Reviewed Code::Blocks project template
- Removed unnecesary files - Renamed project - Reviewed paths
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# Raylib for Code::Blocks
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**By D3nX**<br />
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<br />
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Hey ! There is the template for use with Code::Blocks =)
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<br /><br />
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First, you will need to download the raylib installer and run it from the raylib website (https://www.raylib.com).
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<br /><br />
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Then, download the template, and open the project from Code::Blocks
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And before running the template, make sure following set the raylib
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compiler for the IDE as show below :
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![alt text](https://github.com/D3nX/raylib/blob/master/projects/CodeBlocks/compiler_bg.png)
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<br />
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Finally, you can run the program and enjoy raylib running on Code::Blocks !
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# raylib for Code::Blocks
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**by D3nX**
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<br/>
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Hey! Here it is a project template to use with `Code::Blocks` =)
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<br/><br/>
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First, you need to download the [raylib installer](https://www.raylib.com) and run it. It will install raylib with the compiler.
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<br/><br/>
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Then, download the template, and open the project with `Code::Blocks`.
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Before running the template, make sure following set the raylib compiler for the IDE as show below:
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<br>
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![Compiler Settings](compiler_settings.png)
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<br/>
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Finally, you can run the program and enjoy raylib running on `Code::Blocks`!
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<br /><br />
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Hope it helped you =)
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Before Width: | Height: | Size: 70 KiB After Width: | Height: | Size: 70 KiB |
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/*******************************************************************************************-lraylib -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm
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*
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* raylib [core] example - Basic window
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*
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* Welcome to raylib!
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*
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* To test examples, just press F6 and execute raylib_compile_execute script
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* Note that compiled executable is placed in the same folder as .c file
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*
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* You can find all basic examples on C:\raylib\raylib\examples folder or
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* raylib official webpage: www.raylib.com
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*
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* Enjoy using raylib. :)
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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/*******************************************************************************************-lraylib -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm
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*
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* raylib [core] example - Basic window
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*
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* Welcome to raylib!
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*
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* To test examples, just press F6 and execute raylib_compile_execute script
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* Note that compiled executable is placed in the same folder as .c file
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*
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* You can find all basic examples on C:\raylib\raylib\examples folder or
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* raylib official webpage: www.raylib.com
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*
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* Enjoy using raylib. :)
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="raylib_codeblocks_tpl" />
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<Option title="core_basic_window" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug">
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<Option output="bin/Debug/raylib_codeblocks_tpl" prefix_auto="1" extension_auto="1" />
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<Option output="bin/Debug/core_basic_window" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Debug/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Add directory="../../raylib/raylib/release/include" />
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</Compiler>
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<Linker>
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<Add option="-lraylib -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm" />
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<Add library="../../raylib/MinGW/lib/libraylib.a" />
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<Add library="../../raylib/MinGW/lib/libraylibdll.a" />
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<Add option="-lraylib -lopengl32 -lgdi32 -lwinmm" />
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<Add library="../../../../raylib/raylib/release/libs/win32/mingw32/libraylib.a" />
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</Linker>
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</Target>
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<Target title="Release">
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<Option output="bin/Release/raylib_codeblocks_tpl" prefix_auto="1" extension_auto="1" />
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<Option output="bin/Release/core_basic_window" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Release/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O2" />
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<Add directory="../../raylib/raylib/release/include" />
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<Add directory="../../../../raylib/raylib/release/include" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add option="-lraylib -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm" />
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<Add library="../../raylib/raylib/release/libs/win32/mingw32/libraylib.a" />
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<Add library="../../raylib/raylib/release/libs/win32/mingw32/libraylibdll.a" />
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<Add option="-lraylib -lopengl32 -lgdi32" />
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<Add library="../../../../raylib/raylib/release/libs/win32/mingw32/libraylib.a" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wall" />
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<Add option="-Wall -std=c99" />
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</Compiler>
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<Unit filename="main.c">
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<Unit filename="core_basic_window.c">
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<Option compilerVar="CC" />
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</Unit>
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<Extensions>
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# depslib dependency file v1.0
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1531496075 source:c:\programmation c\raylib_codeblocks_tpl\main.c
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"raylib.h"
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1508702984 c:\raylib\raylib\release\include\raylib.h
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_layout_file>
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<FileVersion major="1" minor="0" />
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<ActiveTarget name="Release" />
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<File name="main.c" open="1" top="1" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="848" topLine="0" />
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</Cursor>
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</File>
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</CodeBlocks_layout_file>
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