Commit Graph

2428 Commits

Author SHA1 Message Date
Ray
dfb8837c46 Support aliased font texture generation
Useful for bitmaps pixelated fonts where anti-aliasing is not desired!
Change also enables additional font generation mechanisms in a future (cleartype, hinting...).
2018-09-06 16:56:21 +02:00
Ray
1fcb3c0317 Started working on IQM/glTF loaders 2018-09-05 10:59:05 +02:00
Ray
10c22c8d61 Review example to show text tinting 2018-09-05 10:48:33 +02:00
Ray
ac31f51c5e Corrected issue with font tint 2018-09-05 10:47:57 +02:00
Ray
d0608b031a Corrected issue with types 2018-09-05 10:47:40 +02:00
Ray
57dfe55759
Merge pull request #637 from MurrayIRC/master
Updated VSCode project to support OSX building / debugging.
2018-08-30 18:41:21 +02:00
Murray Campbell
f97bb085bf
Merge pull request #4 from MurrayIRC/patch-4
Added OSX build tasks
2018-08-30 09:50:09 -05:00
Murray Campbell
ea84cce27d
Merge pull request #3 from MurrayIRC/patch-3
Added OSX launch configurations for debug and release
2018-08-30 09:49:23 -05:00
Murray Campbell
1feb68baaa
Merge pull request #2 from MurrayIRC/patch-2
Fixed included libs for OSX
2018-08-30 09:47:27 -05:00
Murray Campbell
be29c13bfd
Merge pull request #1 from MurrayIRC/patch-1
Added a configuration for OSX
2018-08-30 09:46:51 -05:00
Murray Campbell
04c4537283
Update README.md 2018-08-30 09:43:53 -05:00
Murray Campbell
921e4eaa87
Added OSX build tasks
Users will have to specify their personal installation of raylib.
2018-08-30 09:42:33 -05:00
Murray Campbell
1608745312
Added OSX launch configurations for debug and release 2018-08-30 09:40:58 -05:00
Murray Campbell
166fdbe9c0
Fixed included libs for OSX
This was causing linker errors on OSX
2018-08-30 09:33:41 -05:00
Murray Campbell
5eded83d68
Added a configuration for OSX
This requires the user to explicitly specify the path to their raylib folder. We need a better way around this (something like what we do for windows would help).
2018-08-30 09:29:37 -05:00
raysan5
adf08c88ea Added link to raylib-haskell binding 2018-08-25 18:47:05 +02:00
raysan5
d6241d18ab Removed release directory
With the CI system, release directory has not much sense, actually,
every new commit it gets outdated and latest stable release is already
available in GitHub Release tab.
2018-08-25 18:33:28 +02:00
raysan5
207b5a26b1 Create release directory if not exist 2018-08-25 18:25:51 +02:00
raysan5
ba257bc447 Support autosave also on C compilation 2018-08-25 18:07:08 +02:00
raysan5
a2de3d99e0 Updated compilation script to save file automatically 2018-08-25 18:06:13 +02:00
raysan5
af919e5c9f Review naming to follow raylib conventions
strprbrk() does not follow raylib function name convention but as it is
very similar to the standard strpbrk(), we'll keep the naming... also,
don't like to mix static functions with API functions but as strprbrk()
is just used in the two functions below, it's ok to be there... maybe it
could be refactored in a future or even move the logic inside the
required functions...
2018-08-25 17:55:25 +02:00
Ray
fe2f8d77a9
Merge pull request #635 from a3f/master
core: Support slashes as well in GetFileName & GetDirectoryPath
2018-08-25 10:51:31 +02:00
Ahmad Fatoum
85213795d1
GetDirectoryPath: return NULL, don't crash when no slash
Noted in #634.
2018-08-25 09:27:41 +02:00
Ahmad Fatoum
5dda105a79
core: Support slashes as well in GetFileName & GetDirectoryPath
Fixes #634.
2018-08-25 09:23:40 +02:00
Ray
4259ff78e1
Merge pull request #633 from unequaled86/patch-1
lerp for vector2 and float
2018-08-21 16:29:10 +02:00
Oğuzhan Çankaya
2bef76735d
lerp for vector2 and float 2018-08-21 04:14:43 +03:00
Ray
20656af122
Merge pull request #631 from sunshinehunter/patch-1
Fixes path to rlgl.h in README.md
2018-08-20 15:44:45 +02:00
sunshinehunter
04a11c86e3
Fixes path to rlgl.h in README.md
The link to rlgl in the README was broken, it previously pointed to a .c file which doesn't exist (anymore).
2018-08-20 13:38:01 +02:00
Ray
0e340f7116
Merge pull request #629 from justinclift/keyboard_keys_v2
Add the remaining numeric keypad keys, and a few other missing ones
2018-08-19 19:30:19 +02:00
Justin Clift
699cadcf98 Add the remaining numeric keypad keys, and a few other missing ones 2018-08-19 18:00:16 +01:00
Ray
d52b6c23ee
Merge pull request #628 from justinclift/keyboard_keys_v1
Add the plus and minus keys on both the main keyboard and keypad
2018-08-19 17:58:01 +02:00
Justin Clift
6a5dbeace8 Add the plus and minus keys on both the main keyboard and keypad 2018-08-19 14:40:30 +01:00
Ray
506b7b8d7c Corrected issue with batch overflows
When a batch reach its vertex limit, a draw call is issued and batch restarted for refilling but if the draw call was issued for vertex data accumulated inside rlPushMatrix/rlPopMatrix, draw call was issued before the rlPopMatrix, consequently modelview matrix was not properly recovered before the draw call... obviously, it only happened the following draw calls, not the first one...

