Android project to compile raylib src

This commit is contained in:
raysan5 2014-09-16 23:10:27 +02:00
parent 8e2680f41f
commit 983cc8d291
19 changed files with 2778 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<!--
* raylib Android
*
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.raysan5.raylib"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="17" />
<uses-feature android:glEsVersion="0x00020000" android:required="true" />
<application android:label="@string/app_name" android:icon="@drawable/icon" >
<activity android:name="raylib" android:label="@string/app_name">
<!--android:screenOrientation="landscape" //Set at runtime -->
<meta-data android:name="android.app.lib_name" android:value="@string/app_name" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

92
src_android/build.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project name="raylib" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

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#**************************************************************************************************
#
# raylib for Android
#
# Static library compilation
#
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
#
# Permission is granted to anyone to use this software for any purpose, including commercial
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
#
# 1. The origin of this software must not be misrepresented; you must not claim that you
# wrote the original software. If you use this software in a product, an acknowledgment
# in the product documentation would be appreciated but is not required.
#
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
# as being the original software.
#
# 3. This notice may not be removed or altered from any source distribution.
#
#**************************************************************************************************
# Path of the current directory (i.e. the directory containing the Android.mk file itself)
LOCAL_PATH := $(call my-dir)
# raylib static library compilation
# NOTE: It uses source placed on relative path ../../src from this file
#-----------------------------------------------------------------------
# Makefile that will clear many LOCAL_XXX variables for you
include $(CLEAR_VARS)
# Module name
LOCAL_MODULE := raylib
# Module source files
LOCAL_SRC_FILES :=\
../../src/core.c \
../../src/rlgl.c \
../../src/raymath.c \
../../src/stb_image.c \
../../src/textures.c \
../../src/text.c \
../../src/shapes.c \
../../src/models.c \
../../src/utils.c \
../../src/audio.c \
../../src/stb_vorbis.c \
# Required includes paths (.h)
LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/include $(LOCAL_PATH)/../../src
# Required flags for compilation: defines PLATFORM_ANDROID and GRAPHICS_API_OPENGL_ES2
LOCAL_CFLAGS := -Wall -std=c99 -g -DPLATFORM_ANDROID -DGRAPHICS_API_OPENGL_ES2
# Build the static library libraylib.a
include $(BUILD_STATIC_LIBRARY)
#--------------------------------------------------------------------

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APP_ABI := $(TARGET_ARCH_ABI)
# $(warning APP_ABI $(APP_ABI))
# $(warning LOCAL_ARM_NEON $(LOCAL_ARM_NEON))

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#ifndef AL_AL_H
#define AL_AL_H
#ifdef ANDROID
#include <android/log.h>
#ifndef LOGI
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,"OpenAL",__VA_ARGS__)
#endif
#ifndef LOGE
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,"OpenAL",__VA_ARGS__)
#endif
#endif
#if defined(__cplusplus)
extern "C" {
#endif
#if defined(AL_LIBTYPE_STATIC)
#define AL_API
#elif defined(_WIN32) && !defined(_XBOX)
#if defined(AL_BUILD_LIBRARY)
#define AL_API __declspec(dllexport)
#else
#define AL_API __declspec(dllimport)
#endif
#else
#if defined(AL_BUILD_LIBRARY) && defined(HAVE_GCC_VISIBILITY)
#define AL_API __attribute__((visibility("protected")))
#else
#define AL_API extern
#endif
#endif
#if defined(_WIN32)
#define AL_APIENTRY __cdecl
#else
#define AL_APIENTRY
#endif
#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
#pragma export on
#endif
/*
* The OPENAL, ALAPI, ALAPIENTRY, AL_INVALID, AL_ILLEGAL_ENUM, and
* AL_ILLEGAL_COMMAND macros are deprecated, but are included for
* applications porting code from AL 1.0
*/
#define OPENAL
#define ALAPI AL_API
#define ALAPIENTRY AL_APIENTRY
#define AL_INVALID (-1)
#define AL_ILLEGAL_ENUM AL_INVALID_ENUM
#define AL_ILLEGAL_COMMAND AL_INVALID_OPERATION
#define AL_VERSION_1_0
#define AL_VERSION_1_1
/** 8-bit boolean */
typedef char ALboolean;
/** character */
typedef char ALchar;
/** signed 8-bit 2's complement integer */
typedef signed char ALbyte;
/** unsigned 8-bit integer */
typedef unsigned char ALubyte;
/** signed 16-bit 2's complement integer */
typedef short ALshort;
/** unsigned 16-bit integer */
typedef unsigned short ALushort;
/** signed 32-bit 2's complement integer */
typedef int ALint;
/** unsigned 32-bit integer */
typedef unsigned int ALuint;
/** non-negative 32-bit binary integer size */
typedef int ALsizei;
/** enumerated 32-bit value */
typedef int ALenum;
/** 32-bit IEEE754 floating-point */
typedef float ALfloat;
/** 64-bit IEEE754 floating-point */
typedef double ALdouble;
#ifdef OPENAL_FIXED_POINT
/* Apportable tries to define int64_t and int32_t if it thinks it is needed.
* But this is breaking in a complex project involving both pure C and C++
* something is triggering redefinition errors. The workaround seems to be just using stdint.h.
*/
#include <stdint.h>
/** Types and Macros for fixed-point math */
#ifndef INT64_MAX
typedef long long int64_t;
#define INT64_MAX 9223372036854775807LL
#endif
#ifndef INT32_MAX
typedef int int32_t;
#define INT32_MAX 2147483647
#endif
// FIXME(apportable) make this int32_t
typedef int64_t ALfp;
typedef int64_t ALdfp;
#define ONE (1<<OPENAL_FIXED_POINT_SHIFT)
#define TWO (2<<OPENAL_FIXED_POINT_SHIFT)
#define float2ALfp(x) ((ALfp)((x) * (1<<OPENAL_FIXED_POINT_SHIFT) + ((x)>=0 ? 0.5 : -0.5)))
#define ALfp2float(x) ((float)(x) / (1<<OPENAL_FIXED_POINT_SHIFT))
#define double2ALdfp(x) ((ALdfp)((x) * (1<<OPENAL_FIXED_POINT_SHIFT) + ((x)>=0 ? 0.5 : -0.5)))
#define ALdfp2double(x) ((double)(x) / (1<<OPENAL_FIXED_POINT_SHIFT))
#define int2ALfp(x) ((ALfp)(x) << OPENAL_FIXED_POINT_SHIFT)
#define ALfp2int(x) ((ALint)((x) >> OPENAL_FIXED_POINT_SHIFT))
#define int2ALdfp(x) ((ALdfp)(x) << OPENAL_FIXED_POINT_SHIFT)
#define ALdfp2int(x) ((ALint)((x) >> OPENAL_FIXED_POINT_SHIFT))
#define ALfpMult(x,y) ((ALfp)((((int64_t)(x))*((int64_t)(y)))>>OPENAL_FIXED_POINT_SHIFT))
#define ALfpDiv(x,y) ((ALfp)(((int64_t)(x) << OPENAL_FIXED_POINT_SHIFT) / (y)))
#define ALdfpMult(x,y) ALfpMult(x,y)
#define ALdfpDiv(x,y) ALfpDiv(x,y)
#define __isnan(x) (0)
#define __cos(x) (float2ALfp(cos(ALfp2float(x))))
#define __sin(x) (float2ALfp(sin(ALfp2float(x))))
#define __log10(x) (float2ALfp(log10(ALfp2float(x))))
#define __atan(x) (float2ALfp(atan(ALfp2float(x))))
#define toALfpConst(x) ((x)*(1<<OPENAL_FIXED_POINT_SHIFT))
#else
typedef float ALfp;
typedef double ALdfp;
#define float2ALfp(x) (x)
#define ALfp2float(x) (x)
#define double2ALdfp(x) (x)
#define ALdfp2double(x) (x)
#define int2ALfp(x) ((ALfp)(x))
#define ALfp2int(x) ((ALint)(x))
#define int2ALdfp(x) ((ALdfp)(x))
#define ALdfp2int(x) ((ALint)(x))
#define ALfpMult(x,y) ((x)*(y))
#define ALfpDiv(x,y) ((x)/(y))
#define ALdfpMult(x,y) ALfpMult((x),(y))
#define ALdfpDiv(x,y) ALfpDiv((x),(y))
#define __isnan(x) (0)
#define __cos(x) cos((x))
#define __sin(x) sin((x))
#define __log10(x) log10((x))
#define __atan(x) atan((x))
#define toALfpConst(x) (x)
#endif
/** void type (for opaque pointers only) */
typedef void ALvoid;
/* Enumerant values begin at column 50. No tabs. */
/* "no distance model" or "no buffer" */
#define AL_NONE 0
/* Boolean False. */
#define AL_FALSE 0
/** Boolean True. */
#define AL_TRUE 1
/** Indicate Source has relative coordinates. */
#define AL_SOURCE_RELATIVE 0x202
/**
* Directional source, inner cone angle, in degrees.
* Range: [0-360]
* Default: 360
*/
#define AL_CONE_INNER_ANGLE 0x1001
/**
* Directional source, outer cone angle, in degrees.
* Range: [0-360]
* Default: 360
*/
#define AL_CONE_OUTER_ANGLE 0x1002
/**
* Specify the pitch to be applied at source.
* Range: [0.5-2.0]
* Default: 1.0
*/
#define AL_PITCH 0x1003
/**
* Specify the current location in three dimensional space.
* OpenAL, like OpenGL, uses a right handed coordinate system,
* where in a frontal default view X (thumb) points right,
* Y points up (index finger), and Z points towards the
* viewer/camera (middle finger).
* To switch from a left handed coordinate system, flip the
* sign on the Z coordinate.
* Listener position is always in the world coordinate system.
*/
#define AL_POSITION 0x1004
/** Specify the current direction. */
#define AL_DIRECTION 0x1005
/** Specify the current velocity in three dimensional space. */
#define AL_VELOCITY 0x1006
/**
* Indicate whether source is looping.
* Type: ALboolean?
* Range: [AL_TRUE, AL_FALSE]
* Default: FALSE.
*/
#define AL_LOOPING 0x1007
/**
* Indicate the buffer to provide sound samples.
* Type: ALuint.
* Range: any valid Buffer id.
*/
#define AL_BUFFER 0x1009
/**
* Indicate the gain (volume amplification) applied.
* Type: ALfloat.
* Range: ]0.0- ]
* A value of 1.0 means un-attenuated/unchanged.
* Each division by 2 equals an attenuation of -6dB.
* Each multiplicaton with 2 equals an amplification of +6dB.
* A value of 0.0 is meaningless with respect to a logarithmic
* scale; it is interpreted as zero volume - the channel
* is effectively disabled.
*/
#define AL_GAIN 0x100A
/*
* Indicate minimum source attenuation
* Type: ALfloat
* Range: [0.0 - 1.0]
*
* Logarthmic
*/
#define AL_MIN_GAIN 0x100D
/**
* Indicate maximum source attenuation
* Type: ALfloat
* Range: [0.0 - 1.0]
*
* Logarthmic
*/
#define AL_MAX_GAIN 0x100E
/**
* Indicate listener orientation.
*
* at/up
*/
#define AL_ORIENTATION 0x100F
/**
* Source state information.
