diff --git a/CHANGELOG b/CHANGELOG index 8faea0a5..f2405fe5 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -1,10 +1,10 @@ changelog --------- -Current Release: raylib 1.8.0 (Oct 2017) +Current Release: raylib 2.0.0 (July 2018) ----------------------------------------------- -Release: raylib 2.0 (June 2017 ?) +Release: raylib 2.0 (July 2018) ----------------------------------------------- KEY CHANGES: - Removed external dependencies (GLFW3 and OpenAL) diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index 28a853a9..51213893 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -21,7 +21,7 @@ Use your best judgement, and feel free to propose changes to this document in a - [raylib roadmap](ROADMAP.md) [raylib Wiki](https://github.com/raysan5/raylib/wiki) contains some information about the library and is open to anyone for edit. -Feel free to review it if required, just take care not to break anything. +Feel free to review it if required, just take care not to break something. ### raylib C coding conventions @@ -66,6 +66,8 @@ Some people ported raylib to other languages in form of bindings or wrappers to - [raylib Crystal binding](https://gitlab.com/Zatherz/cray) - [raylib Perl wrapper](https://metacpan.org/pod/Graphics::Raylib) - raylib Pascal binding with custom IDE (closed-source) + - [raylib flat-assembler Usage example] (http://forum.raylib.com/index.php?p=/discussion/comment/425/#Comment_425) + - [raylib COBOL Usage example](https://github.com/Martinfx/Cobol/tree/master/OpenCobol/Games/raylib) Usually, raylib bindings follow the convention: `raylib-{language}` @@ -78,7 +80,7 @@ If you have any doubt, don't hesitate to [contact me](mailto:ray@raylib.com)!. You can write me a direct mail but you can also contact me on the following networks: - [raylib forum](http://forum.raylib.com/) - A good place for discussions or to ask for help. - - [raylib gitter](https://gitter.im/raylib) - A direct communication channel for project discussions. + - [raylib Discord](https://discord.gg/VkzNHUE) - A direct communication channel for project discussions. - [raylib twitter](https://twitter.com/raysan5) - My personal twitter account, I usually post about raylib, you can send me PMs. - [raylib web](http://www.raylib.com/) - On top-right corner there is a bunch of networks where you can find me. @@ -115,14 +117,20 @@ contributing (in some way or another) to make the raylib project better. Huge th - [Joel Davis](https://github.com/joeld42) for adding raycast picking utilities and a [great example](https://github.com/raysan5/raylib/blob/master/examples/models/models_mesh_picking.c) - [Richard Goodwin](https://github.com/AudioMorphology) for adding RPI touchscreen support - [Milan Nikolic](https://github.com/gen2brain) for adding Android build support with custom standalone toolchain - - [Michael Vetter](https://github.com/jubalh) for improvements on build system and adding meson support for Linux + - [Michael Vetter](https://github.com/jubalh) for improvements on build system and his work on Suse Linux package... and multiple fixes! - [Wilhem Barbier](https://github.com/nounoursheureux) for adding Image generation functions and some fixes - [Benjamin Summerton](https://github.com/define-private-public) for improving OSX building and his amazing work on CMake build sytem - - [MartinFX](https://github.com/Martinfx) for adding compilation support for FreeBSD OS + - [MartinFX](https://github.com/Martinfx) for adding compilation support for FreeBSD OS and derivatives - [Wilhem Barbier](https://github.com/nounoursheureux) for supporting default shaders on shader loading, if shader not provided - [Ahmad Fatoum](https://github.com/a3f) for implementing continuus integration support for raylib (Travis and AppVeyor) and greatly improving build system. - [SamNChiet](https://github.com/SamNChiet) for his work on UWP inputs implementation. - [David Reid](https://github.com/mackron) for a complete review of audio module to support his amazing mini_al audio library. - [Kai](https://github.com/questor) for multiple code reviews and improvements. + - [RDR8](https://github.com/RDR8) for his work on Makefiles for Linux + - [Max Danielsson](https://github.com/autious) for adding support for orthographic 3d camera projection + - [Lumaio](https://github.com/TheLumaio) for his great work on GBuffers and GetCollisionRayModel() + - [Jonas Daeyaert](https://github.com/culacant) for his amazing work on IQM animated models support + - [Seth Archambault](https://github.com/SethArchambault) for his work on Android Gamepad support (SNES model) + - [D3nX](https://github.com/D3nX) for adding Code::Blocks project template. -Please, if I forget someone in this list, excuse me and write me an email to remind me to add you! +Please, if I forget someone in this list, excuse me and send a PR! diff --git a/HELPME.md b/HELPME.md index eb0fe9ea..8ec0edb5 100644 --- a/HELPME.md +++ b/HELPME.md @@ -33,5 +33,7 @@ contact * Reddit: [https://www.reddit.com/r/raylib](https://www.reddit.com/r/raylib) * Twitch: [http://www.twitch.tv/raysan5](http://www.twitch.tv/raysan5) * Patreon: [https://www.patreon.com/raylib](https://www.patreon.com/raylib) + * Discord: [https://discord.gg/raylib](https://discord.gg/VkzNHUE) + * YouTube: [https://www.youtube.com/channel/raylib](https://www.youtube.com/channel/UC8WIBkhYb5sBNqXO1mZ7WSQ) [raysan5]: mailto:ray@raylib.com "Ramon Santamaria - Ray San" diff --git a/README.md b/README.md index de0ef745..aaaef815 100644 --- a/README.md +++ b/README.md @@ -18,21 +18,20 @@ pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](h features -------- - - * Written in plain C code (C99) in PascalCase/camelCase notation - * Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile) - * Unique OpenGL abstraction layer (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c) - * Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF) - * Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) - * Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! - * Flexible Materials system, supporting classic maps and PBR maps - * Shaders support, including Model shaders and Postprocessing shaders - * Powerful math module for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h) - * Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD) - * Multiple platforms support: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, MacOS, UWP, Android, Raspberry Pi, HTML5. - * VR stereo rendering with configurable HMD device parameters - * NO external dependencies, all required libraries included with raylib - * Complete bindings to LUA ([raylib-lua](https://github.com/raysan5/raylib-lua)) and Go ([raylib-go](https://github.com/gen2brain/raylib-go)) + - **NO external dependencies**, all required libraries included with raylib + - Multiple platforms supported: **Windows, Linux, MacOS, Android... and many more!** + - Written in plain C code (C99) in PascalCase/camelCase notation + - Hardware accelerated with OpenGL (**1.1, 2.1, 3.3 or ES 2.0**) + - **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c) + - Multiple Fonts formats supported (XNA fonts, AngelCode fonts, TTF) + - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) + - **Full 3d support** for 3d Shapes, Models, Billboards, Heightmaps and more! + - Flexible Materials system, supporting classic maps and **PBR maps** + - Shaders support, including Model shaders and Postprocessing shaders + - **Powerful math module** for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h) + - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD) + - **VR stereo rendering** support with configurable HMD device parameters + - Bindings to **Lua** ([raylib-lua](https://github.com/raysan5/raylib-lua)), **Go** ([raylib-go](https://github.com/gen2brain/raylib-go)) and more!. raylib uses on its [core](https://github.com/raysan5/raylib/blob/master/src/core.c) module the outstanding [GLFW3](http://www.glfw.org/) library, embedded inside raylib in the form of [rglfw](https://github.com/raysan5/raylib/blob/master/src/rglfw.c) module, avoiding that way external dependencies. @@ -42,7 +41,7 @@ raylib uses internally multiple single-file header-only libraries to support mul *On Android, `native_app_glue module` (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.* -*On Raspberry Pi, Videocore API and EGL libraries are used for window/context management and raw inputs reading.* +*On Raspberry Pi, `Videocore API` and `EGL` libraries are used for window/context management and raw inputs reading.* build and installation ---------------------- @@ -67,6 +66,7 @@ contact * Reddit: [https://www.reddit.com/r/raylib](https://www.reddit.com/r/raylib) * Twitch: [http://www.twitch.tv/raysan5](http://www.twitch.tv/raysan5) * Patreon: [https://www.patreon.com/raylib](https://www.patreon.com/raylib) + * Discord: [https://discord.gg/raylib](https://discord.gg/VkzNHUE) * YouTube: [https://www.youtube.com/channel/raylib](https://www.youtube.com/channel/UC8WIBkhYb5sBNqXO1mZ7WSQ) If you are using raylib and you enjoy it, please, [let me know][raysan5]. diff --git a/ROADMAP.md b/ROADMAP.md index 50a11ce6..f8151449 100644 --- a/ROADMAP.md +++ b/ROADMAP.md @@ -6,11 +6,11 @@ Here it is a wish-list with features and ideas to improve the library. Note that [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has some *TODO* marks around code with pending things to review and improve. Check [GitHub Issues](https://github.com/raysan5/raylib/issues) for further details! -**raylib 1.x** - - [ ] Basic GPU stats sytem (memory, draws, time...) - - [ ] Improved custom file-format (.rres) and packaging tool - - [ ] Touch-based camera controls for Android - - [ ] Quaternions-based camera system +**raylib 2.x** + - [ ] raynet: Network module + - [ ] Support Vulkan API (GRAPHICS_API_VULKAN) + - [ ] Basic CPU/GPU stats sytem (memory, draws, time...) + - [ ] Support Animated models **raylib 1.8** - [x] Improved Materials system with PBR support