Ray
d95f743b6f
Added required linker libs
2014-09-30 18:12:27 +02:00
raysan5
5eff7d2642
Updated example filename
2014-09-30 00:00:52 +02:00
raysan5
51688c004c
Code cleaning, removed useless spaces
2014-09-29 23:41:05 +02:00
raysan5
e2ff32eb84
Updated example screenshot
2014-09-28 01:53:40 +02:00
Ray
c79a46889f
Update makefile
2014-09-28 01:47:40 +02:00
Ray
735bf98945
Update and rename shapes_color_palette.c to shapes_colors_palette.c
2014-09-28 00:45:14 +02:00
Ray
86446c6102
Update CHANGELOG
2014-09-21 18:39:12 +02:00
raysan5
0287319c38
Image renaming
2014-09-21 18:25:19 +02:00
raysan5
5ecb6801fa
Examples renaming and test examples merge
...
Examples have been renamed for coherence with raylib modules and test
examples have been merged into examples folder.
2014-09-21 14:26:42 +02:00
Ray
3a0d164a76
Rename ex07c_3d_models.c to models_obj_loading.c
2014-09-21 14:13:05 +02:00
Ray
c389f62837
Rename ex07b_3d_shapes.c to models_geometric_shapes.c
2014-09-21 14:11:42 +02:00
Ray
b648a9ddee
Rename ex07a_3d_mode.c to core_3d_mode.c
2014-09-21 14:11:15 +02:00
Ray
597b143634
Rename ex06c_font_select.c to text_font_select.c
2014-09-21 14:10:53 +02:00
Ray
1b2225a622
Rename ex06b_logo_anim.c to shapes_logo_raylib_anim.c
2014-09-21 14:10:33 +02:00
Ray
0cdeb4e267
Rename ex08_audio.c to audio_sound_loading.c
2014-09-21 14:10:03 +02:00
Ray
d09b9fbbde
Rename ex06a_color_select.c to core_color_select.c
2014-09-21 14:09:36 +02:00
Ray
c40b3a287c
Rename ex05b_rbmf_fonts.c to text_rbmf_fonts.c
2014-09-21 14:09:11 +02:00
Ray
1195025c4c
Rename ex05a_sprite_fonts.c to text_sprite_fonts.c
2014-09-21 14:08:58 +02:00
Ray
a99ce2f306
Rename ex04b_texture_rectangle.c to textures_rectangle.c
2014-09-21 14:08:41 +02:00
Ray
9d47934a02
Rename ex04a_textures.c to textures_logo_raylib.c
2014-09-21 14:08:16 +02:00
Ray
3b6e5119f3
Rename ex03c_input_gamepad.c to core_input_gamepad.c
2014-09-21 14:07:48 +02:00
Ray
42b1cb1aaa
Rename ex03b_input_mouse.c to core_input_mouse.c
2014-09-21 14:07:20 +02:00
Ray
1989b9fcd9
Rename ex03a_input_keys.c to core_input_keys.c
2014-09-21 14:07:04 +02:00
Ray
34d0851f79
Rename ex02c_color_palette.c to shapes_color_palette.c
2014-09-21 14:06:47 +02:00
Ray
b6d0e3adb2
Rename ex02b_basic_shapes.c to shapes_basic_shapes.c
2014-09-21 14:06:19 +02:00
Ray
07129b26c3
Rename ex02a_logo_raylib.c to shapes_logo_raylib.c
2014-09-21 14:06:00 +02:00
Ray
d25b56f6d4
Rename ex01_basic_window.c to core_basic_window.c
2014-09-21 14:05:04 +02:00
raysan5
42b7b11710
Android: Added support for Tap gesture
2014-09-19 12:34:25 +02:00
raysan5
e915812730
Updated with latest addition
2014-09-18 19:22:06 +02:00
raysan5
ace185954c
Android project template for basic game
...
A basic Android template is provided to start a game
2014-09-18 19:02:12 +02:00
raysan5
1ef1f3d7ea
Multiple templates to start a game
...
Some basic to advance templates are provided to be use as base code for
new games
2014-09-18 19:00:30 +02:00
raysan5
815f90974c
Updated to ignore *.exe
2014-09-18 18:56:22 +02:00
raysan5
a08e0929bc
Updated ignorable files
2014-09-18 18:52:28 +02:00
Ray
d86c5e3950
Update README.md
2014-09-16 23:25:31 +02:00
raysan5
278f82e536
Style formatting
2014-09-16 23:12:56 +02:00
raysan5
983cc8d291
Android project to compile raylib src
2014-09-16 23:10:27 +02:00
raysan5
8e2680f41f
raylib 1.2 release files
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Default libraylib.a uses OpenGL 1.1 to maximize compatibility
2014-09-16 22:54:42 +02:00
raysan5
fc6081fe70
raylib 1.2
...
This is a huge update. Check CHANGELOG for details
2014-09-16 22:51:31 +02:00
raysan5
01651af08a
Update examples and remove .exe
2014-09-16 11:30:25 +02:00
raysan5
c56ef738ed
Explicit define of functions prototypes
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No-parameters functions use the prototype style FunctionName(void);
2014-09-03 17:06:10 +02:00
raysan5
d2b98fbb5c
Removed useless spaces
2014-09-03 16:51:28 +02:00
Ray
222995c32e
Upload new game: Dr. Turtle & Mr. Gamera
2014-07-25 10:50:51 +02:00
raysan5
56a7979750
Corrected bugs...
...
Set default raylib to use OpenGL 1.1 (compatibility issues on ATI cards)
2014-07-23 19:50:06 +02:00
raysan5
ecb3c47704
Corrected bug with drawing order
...
We have three vertex buffers: lines, triangles and quads for textures.
Drawing in a desired order could become a nighmare... noww it seems it
works prety well...
2014-07-23 01:25:33 +02:00
raysan5
0b03431c95
Update to version 1.1.1
...
Check CHANGELOG for a detailed list of changes
2014-07-23 00:06:24 +02:00
raysan5
5e2e9aa23e
Corrected bug with DrawModel()
2014-07-08 10:33:04 +02:00
raysan5
aff8d151a4
Corrected DrawSphereWires() function
2014-06-15 00:50:09 +02:00
raysan5
8e186e840c
Updated some comments
2014-06-09 16:33:53 +02:00
raysan5
a42f8328b2
Renamed raylib icon file
2014-05-10 11:39:51 +02:00
raysan5
370479f7c5
Updated GLFW3 to 3.0.4
...
Added additional files in case somebody wants to use the DLL library
version
2014-05-10 11:37:40 +02:00