*/
#define AL_SOURCE_STATE 0x1010
#define AL_INITIAL 0x1011
#define AL_PLAYING 0x1012
#define AL_PAUSED 0x1013
#define AL_STOPPED 0x1014
/**
* Buffer Queue params
*/
#define AL_BUFFERS_QUEUED 0x1015
#define AL_BUFFERS_PROCESSED 0x1016
/**
* Source buffer position information
*/
#define AL_SEC_OFFSET 0x1024
#define AL_SAMPLE_OFFSET 0x1025
#define AL_BYTE_OFFSET 0x1026
/*
* Source type (Static, Streaming or undetermined)
* Source is Static if a Buffer has been attached using AL_BUFFER
* Source is Streaming if one or more Buffers have been attached using alSourceQueueBuffers
* Source is undetermined when it has the NULL buffer attached
*/
#define AL_SOURCE_TYPE 0x1027
#define AL_STATIC 0x1028
#define AL_STREAMING 0x1029
#define AL_UNDETERMINED 0x1030
/** Sound samples: format specifier. */
#define AL_FORMAT_MONO8 0x1100
#define AL_FORMAT_MONO16 0x1101
#define AL_FORMAT_STEREO8 0x1102
#define AL_FORMAT_STEREO16 0x1103
/**
* source specific reference distance
* Type: ALfloat
* Range: 0.0 - +inf
*
* At 0.0, no distance attenuation occurs. Default is
* 1.0.
*/
#define AL_REFERENCE_DISTANCE 0x1020
/**
* source specific rolloff factor
* Type: ALfloat
* Range: 0.0 - +inf
*
*/
#define AL_ROLLOFF_FACTOR 0x1021
/**
* Directional source, outer cone gain.
*
* Default: 0.0
* Range: [0.0 - 1.0]
* Logarithmic
*/
#define AL_CONE_OUTER_GAIN 0x1022
/**
* Indicate distance above which sources are not
* attenuated using the inverse clamped distance model.
*
* Default: +inf
* Type: ALfloat
* Range: 0.0 - +inf
*/
#define AL_MAX_DISTANCE 0x1023
/**
* Sound samples: frequency, in units of Hertz [Hz].
* This is the number of samples per second. Half of the
* sample frequency marks the maximum significant
* frequency component.
*/
#define AL_FREQUENCY 0x2001
#define AL_BITS 0x2002
#define AL_CHANNELS 0x2003
#define AL_SIZE 0x2004
/**
* Buffer state.
*
* Not supported for public use (yet).
*/
#define AL_UNUSED 0x2010
#define AL_PENDING 0x2011
#define AL_PROCESSED 0x2012
/** Errors: No Error. */
#define AL_NO_ERROR AL_FALSE
/**
* Invalid Name paramater passed to AL call.
*/
#define AL_INVALID_NAME 0xA001
/**
* Invalid parameter passed to AL call.
*/
#define AL_INVALID_ENUM 0xA002
/**
* Invalid enum parameter value.
*/
#define AL_INVALID_VALUE 0xA003
/**
* Illegal call.
*/
#define AL_INVALID_OPERATION 0xA004
/**
* No mojo.
*/
#define AL_OUT_OF_MEMORY 0xA005
/** Context strings: Vendor Name. */
#define AL_VENDOR 0xB001
#define AL_VERSION 0xB002
#define AL_RENDERER 0xB003
#define AL_EXTENSIONS 0xB004
/** Global tweakage. */
/**
* Doppler scale. Default 1.0
*/
#define AL_DOPPLER_FACTOR 0xC000
/**
* Tweaks speed of propagation.
*/
#define AL_DOPPLER_VELOCITY 0xC001
/**
* Speed of Sound in units per second
*/
#define AL_SPEED_OF_SOUND 0xC003
/**
* Distance models
*
* used in conjunction with DistanceModel
*
* implicit: NONE, which disances distance attenuation.
*/
#define AL_DISTANCE_MODEL 0xD000
#define AL_INVERSE_DISTANCE 0xD001
#define AL_INVERSE_DISTANCE_CLAMPED 0xD002
#define AL_LINEAR_DISTANCE 0xD003
#define AL_LINEAR_DISTANCE_CLAMPED 0xD004
#define AL_EXPONENT_DISTANCE 0xD005
#define AL_EXPONENT_DISTANCE_CLAMPED 0xD006
/**
* Priority
*
* Apportable Extension.
* Used to prevent dynamic throttling of this source.
*
*/
#define AL_PRIORITY 0xE001
#define AL_PRIORITY_SLOTS 0xE002
/*
* Renderer State management
*/
AL_API void AL_APIENTRY alEnable( ALenum capability );
AL_API void AL_APIENTRY alDisable( ALenum capability );
AL_API ALboolean AL_APIENTRY alIsEnabled( ALenum capability );
/*
* State retrieval
*/
AL_API const ALchar* AL_APIENTRY alGetString( ALenum param );
AL_API void AL_APIENTRY alGetBooleanv( ALenum param, ALboolean* data );
AL_API void AL_APIENTRY alGetIntegerv( ALenum param, ALint* data );
AL_API void AL_APIENTRY alGetFloatv( ALenum param, ALfloat* data );
AL_API void AL_APIENTRY alGetDoublev( ALenum param, ALdouble* data );
AL_API ALboolean AL_APIENTRY alGetBoolean( ALenum param );
AL_API ALint AL_APIENTRY alGetInteger( ALenum param );
AL_API ALfloat AL_APIENTRY alGetFloat( ALenum param );
AL_API ALdouble AL_APIENTRY alGetDouble( ALenum param );
/*
* Error support.
* Obtain the most recent error generated in the AL state machine.
*/
AL_API ALenum AL_APIENTRY alGetError( void );
/*
* Extension support.
* Query for the presence of an extension, and obtain any appropriate
* function pointers and enum values.
*/
AL_API ALboolean AL_APIENTRY alIsExtensionPresent( const ALchar* extname );
AL_API void* AL_APIENTRY alGetProcAddress( const ALchar* fname );
AL_API ALenum AL_APIENTRY alGetEnumValue( const ALchar* ename );
/*
* LISTENER
* Listener represents the location and orientation of the
* 'user' in 3D-space.
*
* Properties include: -
*
* Gain AL_GAIN ALfloat
* Position AL_POSITION ALfloat[3]
* Velocity AL_VELOCITY ALfloat[3]
* Orientation AL_ORIENTATION ALfloat[6] (Forward then Up vectors)
*/
/*
* Set Listener parameters
*/
AL_API void AL_APIENTRY alListenerf( ALenum param, ALfloat value );
AL_API void AL_APIENTRY alListener3f( ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
AL_API void AL_APIENTRY alListenerfv( ALenum param, const ALfloat* values );
AL_API void AL_APIENTRY alListeneri( ALenum param, ALint value );
AL_API void AL_APIENTRY alListener3i( ALenum param, ALint value1, ALint value2, ALint value3 );
AL_API void AL_APIENTRY alListeneriv( ALenum param, const ALint* values );
/*
* Get Listener parameters
*/
AL_API void AL_APIENTRY alGetListenerf( ALenum param, ALfloat* value );
AL_API void AL_APIENTRY alGetListener3f( ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3 );
AL_API void AL_APIENTRY alGetListenerfv( ALenum param, ALfloat* values );
AL_API void AL_APIENTRY alGetListeneri( ALenum param, ALint* value );
AL_API void AL_APIENTRY alGetListener3i( ALenum param, ALint *value1, ALint *value2, ALint *value3 );
AL_API void AL_APIENTRY alGetListeneriv( ALenum param, ALint* values );
/**
* SOURCE
* Sources represent individual sound objects in 3D-space.
* Sources take the PCM data provided in the specified Buffer,
* apply Source-specific modifications, and then
* submit them to be mixed according to spatial arrangement etc.
*
* Properties include: -
*
* Gain AL_GAIN ALfloat
* Min Gain AL_MIN_GAIN ALfloat
* Max Gain AL_MAX_GAIN ALfloat
* Position AL_POSITION ALfloat[3]
* Velocity AL_VELOCITY ALfloat[3]
* Direction AL_DIRECTION ALfloat[3]
* Head Relative Mode AL_SOURCE_RELATIVE ALint (AL_TRUE or AL_FALSE)
* Reference Distance AL_REFERENCE_DISTANCE ALfloat
* Max Distance AL_MAX_DISTANCE ALfloat
* RollOff Factor AL_ROLLOFF_FACTOR ALfloat
* Inner Angle AL_CONE_INNER_ANGLE ALint or ALfloat
* Outer Angle AL_CONE_OUTER_ANGLE ALint or ALfloat
* Cone Outer Gain AL_CONE_OUTER_GAIN ALint or ALfloat
* Pitch AL_PITCH ALfloat
* Looping AL_LOOPING ALint (AL_TRUE or AL_FALSE)
* MS Offset AL_MSEC_OFFSET ALint or ALfloat
* Byte Offset AL_BYTE_OFFSET ALint or ALfloat
* Sample Offset AL_SAMPLE_OFFSET ALint or ALfloat
* Attached Buffer AL_BUFFER ALint
* State (Query only) AL_SOURCE_STATE ALint
* Buffers Queued (Query only) AL_BUFFERS_QUEUED ALint
* Buffers Processed (Query only) AL_BUFFERS_PROCESSED ALint
*/
/* Create Source objects */
AL_API void AL_APIENTRY alGenSources( ALsizei n, ALuint* sources );
/* Delete Source objects */
AL_API void AL_APIENTRY alDeleteSources( ALsizei n, const ALuint* sources );
/* Verify a handle is a valid Source */
AL_API ALboolean AL_APIENTRY alIsSource( ALuint sid );
/*
* Set Source parameters
*/
AL_API void AL_APIENTRY alSourcef( ALuint sid, ALenum param, ALfloat value );
AL_API void AL_APIENTRY alSource3f( ALuint sid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
AL_API void AL_APIENTRY alSourcefv( ALuint sid, ALenum param, const ALfloat* values );
AL_API void AL_APIENTRY alSourcei( ALuint sid, ALenum param, ALint value );
AL_API void AL_APIENTRY alSource3i( ALuint sid, ALenum param, ALint value1, ALint value2, ALint value3 );
AL_API void AL_APIENTRY alSourceiv( ALuint sid, ALenum param, const ALint* values );
/*
* Get Source parameters
*/
AL_API void AL_APIENTRY alGetSourcef( ALuint sid, ALenum param, ALfloat* value );
AL_API void AL_APIENTRY alGetSource3f( ALuint sid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
AL_API void AL_APIENTRY alGetSourcefv( ALuint sid, ALenum param, ALfloat* values );
AL_API void AL_APIENTRY alGetSourcei( ALuint sid, ALenum param, ALint* value );
AL_API void AL_APIENTRY alGetSource3i( ALuint sid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
AL_API void AL_APIENTRY alGetSourceiv( ALuint sid, ALenum param, ALint* values );
/*
* Source vector based playback calls
*/
/* Play, replay, or resume (if paused) a list of Sources */
AL_API void AL_APIENTRY alSourcePlayv( ALsizei ns, const ALuint *sids );
/* Stop a list of Sources */
AL_API void AL_APIENTRY alSourceStopv( ALsizei ns, const ALuint *sids );
/* Rewind a list of Sources */
AL_API void AL_APIENTRY alSourceRewindv( ALsizei ns, const ALuint *sids );
/* Pause a list of Sources */
AL_API void AL_APIENTRY alSourcePausev( ALsizei ns, const ALuint *sids );
/*
* Source based playback calls
*/
/* Play, replay, or resume a Source */
AL_API void AL_APIENTRY alSourcePlay( ALuint sid );
/* Stop a Source */
AL_API void AL_APIENTRY alSourceStop( ALuint sid );
/* Rewind a Source (set playback postiton to beginning) */
AL_API void AL_APIENTRY alSourceRewind( ALuint sid );
/* Pause a Source */
AL_API void AL_APIENTRY alSourcePause( ALuint sid );
/*
* Source Queuing
*/
AL_API void AL_APIENTRY alSourceQueueBuffers( ALuint sid, ALsizei numEntries, const ALuint *bids );
AL_API void AL_APIENTRY alSourceUnqueueBuffers( ALuint sid, ALsizei numEntries, ALuint *bids );
/**
* BUFFER
* Buffer objects are storage space for sample data.
