------------------------------------------------------------------------------
|
||||
|
|
761
src/rcore.c
761
src/rcore.c
|
@ -3,17 +3,17 @@
|
|||
* rcore - Window/display management, Graphic device/context management and input management
|
||||
*
|
||||
* PLATFORMS SUPPORTED:
|
||||
* - PLATFORM_DESKTOP:
|
||||
* - PLATFORM_DESKTOP:
|
||||
* > Windows (Win32, Win64)
|
||||
* > Linux (X11/Wayland desktop mode)
|
||||
* > macOS/OSX (x64, arm64)
|
||||
* > FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop)
|
||||
* - PLATFORM_WEB:
|
||||
* - PLATFORM_WEB:
|
||||
* > HTML5 (WebAssembly)
|
||||
* - PLATFORM_DRM:
|
||||
* - PLATFORM_DRM:
|
||||
* > Raspberry Pi 0-5
|
||||
* > Linux native mode (KMS driver)
|
||||
* - PLATFORM_ANDROID:
|
||||
* - PLATFORM_ANDROID:
|
||||
* > Android (ARM, ARM64)
|
||||
*
|
||||
* CONFIGURATION:
|
||||
|
@ -48,8 +48,8 @@
|
|||
* provided by stb_image and stb_image_write libraries, so, those libraries must be enabled on textures module
|
||||
* for linkage
|
||||
*
|
||||
* #define SUPPORT_EVENTS_AUTOMATION
|
||||
* Support automatic generated events, loading and recording of those events when required
|
||||
* #define SUPPORT_AUTOMATION_EVENTS
|
||||
* Support automatic events recording and playing, useful for automated testing systems or AI based game playing
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* raymath - 3D math functionality (Vector2, Vector3, Matrix, Quaternion)
|
||||
|
@ -183,9 +183,8 @@ bool gifRecording = false; // GIF recording state
|
|||
MsfGifState gifState = { 0 }; // MSGIF context state
|
||||
#endif
|
||||
|
||||
#if defined(SUPPORT_EVENTS_AUTOMATION)
|
||||
#define MAX_CODE_AUTOMATION_EVENTS 16384
|
||||
|
||||
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
||||
// Automation events type
|
||||
typedef enum AutomationEventType {
|
||||
EVENT_NONE = 0,
|
||||
// Input events
|
||||
|
@ -212,12 +211,12 @@ typedef enum AutomationEventType {
|
|||
WINDOW_MINIMIZE, // no params
|
||||
WINDOW_RESIZE, // param[0]: width, param[1]: height
|
||||
// Custom events
|
||||
ACTION_TAKE_SCREENSHOT,
|
||||
ACTION_SETTARGETFPS
|
||||
ACTION_TAKE_SCREENSHOT, // no params
|
||||
ACTION_SETTARGETFPS // param[0]: fps
|
||||
} AutomationEventType;
|
||||
|
||||
// Event type
|
||||
// Used to enable events flags
|
||||
// Event type to config events flags
|
||||
// TODO: Not used at the moment
|
||||
typedef enum {
|
||||
EVENT_INPUT_KEYBOARD = 0,
|
||||
EVENT_INPUT_MOUSE = 1,
|
||||
|
@ -228,6 +227,7 @@ typedef enum {
|
|||
EVENT_CUSTOM = 32
|
||||
} EventType;
|
||||
|
||||
// Event type name strings, required for export
|
||||
static const char *autoEventTypeName[] = {
|
||||
"EVENT_NONE",
|
||||
"INPUT_KEY_UP",
|
||||
|
@ -255,19 +255,19 @@ static const char *autoEventTypeName[] = {
|
|||
"ACTION_SETTARGETFPS"
|
||||
};
|
||||
|
||||
/*
|
||||
// Automation event (24 bytes)
|
||||
typedef struct AutomationEvent {
|
||||
// NOTE: Opaque struct, internal to raylib
|
||||
struct AutomationEvent {
|
||||
unsigned int frame; // Event frame
|
||||
unsigned int type; // Event type (AutomationEventType)
|
||||
int params[4]; // Event parameters (if required)
|
||||
} AutomationEvent;
|
||||
};
|
||||
*/
|
||||
|
||||
static AutomationEvent *events = NULL; // Events array
|
||||
static unsigned int eventCount = 0; // Events count
|
||||
static bool eventsPlaying = false; // Play events
|
||||
static bool eventsRecording = false; // Record events
|
||||
|
||||
//static short eventsEnabled = 0b0000001111111111; // Events enabled for checking
|
||||
static AutomationEventList *currentEventList = NULL; // Current automation events list, set by user, keep internal pointer
|
||||
static bool automationEventRecording = false; // Recording automation events flag
|
||||
//static short automationEventEnabled = 0b0000001111111111; // TODO: Automation events enabled for recording/playing
|
||||
#endif
|
||||
//-----------------------------------------------------------------------------------
|
||||
|
||||
|
@ -291,11 +291,8 @@ static void SetupViewport(int width, int height); // Set viewport for
|
|||
static void ScanDirectoryFiles(const char *basePath, FilePathList *list, const char *filter); // Scan all files and directories in a base path
|
||||
static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *list, const char *filter); // Scan all files and directories recursively from a base path
|
||||
|
||||
#if defined(SUPPORT_EVENTS_AUTOMATION)
|
||||
