Updated common documents
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changelog
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---------
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Current Release: raylib 1.8.0 (Oct 2017)
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Current Release: raylib 2.0.0 (July 2018)
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-----------------------------------------------
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Release: raylib 2.0 (June 2017 ?)
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Release: raylib 2.0 (July 2018)
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-----------------------------------------------
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KEY CHANGES:
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- Removed external dependencies (GLFW3 and OpenAL)
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@ -21,7 +21,7 @@ Use your best judgement, and feel free to propose changes to this document in a
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- [raylib roadmap](ROADMAP.md)
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[raylib Wiki](https://github.com/raysan5/raylib/wiki) contains some information about the library and is open to anyone for edit.
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Feel free to review it if required, just take care not to break anything.
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Feel free to review it if required, just take care not to break something.
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### raylib C coding conventions
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@ -66,6 +66,8 @@ Some people ported raylib to other languages in form of bindings or wrappers to
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- [raylib Crystal binding](https://gitlab.com/Zatherz/cray)
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- [raylib Perl wrapper](https://metacpan.org/pod/Graphics::Raylib)
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- raylib Pascal binding with custom IDE (closed-source)
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- [raylib flat-assembler Usage example] (http://forum.raylib.com/index.php?p=/discussion/comment/425/#Comment_425)
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- [raylib COBOL Usage example](https://github.com/Martinfx/Cobol/tree/master/OpenCobol/Games/raylib)
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Usually, raylib bindings follow the convention: `raylib-{language}`
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@ -78,7 +80,7 @@ If you have any doubt, don't hesitate to [contact me](mailto:ray@raylib.com)!.
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You can write me a direct mail but you can also contact me on the following networks:
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- [raylib forum](http://forum.raylib.com/) - A good place for discussions or to ask for help.
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- [raylib gitter](https://gitter.im/raylib) - A direct communication channel for project discussions.
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- [raylib Discord](https://discord.gg/VkzNHUE) - A direct communication channel for project discussions.
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- [raylib twitter](https://twitter.com/raysan5) - My personal twitter account, I usually post about raylib, you can send me PMs.
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- [raylib web](http://www.raylib.com/) - On top-right corner there is a bunch of networks where you can find me.
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@ -115,14 +117,20 @@ contributing (in some way or another) to make the raylib project better. Huge th
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- [Joel Davis](https://github.com/joeld42) for adding raycast picking utilities and a [great example](https://github.com/raysan5/raylib/blob/master/examples/models/models_mesh_picking.c)
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- [Richard Goodwin](https://github.com/AudioMorphology) for adding RPI touchscreen support
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- [Milan Nikolic](https://github.com/gen2brain) for adding Android build support with custom standalone toolchain
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- [Michael Vetter](https://github.com/jubalh) for improvements on build system and adding meson support for Linux
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- [Michael Vetter](https://github.com/jubalh) for improvements on build system and his work on Suse Linux package... and multiple fixes!
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- [Wilhem Barbier](https://github.com/nounoursheureux) for adding Image generation functions and some fixes
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- [Benjamin Summerton](https://github.com/define-private-public) for improving OSX building and his amazing work on CMake build sytem
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- [MartinFX](https://github.com/Martinfx) for adding compilation support for FreeBSD OS
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- [MartinFX](https://github.com/Martinfx) for adding compilation support for FreeBSD OS and derivatives
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- [Wilhem Barbier](https://github.com/nounoursheureux) for supporting default shaders on shader loading, if shader not provided
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- [Ahmad Fatoum](https://github.com/a3f) for implementing continuus integration support for raylib (Travis and AppVeyor) and greatly improving build system.
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- [SamNChiet](https://github.com/SamNChiet) for his work on UWP inputs implementation.
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- [David Reid](https://github.com/mackron) for a complete review of audio module to support his amazing mini_al audio library.
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- [Kai](https://github.com/questor) for multiple code reviews and improvements.
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- [RDR8](https://github.com/RDR8) for his work on Makefiles for Linux
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- [Max Danielsson](https://github.com/autious) for adding support for orthographic 3d camera projection
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- [Lumaio](https://github.com/TheLumaio) for his great work on GBuffers and GetCollisionRayModel()
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- [Jonas Daeyaert](https://github.com/culacant) for his amazing work on IQM animated models support
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- [Seth Archambault](https://github.com/SethArchambault) for his work on Android Gamepad support (SNES model)
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- [D3nX](https://github.com/D3nX) for adding Code::Blocks project template.
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Please, if I forget someone in this list, excuse me and write me an email to remind me to add you!
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Please, if I forget someone in this list, excuse me and send a PR!