* Buffers are referred to by Sources. One Buffer can be used
* by multiple Sources.
*
* Properties include: -
*
* Frequency (Query only) AL_FREQUENCY ALint
* Size (Query only) AL_SIZE ALint
* Bits (Query only) AL_BITS ALint
* Channels (Query only) AL_CHANNELS ALint
*/
/* Create Buffer objects */
AL_API void AL_APIENTRY alGenBuffers( ALsizei n, ALuint* buffers );
/* Delete Buffer objects */
AL_API void AL_APIENTRY alDeleteBuffers( ALsizei n, const ALuint* buffers );
/* Verify a handle is a valid Buffer */
AL_API ALboolean AL_APIENTRY alIsBuffer( ALuint bid );
/* Specify the data to be copied into a buffer */
AL_API void AL_APIENTRY alBufferData( ALuint bid, ALenum format, const ALvoid* data, ALsizei size, ALsizei freq );
/*
* Set Buffer parameters
*/
AL_API void AL_APIENTRY alBufferf( ALuint bid, ALenum param, ALfloat value );
AL_API void AL_APIENTRY alBuffer3f( ALuint bid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
AL_API void AL_APIENTRY alBufferfv( ALuint bid, ALenum param, const ALfloat* values );
AL_API void AL_APIENTRY alBufferi( ALuint bid, ALenum param, ALint value );
AL_API void AL_APIENTRY alBuffer3i( ALuint bid, ALenum param, ALint value1, ALint value2, ALint value3 );
AL_API void AL_APIENTRY alBufferiv( ALuint bid, ALenum param, const ALint* values );
/*
* Get Buffer parameters
*/
AL_API void AL_APIENTRY alGetBufferf( ALuint bid, ALenum param, ALfloat* value );
AL_API void AL_APIENTRY alGetBuffer3f( ALuint bid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
AL_API void AL_APIENTRY alGetBufferfv( ALuint bid, ALenum param, ALfloat* values );
AL_API void AL_APIENTRY alGetBufferi( ALuint bid, ALenum param, ALint* value );
AL_API void AL_APIENTRY alGetBuffer3i( ALuint bid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
AL_API void AL_APIENTRY alGetBufferiv( ALuint bid, ALenum param, ALint* values );
/*
* Global Parameters
*/
AL_API void AL_APIENTRY alDopplerFactor( ALfloat value );
AL_API void AL_APIENTRY alDopplerVelocity( ALfloat value );
AL_API void AL_APIENTRY alSpeedOfSound( ALfloat value );
AL_API void AL_APIENTRY alDistanceModel( ALenum distanceModel );
/*
* Pointer-to-function types, useful for dynamically getting AL entry points.
*/
typedef void (AL_APIENTRY *LPALENABLE)( ALenum capability );
typedef void (AL_APIENTRY *LPALDISABLE)( ALenum capability );
typedef ALboolean (AL_APIENTRY *LPALISENABLED)( ALenum capability );
typedef const ALchar* (AL_APIENTRY *LPALGETSTRING)( ALenum param );
typedef void (AL_APIENTRY *LPALGETBOOLEANV)( ALenum param, ALboolean* data );
typedef void (AL_APIENTRY *LPALGETINTEGERV)( ALenum param, ALint* data );
typedef void (AL_APIENTRY *LPALGETFLOATV)( ALenum param, ALfloat* data );
typedef void (AL_APIENTRY *LPALGETDOUBLEV)( ALenum param, ALdouble* data );
typedef ALboolean (AL_APIENTRY *LPALGETBOOLEAN)( ALenum param );
typedef ALint (AL_APIENTRY *LPALGETINTEGER)( ALenum param );
typedef ALfloat (AL_APIENTRY *LPALGETFLOAT)( ALenum param );
typedef ALdouble (AL_APIENTRY *LPALGETDOUBLE)( ALenum param );
typedef ALenum (AL_APIENTRY *LPALGETERROR)( void );
typedef ALboolean (AL_APIENTRY *LPALISEXTENSIONPRESENT)(const ALchar* extname );
typedef void* (AL_APIENTRY *LPALGETPROCADDRESS)( const ALchar* fname );
typedef ALenum (AL_APIENTRY *LPALGETENUMVALUE)( const ALchar* ename );
typedef void (AL_APIENTRY *LPALLISTENERF)( ALenum param, ALfloat value );
typedef void (AL_APIENTRY *LPALLISTENER3F)( ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
typedef void (AL_APIENTRY *LPALLISTENERFV)( ALenum param, const ALfloat* values );
typedef void (AL_APIENTRY *LPALLISTENERI)( ALenum param, ALint value );
typedef void (AL_APIENTRY *LPALLISTENER3I)( ALenum param, ALint value1, ALint value2, ALint value3 );
typedef void (AL_APIENTRY *LPALLISTENERIV)( ALenum param, const ALint* values );
typedef void (AL_APIENTRY *LPALGETLISTENERF)( ALenum param, ALfloat* value );
typedef void (AL_APIENTRY *LPALGETLISTENER3F)( ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3 );
typedef void (AL_APIENTRY *LPALGETLISTENERFV)( ALenum param, ALfloat* values );
typedef void (AL_APIENTRY *LPALGETLISTENERI)( ALenum param, ALint* value );
typedef void (AL_APIENTRY *LPALGETLISTENER3I)( ALenum param, ALint *value1, ALint *value2, ALint *value3 );
typedef void (AL_APIENTRY *LPALGETLISTENERIV)( ALenum param, ALint* values );
typedef void (AL_APIENTRY *LPALGENSOURCES)( ALsizei n, ALuint* sources );
typedef void (AL_APIENTRY *LPALDELETESOURCES)( ALsizei n, const ALuint* sources );
typedef ALboolean (AL_APIENTRY *LPALISSOURCE)( ALuint sid );
typedef void (AL_APIENTRY *LPALSOURCEF)( ALuint sid, ALenum param, ALfloat value);
typedef void (AL_APIENTRY *LPALSOURCE3F)( ALuint sid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
typedef void (AL_APIENTRY *LPALSOURCEFV)( ALuint sid, ALenum param, const ALfloat* values );
typedef void (AL_APIENTRY *LPALSOURCEI)( ALuint sid, ALenum param, ALint value);
typedef void (AL_APIENTRY *LPALSOURCE3I)( ALuint sid, ALenum param, ALint value1, ALint value2, ALint value3 );
typedef void (AL_APIENTRY *LPALSOURCEIV)( ALuint sid, ALenum param, const ALint* values );
typedef void (AL_APIENTRY *LPALGETSOURCEF)( ALuint sid, ALenum param, ALfloat* value );
typedef void (AL_APIENTRY *LPALGETSOURCE3F)( ALuint sid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
typedef void (AL_APIENTRY *LPALGETSOURCEFV)( ALuint sid, ALenum param, ALfloat* values );
typedef void (AL_APIENTRY *LPALGETSOURCEI)( ALuint sid, ALenum param, ALint* value );
typedef void (AL_APIENTRY *LPALGETSOURCE3I)( ALuint sid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
typedef void (AL_APIENTRY *LPALGETSOURCEIV)( ALuint sid, ALenum param, ALint* values );
typedef void (AL_APIENTRY *LPALSOURCEPLAYV)( ALsizei ns, const ALuint *sids );
typedef void (AL_APIENTRY *LPALSOURCESTOPV)( ALsizei ns, const ALuint *sids );
typedef void (AL_APIENTRY *LPALSOURCEREWINDV)( ALsizei ns, const ALuint *sids );
typedef void (AL_APIENTRY *LPALSOURCEPAUSEV)( ALsizei ns, const ALuint *sids );
typedef void (AL_APIENTRY *LPALSOURCEPLAY)( ALuint sid );
typedef void (AL_APIENTRY *LPALSOURCESTOP)( ALuint sid );
typedef void (AL_APIENTRY *LPALSOURCEREWIND)( ALuint sid );
typedef void (AL_APIENTRY *LPALSOURCEPAUSE)( ALuint sid );
typedef void (AL_APIENTRY *LPALSOURCEQUEUEBUFFERS)(ALuint sid, ALsizei numEntries, const ALuint *bids );
typedef void (AL_APIENTRY *LPALSOURCEUNQUEUEBUFFERS)(ALuint sid, ALsizei numEntries, ALuint *bids );
typedef void (AL_APIENTRY *LPALGENBUFFERS)( ALsizei n, ALuint* buffers );
typedef void (AL_APIENTRY *LPALDELETEBUFFERS)( ALsizei n, const ALuint* buffers );
typedef ALboolean (AL_APIENTRY *LPALISBUFFER)( ALuint bid );
typedef void (AL_APIENTRY *LPALBUFFERDATA)( ALuint bid, ALenum format, const ALvoid* data, ALsizei size, ALsizei freq );
typedef void (AL_APIENTRY *LPALBUFFERF)( ALuint bid, ALenum param, ALfloat value);
typedef void (AL_APIENTRY *LPALBUFFER3F)( ALuint bid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
typedef void (AL_APIENTRY *LPALBUFFERFV)( ALuint bid, ALenum param, const ALfloat* values );
typedef void (AL_APIENTRY *LPALBUFFERI)( ALuint bid, ALenum param, ALint value);
typedef void (AL_APIENTRY *LPALBUFFER3I)( ALuint bid, ALenum param, ALint value1, ALint value2, ALint value3 );
typedef void (AL_APIENTRY *LPALBUFFERIV)( ALuint bid, ALenum param, const ALint* values );
typedef void (AL_APIENTRY *LPALGETBUFFERF)( ALuint bid, ALenum param, ALfloat* value );
typedef void (AL_APIENTRY *LPALGETBUFFER3F)( ALuint bid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
typedef void (AL_APIENTRY *LPALGETBUFFERFV)( ALuint bid, ALenum param, ALfloat* values );
typedef void (AL_APIENTRY *LPALGETBUFFERI)( ALuint bid, ALenum param, ALint* value );
typedef void (AL_APIENTRY *LPALGETBUFFER3I)( ALuint bid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
typedef void (AL_APIENTRY *LPALGETBUFFERIV)( ALuint bid, ALenum param, ALint* values );
typedef void (AL_APIENTRY *LPALDOPPLERFACTOR)( ALfloat value );
typedef void (AL_APIENTRY *LPALDOPPLERVELOCITY)( ALfloat value );
typedef void (AL_APIENTRY *LPALSPEEDOFSOUND)( ALfloat value );
typedef void (AL_APIENTRY *LPALDISTANCEMODEL)( ALenum distanceModel );
#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
#pragma export off
#endif
