veins1
6842012748
Fix QOA seeking ( #3494 )
2023-10-31 15:48:24 +01:00
Ray
0d186a0557
REVIEWED: LoadModel()
, removed cube fallback mechanism #3459
2023-10-31 11:32:07 +01:00
ubkp
ab61bad168
Fix relative mouse mode for DRM ( #3492 )
2023-10-31 10:16:12 +01:00
ubkp
d8acceca14
Fix example core_3d_camera_free ( #3488 )
2023-10-31 10:10:43 +01:00
Jett
ff04d52f12
Added rlEnablePointMode ( #3490 )
...
for rendering meshes with points.
similar to wire mode.
(NOTE) they still backface cull, so disable that if you want to show the entire mesh.
2023-10-31 08:43:32 +01:00
Ray
7677e4b928
REVIEWED: GetModelBoundingBox()
#3485
2023-10-30 20:41:33 +01:00
Ray
b8fce54c0f
Minor tweaks
2023-10-30 13:29:14 +01:00
Ray
abdebc244d
Update rcore.c
2023-10-30 13:14:15 +01:00
Ray
9642fffbbb
REVIEWED: GetRender*()
issue on macOS highDPI #3367
2023-10-30 13:13:31 +01:00
ubkp
15632876f7
Fix examples Makefile for SDL ( #3486 )
2023-10-30 12:02:35 +01:00
Ray
ec91b44fb6
Merge branch 'master' of https://github.com/raysan5/raylib
2023-10-29 21:11:40 +01:00
Ray
fc7dcff4a7
ADDED: Pseudo-random numbers generator!
2023-10-29 21:11:30 +01:00
ubkp
049a6d475d
Fix drm hang up on exit and mouse input issues ( #3484 )
2023-10-29 20:55:02 +01:00
Ray
09075d515a
Some notes and comments
2023-10-29 20:44:32 +01:00
Ray
4625c41431
ADDED: Support for SDL building on Makefile
2023-10-29 20:44:18 +01:00
Ray
601e391b06
Remove physac library from raylib building
...
At this moment, physac is an external unmaintained library, better move out of raylib.
2023-10-29 20:43:52 +01:00
Ray
21243c8234
Update rcore_desktop_sdl.c
2023-10-29 20:42:29 +01:00
JaanDev
1fd61a00e4
Fix compressed DDS texture loading issues ( #3483 )
2023-10-29 20:21:00 +01:00
ubkp
12f3bc10c2
[core] Move rcore.h
content to inside rcore.c
( #3479 )
...
* Move rcore.h content inside rcore.c
* Remove extern CoreData CORE
2023-10-29 20:20:19 +01:00
Ray
2da8cc383c
Update Makefile.Web
2023-10-29 19:46:34 +01:00
Khalid Abdullah
e3363e9ad0
Typo fixed in HISTORY.md ( #3481 )
...
* [Typo fixed] in CHANGELOG
* [Typo fixed] in HISTORY.md
2023-10-29 19:34:50 +01:00
Josh Colclough
975d4154e6
Fix the Julia set shader example ( #3467 )
...
* Simplify POI selection
* Improve mouse logic
* Add colour cycles to the shader to show finer details. Works well with high iteration numbers
* Testing things...
* Actually fix zoom. Also allow user to reset camera with 'R'
* Reset max iterations
* Tidying & comments
* Revert to original if statement
* Make mouse logic more readable
* Style conventions
* Coding conventions - f postifx on floating points
* Missed a few f postfixes
2023-10-29 16:41:02 +01:00
Ray
b4865588f8
REVIEWED: GetCurrentMonitor()
#3472
2023-10-29 16:36:46 +01:00
ubkp
01c264123d
Remove rcore.h include from SDL ( #3475 )
2023-10-29 16:23:38 +01:00
Khalid Abdullah
effa3ee249
[Typo fixed] in CHANGELOG ( #3477 )
2023-10-29 16:22:59 +01:00
SuperUserNameMan
b46505b13d
Update tinyobj_loader_c.h ( #3474 )
...