static void LoadAutomationEvents(const char *fileName); // Load automation events from file
|
||||
static void ExportAutomationEvents(const char *fileName); // Export recorded automation events into a file
|
||||
static void RecordAutomationEvent(unsigned int frame); // Record frame events (to internal events array)
|
||||
static void PlayAutomationEvent(unsigned int frame); // Play frame events (from internal events array)
|
||||
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
||||
static void RecordAutomationEvent(void); // Record frame events (to internal events array)
|
||||
#endif
|
||||
|
||||
#if defined(_WIN32)
|
||||
|
@ -304,14 +301,14 @@ void __stdcall Sleep(unsigned long msTimeout); // Required for: Wai
|
|||
#endif
|
||||
|
||||
#if !defined(SUPPORT_MODULE_RTEXT)
|
||||
const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
|
||||
const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
|
||||
#endif // !SUPPORT_MODULE_RTEXT
|
||||
|
||||
// Include platform-specific submodules
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
#include "platforms/rcore_desktop.c"
|
||||
#elif defined(PLATFORM_DESKTOP_SDL)
|
||||
#include "platforms/rcore_desktop_sdl.c"
|
||||
#include "platforms/rcore_desktop_sdl.c"
|
||||
#elif defined(PLATFORM_WEB)
|
||||
#include "platforms/rcore_web.c"
|
||||
#elif defined(PLATFORM_DRM)
|
||||
|
@ -434,12 +431,12 @@ void InitWindow(int width, int height, const char *title)
|
|||
CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f };
|
||||
CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW;
|
||||
CORE.Input.Gamepad.lastButtonPressed = GAMEPAD_BUTTON_UNKNOWN;
|
||||
|
||||
|
||||
// Initialize platform
|
||||
//--------------------------------------------------------------
|
||||
//--------------------------------------------------------------
|
||||
InitPlatform();
|
||||
//--------------------------------------------------------------
|
||||
|
||||
|
||||
// Initialize rlgl default data (buffers and shaders)
|
||||
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
|
||||
rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
|
||||
|
@ -485,9 +482,6 @@ void InitWindow(int width, int height, const char *title)
|
|||
#endif
|
||||
|
||||
CORE.Time.frameCounter = 0;
|
||||
#if defined(SUPPORT_EVENTS_AUTOMATION)
|
||||
events = (AutomationEvent *)RL_CALLOC(MAX_CODE_AUTOMATION_EVENTS, sizeof(AutomationEvent));
|
||||
#endif
|
||||
|
||||
// Initialize random seed
|
||||
SetRandomSeed((unsigned int)time(NULL));
|
||||
|
@ -512,14 +506,10 @@ void CloseWindow(void)
|
|||
rlglClose(); // De-init rlgl
|
||||
|
||||
// De-initialize platform
|
||||
//--------------------------------------------------------------
|
||||
//--------------------------------------------------------------
|
||||
ClosePlatform();
|
||||
//--------------------------------------------------------------
|
||||
|
||||
#if defined(SUPPORT_EVENTS_AUTOMATION)
|
||||
RL_FREE(events);
|
||||
#endif
|
||||
|
||||
CORE.Window.ready = false;
|
||||
TRACELOG(LOG_INFO, "Window closed successfully");
|
||||
}
|
||||
|
@ -684,34 +674,6 @@ void EndDrawing(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
#if defined(SUPPORT_EVENTS_AUTOMATION)
|
||||
// Draw record/play indicator
|
||||
if (eventsRecording)
|
||||
{
|
||||
gifFrameCounter++;
|
||||
|
||||
if (((gifFrameCounter/15)%2) == 1)
|
||||
{
|
||||
DrawCircle(30, CORE.Window.screen.height - 20, 10, MAROON);
|
||||
DrawText("EVENTS RECORDING", 50, CORE.Window.screen.height - 25, 10, RED);
|
||||
}
|
||||
|
||||
rlDrawRenderBatchActive(); // Update and draw internal render batch
|
||||
}
|
||||
else if (eventsPlaying)
|
||||
{
|
||||
gifFrameCounter++;
|
||||
|
||||
if (((gifFrameCounter/15)%2) == 1)
|
||||
{
|
||||
DrawCircle(30, CORE.Window.screen.height - 20, 10, LIME);
|
||||
DrawText("EVENTS PLAYING", 50, CORE.Window.screen.height - 25, 10, GREEN);
|
||||
}
|
||||
|
||||
rlDrawRenderBatchActive(); // Update and draw internal render batch
|
||||
}
|
||||
#endif
|
||||
|
||||
#if !defined(SUPPORT_CUSTOM_FRAME_CONTROL)
|
||||
SwapScreenBuffer(); // Copy back buffer to front buffer (screen)
|
||||
|
||||
|
@ -775,16 +737,9 @@ void EndDrawing(void)
|
|||
}
|
||||
#endif // SUPPORT_SCREEN_CAPTURE
|
||||
|
||||
#if defined(SUPPORT_EVENTS_AUTOMATION)
|
||||
// Events recording and playing logic
|
||||
if (eventsRecording) RecordAutomationEvent(CORE.Time.frameCounter);
|
||||
else if (eventsPlaying)
|
||||
{
|
||||
// TODO: When should we play? After/before/replace PollInputEvents()?