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@ -33,5 +33,7 @@ contact
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* Reddit: [https://www.reddit.com/r/raylib](https://www.reddit.com/r/raylib)
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* Twitch: [http://www.twitch.tv/raysan5](http://www.twitch.tv/raysan5)
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* Patreon: [https://www.patreon.com/raylib](https://www.patreon.com/raylib)
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* Discord: [https://discord.gg/raylib](https://discord.gg/VkzNHUE)
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* YouTube: [https://www.youtube.com/channel/raylib](https://www.youtube.com/channel/UC8WIBkhYb5sBNqXO1mZ7WSQ)
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[raysan5]: mailto:ray@raylib.com "Ramon Santamaria - Ray San"
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32
README.md
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README.md
@ -18,21 +18,20 @@ pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](h
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features
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--------
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* Written in plain C code (C99) in PascalCase/camelCase notation
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* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
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* Unique OpenGL abstraction layer (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c)
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* Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)
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* Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
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* Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
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* Flexible Materials system, supporting classic maps and PBR maps
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* Shaders support, including Model shaders and Postprocessing shaders
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* Powerful math module for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h)
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* Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
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* Multiple platforms support: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, MacOS, UWP, Android, Raspberry Pi, HTML5.
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* VR stereo rendering with configurable HMD device parameters
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* NO external dependencies, all required libraries included with raylib
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* Complete bindings to LUA ([raylib-lua](https://github.com/raysan5/raylib-lua)) and Go ([raylib-go](https://github.com/gen2brain/raylib-go))
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- **NO external dependencies**, all required libraries included with raylib
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- Multiple platforms supported: **Windows, Linux, MacOS, Android... and many more!**
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- Written in plain C code (C99) in PascalCase/camelCase notation
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- Hardware accelerated with OpenGL (**1.1, 2.1, 3.3 or ES 2.0**)
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- **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c)
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- Multiple Fonts formats supported (XNA fonts, AngelCode fonts, TTF)
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- Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
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- **Full 3d support** for 3d Shapes, Models, Billboards, Heightmaps and more!
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- Flexible Materials system, supporting classic maps and **PBR maps**
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- Shaders support, including Model shaders and Postprocessing shaders
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- **Powerful math module** for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h)
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- Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
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- **VR stereo rendering** support with configurable HMD device parameters
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- Bindings to **Lua** ([raylib-lua](https://github.com/raysan5/raylib-lua)), **Go** ([raylib-go](https://github.com/gen2brain/raylib-go)) and more!.
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raylib uses on its [core](https://github.com/raysan5/raylib/blob/master/src/core.c) module the outstanding [GLFW3](http://www.glfw.org/) library, embedded inside raylib in the form of [rglfw](https://github.com/raysan5/raylib/blob/master/src/rglfw.c) module, avoiding that way external dependencies.
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@ -42,7 +41,7 @@ raylib uses internally multiple single-file header-only libraries to support mul
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*On Android, `native_app_glue module` (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.*
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*On Raspberry Pi, Videocore API and EGL libraries are used for window/context management and raw inputs reading.*
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*On Raspberry Pi, `Videocore API` and `EGL` libraries are used for window/context management and raw inputs reading.*
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build and installation
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----------------------
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@ -67,6 +66,7 @@ contact
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* Reddit: [https://www.reddit.com/r/raylib](https://www.reddit.com/r/raylib)
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* Twitch: [http://www.twitch.tv/raysan5](http://www.twitch.tv/raysan5)
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* Patreon: [https://www.patreon.com/raylib](https://www.patreon.com/raylib)
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* Discord: [https://discord.gg/raylib](https://discord.gg/VkzNHUE)
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* YouTube: [https://www.youtube.com/channel/raylib](https://www.youtube.com/channel/UC8WIBkhYb5sBNqXO1mZ7WSQ)
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If you are using raylib and you enjoy it, please, [let me know][raysan5].
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10
ROADMAP.md
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ROADMAP.md
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Note that [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has some *TODO* marks around code with pending things to review and improve. Check [GitHub Issues](https://github.com/raysan5/raylib/issues) for further details!
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**raylib 1.x**
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- [ ] Basic GPU stats sytem (memory, draws, time...)
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- [ ] Improved custom file-format (.rres) and packaging tool
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- [ ] Touch-based camera controls for Android
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- [ ] Quaternions-based camera system
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**raylib 2.x**
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- [ ] raynet: Network module
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- [ ] Support Vulkan API (GRAPHICS_API_VULKAN)
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- [ ] Basic CPU/GPU stats sytem (memory, draws, time...)
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- [ ] Support Animated models
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**raylib 1.8**
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- [x] Improved Materials system with PBR support
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