#if defined(__cplusplus)
} /* extern "C" */
#endif
#endif /* AL_AL_H */

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#ifndef AL_ALC_H
#define AL_ALC_H
#if defined(__cplusplus)
extern "C" {
#endif
#if defined(AL_LIBTYPE_STATIC)
#define ALC_API
#elif defined(_WIN32) && !defined(_XBOX)
#if defined(AL_BUILD_LIBRARY)
#define ALC_API __declspec(dllexport)
#else
#define ALC_API __declspec(dllimport)
#endif
#else
#if defined(AL_BUILD_LIBRARY) && defined(HAVE_GCC_VISIBILITY)
#define ALC_API __attribute__((visibility("protected")))
#else
#define ALC_API extern
#endif
#endif
#if defined(_WIN32)
#define ALC_APIENTRY __cdecl
#else
#define ALC_APIENTRY
#endif
#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
#pragma export on
#endif
/*
* The ALCAPI, ALCAPIENTRY, and ALC_INVALID macros are deprecated, but are
* included for applications porting code from AL 1.0
*/
#define ALCAPI ALC_API
#define ALCAPIENTRY ALC_APIENTRY
#define ALC_INVALID 0
#define ALC_VERSION_0_1 1
typedef struct ALCdevice_struct ALCdevice;
typedef struct ALCcontext_struct ALCcontext;
/** 8-bit boolean */
typedef char ALCboolean;
/** character */
typedef char ALCchar;
/** signed 8-bit 2's complement integer */
typedef signed char ALCbyte;
/** unsigned 8-bit integer */
typedef unsigned char ALCubyte;
/** signed 16-bit 2's complement integer */
typedef short ALCshort;
/** unsigned 16-bit integer */
typedef unsigned short ALCushort;
/** signed 32-bit 2's complement integer */
typedef int ALCint;
/** unsigned 32-bit integer */
typedef unsigned int ALCuint;
/** non-negative 32-bit binary integer size */
typedef int ALCsizei;
/** enumerated 32-bit value */
typedef int ALCenum;
/** 32-bit IEEE754 floating-point */
typedef float ALCfloat;
/** 64-bit IEEE754 floating-point */
typedef double ALCdouble;
/** void type (for opaque pointers only) */
typedef void ALCvoid;
/* Enumerant values begin at column 50. No tabs. */
/* Boolean False. */
#define ALC_FALSE 0
/* Boolean True. */
#define ALC_TRUE 1
/**
* followed by <int> Hz
*/
#define ALC_FREQUENCY 0x1007
/**
* followed by <int> Hz
*/
#define ALC_REFRESH 0x1008
/**
* followed by AL_TRUE, AL_FALSE
*/
#define ALC_SYNC 0x1009
/**
* followed by <int> Num of requested Mono (3D) Sources
*/
#define ALC_MONO_SOURCES 0x1010
/**
* followed by <int> Num of requested Stereo Sources
*/
#define ALC_STEREO_SOURCES 0x1011
/**
* errors
*/
/**
* No error
*/
#define ALC_NO_ERROR ALC_FALSE
/**
* No device
*/
#define ALC_INVALID_DEVICE 0xA001
/**
* invalid context ID
*/
#define ALC_INVALID_CONTEXT 0xA002
/**
* bad enum
*/
#define ALC_INVALID_ENUM 0xA003
/**
* bad value
*/
#define ALC_INVALID_VALUE 0xA004
/**
* Out of memory.
*/
#define ALC_OUT_OF_MEMORY 0xA005
/**
* The Specifier string for default device
*/
#define ALC_DEFAULT_DEVICE_SPECIFIER 0x1004
#define ALC_DEVICE_SPECIFIER 0x1005
#define ALC_EXTENSIONS 0x1006
#define ALC_MAJOR_VERSION 0x1000
#define ALC_MINOR_VERSION 0x1001
#define ALC_ATTRIBUTES_SIZE 0x1002
#define ALC_ALL_ATTRIBUTES 0x1003
/**
* Capture extension
*/
#define ALC_CAPTURE_DEVICE_SPECIFIER 0x310
#define ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER 0x311
#define ALC_CAPTURE_SAMPLES 0x312
/*
* Context Management
*/
ALC_API ALCcontext * ALC_APIENTRY alcCreateContext( ALCdevice *device, const ALCint* attrlist );
ALC_API ALCboolean ALC_APIENTRY alcMakeContextCurrent( ALCcontext *context );
ALC_API void ALC_APIENTRY alcProcessContext( ALCcontext *context );
ALC_API void ALC_APIENTRY alcSuspendContext( ALCcontext *context );
ALC_API void ALC_APIENTRY alcDestroyContext( ALCcontext *context );
ALC_API ALCcontext * ALC_APIENTRY alcGetCurrentContext( void );
ALC_API ALCdevice* ALC_APIENTRY alcGetContextsDevice( ALCcontext *context );
/*
* Device Management
*/
ALC_API ALCdevice * ALC_APIENTRY alcOpenDevice( const ALCchar *devicename );
ALC_API ALCboolean ALC_APIENTRY alcCloseDevice( ALCdevice *device );
/*
* Error support.
* Obtain the most recent Context error
*/
ALC_API ALCenum ALC_APIENTRY alcGetError( ALCdevice *device );
/*
* Extension support.
* Query for the presence of an extension, and obtain any appropriate
* function pointers and enum values.
*/
ALC_API ALCboolean ALC_APIENTRY alcIsExtensionPresent( ALCdevice *device, const ALCchar *extname );
ALC_API void * ALC_APIENTRY alcGetProcAddress( ALCdevice *device, const ALCchar *funcname );
ALC_API ALCenum ALC_APIENTRY alcGetEnumValue( ALCdevice *device, const ALCchar *enumname );
/*
* Query functions
*/
ALC_API const ALCchar * ALC_APIENTRY alcGetString( ALCdevice *device, ALCenum param );
ALC_API void ALC_APIENTRY alcGetIntegerv( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *data );
/*
* Capture functions
*/
ALC_API ALCdevice* ALC_APIENTRY alcCaptureOpenDevice( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize );
ALC_API ALCboolean ALC_APIENTRY alcCaptureCloseDevice( ALCdevice *device );
ALC_API void ALC_APIENTRY alcCaptureStart( ALCdevice *device );
ALC_API void ALC_APIENTRY alcCaptureStop( ALCdevice *device );
ALC_API void ALC_APIENTRY alcCaptureSamples( ALCdevice *device, ALCvoid *buffer, ALCsizei samples );
/*
* Pointer-to-function types, useful for dynamically getting ALC entry points.
*/
typedef ALCcontext * (ALC_APIENTRY *LPALCCREATECONTEXT) (ALCdevice *device, const ALCint *attrlist);
typedef ALCboolean (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)( ALCcontext *context );
typedef void (ALC_APIENTRY *LPALCPROCESSCONTEXT)( ALCcontext *context );
typedef void (ALC_APIENTRY *LPALCSUSPENDCONTEXT)( ALCcontext *context );
typedef void (ALC_APIENTRY *LPALCDESTROYCONTEXT)( ALCcontext *context );
typedef ALCcontext * (ALC_APIENTRY *LPALCGETCURRENTCONTEXT)( void );
typedef ALCdevice * (ALC_APIENTRY *LPALCGETCONTEXTSDEVICE)( ALCcontext *context );
typedef ALCdevice * (ALC_APIENTRY *LPALCOPENDEVICE)( const ALCchar *devicename );
typedef ALCboolean (ALC_APIENTRY *LPALCCLOSEDEVICE)( ALCdevice *device );
typedef ALCenum (ALC_APIENTRY *LPALCGETERROR)( ALCdevice *device );
typedef ALCboolean (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)( ALCdevice *device, const ALCchar *extname );
typedef void * (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname );
typedef ALCenum (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname );
typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)( ALCdevice *device, ALCenum param );
typedef void (ALC_APIENTRY *LPALCGETINTEGERV)( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *dest );
typedef ALCdevice * (ALC_APIENTRY *LPALCCAPTUREOPENDEVICE)( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize );
typedef ALCboolean (ALC_APIENTRY *LPALCCAPTURECLOSEDEVICE)( ALCdevice *device );
typedef void (ALC_APIENTRY *LPALCCAPTURESTART)( ALCdevice *device );
typedef void (ALC_APIENTRY *LPALCCAPTURESTOP)( ALCdevice *device );
typedef void (ALC_APIENTRY *LPALCCAPTURESAMPLES)( ALCdevice *device, ALCvoid *buffer, ALCsizei samples );
#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
#pragma export off
#endif
#if defined(ANDROID)
/*
* OpenAL extension for suspend/resume of audio throughout application lifecycle
*/
ALC_API void ALC_APIENTRY alcSuspend( void );
ALC_API void ALC_APIENTRY alcResume( void );
#endif
#if defined(__cplusplus)
}
#endif
#endif /* AL_ALC_H */

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/**
* OpenAL cross platform audio library
* Copyright (C) 2008 by authors.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#ifndef AL_ALEXT_H
#define AL_ALEXT_H
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif
#ifndef AL_LOKI_IMA_ADPCM_format
#define AL_LOKI_IMA_ADPCM_format 1
#define AL_FORMAT_IMA_ADPCM_MONO16_EXT 0x10000
#define AL_FORMAT_IMA_ADPCM_STEREO16_EXT 0x10001
#endif
#ifndef AL_LOKI_WAVE_format
#define AL_LOKI_WAVE_format 1
#define AL_FORMAT_WAVE_EXT 0x10002
#endif
#ifndef AL_EXT_vorbis
#define AL_EXT_vorbis 1
#define AL_FORMAT_VORBIS_EXT 0x10003
#endif
#ifndef AL_LOKI_quadriphonic
#define AL_LOKI_quadriphonic 1
#define AL_FORMAT_QUAD8_LOKI 0x10004
#define AL_FORMAT_QUAD16_LOKI 0x10005
#endif
#ifndef AL_EXT_float32
#define AL_EXT_float32 1
#define AL_FORMAT_MONO_FLOAT32 0x10010
#define AL_FORMAT_STEREO_FLOAT32 0x10011
#endif
#ifndef AL_EXT_double
#define AL_EXT_double 1
#define AL_FORMAT_MONO_DOUBLE_EXT 0x10012
#define AL_FORMAT_STEREO_DOUBLE_EXT 0x10013
#endif
