Commit Graph

2428 Commits

Author SHA1 Message Date
Michael Vetter
01197172cc Update Builder example
Update Builder example for raylib 2.0.0.
External OpenAL and GLFW are not required anymore.
2018-07-25 13:01:16 +02:00
James Hofmann
959f8e45f8
Complete raw_audio_stream example
1. Always synthesize a complete frame of audio, using a second buffer (this prevents gaps in playback)
2. Sine is computed correctly, with an adjustable frequency
3. User can modulate frequency in real-time with mouse
4. Entire audio buffer data is shown, visually demonstrating how sine changes in wavelength
2018-07-25 03:01:48 -07:00
Ray
94b0c49f5d
Merge pull request #590 from pamarcos/fix_rlgl_standalone
Fix rlgl.h to be used as a standalone
2018-07-25 11:10:04 +02:00
Pablo Marcos Oltra
8d134edaf7 Fix rlgl.h to be used as a standalone 2018-07-25 10:36:18 +02:00
Ahmad Fatoum
184e6de775
CMake: Don't build rlgl_standalone as part of the examples
Closes #588.
2018-07-25 00:51:42 +02:00
Ahmad Fatoum
b7d8c62bfd
Traivs CI: Add newer (9.4.1) Xcode configuration 2018-07-25 00:51:39 +02:00
Pablo Marcos Oltra
fa0de480f0 Fix HTML5 examples and games using CMake (#589)
Mimic the Makefile by outputting html + js instead of LLVM IR.
2018-07-25 00:39:17 +02:00
Ray
361d878b4c Updated animations support 2018-07-24 18:52:56 +02:00
Ray
198a023527 First working version of IQM animations
Still a work in progress but it already works...
Current riqm API could be simplified...
2018-07-24 18:28:58 +02:00
Ahmad Fatoum
a5311eddf0
Travis CI: remove stray $ in .travis.yml
Fixes: 1d0ba96 ("Add GLFW-installed-but-using-our-GLFW-anyway configuration")
2018-07-23 21:13:54 +02:00
Ahmad Fatoum
2b8c9f9a17
CMake: Fail when -D{PLATFORM,OPENGL_VERSION}=INVALID_VALUE
as well as -DUSE_EXTERNAL_GLFW.

Nips issues like #584 in the bud.
2018-07-23 21:00:48 +02:00
Ahmad Fatoum
1d0ba96c9e
Travis CI: Add GLFW-installed-but-using-our-GLFW-anyway configuration 2018-07-23 19:45:44 +02:00
Ray
f992609184
Create CODE_OF_CONDUCT.md 2018-07-23 13:37:25 +02:00
Ray
cae8f96361
Merge pull request #583 from leereilly/exclamation-period
Remove period after exclamation
2018-07-23 10:08:08 +02:00
Lee Reilly
e0c19ab5af
Remove period
Fixes https://www.reddit.com/r/gamedev/comments/90z6fy/raylib_20_released/e2v5qpl/ :)
2018-07-22 23:31:03 -07:00
raysan5
eadd72a639 Updated MSVC lib release 2018-07-22 19:28:05 +02:00
Ahmad Fatoum
639ce09c9d
Travis CI: Fix emscripten build breakage 2018-07-21 19:42:23 +02:00
Ray
3632b160d5
Merge pull request #579 from jessp/patch-2
Convert window render sizes to floats
2018-07-21 19:37:35 +02:00
Jess Peter
f3d144bf0e
Convert window render sizes to floats
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build.

It's not a super important change, but I came across it while playing with the examples on my pi.
2018-07-21 18:56:16 +02:00
raysan5
82e4a12fd3 Added Android Makefile for games 2018-07-21 17:38:47 +02:00
raysan5
74a0814a8f Review formatting 2018-07-21 17:19:44 +02:00
raysan5
08f2725c8b Review templates Makefiles 2018-07-21 17:14:29 +02:00
raysan5
e5030e28f6 Updated html5 library 2018-07-21 17:14:13 +02:00
raysan5
4c15515ba6 Support examples with Emterpreter
Examples can be compiled for web with no code change at all! Usually
examples need to be refactored for web... using emscripten code
interpreter (emterpreter), it can manage synchronous while() loops
internally... as a downside, execution is very slow...
2018-07-21 17:13:59 +02:00
raysan5
7dc66d2d3f Looking for a place for raylib resource file 2018-07-21 16:18:33 +02:00
raysan5
864511fe57 Review VS2015 and VS2017 projects 2018-07-21 15:44:59 +02:00
raysan5
2875f4cf11 Remove VS2017 UWP project
Not properly configured, use VS2015.UWP as reference
2018-07-21 15:44:06 +02:00
Ray
6e812cf147 Working on MP3 support 2018-07-19 23:15:46 +02:00
Ray
103044926b Avoid config.h in standalone mode 2018-07-16 19:24:40 +02:00
Ray
6efb89c51e Updated to latest mini_al dev 2018-07-16 19:21:54 +02:00
Ray
bff3bb758a Reviewed audio_standalone
Now it works with mini_al library
2018-07-16 19:03:52 +02:00
Ray
b80ec381c8 Reviewed lighting example...
No model available, this example should probably be redesigned...
2018-07-16 18:44:18 +02:00
Ray
98273f0152 Reviewed compilation options 2018-07-16 18:43:24 +02:00
Ray
4d4d9b0170 Removed Oculus example
Oculus API has changed so much that it has no sense to keep this example here... it was funny to test it in the past...
2018-07-16 18:41:40 +02:00
Ray
5b37178af9 Reviewed rlgl_standalone example 2018-07-16 18:22:03 +02:00
Ray
096fd6f2c3 Converted rlgl module in header-only
This change allows rlgl.h usage as independent single-file header-only module... still some tweaks required, like removing GLAD dependency... required extensions could be manually loaded!

Also removed shader_distortion.h, embedded in rlgl.h
2018-07-16 17:53:47 +02:00
Ray
40551958dd
Update HISTORY.md 2018-07-16 10:14:41 +02:00
Ray
98de843827
Update HISTORY.md 2018-07-16 10:13:23 +02:00
Ray
546254b439
Update CONTRIBUTING.md 2018-07-16 10:06:30 +02:00
Ray
475a1a263d raylib 2.0... make history... 2018-07-16 02:08:10 +02:00
Ray
c5f65c0b16 Updated common documents 2018-07-16 02:07:48 +02:00
Ray
d127d8e9f8 Updated Notepad++ raylib intellisense 2018-07-15 23:19:06 +02:00
Ray
0c631e6b5a Corrected comment 2018-07-15 21:24:59 +02:00
Ray
7d7c6fc42d Reviewed example for clarity 2018-07-15 20:24:18 +02:00
Ray
dfc4baaa35 Added new example: text_font_sdf 2018-07-15 20:04:12 +02:00
Ray
292499bdeb Reviewed LoadFontData() and GenImageFontAtlas() 2018-07-15 20:03:05 +02:00
Ray
971a7419ec Start reviewing IQM loader... 2018-07-13 20:29:23 +02:00
Ray
cadcc05a84 Reviewed Code::Blocks project template
- Removed unnecesary files
 - Renamed project
 - Reviewed paths
2018-07-13 20:26:56 +02:00
Ray
b5b4da1d05
Update README.md 2018-07-13 19:58:36 +02:00
Ray
ea72c9e5af
Merge pull request #577 from D3nX/master
Added Code::Blocks template !
2018-07-13 19:57:38 +02:00