Fix gamepad names for PLATFORM_DESKTOP/GLFW (#3462)
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@ -649,12 +649,12 @@ void SetWindowMinSize(int width, int height)
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{
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CORE.Window.screenMin.width = width;
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CORE.Window.screenMin.height = height;
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int minWidth = (CORE.Window.screenMin.width == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMin.width;
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int minHeight = (CORE.Window.screenMin.height == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMin.height;
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int maxWidth = (CORE.Window.screenMax.width == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMax.width;
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int maxHeight = (CORE.Window.screenMax.height == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMax.height;
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glfwSetWindowSizeLimits(platform.handle, minWidth, minHeight, maxWidth, maxHeight);
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}
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@ -663,12 +663,12 @@ void SetWindowMaxSize(int width, int height)
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{
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CORE.Window.screenMax.width = width;
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CORE.Window.screenMax.height = height;
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int minWidth = (CORE.Window.screenMin.width == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMin.width;
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int minHeight = (CORE.Window.screenMin.height == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMin.height;
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int maxWidth = (CORE.Window.screenMax.width == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMax.width;
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int maxHeight = (CORE.Window.screenMax.height == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMax.height;
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glfwSetWindowSizeLimits(platform.handle, minWidth, minHeight, maxWidth, maxHeight);
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}
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@ -1108,7 +1108,7 @@ void PollInputEvents(void)
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// Reset touch positions
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//for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 };
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// Map touch position to mouse position for convenience
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// WARNING: If the target desktop device supports touch screen, this behavious should be reviewed!
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// TODO: GLFW does not support multi-touch input just yet
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@ -1406,7 +1406,7 @@ int InitPlatform(void)
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}
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}
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}
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TRACELOG(LOG_WARNING, "SYSTEM: Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
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// NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example,
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@ -1450,10 +1450,10 @@ int InitPlatform(void)
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TRACELOG(LOG_WARNING, "GLFW: Failed to initialize Window");
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return -1;
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}
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glfwMakeContextCurrent(platform.handle);
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result = glfwGetError(NULL);
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// Check context activation
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if ((result != GLFW_NO_WINDOW_CONTEXT) && (result != GLFW_PLATFORM_ERROR))
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{
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@ -1500,9 +1500,9 @@ int InitPlatform(void)
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TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
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TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
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}
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else
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{
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TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
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else
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{
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TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
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return -1;
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}
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@ -1511,12 +1511,12 @@ int InitPlatform(void)
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// If graphic device is no properly initialized, we end program
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if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
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else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
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// Load OpenGL extensions
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// NOTE: GL procedures address loader is required to load extensions
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rlLoadExtensions(glfwGetProcAddress);
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//----------------------------------------------------------------------------
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// Initialize input events callbacks
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//----------------------------------------------------------------------------
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// Set window callback events
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@ -1536,6 +1536,12 @@ int InitPlatform(void)
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glfwSetJoystickCallback(JoystickCallback);
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glfwSetInputMode(platform.handle, GLFW_LOCK_KEY_MODS, GLFW_TRUE); // Enable lock keys modifiers (CAPS, NUM)
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// Retrieve gamepad names
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for (int i = 0; i < MAX_GAMEPADS; i++)
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{
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if (glfwJoystickPresent(i)) strcpy(CORE.Input.Gamepad.name[i], glfwGetJoystickName(i));
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}
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//----------------------------------------------------------------------------
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// Initialize timming system
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@ -1547,9 +1553,9 @@ int InitPlatform(void)
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//----------------------------------------------------------------------------
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CORE.Storage.basePath = GetWorkingDirectory();
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//----------------------------------------------------------------------------
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TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (GLFW): Initialized successfully");
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return 0;
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}
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