Now it works ok but this system needs to reviewed, noticed and important frames drop when processing around 20 dynamic batch draw calls, it means filling MAX_QUADS_BATCH (8192) quads of data 20 times per frame, including data updating and sending for draw processing.

Doing some maths, it means:
Vertex data (float) -----> 8192 quads * 4 vertex * 3 comp * 4 byte = 393216 bytes
Texcoords data (float) -> 8192 quads * 4 vertex * 2 comp * 4 byte = 262144 bytes
Color data (uchar) -----> 8192 quads * 4 vertex * 4 comp * 1 byte = 131072 bytes

Thats a total of 786432 bytes (0.75MB) sent to GPU 20 times per frame for processing... I'm testing in an Intel HD Graphics integrated, I imagine is too much data to be sent and and it causes stalls, so the frames drop...
2018-08-17 13:55:46 +02:00
Ray
732b775a1d Proper variables initialization 2018-08-17 11:41:49 +02:00
Ray
4c84208644 Working on batch reset issue
Corrected memory leak!
2018-08-17 01:34:45 +02:00
Ray
eef44fd930
Merge pull request #625 from ChrisDill/master
Raymath dllexport fix
2018-08-16 23:04:17 +02:00
ChrisDill
c669c6762f Improved raymath defines
- Using raylib.h as reference, added define checks for BUILD_LIBTYPE_SHARED and USE_LIBTYPE_SHARED.
2018-08-16 18:20:49 +01:00
ChrisDill
a187361c6f Raymath dllexport fix if _WIN32 defined
- Added check for dllexport to compile if _WIN32 defined.
- If not defined then use the original RMDEF.
2018-08-16 12:54:45 +01:00
ChrisDill
42b52ecdb1 Raymath dllexport fix
- Added __declspec(dllexport) to RMDEF in raymath.h. This allows them to be accessed when importing from raylib.dll.
2018-08-16 11:29:30 +01:00
Ray
e4f74e85a4
Merge pull request #624 from ChrisDill/master
Added Sublime Text 3 project template
2018-08-15 16:04:21 +02:00
ChrisDill
a23feee6f3 Added Sublime Text 3 project template
- Added Sublime Text project file.
- Added Sublime Text build system.
2018-08-15 11:38:38 +01:00
Ray
46411e1c55 Renamed n-patch sample 2018-08-14 19:26:50 +02:00
Ray
b88bfa7267 Review PR formatting 2018-08-14 09:57:31 +02:00
Ray
20ff9dc663
Merge pull request #622 from Joefish/rectcollision-optim
Shapes: Simplifies CheckCollisionRecs
2018-08-14 09:55:53 +02:00
Ray
477928dd0f
Merge pull request #623 from Joefish/snake-fix
Games: Fixes bugs in Snake
2018-08-14 09:47:15 +02:00
Joseph-Eugene Winzer
1cef8ea1bf Shapes: Simplifies CheckCollisionRecs
By comparing the edges of the rectangles relative to each other we can
determine if they intersect or not.
2018-08-14 00:14:06 +02:00
Joseph-Eugene Winzer
ab7acd6e34 Games: Snake: Fixes snake head collision with fruit
CheckCollisionRecs() returns true on edge-collision what means that the
snake eats the fruit when colliding with it but also when sliding by one
unit above or below the fruit.
2018-08-13 23:58:42 +02:00
Joseph-Eugene Winzer
b4c02d94a0 Games: Snake: Fixes fruit spawn position
If the initial fruit position collides with the snake's body a new
position for the fruit is generated but without adding the grid offset.
2018-08-13 23:52:18 +02:00
Ray
34493ed231
Merge pull request #620 from mackron/dr/mini_al
Update mini_al to 0.8.5.
2018-08-13 17:11:39 +02:00
David Reid
3200b23469 Update mini_al.
This should improve the Raspberry Pi experience.
2018-08-12 13:45:12 +10:00