|
||||
if (CORE.Time.frameCounter >= eventCount) eventsPlaying = false;
|
||||
PlayAutomationEvent(CORE.Time.frameCounter);
|
||||
}
|
||||
#endif // SUPPORT_EVENTS_AUTOMATION
|
||||
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
||||
if (automationEventRecording) RecordAutomationEvent(); // Event recording
|
||||
#endif
|
||||
|
||||
CORE.Time.frameCounter++;
|
||||
}
|
||||
|
@ -1470,7 +1425,7 @@ float GetFrameTime(void)
|
|||
//----------------------------------------------------------------------------------
|
||||
|
||||
// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
|
||||
//void SwapScreenBuffer(void);
|
||||
//void SwapScreenBuffer(void);
|
||||
//void PollInputEvents(void);
|
||||
|
||||
// Wait for some time (stop program execution)
|
||||
|
@ -1481,7 +1436,7 @@ float GetFrameTime(void)
|
|||
void WaitTime(double seconds)
|
||||
{
|
||||
if (seconds < 0) return;
|
||||
|
||||
|
||||
#if defined(SUPPORT_BUSY_WAIT_LOOP) || defined(SUPPORT_PARTIALBUSY_WAIT_LOOP)
|
||||
double destinationTime = GetTime() + seconds;
|
||||
#endif
|
||||
|
@ -2180,6 +2135,237 @@ unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize)
|
|||
return decodedData;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition: Automation Events Recording and Playing
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
|
||||
AutomationEventList LoadAutomationEventList(const char *fileName)
|
||||
{
|
||||
AutomationEventList list = { 0 };
|
||||
|
||||
// Allocate and empty automation event list, ready to record new events
|
||||
list.events = (AutomationEvent *)RL_CALLOC(MAX_AUTOMATION_EVENTS, sizeof(AutomationEvent));
|
||||
list.capacity = MAX_AUTOMATION_EVENTS;
|
||||
|
||||
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
||||
if (fileName == NULL) TRACELOG(LOG_INFO, "AUTOMATION: New empty events list loaded successfully");
|
||||
else
|
||||
{
|
||||
// Load automation events file (binary)
|
||||
/*
|
||||
//int dataSize = 0;
|
||||
//unsigned char *data = LoadFileData(fileName, &dataSize);
|
||||
|
||||
FILE *raeFile = fopen(fileName, "rb");
|
||||
unsigned char fileId[4] = { 0 };
|
||||
|
||||
fread(fileId, 1, 4, raeFile);
|
||||
|
||||
if ((fileId[0] == 'r') && (fileId[1] == 'A') && (fileId[2] == 'E') && (fileId[1] == ' '))
|
||||
{
|
||||
fread(&eventCount, sizeof(int), 1, raeFile);
|
||||
TRACELOG(LOG_WARNING, "Events loaded: %i\n", eventCount);
|
||||
fread(events, sizeof(AutomationEvent), eventCount, raeFile);
|
||||
}
|
||||
|
||||
fclose(raeFile);
|
||||
*/
|
||||
|
||||
// Load events file (text)
|
||||
//unsigned char *buffer = LoadFileText(fileName);
|
||||
FILE *raeFile = fopen(fileName, "rt");
|
||||
|
||||
if (raeFile != NULL)
|
||||
{
|
||||
unsigned int counter = 0;
|
||||
char buffer[256] = { 0 };
|
||||
char eventDesc[64] = { 0 };
|
||||
|
||||
fgets(buffer, 256, raeFile);
|
||||
|
||||
while (!feof(raeFile))
|
||||
{
|
||||
switch (buffer[0])
|
||||
{
|
||||
case 'c': sscanf(buffer, "c %i", &list.count); break;
|
||||
case 'e':
|
||||
{
|
||||
sscanf(buffer, "e %d %d %d %d %d %d %[^\n]s", &list.events[counter].frame, &list.events[counter].type,
|
||||
&list.events[counter].params[0], &list.events[counter].params[1], &list.events[counter].params[2], &list.events[counter].params[3], eventDesc);
|
||||
|
||||
counter++;
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
fgets(buffer, 256, raeFile);
|
||||
}
|
||||
|
||||
if (counter != list.count)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "AUTOMATION: Events read from file [%i] do not mach event count specified [%i]", counter, list.count);
|
||||
list.count = counter;
|
||||
}
|
||||
|
||||
fclose(raeFile);
|
||||
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Events file loaded successfully");
|
||||
}
|
||||
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Events loaded from file: %i", list.count);
|
||||
}
|
||||
#endif
|
||||
return list;
|
||||
}
|
||||
|
||||
// Unload automation events list from file
|
||||
void UnloadAutomationEventList(AutomationEventList *list)
|
||||
{
|
||||
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
||||
RL_FREE(list->events);
|
||||
list->events = NULL;
|
||||
list->count = 0;
|
||||
list->capacity = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Export automation events list as text file
|
||||
bool ExportAutomationEventList(AutomationEventList list, const char *fileName)
|
||||
{
|
||||
bool success = false;
|
||||
|
||||
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
||||
// Export events as binary file
|
||||
// TODO: Save to memory buffer and SaveFileData()
|
||||
/*
|
||||
unsigned char fileId[4] = "rAE ";
|
||||
FILE *raeFile = fopen(fileName, "wb");
|
||||
fwrite(fileId, sizeof(unsigned char), 4, raeFile);
|
||||
fwrite(&eventCount, sizeof(int), 1, raeFile);
|
||||
fwrite(events, sizeof(AutomationEvent), eventCount, raeFile);
|
||||
fclose(raeFile);
|
||||
*/
|
||||
|
||||
// Export events as text
|
||||
// TODO: Save to memory buffer and SaveFileText()
|
||||
char *txtData = (char *)RL_CALLOC(256*list.count + 2048, sizeof(char)); // 256 characters per line plus some header
|
||||
|
||||
int byteCount = 0;
|
||||
byteCount += sprintf(txtData + byteCount, "#\n");
|
||||
byteCount += sprintf(txtData + byteCount, "# Automation events exporter v1.0 - raylib automation events list\n");
|
||||
byteCount += sprintf(txtData + byteCount, "#\n");
|
||||
byteCount += sprintf(txtData + byteCount, "# c <events_count>\n");
|
||||
byteCount += sprintf(txtData + byteCount, "# e <frame> <event_type> <param0> <param1> <param2> <param3> // <event_type_name>\n");
|
||||
byteCount += sprintf(txtData + byteCount, "#\n");
|
||||
byteCount += sprintf(txtData + byteCount, "# more info and bugs-report: github.com/raysan5/raylib\n");
|
||||
byteCount += sprintf(txtData + byteCount, "# feedback and support: ray[at]raylib.com\n");
|
||||
byteCount += sprintf(txtData + byteCount, "#\n");
|
||||
byteCount += sprintf(txtData + byteCount, "# Copyright (c) 2023-2024 Ramon Santamaria (@raysan5)\n");
|
||||
byteCount += sprintf(txtData + byteCount, "#\n\n");
|
||||
|
||||
// Add events data
|
||||
byteCount += sprintf(txtData + byteCount, "c %i\n", list.count);
|
||||
for (int i = 0; i < list.count; i++)
|
||||
{
|
||||
byteCount += sprintf(txtData + byteCount, "e %i %i %i %i %i %i // Event: %s\n", list.events[i].frame, list.events[i].type,
|
||||
list.events[i].params[0], list.events[i].params[1], list.events[i].params[2], list.events[i].params[3], autoEventTypeName[list.events[i].type]);
|
||||
}
|
||||
|
||||
// NOTE: Text data size exported is determined by '\0' (NULL) character
|
||||
success = SaveFileText(fileName, txtData);
|
||||
|
||||
RL_FREE(txtData);
|
||||
#endif
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
// Setup automation event list to record to
|
||||
void SetAutomationEventList(AutomationEventList *list)
|
||||
{
|
||||
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
||||
currentEventList = list;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Start recording automation events (AutomationEventList must be set)
|
||||
void StartAutomationEventRecording(void)
|
||||
{
|
||||
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
||||
automationEventRecording = true;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Stop recording automation events
|
||||
void StopAutomationEventRecording(void)
|
||||
{
|
||||
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
||||
automationEventRecording = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Play a recorded automation event
|
||||
void PlayAutomationEvent(AutomationEvent event)
|
||||
{
|
||||
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
||||
// WARNING: When should event be played? After/before/replace PollInputEvents()? -> Up to the user!