#ifndef ALC_LOKI_audio_channel
#define ALC_LOKI_audio_channel 1
#define ALC_CHAN_MAIN_LOKI 0x500001
#define ALC_CHAN_PCM_LOKI 0x500002
#define ALC_CHAN_CD_LOKI 0x500003
#endif
#ifndef ALC_ENUMERATE_ALL_EXT
#define ALC_ENUMERATE_ALL_EXT 1
#define ALC_DEFAULT_ALL_DEVICES_SPECIFIER 0x1012
#define ALC_ALL_DEVICES_SPECIFIER 0x1013
#endif
#ifndef AL_EXT_MCFORMATS
#define AL_EXT_MCFORMATS 1
#define AL_FORMAT_QUAD8 0x1204
#define AL_FORMAT_QUAD16 0x1205
#define AL_FORMAT_QUAD32 0x1206
#define AL_FORMAT_REAR8 0x1207
#define AL_FORMAT_REAR16 0x1208
#define AL_FORMAT_REAR32 0x1209
#define AL_FORMAT_51CHN8 0x120A
#define AL_FORMAT_51CHN16 0x120B
#define AL_FORMAT_51CHN32 0x120C
#define AL_FORMAT_61CHN8 0x120D
#define AL_FORMAT_61CHN16 0x120E
#define AL_FORMAT_61CHN32 0x120F
#define AL_FORMAT_71CHN8 0x1210
#define AL_FORMAT_71CHN16 0x1211
#define AL_FORMAT_71CHN32 0x1212
#endif
#ifndef AL_EXT_MULAW_MCFORMATS
#define AL_EXT_MULAW_MCFORMATS 1
#define AL_FORMAT_MONO_MULAW 0x10014
#define AL_FORMAT_STEREO_MULAW 0x10015
#define AL_FORMAT_QUAD_MULAW 0x10021
#define AL_FORMAT_REAR_MULAW 0x10022
#define AL_FORMAT_51CHN_MULAW 0x10023
#define AL_FORMAT_61CHN_MULAW 0x10024
#define AL_FORMAT_71CHN_MULAW 0x10025
#endif
#ifndef AL_EXT_IMA4
#define AL_EXT_IMA4 1
#define AL_FORMAT_MONO_IMA4 0x1300
#define AL_FORMAT_STEREO_IMA4 0x1301
#endif
#ifndef AL_EXT_STATIC_BUFFER
#define AL_EXT_STATIC_BUFFER 1
typedef ALvoid (AL_APIENTRY*PFNALBUFFERDATASTATICPROC)(const ALint,ALenum,ALvoid*,ALsizei,ALsizei);
#ifdef AL_ALEXT_PROTOTYPES
AL_API ALvoid AL_APIENTRY alBufferDataStatic(const ALint buffer, ALenum format, ALvoid *data, ALsizei len, ALsizei freq);
#endif
#endif
#ifndef ALC_EXT_EFX
#define ALC_EXT_EFX 1
#include "efx.h"
#endif
#ifndef ALC_EXT_disconnect
#define ALC_EXT_disconnect 1
#define ALC_CONNECTED 0x313
#endif
#ifndef ALC_EXT_thread_local_context
#define ALC_EXT_thread_local_context 1
typedef ALCboolean (ALC_APIENTRY*PFNALCSETTHREADCONTEXTPROC)(ALCcontext *context);
typedef ALCcontext* (ALC_APIENTRY*PFNALCGETTHREADCONTEXTPROC)(void);
#ifdef AL_ALEXT_PROTOTYPES
ALC_API ALCboolean ALC_APIENTRY alcSetThreadContext(ALCcontext *context);
ALC_API ALCcontext* ALC_APIENTRY alcGetThreadContext(void);
#endif
#endif
#ifndef AL_EXT_source_distance_model
#define AL_EXT_source_distance_model 1
#define AL_SOURCE_DISTANCE_MODEL 0x200
#endif
#ifndef AL_SOFT_buffer_sub_data
#define AL_SOFT_buffer_sub_data 1
#define AL_BYTE_RW_OFFSETS_SOFT 0x1031
#define AL_SAMPLE_RW_OFFSETS_SOFT 0x1032
typedef ALvoid (AL_APIENTRY*PFNALBUFFERSUBDATASOFTPROC)(ALuint,ALenum,const ALvoid*,ALsizei,ALsizei);
#ifdef AL_ALEXT_PROTOTYPES
AL_API ALvoid AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const ALvoid *data,ALsizei offset,ALsizei length);
#endif
#endif
#ifndef AL_SOFT_loop_points
#define AL_SOFT_loop_points 1
#define AL_LOOP_POINTS_SOFT 0x2015
#endif
#ifdef __cplusplus
}
#endif
#endif

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/* The tokens that would be defined here are already defined in efx.h. This
* empty file is here to provide compatibility with Windows-based projects
* that would include it. */

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#ifndef AL_EFX_H
#define AL_EFX_H
#ifdef __cplusplus
extern "C" {
#endif
#define ALC_EXT_EFX_NAME "ALC_EXT_EFX"
#define ALC_EFX_MAJOR_VERSION 0x20001
#define ALC_EFX_MINOR_VERSION 0x20002
#define ALC_MAX_AUXILIARY_SENDS 0x20003
/* Listener properties. */
#define AL_METERS_PER_UNIT 0x20004
/* Source properties. */
#define AL_DIRECT_FILTER 0x20005
#define AL_AUXILIARY_SEND_FILTER 0x20006
#define AL_AIR_ABSORPTION_FACTOR 0x20007
#define AL_ROOM_ROLLOFF_FACTOR 0x20008
#define AL_CONE_OUTER_GAINHF 0x20009
#define AL_DIRECT_FILTER_GAINHF_AUTO 0x2000A
#define AL_AUXILIARY_SEND_FILTER_GAIN_AUTO 0x2000B
#define AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO 0x2000C
/* Effect properties. */
/* Reverb effect parameters */
#define AL_REVERB_DENSITY 0x0001
#define AL_REVERB_DIFFUSION 0x0002
#define AL_REVERB_GAIN 0x0003
#define AL_REVERB_GAINHF 0x0004
#define AL_REVERB_DECAY_TIME 0x0005
#define AL_REVERB_DECAY_HFRATIO 0x0006
#define AL_REVERB_REFLECTIONS_GAIN 0x0007
#define AL_REVERB_REFLECTIONS_DELAY 0x0008
#define AL_REVERB_LATE_REVERB_GAIN 0x0009
#define AL_REVERB_LATE_REVERB_DELAY 0x000A
#define AL_REVERB_AIR_ABSORPTION_GAINHF 0x000B
#define AL_REVERB_ROOM_ROLLOFF_FACTOR 0x000C
#define AL_REVERB_DECAY_HFLIMIT 0x000D
/* EAX Reverb effect parameters */
#define AL_EAXREVERB_DENSITY 0x0001
#define AL_EAXREVERB_DIFFUSION 0x0002
#define AL_EAXREVERB_GAIN 0x0003
#define AL_EAXREVERB_GAINHF 0x0004
#define AL_EAXREVERB_GAINLF 0x0005
#define AL_EAXREVERB_DECAY_TIME 0x0006
#define AL_EAXREVERB_DECAY_HFRATIO 0x0007
#define AL_EAXREVERB_DECAY_LFRATIO 0x0008
#define AL_EAXREVERB_REFLECTIONS_GAIN 0x0009
#define AL_EAXREVERB_REFLECTIONS_DELAY 0x000A
#define AL_EAXREVERB_REFLECTIONS_PAN 0x000B
#define AL_EAXREVERB_LATE_REVERB_GAIN 0x000C
#define AL_EAXREVERB_LATE_REVERB_DELAY 0x000D
#define AL_EAXREVERB_LATE_REVERB_PAN 0x000E
#define AL_EAXREVERB_ECHO_TIME 0x000F
#define AL_EAXREVERB_ECHO_DEPTH 0x0010
#define AL_EAXREVERB_MODULATION_TIME 0x0011
#define AL_EAXREVERB_MODULATION_DEPTH 0x0012
#define AL_EAXREVERB_AIR_ABSORPTION_GAINHF 0x0013
#define AL_EAXREVERB_HFREFERENCE 0x0014
#define AL_EAXREVERB_LFREFERENCE 0x0015
#define AL_EAXREVERB_ROOM_ROLLOFF_FACTOR 0x0016
#define AL_EAXREVERB_DECAY_HFLIMIT 0x0017
/* Chorus effect parameters */
#define AL_CHORUS_WAVEFORM 0x0001
#define AL_CHORUS_PHASE 0x0002
#define AL_CHORUS_RATE 0x0003
#define AL_CHORUS_DEPTH 0x0004
#define AL_CHORUS_FEEDBACK 0x0005
#define AL_CHORUS_DELAY 0x0006
/* Distortion effect parameters */
#define AL_DISTORTION_EDGE 0x0001
#define AL_DISTORTION_GAIN 0x0002
#define AL_DISTORTION_LOWPASS_CUTOFF 0x0003
#define AL_DISTORTION_EQCENTER 0x0004
#define AL_DISTORTION_EQBANDWIDTH 0x0005
/* Echo effect parameters */
#define AL_ECHO_DELAY 0x0001
#define AL_ECHO_LRDELAY 0x0002
#define AL_ECHO_DAMPING 0x0003
#define AL_ECHO_FEEDBACK 0x0004
#define AL_ECHO_SPREAD 0x0005
/* Flanger effect parameters */
#define AL_FLANGER_WAVEFORM 0x0001
#define AL_FLANGER_PHASE 0x0002
#define AL_FLANGER_RATE 0x0003
#define AL_FLANGER_DEPTH 0x0004
#define AL_FLANGER_FEEDBACK 0x0005
#define AL_FLANGER_DELAY 0x0006
/* Frequency shifter effect parameters */
#define AL_FREQUENCY_SHIFTER_FREQUENCY 0x0001
#define AL_FREQUENCY_SHIFTER_LEFT_DIRECTION 0x0002
#define AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION 0x0003
/* Vocal morpher effect parameters */
#define AL_VOCAL_MORPHER_PHONEMEA 0x0001
#define AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING 0x0002
#define AL_VOCAL_MORPHER_PHONEMEB 0x0003
#define AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING 0x0004
#define AL_VOCAL_MORPHER_WAVEFORM 0x0005
#define AL_VOCAL_MORPHER_RATE 0x0006
/* Pitchshifter effect parameters */
#define AL_PITCH_SHIFTER_COARSE_TUNE 0x0001
#define AL_PITCH_SHIFTER_FINE_TUNE 0x0002
/* Ringmodulator effect parameters */
#define AL_RING_MODULATOR_FREQUENCY 0x0001
#define AL_RING_MODULATOR_HIGHPASS_CUTOFF 0x0002
#define AL_RING_MODULATOR_WAVEFORM 0x0003
/* Autowah effect parameters */
#define AL_AUTOWAH_ATTACK_TIME 0x0001
#define AL_AUTOWAH_RELEASE_TIME 0x0002
#define AL_AUTOWAH_RESONANCE 0x0003
#define AL_AUTOWAH_PEAK_GAIN 0x0004
/* Compressor effect parameters */
#define AL_COMPRESSOR_ONOFF 0x0001
/* Equalizer effect parameters */
#define AL_EQUALIZER_LOW_GAIN 0x0001
#define AL_EQUALIZER_LOW_CUTOFF 0x0002
#define AL_EQUALIZER_MID1_GAIN 0x0003
#define AL_EQUALIZER_MID1_CENTER 0x0004
#define AL_EQUALIZER_MID1_WIDTH 0x0005
#define AL_EQUALIZER_MID2_GAIN 0x0006
#define AL_EQUALIZER_MID2_CENTER 0x0007
#define AL_EQUALIZER_MID2_WIDTH 0x0008
#define AL_EQUALIZER_HIGH_GAIN 0x0009
#define AL_EQUALIZER_HIGH_CUTOFF 0x000A
/* Effect type */
#define AL_EFFECT_FIRST_PARAMETER 0x0000
#define AL_EFFECT_LAST_PARAMETER 0x8000
#define AL_EFFECT_TYPE 0x8001
/* Effect types, used with the AL_EFFECT_TYPE property */
#define AL_EFFECT_NULL 0x0000
#define AL_EFFECT_REVERB 0x0001
#define AL_EFFECT_CHORUS 0x0002
#define AL_EFFECT_DISTORTION 0x0003
#define AL_EFFECT_ECHO 0x0004
#define AL_EFFECT_FLANGER 0x0005
#define AL_EFFECT_FREQUENCY_SHIFTER 0x0006
#define AL_EFFECT_VOCAL_MORPHER 0x0007
#define AL_EFFECT_PITCH_SHIFTER 0x0008
