From 99dac5451cad1c45c0a6b1da5c6175a7575f3403 Mon Sep 17 00:00:00 2001 From: Ray Date: Thu, 26 Oct 2023 23:59:19 +0200 Subject: [PATCH] ADDED: Automation Events System, exposed to users Added new API to record and play events Added examples illustrating functionality --- examples/core/core_automation_events.c | 289 +++++++ .../examples/core_automation_events.vcxproj | 390 +++++++++ projects/VS2022/raylib.sln | 19 + src/config.h | 3 +- src/raylib.h | 23 + src/rcore.c | 761 ++++++++++-------- src/rcore.h | 4 + 7 files changed, 1155 insertions(+), 334 deletions(-) create mode 100644 examples/core/core_automation_events.c create mode 100644 projects/VS2022/examples/core_automation_events.vcxproj diff --git a/examples/core/core_automation_events.c b/examples/core/core_automation_events.c new file mode 100644 index 00000000..d011d630 --- /dev/null +++ b/examples/core/core_automation_events.c @@ -0,0 +1,289 @@ +/******************************************************************************************* +* +* raylib [core] example - automation events +* +* Example originally created with raylib 5.0, last time updated with raylib 5.0 +* +* Example based on 2d_camera_platformer example by arvyy (@arvyy) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2023 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" +#include "raymath.h" + +#define GRAVITY 400 +#define PLAYER_JUMP_SPD 350.0f +#define PLAYER_HOR_SPD 200.0f + +#define MAX_ENVIRONMENT_ELEMENTS 5 + +typedef struct Player { + Vector2 position; + float speed; + bool canJump; +} Player; + +typedef struct EnvElement { + Rectangle rect; + int blocking; + Color color; +} EnvElement; + + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - automation events"); + + // Define player + Player player = { 0 }; + player.position = (Vector2){ 400, 280 }; + player.speed = 0; + player.canJump = false; + + // Define environment elements (platforms) + EnvElement envElements[MAX_ENVIRONMENT_ELEMENTS] = { + {{ 0, 0, 1000, 400 }, 0, LIGHTGRAY }, + {{ 0, 400, 1000, 200 }, 1, GRAY }, + {{ 300, 200, 400, 10 }, 1, GRAY }, + {{ 250, 300, 100, 10 }, 1, GRAY }, + {{ 650, 300, 100, 10 }, 1, GRAY } + }; + + // Define camera + Camera2D camera = { 0 }; + camera.target = player.position; + camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f }; + camera.rotation = 0.0f; + camera.zoom = 1.0f; + + // Automation events + AutomationEventList aelist = LoadAutomationEventList(0); // Initialize list of automation events to record new events + SetAutomationEventList(&aelist); + bool eventRecording = false; + bool eventPlaying = false; + + int frameCounter = 0; + int playFrameCounter = 0; + int currentFrame = 0; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) + { + // Update + //---------------------------------------------------------------------------------- + float deltaTime = GetFrameTime(); + + // Dropped files logic + //---------------------------------------------------------------------------------- + if (IsFileDropped()) + { + FilePathList droppedFiles = LoadDroppedFiles(); + + // Supports loading .rgs style files (text or binary) and .png style palette images + if (IsFileExtension(droppedFiles.paths[0], ".txt;.rae")) + { + UnloadAutomationEventList(&aelist); + aelist = LoadAutomationEventList(droppedFiles.paths[0]); + + eventRecording = false; + + // Reset scene state to play + eventPlaying = true; + playFrameCounter = 0; + + player.position = (Vector2){ 400, 280 }; + player.speed = 0; + player.canJump = false; + + camera.target = player.position; + camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f }; + camera.rotation = 0.0f; + camera.zoom = 1.0f; + } + + UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory + } + //---------------------------------------------------------------------------------- + + // Update player + //---------------------------------------------------------------------------------- + if (IsKeyDown(KEY_LEFT)) player.position.x -= PLAYER_HOR_SPD*deltaTime; + if (IsKeyDown(KEY_RIGHT)) player.position.x += PLAYER_HOR_SPD*deltaTime; + if (IsKeyDown(KEY_SPACE) && player.canJump) + { + player.speed = -PLAYER_JUMP_SPD; + player.canJump = false; + } + + int hitObstacle = 0; + for (int i = 0; i < MAX_ENVIRONMENT_ELEMENTS; i++) + { + EnvElement *element = &envElements[i]; + Vector2 *p = &(player.position); + if (element->blocking && + element->rect.x <= p->x && + element->rect.x + element->rect.width >= p->x && + element->rect.y >= p->y && + element->rect.y <= p->y + player.speed*deltaTime) + { + hitObstacle = 1; + player.speed = 0.0f; + p->y = element->rect.y; + } + } + + if (!hitObstacle) + { + player.position.y += player.speed*deltaTime; + player.speed += GRAVITY*deltaTime; + player.canJump = false; + } + else player.canJump = true; + + camera.zoom += ((float)GetMouseWheelMove()*0.05f); + + if (camera.zoom > 3.0f) camera.zoom = 3.0f; + else if (camera.zoom < 0.25f) camera.zoom = 0.25f; + + if (IsKeyPressed(KEY_R)) + { + camera.zoom = 1.0f; + player.position = (Vector2){ 400, 280 }; + } + //---------------------------------------------------------------------------------- + + // Update camera + //---------------------------------------------------------------------------------- + camera.target = player.position; + camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f }; + float minX = 1000, minY = 1000, maxX = -1000, maxY = -1000; + + for (int i = 0; i < MAX_ENVIRONMENT_ELEMENTS; i++) + { + EnvElement *element = &envElements[i]; + minX = fminf(element->rect.x, minX); + maxX = fmaxf(element->rect.x + element->rect.width, maxX); + minY = fminf(element->rect.y, minY); + maxY = fmaxf(element->rect.y + element->rect.height, maxY); + } + + Vector2 max = GetWorldToScreen2D((Vector2){ maxX, maxY }, camera); + Vector2 min = GetWorldToScreen2D((Vector2){ minX, minY }, camera); + + if (max.x < screenWidth) camera.offset.x = screenWidth - (max.x - screenWidth/2); + if (max.y < screenHeight) camera.offset.y = screenHeight - (max.y - screenHeight/2); + if (min.x > 0) camera.offset.x = screenWidth/2 - min.x; + if (min.y > 0) camera.offset.y = screenHeight/2 - min.y; + //---------------------------------------------------------------------------------- + + // Toggle events recording + if (IsKeyPressed(KEY_ONE)) + { + if (!eventPlaying) + { + if (eventRecording) + { + StopAutomationEventRecording(); + eventRecording = false; + + ExportAutomationEventList(aelist, "automation.rae"); + } + else + { + StartAutomationEventRecording(); + eventRecording = true; + } + } + } + + if (eventPlaying) + { + if (playFrameCounter == aelist.events[currentFrame].frame) + { + PlayAutomationEvent(aelist.events[currentFrame]); + currentFrame++; + + if (currentFrame == aelist.count) + { + eventPlaying = false; + currentFrame = 0; + playFrameCounter = 0; + } + } + + playFrameCounter++; + } + + if (eventRecording || eventPlaying) frameCounter++; + else frameCounter = 0; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(LIGHTGRAY); + + BeginMode2D(camera); + + // Draw environment elements + for (int i = 0; i < MAX_ENVIRONMENT_ELEMENTS; i++) + { + DrawRectangleRec(envElements[i].rect, envElements[i].color); + } + + // Draw player rectangle + DrawRectangleRec((Rectangle){ player.position.x - 20, player.position.y - 40, 40, 40 }, RED); + + EndMode2D(); + + // Draw automation events recording indicator + if (eventRecording) + { + if (((frameCounter/15)%2) == 1) + { + DrawCircle(GetScreenWidth() - 200, 20, 10, MAROON); + DrawText(TextFormat("RECORDING EVENTS... [%i]", aelist.count), GetScreenWidth() - 180, 15, 10, RED); + } + } + else if (eventPlaying) + { + if (((frameCounter/15)%2) == 1) + { + DrawTriangle((Vector2){ GetScreenWidth() - 200, 10 }, (Vector2){ GetScreenWidth() - 200, 30 }, (Vector2){ GetScreenWidth() - 200 + 20, 20 }, DARKGREEN); + DrawText(TextFormat("PLAYING EVENTS... [%i]", currentFrame), GetScreenWidth() - 170, 15, 10, LIME); + } + } + + DrawText("Controls:", 20, 20, 10, BLACK); + DrawText("- Right/Left to move", 30, 40, 10, DARKGRAY); + DrawText("- Space to jump", 30, 60, 10, DARKGRAY); + DrawText("- Mouse Wheel to Zoom in-out, R to reset zoom", 30, 80, 10, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/projects/VS2022/examples/core_automation_events.vcxproj b/projects/VS2022/examples/core_automation_events.vcxproj new file mode 100644 index 00000000..e70a6b1e --- /dev/null +++ b/projects/VS2022/examples/core_automation_events.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26} + Win32Proj + core_automation_events + 10.0 + core_automation_events + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2022/raylib.sln b/projects/VS2022/raylib.sln index 007f796f..167c60f3 100644 --- a/projects/VS2022/raylib.sln +++ b/projects/VS2022/raylib.sln @@ -273,6 +273,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_sound_multi", "exampl EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_2d_camera_split_screen", "examples\core_2d_camera_split_screen.vcxproj", "{CC62F7DB-D089-4677-8575-CAB7A7815C43}" EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_automation_events", "examples\core_automation_events.vcxproj", "{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug.DLL|x64 = Debug.DLL|x64 @@ -2297,6 +2299,22 @@ Global {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release|x64.Build.0 = Release|x64 {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release|x86.ActiveCfg = Release|Win32 {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release|x86.Build.0 = Release|Win32 + {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 + {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 + {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 + {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 + {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Debug|x64.ActiveCfg = Debug|x64 + {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Debug|x64.Build.0 = Debug|x64 + {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Debug|x86.ActiveCfg = Debug|Win32 + {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Debug|x86.Build.0 = Debug|Win32 + {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 + {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Release.DLL|x64.Build.0 = Release.DLL|x64 + {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 + {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Release.DLL|x86.Build.0 = Release.DLL|Win32 + {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Release|x64.ActiveCfg = Release|x64 + {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Release|x64.Build.0 = Release|x64 + {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Release|x86.ActiveCfg = Release|Win32 + {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}.Release|x86.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE @@ -2435,6 +2453,7 @@ Global {3755E9F4-CB48-4EC3-B561-3B85964EBDEF} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} {F81C5819-85B4-4D2E-B6DC-104A7634461B} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} {CC62F7DB-D089-4677-8575-CAB7A7815C43} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29} diff --git a/src/config.h b/src/config.h index 7886aeeb..96fdd065 100644 --- a/src/config.h +++ b/src/config.h @@ -63,7 +63,7 @@ // Support CompressData() and DecompressData() functions #define SUPPORT_COMPRESSION_API 1 // Support automatic generated events, loading and recording of those events when required -//#define SUPPORT_EVENTS_AUTOMATION 1 +#define SUPPORT_AUTOMATION_EVENTS 1 // Support custom frame control, only for advance users // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() // Enabling this flag allows manual control of the frame processes, use at your own risk @@ -85,6 +85,7 @@ #define MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB +#define MAX_AUTOMATION_EVENTS 16384 // Maximum number of automation events to record //------------------------------------------------------------------------------------ // Module: rlgl - Configuration values diff --git a/src/raylib.h b/src/raylib.h index b172562d..7b3eddae 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -506,6 +506,20 @@ typedef struct FilePathList { char **paths; // Filepaths entries } FilePathList; +// Automation event (opaque struct) +typedef struct AutomationEvent { + unsigned int frame; // Event frame + unsigned int type; // Event type (AutomationEventType) + int params[4]; // Event parameters (if required) +} AutomationEvent; + +// Automation event list +typedef struct AutomationEventList { + unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS) + unsigned int count; // Events entries count + AutomationEvent *events; // Events entries +} AutomationEventList; + //---------------------------------------------------------------------------------- // Enumerators Definition //---------------------------------------------------------------------------------- @@ -1114,6 +1128,15 @@ RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataS RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree() RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree() +// Automation