|
||||
|
||||
if (!automationEventRecording) // TODO: Allow recording events while playing?
|
||||
{
|
||||
switch (event.type)
|
||||
{
|
||||
// Input event
|
||||
case INPUT_KEY_UP: CORE.Input.Keyboard.currentKeyState[event.params[0]] = false; break; // param[0]: key
|
||||
case INPUT_KEY_DOWN: CORE.Input.Keyboard.currentKeyState[event.params[0]] = true; break; // param[0]: key
|
||||
case INPUT_MOUSE_BUTTON_UP: CORE.Input.Mouse.currentButtonState[event.params[0]] = false; break; // param[0]: key
|
||||
case INPUT_MOUSE_BUTTON_DOWN: CORE.Input.Mouse.currentButtonState[event.params[0]] = true; break; // param[0]: key
|
||||
case INPUT_MOUSE_POSITION: // param[0]: x, param[1]: y
|
||||
{
|
||||
CORE.Input.Mouse.currentPosition.x = (float)event.params[0];
|
||||
CORE.Input.Mouse.currentPosition.y = (float)event.params[1];
|
||||
} break;
|
||||
case INPUT_MOUSE_WHEEL_MOTION: // param[0]: x delta, param[1]: y delta
|
||||
{
|
||||
CORE.Input.Mouse.currentWheelMove.x = (float)event.params[0]; break;
|
||||
CORE.Input.Mouse.currentWheelMove.y = (float)event.params[1]; break;
|
||||
} break;
|
||||
case INPUT_TOUCH_UP: CORE.Input.Touch.currentTouchState[event.params[0]] = false; break; // param[0]: id
|
||||
case INPUT_TOUCH_DOWN: CORE.Input.Touch.currentTouchState[event.params[0]] = true; break; // param[0]: id
|
||||
case INPUT_TOUCH_POSITION: // param[0]: id, param[1]: x, param[2]: y
|
||||
{
|
||||
CORE.Input.Touch.position[event.params[0]].x = (float)event.params[1];
|
||||
CORE.Input.Touch.position[event.params[0]].y = (float)event.params[2];
|
||||
} break;
|
||||
case INPUT_GAMEPAD_CONNECT: CORE.Input.Gamepad.ready[event.params[0]] = true; break; // param[0]: gamepad
|
||||
case INPUT_GAMEPAD_DISCONNECT: CORE.Input.Gamepad.ready[event.params[0]] = false; break; // param[0]: gamepad
|
||||
case INPUT_GAMEPAD_BUTTON_UP: CORE.Input.Gamepad.currentButtonState[event.params[0]][event.params[1]] = false; break; // param[0]: gamepad, param[1]: button
|
||||
case INPUT_GAMEPAD_BUTTON_DOWN: CORE.Input.Gamepad.currentButtonState[event.params[0]][event.params[1]] = true; break; // param[0]: gamepad, param[1]: button
|
||||
case INPUT_GAMEPAD_AXIS_MOTION: // param[0]: gamepad, param[1]: axis, param[2]: delta
|
||||
{
|
||||
CORE.Input.Gamepad.axisState[event.params[0]][event.params[1]] = ((float)event.params[2]/32768.0f);
|
||||
} break;
|
||||
case INPUT_GESTURE: GESTURES.current = event.params[0]; break; // param[0]: gesture (enum Gesture) -> rgestures.h: GESTURES.current
|
||||
|
||||
// Window event
|
||||
case WINDOW_CLOSE: CORE.Window.shouldClose = true; break;
|
||||
case WINDOW_MAXIMIZE: MaximizeWindow(); break;
|
||||
case WINDOW_MINIMIZE: MinimizeWindow(); break;
|
||||
case WINDOW_RESIZE: SetWindowSize(event.params[0], event.params[1]); break;
|
||||
|
||||
// Custom event
|
||||
case ACTION_TAKE_SCREENSHOT:
|
||||
{
|
||||
TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
|
||||
screenshotCounter++;
|
||||
} break;
|
||||
case ACTION_SETTARGETFPS: SetTargetFPS(event.params[0]); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition: Input Handling: Keyboard
|
||||
//----------------------------------------------------------------------------------
|
||||
|
@ -2793,233 +2979,180 @@ static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *fi
|
|||
else TRACELOG(LOG_WARNING, "FILEIO: Directory cannot be opened (%s)", basePath);
|
||||
}
|
||||
|
||||
#if defined(SUPPORT_EVENTS_AUTOMATION)
|
||||
// NOTE: Loading happens over AutomationEvent *events
|
||||
// TODO: This system should probably be redesigned
|
||||
static void LoadAutomationEvents(const char *fileName)
|
||||
#if defined(SUPPORT_AUTOMATION_EVENTS)
|
||||
// Automation event recording
|
||||
// NOTE: Recording is by default done at EndDrawing(), after PollInputEvents()
|
||||
static void RecordAutomationEvent(void)
|
||||
{
|
||||
// Load events file (binary)
|
||||
/*
|
||||
FILE *repFile = fopen(fileName, "rb");
|
||||
unsigned char fileId[4] = { 0 };
|
||||
// Checking events in current frame and save them into currentEventList
|
||||
// TODO: How important is the current frame? Could it be modified?