#define AL_EFFECT_RING_MODULATOR 0x0009
#define AL_EFFECT_AUTOWAH 0x000A
#define AL_EFFECT_COMPRESSOR 0x000B
#define AL_EFFECT_EQUALIZER 0x000C
#define AL_EFFECT_EAXREVERB 0x8000
/* Auxiliary Effect Slot properties. */
#define AL_EFFECTSLOT_EFFECT 0x0001
#define AL_EFFECTSLOT_GAIN 0x0002
#define AL_EFFECTSLOT_AUXILIARY_SEND_AUTO 0x0003
/* NULL Auxiliary Slot ID to disable a source send. */
#define AL_EFFECTSLOT_NULL 0x0000
/* Filter properties. */
/* Lowpass filter parameters */
#define AL_LOWPASS_GAIN 0x0001
#define AL_LOWPASS_GAINHF 0x0002
/* Highpass filter parameters */
#define AL_HIGHPASS_GAIN 0x0001
#define AL_HIGHPASS_GAINLF 0x0002
/* Bandpass filter parameters */
#define AL_BANDPASS_GAIN 0x0001
#define AL_BANDPASS_GAINLF 0x0002
#define AL_BANDPASS_GAINHF 0x0003
/* Filter type */
#define AL_FILTER_FIRST_PARAMETER 0x0000
#define AL_FILTER_LAST_PARAMETER 0x8000
#define AL_FILTER_TYPE 0x8001
/* Filter types, used with the AL_FILTER_TYPE property */
#define AL_FILTER_NULL 0x0000
#define AL_FILTER_LOWPASS 0x0001
#define AL_FILTER_HIGHPASS 0x0002
#define AL_FILTER_BANDPASS 0x0003
/* Effect object function types. */
typedef void (AL_APIENTRY *LPALGENEFFECTS)(ALsizei, ALuint*);
typedef void (AL_APIENTRY *LPALDELETEEFFECTS)(ALsizei, ALuint*);
typedef ALboolean (AL_APIENTRY *LPALISEFFECT)(ALuint);
typedef void (AL_APIENTRY *LPALEFFECTI)(ALuint, ALenum, ALint);
typedef void (AL_APIENTRY *LPALEFFECTIV)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALEFFECTF)(ALuint, ALenum, ALfloat);
typedef void (AL_APIENTRY *LPALEFFECTFV)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGETEFFECTI)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETEFFECTIV)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETEFFECTF)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGETEFFECTFV)(ALuint, ALenum, ALfloat*);
/* Filter object function types. */
typedef void (AL_APIENTRY *LPALGENFILTERS)(ALsizei, ALuint*);
typedef void (AL_APIENTRY *LPALDELETEFILTERS)(ALsizei, ALuint*);
typedef ALboolean (AL_APIENTRY *LPALISFILTER)(ALuint);
typedef void (AL_APIENTRY *LPALFILTERI)(ALuint, ALenum, ALint);
typedef void (AL_APIENTRY *LPALFILTERIV)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALFILTERF)(ALuint, ALenum, ALfloat);
typedef void (AL_APIENTRY *LPALFILTERFV)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGETFILTERI)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETFILTERIV)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETFILTERF)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGETFILTERFV)(ALuint, ALenum, ALfloat*);
/* Auxiliary Effect Slot object function types. */
typedef void (AL_APIENTRY *LPALGENAUXILIARYEFFECTSLOTS)(ALsizei, ALuint*);
typedef void (AL_APIENTRY *LPALDELETEAUXILIARYEFFECTSLOTS)(ALsizei, ALuint*);
typedef ALboolean (AL_APIENTRY *LPALISAUXILIARYEFFECTSLOT)(ALuint);
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint);
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat);
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, ALfloat*);
#ifdef AL_ALEXT_PROTOTYPES
AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects);
AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, ALuint *effects);
AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect);
AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue);
AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, ALint *piValues);
AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue);
AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, ALfloat *pflValues);
AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue);
AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues);
AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue);
AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues);
AL_API ALvoid AL_APIENTRY alGenFilters(ALsizei n, ALuint *filters);
AL_API ALvoid AL_APIENTRY alDeleteFilters(ALsizei n, ALuint *filters);
AL_API ALboolean AL_APIENTRY alIsFilter(ALuint filter);
AL_API ALvoid AL_APIENTRY alFilteri(ALuint filter, ALenum param, ALint iValue);
AL_API ALvoid AL_APIENTRY alFilteriv(ALuint filter, ALenum param, ALint *piValues);
AL_API ALvoid AL_APIENTRY alFilterf(ALuint filter, ALenum param, ALfloat flValue);
AL_API ALvoid AL_APIENTRY alFilterfv(ALuint filter, ALenum param, ALfloat *pflValues);
AL_API ALvoid AL_APIENTRY alGetFilteri(ALuint filter, ALenum param, ALint *piValue);
AL_API ALvoid AL_APIENTRY alGetFilteriv(ALuint filter, ALenum param, ALint *piValues);
AL_API ALvoid AL_APIENTRY alGetFilterf(ALuint filter, ALenum param, ALfloat *pflValue);
AL_API ALvoid AL_APIENTRY alGetFilterfv(ALuint filter, ALenum param, ALfloat *pflValues);
AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots);
AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots);
AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot);
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue);
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues);
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue);
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues);
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue);
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues);
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue);
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues);
#endif
/* Filter ranges and defaults. */
/* Lowpass filter */
#define LOWPASS_MIN_GAIN (0.0f)
#define LOWPASS_MAX_GAIN (1.0f)
#define LOWPASS_DEFAULT_GAIN (1.0f)
#define LOWPASS_MIN_GAINHF (0.0f)
#define LOWPASS_MAX_GAINHF (1.0f)
#define LOWPASS_DEFAULT_GAINHF (1.0f)
/* Highpass filter */
#define HIGHPASS_MIN_GAIN (0.0f)
#define HIGHPASS_MAX_GAIN (1.0f)
#define HIGHPASS_DEFAULT_GAIN (1.0f)
#define HIGHPASS_MIN_GAINLF (0.0f)
#define HIGHPASS_MAX_GAINLF (1.0f)
#define HIGHPASS_DEFAULT_GAINLF (1.0f)
/* Bandpass filter */
#define BANDPASS_MIN_GAIN (0.0f)
#define BANDPASS_MAX_GAIN (1.0f)
#define BANDPASS_DEFAULT_GAIN (1.0f)
#define BANDPASS_MIN_GAINHF (0.0f)
#define BANDPASS_MAX_GAINHF (1.0f)
#define BANDPASS_DEFAULT_GAINHF (1.0f)
#define BANDPASS_MIN_GAINLF (0.0f)
#define BANDPASS_MAX_GAINLF (1.0f)
#define BANDPASS_DEFAULT_GAINLF (1.0f)
/* Effect parameter ranges and defaults. */
/* Standard reverb effect */
#define AL_REVERB_MIN_DENSITY (0.0f)
#define AL_REVERB_MAX_DENSITY (1.0f)
#define AL_REVERB_DEFAULT_DENSITY (1.0f)
#define AL_REVERB_MIN_DIFFUSION (0.0f)
#define AL_REVERB_MAX_DIFFUSION (1.0f)
#define AL_REVERB_DEFAULT_DIFFUSION (1.0f)
#define AL_REVERB_MIN_GAIN (0.0f)
#define AL_REVERB_MAX_GAIN (1.0f)
#define AL_REVERB_DEFAULT_GAIN (0.32f)
#define AL_REVERB_MIN_GAINHF (0.0f)
#define AL_REVERB_MAX_GAINHF (1.0f)
#define AL_REVERB_DEFAULT_GAINHF (0.89f)
#define AL_REVERB_MIN_DECAY_TIME (0.1f)
#define AL_REVERB_MAX_DECAY_TIME (20.0f)
#define AL_REVERB_DEFAULT_DECAY_TIME (1.49f)
#define AL_REVERB_MIN_DECAY_HFRATIO (0.1f)
#define AL_REVERB_MAX_DECAY_HFRATIO (2.0f)
#define AL_REVERB_DEFAULT_DECAY_HFRATIO (0.83f)
#define AL_REVERB_MIN_REFLECTIONS_GAIN (0.0f)
#define AL_REVERB_MAX_REFLECTIONS_GAIN (3.16f)
#define AL_REVERB_DEFAULT_REFLECTIONS_GAIN (0.05f)
#define AL_REVERB_MIN_REFLECTIONS_DELAY (0.0f)
#define AL_REVERB_MAX_REFLECTIONS_DELAY (0.3f)
#define AL_REVERB_DEFAULT_REFLECTIONS_DELAY (0.007f)
#define AL_REVERB_MIN_LATE_REVERB_GAIN (0.0f)
#define AL_REVERB_MAX_LATE_REVERB_GAIN (10.0f)
#define AL_REVERB_DEFAULT_LATE_REVERB_GAIN (1.26f)
#define AL_REVERB_MIN_LATE_REVERB_DELAY (0.0f)
#define AL_REVERB_MAX_LATE_REVERB_DELAY (0.1f)
#define AL_REVERB_DEFAULT_LATE_REVERB_DELAY (0.011f)
#define AL_REVERB_MIN_AIR_ABSORPTION_GAINHF (0.892f)
#define AL_REVERB_MAX_AIR_ABSORPTION_GAINHF (1.0f)
#define AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f)
#define AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR (0.0f)
#define AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR (10.0f)
#define AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
#define AL_REVERB_MIN_DECAY_HFLIMIT AL_FALSE
#define AL_REVERB_MAX_DECAY_HFLIMIT AL_TRUE
#define AL_REVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE
/* EAX reverb effect */
#define AL_EAXREVERB_MIN_DENSITY (0.0f)
#define AL_EAXREVERB_MAX_DENSITY (1.0f)
#define AL_EAXREVERB_DEFAULT_DENSITY (1.0f)
#define AL_EAXREVERB_MIN_DIFFUSION (0.0f)
#define AL_EAXREVERB_MAX_DIFFUSION (1.0f)
