Commit Graph

2551 Commits

Author SHA1 Message Date
victorfisac
e683fe88b9 Added physics engine-module and example
- Added new physics engine-module with four new data types: Physics,
Transform, Rigidbody and Collider. This library contains functions to
apply physics calculations to a position vector calculating collisions
automatically.

- Fixed some writing mistakes of lighting module.
2015-12-21 21:12:35 +01:00
victorfisac
1bcb5ddd50 Added lighting engine module
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.

- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).

- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).

Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
2015-12-21 17:25:22 +01:00
victorfisac
4db2da9185 Added new matrix location points and extra functions
- New model and view transformation matrix added, useful for shaders.
Modelview matrix not deleted to keep opengl 1.1 pipeline compatibility.

- New extra function added DrawModelWiresEx() to set a rotation and
scale transformations to a wire model drawing.

- Other writing and little audio.c bug fixed.
2015-12-21 16:42:13 +01:00
raysan5
1b39b2e261 Added BeginDrawingEx()
BeginDrawing() function with extended parameters
2015-12-14 23:30:27 +01:00
raysan5
f144b6bae4 MeasureTextEx() - Added support for multi-line size measure 2015-12-09 20:57:50 +01:00
raysan5
2bd7245508 DrawTextureRec() function review to allow flipped rectangle 2015-12-09 20:22:42 +01:00
raysan5
b62f7c3057 Corrected bug 2015-12-09 20:21:58 +01:00
raysan5
f4e455398c Small bug corrected 2015-12-03 13:45:06 +01:00
raysan5
85908befea Corrected bug on spritefont loading 2015-12-03 13:44:45 +01:00
Ray
a6f5a0339a Corrected bug 2015-11-09 13:13:26 +01:00
Ray
c17c1ccaea Corrected html5 glfw3 bug
Mouse button values are inverted!
2015-11-05 13:42:18 +01:00
Ray
88e1fd9530 Added texture retrieval support on OpenGL ES 2.0
Updated functions:
Image GetTextureData(Texture2D texture);
void *rlglReadTexturePixels(Texture2D texture);
2015-11-05 12:32:47 +01:00
Ray
2fa7e00f16 Variables initialization 2015-11-05 12:28:45 +01:00
Ray
5208d57f1e Corrected alpha issue on screenshots taken 2015-11-05 09:46:18 +01:00
Ray
76024b5036 Added some texture functionality (view details)
LoadTextureEx() - Simplified parameters
UpdateTexture() - Added, allows updating GPU texture data
2015-11-04 18:33:46 +01:00
Ray
002dacef40 Merge pull request #62 from kd7tck/develop
Added Alpha Numeric Mapping For Develop Branch
2015-11-03 16:44:21 +01:00
Ray
580c0a7296 Moved gestures touch functionality back to core
Required gestures module when compiling for Android and Web
2015-10-30 11:30:32 +01:00
Ray
67423ff64b Removed unneeded comment 2015-10-27 19:24:14 +01:00
raysan5
b135bcd422 Corrected minor bugs 2015-10-26 12:14:26 +01:00
Ray San
fb4105cf8a Corrected bug on web 2015-10-26 11:50:28 +01:00
Ray San
d1f099374c Added support for s3tc compression on web 2015-10-26 11:50:13 +01:00
Joshua Reisenauer
932396922d Added Alpha Numeric Mapping For Develop Branch
GLFW mappings.
2015-10-26 00:21:52 -07:00
Ray
afdf357fbe Added some image manipulation functions
Added (or completed functions):

