Ray
ef32377336
Updated Notepad++ raylib intellisense functions
2021-10-31 18:12:50 +01:00
AKDev
a2b69c0905
removed raylib-d ( #2091 )
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Because the repository and the author's GitHub profile doesn't exist anymore
2021-10-31 18:09:53 +01:00
Ray
1fac09d0f4
REVIEWED: example: Compute shader Game-of-life
2021-10-31 12:28:04 +01:00
Astie Teddy
f090f5444c
Add Conway's Game of Life compute shader example. ( #2088 )
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* Add Conway's Game of Life compute shader example.
* Fix various shaders problems, and tune command buffer size.
* Various coding convention changes.
2021-10-31 11:46:38 +01:00
Peter0x44
2bb4d36c43
Add missing file extensions for drag-and-drop support ( #2090 )
2021-10-30 23:43:07 +02:00
Ray
b7240d6a36
Update raygui.h
2021-10-27 11:25:24 +02:00
Ray
65076464d5
REVIEWED: KeyCallback()
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Register keys independently of the actions
2021-10-26 22:27:18 +02:00
Ray
72758de6ea
Reviewed warnings
2021-10-26 22:26:28 +02:00
Ray
25642cff36
Update comments for OpenGL 4.3
2021-10-26 22:23:16 +02:00
Ray
cd61463d23
Update README.md
2021-10-26 09:19:17 +02:00
Ray
0171bdfb9c
Update raylib.pc.in
2021-10-26 09:13:30 +02:00
Jeffery Myers
daeccd03ac
Fix VC warnings for examples ( #2085 )
2021-10-25 10:21:16 +02:00
Jeffery Myers
086f76ba7a
Fix warnings in raylib build ( #2084 )
2021-10-25 10:18:42 +02:00
mandar1jn
e5cdfab97d
made it so the cmake workflow runs on cmake related changes ( #2083 )
2021-10-25 02:05:11 +02:00
mandar1jn
affb707dd9
fixing the library so the workflows compile ( #2082 )
2021-10-24 18:24:01 +02:00
mandar1jn
4c497779a2
Updated workflow files ( #2079 )
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* Updated workflow files
* added the manual trigger to the android workflow
2021-10-24 17:33:21 +02:00
TheSergey496
08441e8b2d
When one of the colliding lines is vertical or horizontal, not all collisions were correctly detected due to floating point error. ( #2081 )
2021-10-24 17:31:13 +02:00
Ray
d02310e8ce
Update README.md
2021-10-23 20:23:16 +02:00
raysan5
62965aa6d7
Comments tweaks
2021-10-23 14:17:26 +02:00
raysan5
04a4efb591
Added some comments on LoadGLTF()
2021-10-23 14:00:05 +02:00
raysan5
c4f0e80895
REVIEWED: Size of bones id supported, max 255 bones per mesh
2021-10-23 13:59:20 +02:00
raysan5
ebee8ba3bb
REVIEWED: LoadGLTF()
#2075
2021-10-23 11:42:02 +02:00
mausimus
8f5bd3e185
web: clear resizedLastFrame ( #2077 )
2021-10-23 10:52:36 +02:00
Richard Smith
fcc6a61d9e
replace hardcoded number of mouse buttons with MAX_MOUSE_BUTTONS ( #2076 )
2021-10-23 10:52:04 +02:00
Ray
ae13f438ba
Update Makefile.Web
2021-10-22 23:08:42 +02:00
raysan5
18db2c4f01
REVIEWED: LoadGLTF()
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Reorganized code and added some feature and listed restrictions. Some gltf models do not work yet.
2021-10-22 21:27:11 +02:00
raysan5
1fd8052527
Update raylib.vcxproj
2021-10-22 21:24:39 +02:00
raysan5
6ce38e599a
Remove big asset
2021-10-22 21:24:26 +02:00
raysan5
83b6cd00c6
Reviewed VS2019 projects
2021-10-22 15:41:28 +02:00
raysan5
1883343944
Update core_input_gamepad.c
2021-10-22 15:04:31 +02:00
raysan5
ebad28d831
REVIEWED: gltf models loading, reverted to a previous version (with some tweaks)
2021-10-22 14:53:11 +02:00
raysan5
befdb5963e
REMOVED: IsGamepadName()
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This function is not required, users can check it with `GetGamepadName()`
2021-10-22 12:21:31 +02:00
raysan5
83cd22ee5a
Minor tweaks
2021-10-22 12:20:42 +02:00
raysan5
dd6e006d78
Reviewed multitouch example #1988
2021-10-22 11:53:47 +02:00
Ray
cbeb29d9d1
Update webassembly.yml
2021-10-21 22:40:13 +02:00
Ray
317db34059
Reviewed to support raygui and physac on building
2021-10-21 21:17:25 +02:00
Ray
1d61be5804
Merge branch 'master' of https://github.com/raysan5/raylib
2021-10-21 21:09:49 +02:00
Ray
13bb656a91
Update Makefile
2021-10-21 21:09:40 +02:00
Ray
16f5a04983
Update webassembly.yml
2021-10-21 21:08:28 +02:00
Ray
9afda9359b
Reviewed physac building
2021-10-21 21:04:28 +02:00
Ray
2d82788e42
Reviewed uniform name
2021-10-20 11:55:00 +02:00
Ray
5761bf7e19
Merge branch 'master' of https://github.com/raysan5/raylib
2021-10-20 11:40:59 +02:00
Ray
fba117478d
Update Makefile.Web
2021-10-20 11:40:46 +02:00
Richard Smith
8e599908d9
Re-write Code::Blocks template to work on Linux and Macos ( #2073 )
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* update code::blocks example to support linux
* add macos support
* update screenshot
* update templates readme
2021-10-19 19:50:21 +02:00
Raffaele
ae7127232d
Add D bindings to Raylib ( #2072 )
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* Added the bindings for Scheme48.
* Add D bindings to Raylib
2021-10-19 15:41:49 +02:00
raysan5
2e151408bb
REVIEWED: models_yaw_pitch_roll
2021-10-19 14:58:04 +02:00
raysan5
fec0ce34c5
Remove trailing spaces
2021-10-19 14:57:12 +02:00
raysan5
719c1551cc
Reviewed latest PR formatting and details
2021-10-19 13:30:23 +02:00
warzes
9f2ff3e4d6
Support create OpenGL debug context in OpenGL 4.3 ( #2068 )
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* - support create OpenGL debug context in OpenGL 4.3
* - additional events in debug message
- fixed glEnable(GL_DEBUG_OUTPUT)
* Reviewed OpenGL Debug Context
2021-10-19 12:43:27 +02:00
procfxgen
963021d393
VS2019 solution update ( #2071 )
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* new models_magicavoxel_loading example
* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.
* models_magicavoxel_loading example added to CMakeLists.txt and Makefile
* fix models_magicavoxel_loading example for linux.
* * vox_loader into "src/external/vox_loader.h"
* vox file support for "models.c"
* updated example "models/models_magicavoxel_loading.c"
* * Fix Vox_FreeArrays (removed memory leak)
* * removed magicavoxel_loader.h
* * Revert vs2019 solution
* * vox_loader.h -> Support custom memory allocators
* vox_loader.h -> Reverse Y<>Z for left to right handed system
* models/models_magicavoxel_loading.c -> fix model center
* * vox_loader.h -> Removed Raylib dependencies
* * Changed Vox_LoadFileName to Vox_LoadFromMemory
* VS2019 models_mesh_magicavoxel_loading.vcxproj added
* vs2019 project rename models_loading_vox
2021-10-19 10:50:14 +02:00