#define AL_EAXREVERB_DEFAULT_DIFFUSION (1.0f)
#define AL_EAXREVERB_MIN_GAIN (0.0f)
#define AL_EAXREVERB_MAX_GAIN (1.0f)
#define AL_EAXREVERB_DEFAULT_GAIN (0.32f)
#define AL_EAXREVERB_MIN_GAINHF (0.0f)
#define AL_EAXREVERB_MAX_GAINHF (1.0f)
#define AL_EAXREVERB_DEFAULT_GAINHF (0.89f)
#define AL_EAXREVERB_MIN_GAINLF (0.0f)
#define AL_EAXREVERB_MAX_GAINLF (1.0f)
#define AL_EAXREVERB_DEFAULT_GAINLF (1.0f)
#define AL_EAXREVERB_MIN_DECAY_TIME (0.1f)
#define AL_EAXREVERB_MAX_DECAY_TIME (20.0f)
#define AL_EAXREVERB_DEFAULT_DECAY_TIME (1.49f)
#define AL_EAXREVERB_MIN_DECAY_HFRATIO (0.1f)
#define AL_EAXREVERB_MAX_DECAY_HFRATIO (2.0f)
#define AL_EAXREVERB_DEFAULT_DECAY_HFRATIO (0.83f)
#define AL_EAXREVERB_MIN_DECAY_LFRATIO (0.1f)
#define AL_EAXREVERB_MAX_DECAY_LFRATIO (2.0f)
#define AL_EAXREVERB_DEFAULT_DECAY_LFRATIO (1.0f)
#define AL_EAXREVERB_MIN_REFLECTIONS_GAIN (0.0f)
#define AL_EAXREVERB_MAX_REFLECTIONS_GAIN (3.16f)
#define AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN (0.05f)
#define AL_EAXREVERB_MIN_REFLECTIONS_DELAY (0.0f)
#define AL_EAXREVERB_MAX_REFLECTIONS_DELAY (0.3f)
#define AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY (0.007f)
#define AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ (0.0f)
#define AL_EAXREVERB_MIN_LATE_REVERB_GAIN (0.0f)
#define AL_EAXREVERB_MAX_LATE_REVERB_GAIN (10.0f)
#define AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN (1.26f)
#define AL_EAXREVERB_MIN_LATE_REVERB_DELAY (0.0f)
#define AL_EAXREVERB_MAX_LATE_REVERB_DELAY (0.1f)
#define AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY (0.011f)
#define AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ (0.0f)
#define AL_EAXREVERB_MIN_ECHO_TIME (0.075f)
#define AL_EAXREVERB_MAX_ECHO_TIME (0.25f)
#define AL_EAXREVERB_DEFAULT_ECHO_TIME (0.25f)
#define AL_EAXREVERB_MIN_ECHO_DEPTH (0.0f)
#define AL_EAXREVERB_MAX_ECHO_DEPTH (1.0f)
#define AL_EAXREVERB_DEFAULT_ECHO_DEPTH (0.0f)
#define AL_EAXREVERB_MIN_MODULATION_TIME (0.04f)
#define AL_EAXREVERB_MAX_MODULATION_TIME (4.0f)
#define AL_EAXREVERB_DEFAULT_MODULATION_TIME (0.25f)
#define AL_EAXREVERB_MIN_MODULATION_DEPTH (0.0f)
#define AL_EAXREVERB_MAX_MODULATION_DEPTH (1.0f)
#define AL_EAXREVERB_DEFAULT_MODULATION_DEPTH (0.0f)
#define AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF (0.892f)
#define AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF (1.0f)
#define AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f)
#define AL_EAXREVERB_MIN_HFREFERENCE (1000.0f)
#define AL_EAXREVERB_MAX_HFREFERENCE (20000.0f)
#define AL_EAXREVERB_DEFAULT_HFREFERENCE (5000.0f)
#define AL_EAXREVERB_MIN_LFREFERENCE (20.0f)
#define AL_EAXREVERB_MAX_LFREFERENCE (1000.0f)
#define AL_EAXREVERB_DEFAULT_LFREFERENCE (250.0f)
#define AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR (0.0f)
#define AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR (10.0f)
#define AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
#define AL_EAXREVERB_MIN_DECAY_HFLIMIT AL_FALSE
#define AL_EAXREVERB_MAX_DECAY_HFLIMIT AL_TRUE
#define AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE
/* Chorus effect */
#define AL_CHORUS_WAVEFORM_SINUSOID (0)
#define AL_CHORUS_WAVEFORM_TRIANGLE (1)
#define AL_CHORUS_MIN_WAVEFORM (0)
#define AL_CHORUS_MAX_WAVEFORM (1)
#define AL_CHORUS_DEFAULT_WAVEFORM (1)
#define AL_CHORUS_MIN_PHASE (-180)
#define AL_CHORUS_MAX_PHASE (180)
#define AL_CHORUS_DEFAULT_PHASE (90)
#define AL_CHORUS_MIN_RATE (0.0f)
#define AL_CHORUS_MAX_RATE (10.0f)
#define AL_CHORUS_DEFAULT_RATE (1.1f)
#define AL_CHORUS_MIN_DEPTH (0.0f)
#define AL_CHORUS_MAX_DEPTH (1.0f)
#define AL_CHORUS_DEFAULT_DEPTH (0.1f)
#define AL_CHORUS_MIN_FEEDBACK (-1.0f)
#define AL_CHORUS_MAX_FEEDBACK (1.0f)
#define AL_CHORUS_DEFAULT_FEEDBACK (0.25f)
#define AL_CHORUS_MIN_DELAY (0.0f)
#define AL_CHORUS_MAX_DELAY (0.016f)
#define AL_CHORUS_DEFAULT_DELAY (0.016f)
/* Distortion effect */
#define AL_DISTORTION_MIN_EDGE (0.0f)
#define AL_DISTORTION_MAX_EDGE (1.0f)
#define AL_DISTORTION_DEFAULT_EDGE (0.2f)
#define AL_DISTORTION_MIN_GAIN (0.01f)
#define AL_DISTORTION_MAX_GAIN (1.0f)
#define AL_DISTORTION_DEFAULT_GAIN (0.05f)
#define AL_DISTORTION_MIN_LOWPASS_CUTOFF (80.0f)
#define AL_DISTORTION_MAX_LOWPASS_CUTOFF (24000.0f)
#define AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF (8000.0f)
#define AL_DISTORTION_MIN_EQCENTER (80.0f)
#define AL_DISTORTION_MAX_EQCENTER (24000.0f)
#define AL_DISTORTION_DEFAULT_EQCENTER (3600.0f)
#define AL_DISTORTION_MIN_EQBANDWIDTH (80.0f)
#define AL_DISTORTION_MAX_EQBANDWIDTH (24000.0f)
#define AL_DISTORTION_DEFAULT_EQBANDWIDTH (3600.0f)
/* Echo effect */
#define AL_ECHO_MIN_DELAY (0.0f)
#define AL_ECHO_MAX_DELAY (0.207f)
#define AL_ECHO_DEFAULT_DELAY (0.1f)
#define AL_ECHO_MIN_LRDELAY (0.0f)
#define AL_ECHO_MAX_LRDELAY (0.404f)
#define AL_ECHO_DEFAULT_LRDELAY (0.1f)
#define AL_ECHO_MIN_DAMPING (0.0f)
#define AL_ECHO_MAX_DAMPING (0.99f)
#define AL_ECHO_DEFAULT_DAMPING (0.5f)
#define AL_ECHO_MIN_FEEDBACK (0.0f)
#define AL_ECHO_MAX_FEEDBACK (1.0f)
#define AL_ECHO_DEFAULT_FEEDBACK (0.5f)
#define AL_ECHO_MIN_SPREAD (-1.0f)
#define AL_ECHO_MAX_SPREAD (1.0f)
#define AL_ECHO_DEFAULT_SPREAD (-1.0f)
/* Flanger effect */
#define AL_FLANGER_WAVEFORM_SINUSOID (0)
#define AL_FLANGER_WAVEFORM_TRIANGLE (1)
#define AL_FLANGER_MIN_WAVEFORM (0)
#define AL_FLANGER_MAX_WAVEFORM (1)
#define AL_FLANGER_DEFAULT_WAVEFORM (1)
#define AL_FLANGER_MIN_PHASE (-180)
#define AL_FLANGER_MAX_PHASE (180)
#define AL_FLANGER_DEFAULT_PHASE (0)
#define AL_FLANGER_MIN_RATE (0.0f)
#define AL_FLANGER_MAX_RATE (10.0f)
#define AL_FLANGER_DEFAULT_RATE (0.27f)
#define AL_FLANGER_MIN_DEPTH (0.0f)
#define AL_FLANGER_MAX_DEPTH (1.0f)
#define AL_FLANGER_DEFAULT_DEPTH (1.0f)
#define AL_FLANGER_MIN_FEEDBACK (-1.0f)
#define AL_FLANGER_MAX_FEEDBACK (1.0f)
#define AL_FLANGER_DEFAULT_FEEDBACK (-0.5f)
#define AL_FLANGER_MIN_DELAY (0.0f)
#define AL_FLANGER_MAX_DELAY (0.004f)
#define AL_FLANGER_DEFAULT_DELAY (0.002f)
/* Frequency shifter effect */
#define AL_FREQUENCY_SHIFTER_MIN_FREQUENCY (0.0f)
#define AL_FREQUENCY_SHIFTER_MAX_FREQUENCY (24000.0f)
#define AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY (0.0f)
#define AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION (0)
#define AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION (2)
#define AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION (0)
#define AL_FREQUENCY_SHIFTER_DIRECTION_DOWN (0)
#define AL_FREQUENCY_SHIFTER_DIRECTION_UP (1)
#define AL_FREQUENCY_SHIFTER_DIRECTION_OFF (2)
#define AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION (0)
#define AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION (2)
#define AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION (0)
/* Vocal morpher effect */
#define AL_VOCAL_MORPHER_MIN_PHONEMEA (0)
#define AL_VOCAL_MORPHER_MAX_PHONEMEA (29)
#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA (0)
#define AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING (-24)
#define AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING (24)
#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING (0)
#define AL_VOCAL_MORPHER_MIN_PHONEMEB (0)
#define AL_VOCAL_MORPHER_MAX_PHONEMEB (29)
#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB (10)
#define AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING (-24)
#define AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING (24)
#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING (0)
#define AL_VOCAL_MORPHER_PHONEME_A (0)
#define AL_VOCAL_MORPHER_PHONEME_E (1)
#define AL_VOCAL_MORPHER_PHONEME_I (2)
#define AL_VOCAL_MORPHER_PHONEME_O (3)
#define AL_VOCAL_MORPHER_PHONEME_U (4)
#define AL_VOCAL_MORPHER_PHONEME_AA (5)
#define AL_VOCAL_MORPHER_PHONEME_AE (6)
#define AL_VOCAL_MORPHER_PHONEME_AH (7)
#define AL_VOCAL_MORPHER_PHONEME_AO (8)
#define AL_VOCAL_MORPHER_PHONEME_EH (9)
#define AL_VOCAL_MORPHER_PHONEME_ER (10)
#define AL_VOCAL_MORPHER_PHONEME_IH (11)
#define AL_VOCAL_MORPHER_PHONEME_IY (12)
#define AL_VOCAL_MORPHER_PHONEME_UH (13)
#define AL_VOCAL_MORPHER_PHONEME_UW (14)
#define AL_VOCAL_MORPHER_PHONEME_B (15)
#define AL_VOCAL_MORPHER_PHONEME_D (16)
#define AL_VOCAL_MORPHER_PHONEME_F (17)
#define AL_VOCAL_MORPHER_PHONEME_G (18)
#define AL_VOCAL_MORPHER_PHONEME_J (19)
#define AL_VOCAL_MORPHER_PHONEME_K (20)