temporary quickfix for issue #3473
2023-10-27 17:13:10 +02:00
Alexandre Almeida
2db7c727b6
GetCurrentMonitor() - use closest monitor ( #3472 )
2023-10-27 17:01:05 +02:00
Ray
3afd0a55b9
Update miniaudio to latest dev #3471
2023-10-27 16:55:27 +02:00
Ray
f721429f25
ADDED: SetAutomationEventBaseFrame(int frame)
2023-10-27 01:19:10 +02:00
Ray
98fcbe3fe2
Update core_automation_events.c
2023-10-27 00:50:02 +02:00
Ray
654b4e6257
Update core_automation_events.c
2023-10-27 00:45:00 +02:00
Ray
99dac5451c
ADDED: Automation Events System, exposed to users
...
Added new API to record and play events
Added examples illustrating functionality
2023-10-26 23:59:19 +02:00
Ray
067dbe8657
ADDED: Drop files support to PLATFORM_DESKTOP_SDL
2023-10-26 23:57:07 +02:00
Ray
d0141bd105
Remove trail spaces
2023-10-26 23:56:38 +02:00
Ray
e4547eb422
Remove trail spaces
2023-10-26 23:56:03 +02:00
Ray
1cef62cf05
REVIEWED: glfwGetError()
not availbale on PLATFORM_WEB
fix #3470
2023-10-26 11:10:41 +02:00
Ray
77730c80d9
Updated to miniaudio v0.11.19 #3448
2023-10-26 10:34:39 +02:00
Ray
eddeafd2ed
Revert "Fix IsGestureDetected parameter inconsistency in raylib.h with rgextures.h ( #3464 )"
...
This reverts commit 804f1a83eb
.
2023-10-26 10:28:00 +02:00
jestarray
804f1a83eb
Fix IsGestureDetected parameter inconsistency in raylib.h with rgextures.h ( #3464 )
...
closes https://github.com/raysan5/raylib/issues/3463
2023-10-26 10:24:21 +02:00
Alexandre Almeida
2f6b2897fe
GetCurrentMonitor() - check window center instead of top-left corner ( #3468 )
2023-10-26 10:18:00 +02:00
2Bear
9a687e3153
Fix missing PLATFORM_DESKTOP_SDL
checks. ( #3469 )
2023-10-26 10:15:25 +02:00
ubkp
cb1c2ffda1
Fix gamepad names for PLATFORM_DESKTOP/GLFW ( #3462 )
2023-10-25 19:13:51 +02:00
ubkp
b0c0f2e560
Fix OpenURL on SDL ( #3460 )
2023-10-25 12:17:54 +02:00
Ray
7e5eff8a29
Revert "Fix #3461 "
...
This reverts commit 8fbd42d592
.
2023-10-25 10:15:19 +02:00
Ray
8fbd42d592
Fix #3461
2023-10-25 10:14:17 +02:00
Ray
803b1a910e
REVIEWED: Check OpenGL version required, fix #3457
2023-10-23 19:59:29 +02:00
Ray
a0f0034352
REVIEWED: InitPlatform()
organization and code-gardening
2023-10-23 19:15:40 +02:00
Ray
3ff6026917
REVIEWED: Move screen capture logic to rcore.c
, available for all platforms
2023-10-23 18:32:24 +02:00
Lukas
daf227a185
Fixes a memory leak as a result of creating an AudioBuffer* with the old source.frameCount. This internally allocates memory to the structs data pointer which is then later overridden by the correct sound data of the source sound. ( #3458 )
...
Additionally added a volume assignment from old to new as currently there is no way to get the volume of a sound and the AudioBuffer struct is not reachable from user code due to opaque definition.
2023-10-23 18:16:28 +02:00
Jeffery Myers
4ed776368a
When the frame counter gets to 0, reset the FPS average counter. This allows the window to be closed and reopened with clean FPS stats. ( #3445 )
2023-10-23 10:11:50 +02:00