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
|
||||
fread(fileId, 1, 4, repFile);
|
||||
|
||||
if ((fileId[0] == 'r') && (fileId[1] == 'E') && (fileId[2] == 'P') && (fileId[1] == ' '))
|
||||
{
|
||||
fread(&eventCount, sizeof(int), 1, repFile);
|
||||
TRACELOG(LOG_WARNING, "Events loaded: %i\n", eventCount);
|
||||
fread(events, sizeof(AutomationEvent), eventCount, repFile);
|
||||
}
|
||||
|
||||
fclose(repFile);
|
||||
*/
|
||||
|
||||
// Load events file (text)
|
||||
FILE *repFile = fopen(fileName, "rt");
|
||||
|
||||
if (repFile != NULL)
|
||||
{
|
||||
unsigned int count = 0;
|
||||
char buffer[256] = { 0 };
|
||||
|
||||
fgets(buffer, 256, repFile);
|
||||
|
||||
while (!feof(repFile))
|
||||
{
|
||||
if (buffer[0] == 'c') sscanf(buffer, "c %i", &eventCount);
|
||||
else if (buffer[0] == 'e')
|
||||
{
|
||||
sscanf(buffer, "e %d %d %d %d %d", &events[count].frame, &events[count].type,
|
||||
&events[count].params[0], &events[count].params[1], &events[count].params[2]);
|
||||
|
||||
count++;
|
||||
}
|
||||
|
||||
fgets(buffer, 256, repFile);
|
||||
}
|
||||
|
||||
if (count != eventCount) TRACELOG(LOG_WARNING, "Events count provided is different than count");
|
||||
|
||||
fclose(repFile);
|
||||
}
|
||||
|
||||
TRACELOG(LOG_WARNING, "Events loaded: %i", eventCount);
|
||||
}
|
||||
|
||||
// Export recorded events into a file
|
||||
static void ExportAutomationEvents(const char *fileName)
|
||||
{
|
||||
unsigned char fileId[4] = "rEP ";
|
||||
|
||||
// Save as binary
|
||||
/*
|
||||
FILE *repFile = fopen(fileName, "wb");
|
||||
fwrite(fileId, sizeof(unsigned char), 4, repFile);
|
||||
fwrite(&eventCount, sizeof(int), 1, repFile);
|
||||
fwrite(events, sizeof(AutomationEvent), eventCount, repFile);
|
||||
fclose(repFile);
|
||||
*/
|
||||
|
||||
// Export events as text
|
||||
FILE *repFile = fopen(fileName, "wt");
|
||||
|
||||
if (repFile != NULL)
|
||||
{
|
||||
fprintf(repFile, "# Automation events list\n");
|
||||
fprintf(repFile, "# c <events_count>\n");
|
||||
fprintf(repFile, "# e <frame> <event_type> <param0> <param1> <param2> // <event_type_name>\n");
|
||||
|
||||
fprintf(repFile, "c %i\n", eventCount);
|
||||
for (int i = 0; i < eventCount; i++)
|
||||
{
|
||||
fprintf(repFile, "e %i %i %i %i %i // %s\n", events[i].frame, events[i].type,
|
||||
events[i].params[0], events[i].params[1], events[i].params[2], autoEventTypeName[events[i].type]);
|
||||
}
|
||||
|
||||
fclose(repFile);
|
||||
}
|
||||
}
|
||||
|
||||
// EndDrawing() -> After PollInputEvents()
|
||||
// Check event in current frame and save into the events[i] array
|
||||
static void RecordAutomationEvent(unsigned int frame)
|
||||
{
|
||||
// Keyboard input events recording
|
||||
//-------------------------------------------------------------------------------------
|
||||
for (int key = 0; key < MAX_KEYBOARD_KEYS; key++)
|
||||
{
|
||||
// INPUT_KEY_UP (only saved once)
|
||||
// Event type: INPUT_KEY_UP (only saved once)
|
||||
if (CORE.Input.Keyboard.previousKeyState[key] && !CORE.Input.Keyboard.currentKeyState[key])
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_KEY_UP;
|
||||
events[eventCount].params[0] = key;
|
||||
events[eventCount].params[1] = 0;
|
||||
events[eventCount].params[2] = 0;
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_KEY_UP;
|
||||
currentEventList->events[currentEventList->count].params[0] = key;
|
||||
currentEventList->events[currentEventList->count].params[1] = 0;
|
||||
currentEventList->events[currentEventList->count].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_KEY_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_KEY_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
}
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
|
||||
// INPUT_KEY_DOWN
|
||||
// Event type: INPUT_KEY_DOWN
|
||||
if (CORE.Input.Keyboard.currentKeyState[key])
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_KEY_DOWN;
|
||||
events[eventCount].params[0] = key;
|
||||
events[eventCount].params[1] = 0;
|
||||
events[eventCount].params[2] = 0;
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_KEY_DOWN;
|
||||
currentEventList->events[currentEventList->count].params[0] = key;
|
||||
currentEventList->events[currentEventList->count].params[1] = 0;
|
||||
currentEventList->events[currentEventList->count].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_KEY_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_KEY_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
}
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
}
|
||||
//-------------------------------------------------------------------------------------
|
||||
|
||||
// Mouse input currentEventList->events recording
|
||||
//-------------------------------------------------------------------------------------
|
||||
for (int button = 0; button < MAX_MOUSE_BUTTONS; button++)
|
||||
{
|
||||
// INPUT_MOUSE_BUTTON_UP
|
||||
// Event type: INPUT_MOUSE_BUTTON_UP
|
||||
if (CORE.Input.Mouse.previousButtonState[button] && !CORE.Input.Mouse.currentButtonState[button])
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_MOUSE_BUTTON_UP;
|
||||
events[eventCount].params[0] = button;
|
||||
events[eventCount].params[1] = 0;
|
||||
events[eventCount].params[2] = 0;
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_MOUSE_BUTTON_UP;
|
||||