Image ImageText(const char *text, int fontSize, Color color);
Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int
spacing, Color tint);
void ImageFlipVertical(Image *image);
void ImageFlipHorizontal(Image *image);
void ImageColorTint(Image *image, Color color);
void ImageColorInvert(Image *image);
void ImageColorGrayscale(Image *image);
void ImageColorContrast(Image *image, float contrast);
void ImageColorBrightness(Image *image, int brightness);
2015-10-25 01:50:15 +02:00
Ray
8c117cfb57 Reviewed NPOT messages and usage 2015-10-24 11:19:04 +02:00
Ray San
f13b30d606 Feature: Line-break support for text 2015-10-21 18:24:44 +02:00
Ray San
165b3dd215 Add file required for image scaling 2015-10-21 18:24:12 +02:00
Ray San
d218534fff Feature: On desktop, center window on screen 2015-10-21 18:23:49 +02:00
Ray San
333fdf6b90 Corrected bugs and reviewed some functions 2015-10-20 19:59:08 +02:00
Ray San
625e4e2fb3 Revert "Corrected bugs and reviewed some functions"
This reverts commit 949e93f9fe.
2015-10-20 19:56:31 +02:00
Marc Palau
949e93f9fe Corrected bugs and reviewed some functions 2015-10-20 19:53:50 +02:00
raysan5
e9792ef771 Convert to UTF-8 2015-10-06 17:32:00 +02:00
raysan5
9bf411f580 Added a bunch of image manipulation functions:
Renamed functions (for coherence with new ones):
- ImageConvertToPOT() -> ImageToPOT()
- ImageConvertFormat() -> ImageFormat()

New functions added (IN PROGRESS):
- ImageCopy()
- ImageCrop()
- ImageResize() (Uses stb_image_resize.h)
- ImageDraw()
- ImageDrawText()
- ImageDrawTextEx()
- ImageFlipVertical()
- ImageFlipHorizontal()
- ImageColorInvert()
- ImageColorGrayscale()
- ImageColorContrast()
- ImageColorBrightness()
2015-10-06 17:30:03 +02:00
raysan5
11a8dacb0f Multiple code changes:
- Renamed function rlEnableFBO() -> rlEnablePostproFBO()
- Defined struct FBO
- Moved FBO creation to function: rlglLoadFBO()
- Reviewed rlglReadTexturePixels(), trying to support OpenGL ES -IN
PROGRESS-
2015-10-06 17:25:27 +02:00
raysan5
3bd7109d8b Reviewed GetCurrentTime() -IN PROGRESS-
Time measure on Windows platform done with:
QueryPerformanceCounter()
Testing required!
2015-10-06 17:21:04 +02:00
raysan5
9af10686b2 Added comments and more...
Corrected bug on defaultFont.size
Renamed funcs:
ImageConvertFormat() -> ImageFormat()
ImageConvertToPOT() -> ImageToPOT()
2015-10-06 17:17:53 +02:00
raysan5
c5377f4e05 Review CFLAGS for multiple platforms 2015-10-06 17:15:50 +02:00
raysan5
34db515acb Reviewed some comments and WritePNG() 2015-10-06 17:13:40 +02:00
Ray
6ffb3c72fb Solved bug with depth when drawing...
...shapes based on LINES, TRIANGLES and QUADS. Now the calling order of
the drawing functions is respected!
2015-09-21 12:48:43 +02:00
Ray
f582ab06ad Merge pull request #29 from procedural/linux-fixes
Fix compiling on Linux
2015-09-04 17:50:16 +02:00
Constantine Tarasenkov
7c36289768 Fix compiling on Linux 2015-09-04 15:38:14 +03:00
Ray
544df87a8e Corrected typo 2015-09-03 14:10:23 +02:00
Ray
77558eec0c Merge pull request #28 from raysan5/develop
Integrating Develop branch
2015-09-03 01:49:58 +02:00
raysan5
d05acb1b68 Updated comments 2015-09-03 01:28:13 +02:00
raysan5
ef1f9fe450 Added strdup() function replacement
strdup() is not a C99 function (it's POSIX), not available in emscripten
2015-09-03 01:27:49 +02:00
raysan5
4e0378ab7c Updated to raylib 1.3 2015-09-02 22:26:02 +02:00
raysan5
075f599abb Updated comments 2015-09-02 22:25:50 +02:00
raysan5
94d0e83207 Corrected crazy bug about model textures
On OpenGL ES it was set to use GL_CLAMP_TO_EDGE wrap mode for textures.
On LoadOBJ() texture coordinates were wrongly Y-flipped
2015-09-02 20:36:05 +02:00
raysan5
ab459bf418 Added some comments 2015-09-02 20:34:14 +02:00
raysan5
35f1ebf9f3 Corrected model filenames 2015-09-02 20:33:58 +02:00
raysan5
b1a90a7f91 Added some useful postprocessing shaders
Shaders come in two flavours:
- shaders/gl330: OpenGL 3.3+ (Windows, Linux, OSX)
- shaders/gles100:  OpenGL ES 2.0 (Android, RPI, HTML5)
2015-09-02 02:44:16 +02:00