Update examples and remove .exe
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@ -12,6 +12,7 @@ src/vector3.o
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src/stb_image.o
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src/*.exe
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examples/*.o
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examples/*.exe
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# Ignore thumbnails created by windows
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Thumbs.db
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@ -30,10 +30,10 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KEY_RIGHT)) ballPosition.x += 0.8;
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if (IsKeyPressed(KEY_LEFT)) ballPosition.x -= 0.8;
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if (IsKeyPressed(KEY_UP)) ballPosition.y -= 0.8;
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if (IsKeyPressed(KEY_DOWN)) ballPosition.y += 0.8;
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if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 0.8;
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if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 0.8;
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if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8;
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if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8;
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//----------------------------------------------------------------------------------
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// Draw
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@ -19,7 +19,6 @@ int main()
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int screenHeight = 450;
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Vector2 ballPosition = { -100.0, -100.0 };
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int counter = 0;
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int mouseX, mouseY;
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InitWindow(screenWidth, screenHeight, "raylib example 06 - mouse input");
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@ -37,7 +37,7 @@ int main()
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Vector2 mousePoint;
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InitWindowEx(screenWidth, screenHeight, "raylib example 06a - color selection", false, "resources/mouse.png");
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InitWindow(screenWidth, screenHeight, "raylib example 06a - color selection");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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@ -27,7 +27,7 @@ int main()
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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Texture2D texture = LoadTexture("resources/catwhite.png");
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Texture2D texture = LoadTexture("resources/catsham.png");
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Model cat = LoadModel("resources/cat.obj");
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SetModelTexture(&cat, texture); // Link texture to model
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//--------------------------------------------------------------------------------------
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