events functionality +RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS +RLAPI void UnloadAutomationEventList(AutomationEventList *list); // Unload automation events list from file +RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file +RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to +RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set) +RLAPI void StopAutomationEventRecording(void); // Stop recording automation events +RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event + //------------------------------------------------------------------------------------ // Input Handling Functions (Module: core) //------------------------------------------------------------------------------------ diff --git a/src/rcore.c b/src/rcore.c index ef3beaee..67c79efa 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -3,17 +3,17 @@ * rcore - Window/display management, Graphic device/context management and input management * * PLATFORMS SUPPORTED: -* - PLATFORM_DESKTOP: +* - PLATFORM_DESKTOP: * > Windows (Win32, Win64) * > Linux (X11/Wayland desktop mode) * > macOS/OSX (x64, arm64) * > FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop) -* - PLATFORM_WEB: +* - PLATFORM_WEB: * > HTML5 (WebAssembly) -* - PLATFORM_DRM: +* - PLATFORM_DRM: * > Raspberry Pi 0-5 * > Linux native mode (KMS driver) -* - PLATFORM_ANDROID: +* - PLATFORM_ANDROID: * > Android (ARM, ARM64) * * CONFIGURATION: @@ -48,8 +48,8 @@ * provided by stb_image and stb_image_write libraries, so, those libraries must be enabled on textures module * for linkage * -* #define SUPPORT_EVENTS_AUTOMATION -* Support automatic generated events, loading and recording of those events when required +* #define SUPPORT_AUTOMATION_EVENTS +* Support automatic events recording and playing, useful for automated testing systems or AI based game playing * * DEPENDENCIES: * raymath - 3D math functionality (Vector2, Vector3, Matrix, Quaternion) @@ -183,9 +183,8 @@ bool gifRecording = false; // GIF recording state MsfGifState gifState = { 0 }; // MSGIF context state #endif -#if defined(SUPPORT_EVENTS_AUTOMATION) -#define MAX_CODE_AUTOMATION_EVENTS 16384 - +#if defined(SUPPORT_AUTOMATION_EVENTS) +// Automation events type typedef enum AutomationEventType { EVENT_NONE = 0, // Input events @@ -212,12 +211,12 @@ typedef enum AutomationEventType { WINDOW_MINIMIZE, // no params WINDOW_RESIZE, // param[0]: width, param[1]: height // Custom events - ACTION_TAKE_SCREENSHOT, - ACTION_SETTARGETFPS + ACTION_TAKE_SCREENSHOT, // no params + ACTION_SETTARGETFPS // param[0]: fps } AutomationEventType; -// Event type -// Used to enable events flags +// Event type to config events flags +// TODO: Not used at the moment typedef enum { EVENT_INPUT_KEYBOARD = 0, EVENT_INPUT_MOUSE = 1, @@ -228,6 +227,7 @@ typedef enum { EVENT_CUSTOM = 32 } EventType; +// Event type name strings, required for export static const char *autoEventTypeName[] = { "EVENT_NONE", "INPUT_KEY_UP", @@ -255,19 +255,19 @@ static const char *autoEventTypeName[] = { "ACTION_SETTARGETFPS" }; +/* // Automation event (24 bytes) -typedef struct AutomationEvent { +// NOTE: Opaque struct, internal to raylib +struct AutomationEvent { unsigned int frame; // Event frame unsigned int type; // Event type (AutomationEventType) int params[4]; // Event parameters (if required) -} AutomationEvent; +}; +*/ -static AutomationEvent *events = NULL; // Events array -static unsigned int eventCount = 0; // Events count -static bool eventsPlaying = false; // Play events -static bool eventsRecording = false; // Record events - -//static short eventsEnabled = 0b0000001111111111; // Events enabled for checking +static AutomationEventList *currentEventList = NULL; // Current automation events list, set by user, keep internal pointer +static bool automationEventRecording = false; // Recording automation events flag +//static short automationEventEnabled = 0b0000001111111111; // TODO: Automation events enabled for recording/playing #endif //----------------------------------------------------------------------------------- @@ -291,11 +291,8 @@ static void SetupViewport(int width, int height); // Set viewport for static void ScanDirectoryFiles(const char *basePath, FilePathList *list, const char *filter); // Scan all files and directories in a base path static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *list, const char *filter); // Scan all files and directories recursively from a base path -#if defined(SUPPORT_EVENTS_AUTOMATION) -static void LoadAutomationEvents(const char *fileName); // Load automation events from file -static void ExportAutomationEvents(const char *fileName); // Export recorded automation events into a file -static void RecordAutomationEvent(unsigned int frame); // Record frame events (to internal events array) -static void PlayAutomationEvent(unsigned int frame); // Play frame events (from internal events array) +#if defined(SUPPORT_AUTOMATION_EVENTS) +static void RecordAutomationEvent(void); // Record frame events (to internal events array) #endif #if defined(_WIN32) @@ -304,14 +301,14 @@ void __stdcall Sleep(unsigned long msTimeout); // Required for: Wai #endif #if !defined(SUPPORT_MODULE_RTEXT) -const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed' +const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed' #endif // !SUPPORT_MODULE_RTEXT // Include platform-specific submodules #if defined(PLATFORM_DESKTOP) #include "platforms/rcore_desktop.c" #elif defined(PLATFORM_DESKTOP_SDL) - #include "platforms/rcore_desktop_sdl.c" + #include "platforms/rcore_desktop_sdl.c" #elif defined(PLATFORM_WEB) #include "platforms/rcore_web.c" #elif defined(PLATFORM_DRM) @@ -434,12 +431,12 @@ void InitWindow(int width, int height, const char *title) CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f }; CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW; CORE.Input.Gamepad.lastButtonPressed = GAMEPAD_BUTTON_UNKNOWN; - + // Initialize platform - //-------------------------------------------------------------- + //-------------------------------------------------------------- InitPlatform(); //-------------------------------------------------------------- - + // Initialize rlgl default data (buffers and shaders) // NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height); @@ -485,9 +482,6 @@ void InitWindow(int width, int height, const char *title) #endif CORE.Time.frameCounter = 0; -#if defined(SUPPORT_EVENTS_AUTOMATION) - events = (AutomationEvent *)RL_CALLOC(MAX_CODE_AUTOMATION_EVENTS, sizeof(AutomationEvent)); -#endif // Initialize random seed SetRandomSeed((unsigned int)time(NULL)); @@ -512,14 +506,10 @@ void CloseWindow(void) rlglClose(); // De-init rlgl // De-initialize platform - //-------------------------------------------------------------- + //-------------------------------------------------------------- ClosePlatform(); //-------------------------------------------------------------- -#if defined(SUPPORT_EVENTS_AUTOMATION) - RL_FREE(events); -#endif - CORE.Window.ready = false; TRACELOG(LOG_INFO, "Window closed successfully"); } @@ -684,34 +674,6 @@ void EndDrawing(void) } #endif -#if defined(SUPPORT_EVENTS_AUTOMATION) - // Draw record/play indicator - if (eventsRecording) - { - gifFrameCounter++; - - if (((gifFrameCounter/15)%2) == 1) - { - DrawCircle(30, CORE.Window.screen.height - 20, 10, MAROON); - DrawText("EVENTS RECORDING", 50, CORE.Window.screen.height - 25, 10, RED); - } - - rlDrawRenderBatchActive(); // Update and draw internal render batch - } - else if (eventsPlaying) - { - gifFrameCounter++; - - if (((gifFrameCounter/15)%2) == 1) - { - DrawCircle(30, CORE.Window.screen.height - 20, 10, LIME); - DrawText("EVENTS PLAYING", 50, CORE.Window.screen.height - 25, 10, GREEN); - } - - rlDrawRenderBatchActive(); // Update and draw internal render batch - } -#endif - #if !defined(SUPPORT_CUSTOM_FRAME_CONTROL) SwapScreenBuffer(); // Copy back buffer to front buffer (screen) @@ -775,16 +737,9 @@ void EndDrawing(void) } #endif // SUPPORT_SCREEN_CAPTURE -#if defined(SUPPORT_EVENTS_AUTOMATION) - // Events recording and playing logic - if (eventsRecording) RecordAutomationEvent(CORE.Time.frameCounter); - else if (eventsPlaying) - { - // TODO: When should we play? After/before/replace PollInputEvents()? - if (CORE.Time.frameCounter >= eventCount) eventsPlaying = false; - PlayAutomationEvent(CORE.Time.frameCounter); - } -#endif // SUPPORT_EVENTS_AUTOMATION +#if defined(SUPPORT_AUTOMATION_EVENTS) + if (automationEventRecording) RecordAutomationEvent(); // Event recording +#endif CORE.Time.frameCounter++; } @@ -1470,7 +1425,7 @@ float GetFrameTime(void) //---------------------------------------------------------------------------------- // NOTE: Functions with a platform-specific implementation on rcore_.c -//void SwapScreenBuffer(void); +//void SwapScreenBuffer(void); //void PollInputEvents(void); // Wait for some time (stop program execution) @@ -1481,7 +1436,7 @@ float GetFrameTime(void) void WaitTime(double seconds) { if (seconds < 0) return; - + #if defined(SUPPORT_BUSY_WAIT_LOOP) || defined(SUPPORT_PARTIALBUSY_WAIT_LOOP) double destinationTime = GetTime() + seconds; #endif @@ -2180,6 +2135,237 @@ unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize) return decodedData; } +//---------------------------------------------------------------------------------- +// Module Functions Definition: Automation Events Recording and Playing +//---------------------------------------------------------------------------------- + +// Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS +AutomationEventList LoadAutomationEventList(const char *fileName) +{ + AutomationEventList list = { 0 }; + + // Allocate and empty automation event list, ready to record new events + list.events = (AutomationEvent *)RL_CALLOC(MAX_AUTOMATION_EVENTS, sizeof(AutomationEvent)); + list.capacity = MAX_AUTOMATION_EVENTS; + +#if defined(SUPPORT_AUTOMATION_EVENTS) + if (fileName == NULL) TRACELOG(LOG_INFO, "AUTOMATION: New empty events list loaded successfully"); + else + { + // Load automation events file (binary) + /* + //int dataSize = 0; + //unsigned char *data = LoadFileData(fileName, &dataSize); + + FILE *raeFile = fopen(fileName, "rb"); + unsigned char fileId[4] = { 0 }; + + fread(fileId, 1, 4, raeFile); + + if ((fileId[0] == 'r') && (fileId[1] == 'A') && (fileId[2] == 'E') && (fileId[1] == ' ')) + { + fread(&eventCount, sizeof(int), 1, raeFile); + TRACELOG(LOG_WARNING, "Events loaded: %i\n", eventCount); + fread(events, sizeof(AutomationEvent), eventCount, raeFile); + } + + fclose(raeFile); + */ + + // Load events file (text) + //unsigned char *buffer = LoadFileText(fileName); + FILE *raeFile = fopen(fileName, "rt"); + + if (raeFile != NULL) + { + unsigned int counter = 0; + char buffer[256] = { 0 }; + char eventDesc[64] = { 0 }; + + fgets(buffer, 256, raeFile); + + while (!feof(raeFile)) + { + switch (buffer[0]) + { + case 'c': sscanf(buffer, "c %i", &list.count); break; + case 'e': + { + sscanf(buffer, "e %d %d %d %d %d %d %[^\n]s", &list.events[counter].frame, &list.events[counter].type, + &list.events[counter].params[0], &list.events[counter].params[1], &list.events[counter].params[2], &list.events[counter].params[3], eventDesc); + + counter++; + } break; + default: break; + } + + fgets(buffer, 256, raeFile); + } + + if (counter != list.count) + { + TRACELOG(LOG_WARNING, "AUTOMATION: Events read from file [%i] do not mach event count specified [%i]", counter, list.count); + list.count = counter; + } + + fclose(raeFile); + + TRACELOG(LOG_INFO, "AUTOMATION: Events file loaded successfully"); + } + + TRACELOG(LOG_INFO, "AUTOMATION: Events loaded from file: %i", list.count); + } +#endif + return list; +} + +// Unload automation events list from file +void UnloadAutomationEventList(AutomationEventList *list) +{ +#if defined(SUPPORT_AUTOMATION_EVENTS) + RL_FREE(list->events); + list->events = NULL; + list->count = 0; + list->capacity = 0; +#endif +} + +// Export automation events list as text file +bool ExportAutomationEventList(AutomationEventList list, const char *fileName) +{ + bool success = false; + +#if defined(SUPPORT_AUTOMATION_EVENTS) + // Export events as binary file + // TODO: Save to memory buffer and SaveFileData() + /* + unsigned char fileId[4] = "rAE "; + FILE *raeFile = fopen(fileName, "wb"); + fwrite(fileId, sizeof(unsigned char), 4, raeFile); + fwrite(&eventCount, sizeof(int), 1, raeFile); + fwrite(events, sizeof(AutomationEvent), eventCount, raeFile); + fclose(raeFile); + */ + + // Export events as text + // TODO: Save to memory buffer and SaveFileText() + char *txtData = (char *)RL_CALLOC(256*list.count + 2048, sizeof(char)); // 256 characters per line plus some header + + int byteCount = 0; + byteCount += sprintf(txtData + byteCount, "#\n"); + byteCount += sprintf(txtData + byteCount, "# Automation events exporter v1.0 - raylib automation events list\n"); + byteCount += sprintf(txtData + byteCount, "#\n"); + byteCount += sprintf(txtData + byteCount, "# c \n"); + byteCount += sprintf(txtData + byteCount, "# e // \n"); + byteCount += sprintf(txtData + byteCount, "#\n"); + byteCount += sprintf(txtData + byteCount, "# more info and bugs-report: github.com/raysan5/raylib\n"); + byteCount += sprintf(txtData + byteCount, "# feedback and support: ray[at]raylib.com\n"); + byteCount += sprintf(txtData + byteCount, "#\n"); + byteCount += sprintf(txtData + byteCount, "# Copyright (c) 2023-2024 Ramon Santamaria (@raysan5)\n"); + byteCount += sprintf(txtData + byteCount, "#\n\n"); + + // Add events data + byteCount += sprintf(txtData + byteCount, "c %i\n", list.count); + for (int i = 0; i < list.count; i++) + { + byteCount += sprintf(txtData + byteCount, "e %i %i %i %i %i %i // Event: %s\n", list.events[i].frame, list.events[i].type, + list.events[i].params[0], list.events[i].params[1], list.events[i].params[2], list.events[i].params[3], autoEventTypeName[list.events[i].type]); + } + + // NOTE: Text data size exported is determined by '\0' (NULL) character + success = SaveFileText(fileName, txtData); + + RL_FREE(txtData); +#endif + + return success; +} + +// Setup automation event list to record to +void SetAutomationEventList(AutomationEventList *list) +{ +#if defined(SUPPORT_AUTOMATION_EVENTS) + currentEventList = list; +#endif +} + +// Start recording automation events (AutomationEventList must be set) +void StartAutomationEventRecording(void) +{ +#if defined(SUPPORT_AUTOMATION_EVENTS) + automationEventRecording = true; +#endif +} + +// Stop recording automation events +void StopAutomationEventRecording(void) +{ +#if defined(SUPPORT_AUTOMATION_EVENTS) + automationEventRecording = false; +#endif +} + +// Play a recorded automation event +void PlayAutomationEvent(AutomationEvent event) +{ +#if defined(SUPPORT_AUTOMATION_EVENTS) + // WARNING: When should event be played? After/before/replace PollInputEvents()? -> Up to the user! + + if (!automationEventRecording) // TODO: Allow recording events while playing? + { + switch (event.type) + { + // Input event + case INPUT_KEY_UP: CORE.Input.Keyboard.currentKeyState[event.params[0]] = false; break; // param[0]: key + case INPUT_KEY_DOWN: CORE.Input.Keyboard.currentKeyState[event.params[0]] = true; break; // param[0]: key + case INPUT_MOUSE_BUTTON_UP: CORE.Input.Mouse.currentButtonState[event.params[0]] = false; break; // param[0]: key + case INPUT_MOUSE_BUTTON_DOWN: CORE.Input.Mouse.currentButtonState[event.params[0]] = true; break; // param[0]: key + case INPUT_MOUSE_POSITION: // param[0]: x, param[1]: y + { + CORE.Input.Mouse.currentPosition.x = (float)event.params[0]; + CORE.Input.Mouse.currentPosition.y = (float)event.params[1]; + } break; + case INPUT_MOUSE_WHEEL_MOTION: // param[0]: x delta, param[1]: y delta + { + CORE.Input.Mouse.currentWheelMove.x = (float)event.params[0]; break; + CORE.Input.Mouse.currentWheelMove.y = (float)event.params[1]; break; + } break; + case INPUT_TOUCH_UP: CORE.Input.Touch.currentTouchState[event.params[0]] = false; break; // param[0]: id + case INPUT_TOUCH_DOWN: CORE.Input.Touch.currentTouchState[event.params[0]] = true; break; // param[0]: id + case INPUT_TOUCH_POSITION: // param[0]: id, param[1]: x, param[2]: y + { + CORE.Input.Touch.position[event.params[0]].x = (float)event.params[1]; + CORE.Input.Touch.position[event.params[0]].y = (float)event.params[2]; + } break; + case INPUT_GAMEPAD_CONNECT: CORE.Input.Gamepad.ready[event.params[0]] = true; break; // param[0]: gamepad + case INPUT_GAMEPAD_DISCONNECT: CORE.Input.Gamepad.ready[event.params[0]] = false; break; // param[0]: gamepad + case INPUT_GAMEPAD_BUTTON_UP: CORE.Input.Gamepad.currentButtonState[event.params[0]][event.params[1]] = false; break; // param[0]: gamepad, param[1]: button + case INPUT_GAMEPAD_BUTTON_DOWN: CORE.Input.Gamepad.currentButtonState[event.params[0]][event.params[1]] = true; break; // param[0]: gamepad, param[1]: button + case INPUT_GAMEPAD_AXIS_MOTION: // param[0]: gamepad, param[1]: axis, param[2]: delta + { + CORE.Input.Gamepad.axisState[event.params[0]][event.params[1]] = ((float)event.params[2]/32768.0f); + } break; + case INPUT_GESTURE: GESTURES.current = event.params[0]; break; // param[0]: gesture (enum Gesture) -> rgestures.h: GESTURES.current + + // Window event + case WINDOW_CLOSE: CORE.Window.shouldClose = true; break; + case WINDOW_MAXIMIZE: MaximizeWindow(); break; + case WINDOW_MINIMIZE: MinimizeWindow(); break; + case WINDOW_RESIZE: SetWindowSize(event.params[0], event.params[1]); break; + + // Custom event + case ACTION_TAKE_SCREENSHOT: + { + TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); + screenshotCounter++; + } break; + case ACTION_SETTARGETFPS: SetTargetFPS(event.params[0]); break; + default: break; + } + } +#endif +} + //---------------------------------------------------------------------------------- // Module Functions Definition: Input Handling: Keyboard //---------------------------------------------------------------------------------- @@ -2793,233 +2979,180 @@ static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *fi else TRACELOG(LOG_WARNING, "FILEIO: Directory cannot be opened (%s)", basePath); } -#if defined(SUPPORT_EVENTS_AUTOMATION) -// NOTE: Loading happens over AutomationEvent *events -// TODO: This system should probably be redesigned -static void LoadAutomationEvents(const char *fileName) +#if defined(SUPPORT_AUTOMATION_EVENTS) +// Automation event recording +// NOTE: Recording is by default done at EndDrawing(), after PollInputEvents() +static void RecordAutomationEvent(void) { - // Load events file (binary) - /* - FILE *repFile = fopen(fileName, "rb"); - unsigned char fileId[4] = { 0 }; + // Checking events in current frame and save them into currentEventList + // TODO: How important is the current frame? Could it be modified? + + if (currentEventList->count == currentEventList->capacity) return; // Security check - fread(fileId, 1, 4, repFile); - - if ((fileId[0] == 'r') && (fileId[1] == 'E') && (fileId[2] == 'P') && (fileId[1] == ' ')) - { - fread(&eventCount, sizeof(int), 1, repFile); - TRACELOG(LOG_WARNING, "Events loaded: %i\n", eventCount); - fread(events, sizeof(AutomationEvent), eventCount, repFile); - } - - fclose(repFile); - */ - - // Load events file (text) - FILE *repFile = fopen(fileName, "rt"); - - if (repFile != NULL) - { - unsigned int count = 0; - char buffer[256] = { 0 }; - - fgets(buffer, 256, repFile); - - while (!feof(repFile)) - { - if (buffer[0] == 'c') sscanf(buffer, "c %i", &eventCount); - else if (buffer[0] == 'e') - { - sscanf(buffer, "e %d %d %d %d %d", &events[count].frame, &events[count].type, - &events[count].params[0], &events[count].params[1], &events[count].params[2]); - - count++; - } - - fgets(buffer, 256, repFile); - } - - if (count != eventCount) TRACELOG(LOG_WARNING, "Events count provided is different than count"); - - fclose(repFile); - } - - TRACELOG(LOG_WARNING, "Events loaded: %i", eventCount); -} - -// Export recorded events into a file -static void ExportAutomationEvents(const char *fileName) -{ - unsigned char fileId[4] = "rEP "; - - // Save as binary - /* - FILE *repFile = fopen(fileName, "wb"); - fwrite(fileId, sizeof(unsigned char), 4, repFile); - fwrite(&eventCount, sizeof(int), 1, repFile); - fwrite(events, sizeof(AutomationEvent), eventCount, repFile); - fclose(repFile); - */ - - // Export events as text - FILE *repFile = fopen(fileName, "wt"); - - if (repFile != NULL) - { - fprintf(repFile, "# Automation events list\n"); - fprintf(repFile, "# c \n"); - fprintf(repFile, "# e // \n"); - - fprintf(repFile, "c %i\n", eventCount); - for (int i = 0; i < eventCount; i++) - { - fprintf(repFile, "e %i %i %i %i %i // %s\n", events[i].frame, events[i].type, - events[i].params[0], events[i].params[1], events[i].params[2], autoEventTypeName[events[i].type]); - } - - fclose(repFile); - } -} - -// EndDrawing() -> After PollInputEvents() -// Check event in current frame and save into the events[i] array -static void RecordAutomationEvent(unsigned int frame) -{ + // Keyboard input events recording + //------------------------------------------------------------------------------------- for (int key = 0; key < MAX_KEYBOARD_KEYS; key++) { - // INPUT_KEY_UP (only saved once) + // Event type: INPUT_KEY_UP (only saved once) if (CORE.Input.Keyboard.previousKeyState[key] && !CORE.Input.Keyboard.currentKeyState[key]) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_KEY_UP; - events[eventCount].params[0] = key; - events[eventCount].params[1] = 0; - events[eventCount].params[2] = 0; + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_KEY_UP; + currentEventList->events[currentEventList->count].params[0] = key; + currentEventList->events[currentEventList->count].params[1] = 0; + currentEventList->events[currentEventList->count].params[2] = 0; - TRACELOG(LOG_INFO, "[%i] INPUT_KEY_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_KEY_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; } + + if (currentEventList->count == currentEventList->capacity) return; // Security check - // INPUT_KEY_DOWN + // Event type: INPUT_KEY_DOWN if (CORE.Input.Keyboard.currentKeyState[key]) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_KEY_DOWN; - events[eventCount].params[0] = key; - events[eventCount].params[1] = 0; - events[eventCount].params[2] = 0; + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_KEY_DOWN; + currentEventList->events[currentEventList->count].params[0] = key; + currentEventList->events[currentEventList->count].params[1] = 0; + currentEventList->events[currentEventList->count].params[2] = 0; - TRACELOG(LOG_INFO, "[%i] INPUT_KEY_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_KEY_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; } + + if (currentEventList->count == currentEventList->capacity) return; // Security check } + //------------------------------------------------------------------------------------- + // Mouse input currentEventList->events recording + //------------------------------------------------------------------------------------- for (int button = 0; button < MAX_MOUSE_BUTTONS; button++) { - // INPUT_MOUSE_BUTTON_UP + // Event type: INPUT_MOUSE_BUTTON_UP if (CORE.Input.Mouse.previousButtonState[button] && !CORE.Input.Mouse.currentButtonState[button]) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_MOUSE_BUTTON_UP; - events[eventCount].params[0] = button; - events[eventCount].params[1] = 0; - events[eventCount].params[2] = 0; + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_MOUSE_BUTTON_UP; + currentEventList->events[currentEventList->count].params[0] = button; + currentEventList->events[currentEventList->count].params[1] = 0; + currentEventList->events[currentEventList->count].params[2] = 0; - TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_BUTTON_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_BUTTON_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; } + + if (currentEventList->count == currentEventList->capacity) return; // Security check - // INPUT_MOUSE_BUTTON_DOWN + // Event type: INPUT_MOUSE_BUTTON_DOWN if (CORE.Input.Mouse.currentButtonState[button]) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_MOUSE_BUTTON_DOWN; - events[eventCount].params[0] = button; - events[eventCount].params[1] = 0; - events[eventCount].params[2] = 0; + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_MOUSE_BUTTON_DOWN; + currentEventList->events[currentEventList->count].params[0] = button; + currentEventList->events[currentEventList->count].params[1] = 0; + currentEventList->events[currentEventList->count].params[2] = 0; - TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_BUTTON_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_BUTTON_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; } + + if (currentEventList->count == currentEventList->capacity) return; // Security check } - // INPUT_MOUSE_POSITION (only saved if changed) + // Event type: INPUT_MOUSE_POSITION (only saved if changed) if (((int)CORE.Input.Mouse.currentPosition.x != (int)CORE.Input.Mouse.previousPosition.x) || ((int)CORE.Input.Mouse.currentPosition.y != (int)CORE.Input.Mouse.previousPosition.y)) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_MOUSE_POSITION; - events[eventCount].params[0] = (int)CORE.Input.Mouse.currentPosition.x; - events[eventCount].params[1] = (int)CORE.Input.Mouse.currentPosition.y; - events[eventCount].params[2] = 0; + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_MOUSE_POSITION; + currentEventList->events[currentEventList->count].params[0] = (int)CORE.Input.Mouse.currentPosition.x; + currentEventList->events[currentEventList->count].params[1] = (int)CORE.Input.Mouse.currentPosition.y; + currentEventList->events[currentEventList->count].params[2] = 0; - TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_POSITION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_POSITION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; + + if (currentEventList->count == currentEventList->capacity) return; // Security check } - // INPUT_MOUSE_WHEEL_MOTION + // Event type: INPUT_MOUSE_WHEEL_MOTION if (((int)CORE.Input.Mouse.currentWheelMove.x != (int)CORE.Input.Mouse.previousWheelMove.x) || ((int)CORE.Input.Mouse.currentWheelMove.y != (int)CORE.Input.Mouse.previousWheelMove.y)) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_MOUSE_WHEEL_MOTION; - events[eventCount].params[0] = (int)CORE.Input.Mouse.currentWheelMove.x; - events[eventCount].params[1] = (int)CORE.Input.Mouse.currentWheelMove.y;; - events[eventCount].params[2] = 0; + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_MOUSE_WHEEL_MOTION; + currentEventList->events[currentEventList->count].params[0] = (int)CORE.Input.Mouse.currentWheelMove.x; + currentEventList->events[currentEventList->count].params[1] = (int)CORE.Input.Mouse.currentWheelMove.y;; + currentEventList->events[currentEventList->count].params[2] = 0; - TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_WHEEL_MOTION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_WHEEL_MOTION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; + + if (currentEventList->count == currentEventList->capacity) return; // Security check } + //------------------------------------------------------------------------------------- + // Touch input currentEventList->events recording + //------------------------------------------------------------------------------------- for (int id = 0; id < MAX_TOUCH_POINTS; id++) { - // INPUT_TOUCH_UP + // Event type: INPUT_TOUCH_UP if (CORE.Input.Touch.previousTouchState[id] && !CORE.Input.Touch.currentTouchState[id]) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_TOUCH_UP; - events[eventCount].params[0] = id; - events[eventCount].params[1] = 0; - events[eventCount].params[2] = 0; + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_TOUCH_UP; + currentEventList->events[currentEventList->count].params[0] = id; + currentEventList->events[currentEventList->count].params[1] = 0; + currentEventList->events[currentEventList->count].params[2] = 0; - TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; } + + if (currentEventList->count == currentEventList->capacity) return; // Security check - // INPUT_TOUCH_DOWN + // Event type: INPUT_TOUCH_DOWN if (CORE.Input.Touch.currentTouchState[id]) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_TOUCH_DOWN; - events[eventCount].params[0] = id; - events[eventCount].params[1] = 0; - events[eventCount].params[2] = 0; + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_TOUCH_DOWN; + currentEventList->events[currentEventList->count].params[0] = id; + currentEventList->events[currentEventList->count].params[1] = 0; + currentEventList->events[currentEventList->count].params[2] = 0; - TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; } + + if (currentEventList->count == currentEventList->capacity) return; // Security check - // INPUT_TOUCH_POSITION + // Event type: INPUT_TOUCH_POSITION // TODO: It requires the id! /* if (((int)CORE.Input.Touch.currentPosition[id].x != (int)CORE.Input.Touch.previousPosition[id].x) || ((int)CORE.Input.Touch.currentPosition[id].y != (int)CORE.Input.Touch.previousPosition[id].y)) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_TOUCH_POSITION; - events[eventCount].params[0] = id; - events[eventCount].params[1] = (int)CORE.Input.Touch.currentPosition[id].x; - events[eventCount].params[2] = (int)CORE.Input.Touch.currentPosition[id].y; + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_TOUCH_POSITION; + currentEventList->events[currentEventList->count].params[0] = id; + currentEventList->events[currentEventList->count].params[1] = (int)CORE.Input.Touch.currentPosition[id].x; + currentEventList->events[currentEventList->count].params[2] = (int)CORE.Input.Touch.currentPosition[id].y; - TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_POSITION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_POSITION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; } */ + + if (currentEventList->count == currentEventList->capacity) return; // Security check } + //------------------------------------------------------------------------------------- + // Gamepad input currentEventList->events recording + //------------------------------------------------------------------------------------- for (int gamepad = 0; gamepad < MAX_GAMEPADS; gamepad++) { - // INPUT_GAMEPAD_CONNECT + // Event type: INPUT_GAMEPAD_CONNECT /* if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) && (CORE.Input.Gamepad.currentState[gamepad])) // Check if changed to ready @@ -3028,7 +3161,7 @@ static void RecordAutomationEvent(unsigned int frame) } */ - // INPUT_GAMEPAD_DISCONNECT + // Event type: INPUT_GAMEPAD_DISCONNECT /* if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) && (!CORE.Input.Gamepad.currentState[gamepad])) // Check if changed to not-ready @@ -3039,122 +3172,84 @@ static void RecordAutomationEvent(unsigned int frame) for (int button = 0; button < MAX_GAMEPAD_BUTTONS; button++) { - // INPUT_GAMEPAD_BUTTON_UP + // Event type: INPUT_GAMEPAD_BUTTON_UP if (CORE.Input.Gamepad.previousButtonState[gamepad][button] && !CORE.Input.Gamepad.currentButtonState[gamepad][button]) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_GAMEPAD_BUTTON_UP; - events[eventCount].params[0] = gamepad; - events[eventCount].params[1] = button; - events[eventCount].params[2] = 0; + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_GAMEPAD_BUTTON_UP; + currentEventList->events[currentEventList->count].params[0] = gamepad; + currentEventList->events[currentEventList->count].params[1] = button; + currentEventList->events[currentEventList->count].params[2] = 0; - TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_BUTTON_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_BUTTON_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; } + + if (currentEventList->count == currentEventList->capacity) return; // Security check - // INPUT_GAMEPAD_BUTTON_DOWN + // Event type: INPUT_GAMEPAD_BUTTON_DOWN if (CORE.Input.Gamepad.currentButtonState[gamepad][button]) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_GAMEPAD_BUTTON_DOWN; - events[eventCount].params[0] = gamepad; - events[eventCount].params[1] = button; - events[eventCount].params[2] = 0; + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_GAMEPAD_BUTTON_DOWN; + currentEventList->events[currentEventList->count].params[0] = gamepad; + currentEventList->events[currentEventList->count].params[1] = button; + currentEventList->events[currentEventList->count].params[2] = 0; - TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_BUTTON_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_BUTTON_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; } + + if (currentEventList->count == currentEventList->capacity) return; // Security check } for (int axis = 0; axis < MAX_GAMEPAD_AXIS; axis++) { - // INPUT_GAMEPAD_AXIS_MOTION + // Event type: INPUT_GAMEPAD_AXIS_MOTION if (CORE.Input.Gamepad.axisState[gamepad][axis] > 0.1f) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_GAMEPAD_AXIS_MOTION; - events[eventCount].params[0] = gamepad; - events[eventCount].params[1] = axis; - events[eventCount].params[2] = (int)(CORE.Input.Gamepad.axisState[gamepad][axis]*32768.0f); + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_GAMEPAD_AXIS_MOTION; + currentEventList->events[currentEventList->count].params[0] = gamepad; + currentEventList->events[currentEventList->count].params[1] = axis; + currentEventList->events[currentEventList->count].params[2] = (int)(CORE.Input.Gamepad.axisState[gamepad][axis]*32768.0f); - TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_AXIS_MOTION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_AXIS_MOTION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; } + + if (currentEventList->count == currentEventList->capacity) return; // Security check } } + //------------------------------------------------------------------------------------- - // INPUT_GESTURE + // Gestures input currentEventList->events recording + //------------------------------------------------------------------------------------- if (GESTURES.current != GESTURE_NONE) { - events[eventCount].frame = frame; - events[eventCount].type = INPUT_GESTURE; - events[eventCount].params[0] = GESTURES.current; - events[eventCount].params[1] = 0; - events[eventCount].params[2] = 0; + // Event type: INPUT_GESTURE + currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; + currentEventList->events[currentEventList->count].type = INPUT_GESTURE; + currentEventList->events[currentEventList->count].params[0] = GESTURES.current; + currentEventList->events[currentEventList->count].params[1] = 0; + currentEventList->events[currentEventList->count].params[2] = 0; - TRACELOG(LOG_INFO, "[%i] INPUT_GESTURE: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); - eventCount++; + TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GESTURE | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); + currentEventList->count++; + + if (currentEventList->count == currentEventList->capacity) return; // Security check } -} + //------------------------------------------------------------------------------------- -// Play automation event -static void PlayAutomationEvent(unsigned int frame) -{ - for (unsigned int i = 0; i < eventCount; i++) - { - if (events[i].frame == frame) - { - switch (events[i].type) - { - // Input events - case INPUT_KEY_UP: CORE.Input.Keyboard.currentKeyState[events[i].params[0]] = false; break; // param[0]: key - case INPUT_KEY_DOWN: CORE.Input.Keyboard.currentKeyState[events[i].params[0]] = true; break; // param[0]: key - case INPUT_MOUSE_BUTTON_UP: CORE.Input.Mouse.currentButtonState[events[i].params[0]] = false; break; // param[0]: key - case INPUT_MOUSE_BUTTON_DOWN: CORE.Input.Mouse.currentButtonState[events[i].params[0]] = true; break; // param[0]: key - case INPUT_MOUSE_POSITION: // param[0]: x, param[1]: y - { - CORE.Input.Mouse.currentPosition.x = (float)events[i].params[0]; - CORE.Input.Mouse.currentPosition.y = (float)events[i].params[1]; - } break; - case INPUT_MOUSE_WHEEL_MOTION: // param[0]: x delta, param[1]: y delta - { - CORE.Input.Mouse.currentWheelMove.x = (float)events[i].params[0]; break; - CORE.Input.Mouse.currentWheelMove.y = (float)events[i].params[1]; break; - } break; - case INPUT_TOUCH_UP: CORE.Input.Touch.currentTouchState[events[i].params[0]] = false; break; // param[0]: id - case INPUT_TOUCH_DOWN: CORE.Input.Touch.currentTouchState[events[i].params[0]] = true; break; // param[0]: id - case INPUT_TOUCH_POSITION: // param[0]: id, param[1]: x, param[2]: y - { - CORE.Input.Touch.position[events[i].params[0]].x = (float)events[i].params[1]; - CORE.Input.Touch.position[events[i].params[0]].y = (float)events[i].params[2]; - } break; - case INPUT_GAMEPAD_CONNECT: CORE.Input.Gamepad.ready[events[i].params[0]] = true; break; // param[0]: gamepad - case INPUT_GAMEPAD_DISCONNECT: CORE.Input.Gamepad.ready[events[i].params[0]] = false; break; // param[0]: gamepad - case INPUT_GAMEPAD_BUTTON_UP: CORE.Input.Gamepad.currentButtonState[events[i].params[0]][events[i].params[1]] = false; break; // param[0]: gamepad, param[1]: button - case INPUT_GAMEPAD_BUTTON_DOWN: CORE.Input.Gamepad.currentButtonState[events[i].params[0]][events[i].params[1]] = true; break; // param[0]: gamepad, param[1]: button - case INPUT_GAMEPAD_AXIS_MOTION: // param[0]: gamepad, param[1]: axis, param[2]: delta - { - CORE.Input.Gamepad.axisState[events[i].params[0]][events[i].params[1]] = ((float)events[i].params[2]/32768.0f); - } break; - case INPUT_GESTURE: GESTURES.current = events[i].params[0]; break; // param[0]: gesture (enum Gesture) -> rgestures.h: GESTURES.current + // Window events recording + //------------------------------------------------------------------------------------- + // TODO. + //------------------------------------------------------------------------------------- - // Window events - case WINDOW_CLOSE: CORE.Window.shouldClose = true; break; - case WINDOW_MAXIMIZE: MaximizeWindow(); break; - case WINDOW_MINIMIZE: MinimizeWindow(); break; - case WINDOW_RESIZE: SetWindowSize(events[i].params[0], events[i].params[1]); break; - - // Custom events - case ACTION_TAKE_SCREENSHOT: - { - TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); - screenshotCounter++; - } break; - case ACTION_SETTARGETFPS: SetTargetFPS(events[i].params[0]); break; - default: break; - } - } - } + // Custom actions events recording + //------------------------------------------------------------------------------------- + // TODO. + //------------------------------------------------------------------------------------- } #endif diff --git a/src/rcore.h b/src/rcore.h index 1127585a..a6955f8c 100644 --- a/src/rcore.h +++ b/src/rcore.h @@ -89,6 +89,10 @@ #define MAX_DECOMPRESSION_SIZE 64 // Maximum size allocated for decompression in MB #endif +#ifndef MAX_AUTOMATION_EVENTS + #define MAX_AUTOMATION_EVENTS 16384 // Maximum number of automation events to record +#endif + // Flags operation macros #define FLAG_SET(n, f) ((n) |= (f)) #define FLAG_CLEAR(n, f) ((n) &= ~(f))