currentEventList->events[currentEventList->count].params[0] = button;
|
||||
currentEventList->events[currentEventList->count].params[1] = 0;
|
||||
currentEventList->events[currentEventList->count].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_BUTTON_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_BUTTON_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
}
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
|
||||
// INPUT_MOUSE_BUTTON_DOWN
|
||||
// Event type: INPUT_MOUSE_BUTTON_DOWN
|
||||
if (CORE.Input.Mouse.currentButtonState[button])
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_MOUSE_BUTTON_DOWN;
|
||||
events[eventCount].params[0] = button;
|
||||
events[eventCount].params[1] = 0;
|
||||
events[eventCount].params[2] = 0;
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_MOUSE_BUTTON_DOWN;
|
||||
currentEventList->events[currentEventList->count].params[0] = button;
|
||||
currentEventList->events[currentEventList->count].params[1] = 0;
|
||||
currentEventList->events[currentEventList->count].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_BUTTON_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_BUTTON_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
}
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
}
|
||||
|
||||
// INPUT_MOUSE_POSITION (only saved if changed)
|
||||
// Event type: INPUT_MOUSE_POSITION (only saved if changed)
|
||||
if (((int)CORE.Input.Mouse.currentPosition.x != (int)CORE.Input.Mouse.previousPosition.x) ||
|
||||
((int)CORE.Input.Mouse.currentPosition.y != (int)CORE.Input.Mouse.previousPosition.y))
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_MOUSE_POSITION;
|
||||
events[eventCount].params[0] = (int)CORE.Input.Mouse.currentPosition.x;
|
||||
events[eventCount].params[1] = (int)CORE.Input.Mouse.currentPosition.y;
|
||||
events[eventCount].params[2] = 0;
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_MOUSE_POSITION;
|
||||
currentEventList->events[currentEventList->count].params[0] = (int)CORE.Input.Mouse.currentPosition.x;
|
||||
currentEventList->events[currentEventList->count].params[1] = (int)CORE.Input.Mouse.currentPosition.y;
|
||||
currentEventList->events[currentEventList->count].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_POSITION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_POSITION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
}
|
||||
|
||||
// INPUT_MOUSE_WHEEL_MOTION
|
||||
// Event type: INPUT_MOUSE_WHEEL_MOTION
|
||||
if (((int)CORE.Input.Mouse.currentWheelMove.x != (int)CORE.Input.Mouse.previousWheelMove.x) ||
|
||||
((int)CORE.Input.Mouse.currentWheelMove.y != (int)CORE.Input.Mouse.previousWheelMove.y))
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_MOUSE_WHEEL_MOTION;
|
||||
events[eventCount].params[0] = (int)CORE.Input.Mouse.currentWheelMove.x;
|
||||
events[eventCount].params[1] = (int)CORE.Input.Mouse.currentWheelMove.y;;
|
||||
events[eventCount].params[2] = 0;
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_MOUSE_WHEEL_MOTION;
|
||||
currentEventList->events[currentEventList->count].params[0] = (int)CORE.Input.Mouse.currentWheelMove.x;
|
||||
currentEventList->events[currentEventList->count].params[1] = (int)CORE.Input.Mouse.currentWheelMove.y;;
|
||||
currentEventList->events[currentEventList->count].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_WHEEL_MOTION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_WHEEL_MOTION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
}
|
||||
//-------------------------------------------------------------------------------------
|
||||
|
||||
// Touch input currentEventList->events recording
|
||||
//-------------------------------------------------------------------------------------
|
||||
for (int id = 0; id < MAX_TOUCH_POINTS; id++)
|
||||
{
|
||||
// INPUT_TOUCH_UP
|
||||
// Event type: INPUT_TOUCH_UP
|
||||
if (CORE.Input.Touch.previousTouchState[id] && !CORE.Input.Touch.currentTouchState[id])
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_TOUCH_UP;
|
||||
events[eventCount].params[0] = id;
|
||||
events[eventCount].params[1] = 0;
|
||||
events[eventCount].params[2] = 0;
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_TOUCH_UP;
|
||||
currentEventList->events[currentEventList->count].params[0] = id;
|
||||
currentEventList->events[currentEventList->count].params[1] = 0;
|
||||
currentEventList->events[currentEventList->count].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
}
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
|
||||
// INPUT_TOUCH_DOWN
|
||||
// Event type: INPUT_TOUCH_DOWN
|
||||
if (CORE.Input.Touch.currentTouchState[id])
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_TOUCH_DOWN;
|
||||
events[eventCount].params[0] = id;
|
||||
events[eventCount].params[1] = 0;
|
||||
events[eventCount].params[2] = 0;
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_TOUCH_DOWN;
|
||||
currentEventList->events[currentEventList->count].params[0] = id;
|
||||
currentEventList->events[currentEventList->count].params[1] = 0;
|
||||
currentEventList->events[currentEventList->count].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
}
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
|
||||
// INPUT_TOUCH_POSITION
|
||||
// Event type: INPUT_TOUCH_POSITION
|
||||
// TODO: It requires the id!
|
||||
/*
|
||||
if (((int)CORE.Input.Touch.currentPosition[id].x != (int)CORE.Input.Touch.previousPosition[id].x) ||
|
||||
((int)CORE.Input.Touch.currentPosition[id].y != (int)CORE.Input.Touch.previousPosition[id].y))
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_TOUCH_POSITION;
|
||||
events[eventCount].params[0] = id;
|
||||
events[eventCount].params[1] = (int)CORE.Input.Touch.currentPosition[id].x;
|
||||
events[eventCount].params[2] = (int)CORE.Input.Touch.currentPosition[id].y;
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_TOUCH_POSITION;
|
||||
currentEventList->events[currentEventList->count].params[0] = id;
|
||||
currentEventList->events[currentEventList->count].params[1] = (int)CORE.Input.Touch.currentPosition[id].x;
|
||||
currentEventList->events[currentEventList->count].params[2] = (int)CORE.Input.Touch.currentPosition[id].y;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_POSITION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_POSITION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
}
|
||||
*/
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
}
|
||||
//-------------------------------------------------------------------------------------
|
||||
|
||||
// Gamepad input currentEventList->events recording
|
||||
//-------------------------------------------------------------------------------------
|
||||
for (int gamepad = 0; gamepad < MAX_GAMEPADS; gamepad++)
|
||||
{
|
||||
// INPUT_GAMEPAD_CONNECT
|
||||
// Event type: INPUT_GAMEPAD_CONNECT
|
||||
/*
|
||||
if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) &&
|
||||
(CORE.Input.Gamepad.currentState[gamepad])) // Check if changed to ready
|
||||
|
@ -3028,7 +3161,7 @@ static void RecordAutomationEvent(unsigned int frame)
|
|||
}
|
||||
*/
|
||||
|
||||
// INPUT_GAMEPAD_DISCONNECT
|
||||
// Event type: INPUT_GAMEPAD_DISCONNECT
|
||||
/*
|
||||
if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) &&
|
||||
(!CORE.Input.Gamepad.currentState[gamepad])) // Check if changed to not-ready
|
||||
|
@ -3039,122 +3172,84 @@ static void RecordAutomationEvent(unsigned int frame)
|
|||
|
||||
for (int button = 0; button < MAX_GAMEPAD_BUTTONS; button++)
|
||||
{
|
||||
// INPUT_GAMEPAD_BUTTON_UP
|
||||
// Event type: INPUT_GAMEPAD_BUTTON_UP
|
||||
if (CORE.Input.Gamepad.previousButtonState[gamepad][button] && !CORE.Input.Gamepad.currentButtonState[gamepad][button])
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_GAMEPAD_BUTTON_UP;
|
||||
events[eventCount].params[0] = gamepad;
|
||||
events[eventCount].params[1] = button;
|
||||
events[eventCount].params[2] = 0;
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_GAMEPAD_BUTTON_UP;
|
||||
currentEventList->events[currentEventList->count].params[0] = gamepad;
|
||||
currentEventList->events[currentEventList->count].params[1] = button;
|
||||
currentEventList->events[currentEventList->count].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_BUTTON_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_BUTTON_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
}
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
|
||||
// INPUT_GAMEPAD_BUTTON_DOWN
|
||||
// Event type: INPUT_GAMEPAD_BUTTON_DOWN
|
||||
if (CORE.Input.Gamepad.currentButtonState[gamepad][button])
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_GAMEPAD_BUTTON_DOWN;
|
||||
events[eventCount].params[0] = gamepad;
|
||||
events[eventCount].params[1] = button;
|
||||
events[eventCount].params[2] = 0;
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_GAMEPAD_BUTTON_DOWN;
|
||||
currentEventList->events[currentEventList->count].params[0] = gamepad;
|
||||
currentEventList->events[currentEventList->count].params[1] = button;
|
||||
currentEventList->events[currentEventList->count].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_BUTTON_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_BUTTON_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
}
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
}
|
||||
|
||||
for (int axis = 0; axis < MAX_GAMEPAD_AXIS; axis++)
|
||||
{
|
||||
// INPUT_GAMEPAD_AXIS_MOTION
|
||||
// Event type: INPUT_GAMEPAD_AXIS_MOTION
|
||||
if (CORE.Input.Gamepad.axisState[gamepad][axis] > 0.1f)
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_GAMEPAD_AXIS_MOTION;
|
||||
events[eventCount].params[0] = gamepad;
|
||||
events[eventCount].params[1] = axis;
|
||||
events[eventCount].params[2] = (int)(CORE.Input.Gamepad.axisState[gamepad][axis]*32768.0f);
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_GAMEPAD_AXIS_MOTION;
|
||||
currentEventList->events[currentEventList->count].params[0] = gamepad;
|
||||
currentEventList->events[currentEventList->count].params[1] = axis;
|
||||
currentEventList->events[currentEventList->count].params[2] = (int)(CORE.Input.Gamepad.axisState[gamepad][axis]*32768.0f);
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_AXIS_MOTION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_AXIS_MOTION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
}
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
}
|
||||
}
|
||||
//-------------------------------------------------------------------------------------
|
||||
|
||||
// INPUT_GESTURE
|
||||
// Gestures input currentEventList->events recording
|
||||
//-------------------------------------------------------------------------------------
|
||||
if (GESTURES.current != GESTURE_NONE)
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_GESTURE;
|
||||
events[eventCount].params[0] = GESTURES.current;
|
||||
events[eventCount].params[1] = 0;
|
||||
events[eventCount].params[2] = 0;
|
||||
// Event type: INPUT_GESTURE
|
||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||
currentEventList->events[currentEventList->count].type = INPUT_GESTURE;
|
||||
currentEventList->events[currentEventList->count].params[0] = GESTURES.current;
|
||||
currentEventList->events[currentEventList->count].params[1] = 0;
|
||||
currentEventList->events[currentEventList->count].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_GESTURE: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GESTURE | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
|
||||
currentEventList->count++;
|
||||
|
||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||
}
|
||||
}
|
||||
//-------------------------------------------------------------------------------------
|
||||
|
||||
// Play automation event
|
||||
static void PlayAutomationEvent(unsigned int frame)
|
||||
{
|
||||
for (unsigned int i = 0; i < eventCount; i++)
|
||||
{
|
||||
if (events[i].frame == frame)
|
||||
{
|
||||
switch (events[i].type)
|
||||
{
|
||||
// Input events
|
||||
case INPUT_KEY_UP: CORE.Input.Keyboard.currentKeyState[events[i].params[0]] = false; break; // param[0]: key
|
||||
case INPUT_KEY_DOWN: CORE.Input.Keyboard.currentKeyState[events[i].params[0]] = true; break; // param[0]: key
|
||||
case INPUT_MOUSE_BUTTON_UP: CORE.Input.Mouse.currentButtonState[events[i].params[0]] = false; break; // param[0]: key
|
||||
case INPUT_MOUSE_BUTTON_DOWN: CORE.Input.Mouse.currentButtonState[events[i].params[0]] = true; break; // param[0]: key
|
||||
case INPUT_MOUSE_POSITION: // param[0]: x, param[1]: y
|
||||
{
|
||||
CORE.Input.Mouse.currentPosition.x = (float)events[i].params[0];
|
||||
CORE.Input.Mouse.currentPosition.y = (float)events[i].params[1];
|
||||
} break;
|
||||
case INPUT_MOUSE_WHEEL_MOTION: // param[0]: x delta, param[1]: y delta
|
||||
{
|
||||
CORE.Input.Mouse.currentWheelMove.x = (float)events[i].params[0]; break;
|
||||
CORE.Input.Mouse.currentWheelMove.y = (float)events[i].params[1]; break;
|
||||
} break;
|
||||
case INPUT_TOUCH_UP: CORE.Input.Touch.currentTouchState[events[i].params[0]] = false; break; // param[0]: id
|
||||
case INPUT_TOUCH_DOWN: CORE.Input.Touch.currentTouchState[events[i].params[0]] = true; break; // param[0]: id
|
||||
case INPUT_TOUCH_POSITION: // param[0]: id, param[1]: x, param[2]: y
|
||||
{
|
||||
CORE.Input.Touch.position[events[i].params[0]].x = (float)events[i].params[1];
|
||||
CORE.Input.Touch.position[events[i].params[0]].y = (float)events[i].params[2];
|
||||
} break;
|
||||
case INPUT_GAMEPAD_CONNECT: CORE.Input.Gamepad.ready[events[i].params[0]] = true; break; // param[0]: gamepad
|
||||
case INPUT_GAMEPAD_DISCONNECT: CORE.Input.Gamepad.ready[events[i].params[0]] = false; break; // param[0]: gamepad
|
||||
case INPUT_GAMEPAD_BUTTON_UP: CORE.Input.Gamepad.currentButtonState[events[i].params[0]][events[i].params[1]] = false; break; // param[0]: gamepad, param[1]: button
|
||||
case INPUT_GAMEPAD_BUTTON_DOWN: CORE.Input.Gamepad.currentButtonState[events[i].params[0]][events[i].params[1]] = true; break; // param[0]: gamepad, param[1]: button
|
||||
case INPUT_GAMEPAD_AXIS_MOTION: // param[0]: gamepad, param[1]: axis, param[2]: delta
|
||||
{
|
||||
CORE.Input.Gamepad.axisState[events[i].params[0]][events[i].params[1]] = ((float)events[i].params[2]/32768.0f);
|
||||
} break;
|
||||
case INPUT_GESTURE: GESTURES.current = events[i].params[0]; break; // param[0]: gesture (enum Gesture) -> rgestures.h: GESTURES.current
|
||||
// Window events recording
|
||||
//-------------------------------------------------------------------------------------
|
||||
// TODO.
|
||||
//-------------------------------------------------------------------------------------
|
||||
|
||||
// Window events
|
||||
case WINDOW_CLOSE: CORE.Window.shouldClose = true; break;
|
||||
case WINDOW_MAXIMIZE: MaximizeWindow(); break;
|
||||
case WINDOW_MINIMIZE: MinimizeWindow(); break;
|
||||
case WINDOW_RESIZE: SetWindowSize(events[i].params[0], events[i].params[1]); break;
|
||||
|
||||
// Custom events
|
||||
case ACTION_TAKE_SCREENSHOT:
|
||||
{
|
||||
TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
|
||||
screenshotCounter++;
|
||||
} break;
|
||||
case ACTION_SETTARGETFPS: SetTargetFPS(events[i].params[0]); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Custom actions events recording
|
||||
//-------------------------------------------------------------------------------------
|
||||
// TODO.
|
||||
//-------------------------------------------------------------------------------------
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -89,6 +89,10 @@
|
|||
#define MAX_DECOMPRESSION_SIZE 64 // Maximum size allocated for decompression in MB
|
||||
#endif
|
||||
|
||||
#ifndef MAX_AUTOMATION_EVENTS
|
||||
#define MAX_AUTOMATION_EVENTS 16384 // Maximum number of automation events to record
|
||||
#endif
|
||||
|
||||
// Flags operation macros
|
||||
#define FLAG_SET(n, f) ((n) |= (f))
|
||||
#define FLAG_CLEAR(n, f) ((n) &= ~(f))
|
||||
|
|
Loading…
Reference in New Issue