#define AL_VOCAL_MORPHER_PHONEME_L (21)
#define AL_VOCAL_MORPHER_PHONEME_M (22)
#define AL_VOCAL_MORPHER_PHONEME_N (23)
#define AL_VOCAL_MORPHER_PHONEME_P (24)
#define AL_VOCAL_MORPHER_PHONEME_R (25)
#define AL_VOCAL_MORPHER_PHONEME_S (26)
#define AL_VOCAL_MORPHER_PHONEME_T (27)
#define AL_VOCAL_MORPHER_PHONEME_V (28)
#define AL_VOCAL_MORPHER_PHONEME_Z (29)
#define AL_VOCAL_MORPHER_WAVEFORM_SINUSOID (0)
#define AL_VOCAL_MORPHER_WAVEFORM_TRIANGLE (1)
#define AL_VOCAL_MORPHER_WAVEFORM_SAWTOOTH (2)
#define AL_VOCAL_MORPHER_MIN_WAVEFORM (0)
#define AL_VOCAL_MORPHER_MAX_WAVEFORM (2)
#define AL_VOCAL_MORPHER_DEFAULT_WAVEFORM (0)
#define AL_VOCAL_MORPHER_MIN_RATE (0.0f)
#define AL_VOCAL_MORPHER_MAX_RATE (10.0f)
#define AL_VOCAL_MORPHER_DEFAULT_RATE (1.41f)
/* Pitch shifter effect */
#define AL_PITCH_SHIFTER_MIN_COARSE_TUNE (-12)
#define AL_PITCH_SHIFTER_MAX_COARSE_TUNE (12)
#define AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE (12)
#define AL_PITCH_SHIFTER_MIN_FINE_TUNE (-50)
#define AL_PITCH_SHIFTER_MAX_FINE_TUNE (50)
#define AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE (0)
/* Ring modulator effect */
#define AL_RING_MODULATOR_MIN_FREQUENCY (0.0f)
#define AL_RING_MODULATOR_MAX_FREQUENCY (8000.0f)
#define AL_RING_MODULATOR_DEFAULT_FREQUENCY (440.0f)
#define AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF (0.0f)
#define AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF (24000.0f)
#define AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF (800.0f)
#define AL_RING_MODULATOR_SINUSOID (0)
#define AL_RING_MODULATOR_SAWTOOTH (1)
#define AL_RING_MODULATOR_SQUARE (2)
#define AL_RING_MODULATOR_MIN_WAVEFORM (0)
#define AL_RING_MODULATOR_MAX_WAVEFORM (2)
#define AL_RING_MODULATOR_DEFAULT_WAVEFORM (0)
/* Autowah effect */
#define AL_AUTOWAH_MIN_ATTACK_TIME (0.0001f)
#define AL_AUTOWAH_MAX_ATTACK_TIME (1.0f)
#define AL_AUTOWAH_DEFAULT_ATTACK_TIME (0.06f)
#define AL_AUTOWAH_MIN_RELEASE_TIME (0.0001f)
#define AL_AUTOWAH_MAX_RELEASE_TIME (1.0f)
#define AL_AUTOWAH_DEFAULT_RELEASE_TIME (0.06f)
#define AL_AUTOWAH_MIN_RESONANCE (2.0f)
#define AL_AUTOWAH_MAX_RESONANCE (1000.0f)
#define AL_AUTOWAH_DEFAULT_RESONANCE (1000.0f)
#define AL_AUTOWAH_MIN_PEAK_GAIN (0.00003f)
#define AL_AUTOWAH_MAX_PEAK_GAIN (31621.0f)
#define AL_AUTOWAH_DEFAULT_PEAK_GAIN (11.22f)
/* Compressor effect */
#define AL_COMPRESSOR_MIN_ONOFF (0)
#define AL_COMPRESSOR_MAX_ONOFF (1)
#define AL_COMPRESSOR_DEFAULT_ONOFF (1)
/* Equalizer effect */
#define AL_EQUALIZER_MIN_LOW_GAIN (0.126f)
#define AL_EQUALIZER_MAX_LOW_GAIN (7.943f)
#define AL_EQUALIZER_DEFAULT_LOW_GAIN (1.0f)
#define AL_EQUALIZER_MIN_LOW_CUTOFF (50.0f)
#define AL_EQUALIZER_MAX_LOW_CUTOFF (800.0f)
#define AL_EQUALIZER_DEFAULT_LOW_CUTOFF (200.0f)
#define AL_EQUALIZER_MIN_MID1_GAIN (0.126f)
#define AL_EQUALIZER_MAX_MID1_GAIN (7.943f)
#define AL_EQUALIZER_DEFAULT_MID1_GAIN (1.0f)
#define AL_EQUALIZER_MIN_MID1_CENTER (200.0f)
#define AL_EQUALIZER_MAX_MID1_CENTER (3000.0f)
#define AL_EQUALIZER_DEFAULT_MID1_CENTER (500.0f)
#define AL_EQUALIZER_MIN_MID1_WIDTH (0.01f)
#define AL_EQUALIZER_MAX_MID1_WIDTH (1.0f)
#define AL_EQUALIZER_DEFAULT_MID1_WIDTH (1.0f)
#define AL_EQUALIZER_MIN_MID2_GAIN (0.126f)
#define AL_EQUALIZER_MAX_MID2_GAIN (7.943f)
#define AL_EQUALIZER_DEFAULT_MID2_GAIN (1.0f)
#define AL_EQUALIZER_MIN_MID2_CENTER (1000.0f)
#define AL_EQUALIZER_MAX_MID2_CENTER (8000.0f)
#define AL_EQUALIZER_DEFAULT_MID2_CENTER (3000.0f)
#define AL_EQUALIZER_MIN_MID2_WIDTH (0.01f)
#define AL_EQUALIZER_MAX_MID2_WIDTH (1.0f)
#define AL_EQUALIZER_DEFAULT_MID2_WIDTH (1.0f)
#define AL_EQUALIZER_MIN_HIGH_GAIN (0.126f)
#define AL_EQUALIZER_MAX_HIGH_GAIN (7.943f)
#define AL_EQUALIZER_DEFAULT_HIGH_GAIN (1.0f)
#define AL_EQUALIZER_MIN_HIGH_CUTOFF (4000.0f)
#define AL_EQUALIZER_MAX_HIGH_CUTOFF (16000.0f)
#define AL_EQUALIZER_DEFAULT_HIGH_CUTOFF (6000.0f)
/* Source parameter value ranges and defaults. */
#define AL_MIN_AIR_ABSORPTION_FACTOR (0.0f)
#define AL_MAX_AIR_ABSORPTION_FACTOR (10.0f)
#define AL_DEFAULT_AIR_ABSORPTION_FACTOR (0.0f)
#define AL_MIN_ROOM_ROLLOFF_FACTOR (0.0f)
#define AL_MAX_ROOM_ROLLOFF_FACTOR (10.0f)
#define AL_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
#define AL_MIN_CONE_OUTER_GAINHF (0.0f)
#define AL_MAX_CONE_OUTER_GAINHF (1.0f)
#define AL_DEFAULT_CONE_OUTER_GAINHF (1.0f)
#define AL_MIN_DIRECT_FILTER_GAINHF_AUTO AL_FALSE
#define AL_MAX_DIRECT_FILTER_GAINHF_AUTO AL_TRUE
#define AL_DEFAULT_DIRECT_FILTER_GAINHF_AUTO AL_TRUE
#define AL_MIN_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_FALSE
#define AL_MAX_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE
#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE
#define AL_MIN_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_FALSE
#define AL_MAX_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
/* Listener parameter value ranges and defaults. */
#define AL_MIN_METERS_PER_UNIT FLT_MIN
#define AL_MAX_METERS_PER_UNIT FLT_MAX
#define AL_DEFAULT_METERS_PER_UNIT (1.0f)
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* AL_EFX_H */

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/**********************************************************************************************************************************
*
* OpenAL cross platform audio library
* Copyright (c) 2004-2006, Apple Computer, Inc. All rights reserved.
* Copyright (c) 2007-2008, Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following
* conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Inc. ("Apple") nor the names of its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
**********************************************************************************************************************************/
#ifndef __OAL_MAC_OSX_OAL_EXTENSIONS_H__
#define __OAL_MAC_OSX_OAL_EXTENSIONS_H__
#include <OpenAL/al.h>
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ALC_EXT_MAC_OSX
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
// Retrieve functions via alGetProcAddress() by passing in strings: alcMacOSXMixerOutputRate or alcMacOSXGetMixerOutputRate
// Setting the Mixer Output Rate effectively sets the samnple rate at which the mixer
typedef ALvoid (*alcMacOSXRenderingQualityProcPtr) (ALint value);
typedef ALvoid (*alMacOSXRenderChannelCountProcPtr) (ALint value);
typedef ALvoid (*alcMacOSXMixerMaxiumumBussesProcPtr) (ALint value);
typedef ALvoid (*alcMacOSXMixerOutputRateProcPtr) (ALdouble value);
typedef ALint (*alcMacOSXGetRenderingQualityProcPtr) ();
typedef ALint (*alMacOSXGetRenderChannelCountProcPtr) ();
typedef ALint (*alcMacOSXGetMixerMaxiumumBussesProcPtr) ();
typedef ALdouble (*alcMacOSXGetMixerOutputRateProcPtr) ();
/* Render Quality. Used with alcMacOSXRenderingQuality() */
#define ALC_MAC_OSX_SPATIAL_RENDERING_QUALITY_HIGH 'rqhi'
#define ALC_MAC_OSX_SPATIAL_RENDERING_QUALITY_LOW 'rdlo'
// High Quality Spatial Algorithm suitable only for headphone use
#define ALC_IPHONE_SPATIAL_RENDERING_QUALITY_HEADPHONES 'hdph'
/*
Render Channels. Used with alMacOSXRenderChannelCount()
Allows a user to force OpenAL to render to stereo, regardless of the audio hardware being used
*/
#define ALC_MAC_OSX_RENDER_CHANNEL_COUNT_STEREO 'rcst'
/* GameKit extension */
#define AL_GAMEKIT 'gksr'
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AL_EXT_SOURCE_NOTIFICATIONS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/*
Source Notifications
Eliminates the need for continuous polling for source state by providing a
mechanism for the application to receive source state change notifications.
Upon receiving a notification, the application can retrieve the actual state
corresponding to the notification ID for which the notification was sent.
*/
#define AL_QUEUE_HAS_LOOPED 0x9000
/*
Notification Proc: ALSourceNotificationProc
sid - source id
notificationID - id of state that has changed
userData - user data provided to alSourceAddNotification()
*/
typedef ALvoid (*alSourceNotificationProc)(ALuint sid, ALuint notificationID, ALvoid* userData);
/*
API: alSourceAddNotification
sid - source id
notificationID - id of state for which caller wants to be notified of a change
notifyProc - notification proc
userData - ptr to applications user data, will be returned in the notification proc
Returns AL_NO_ERROR if request is successful.
Valid IDs:
AL_SOURCE_STATE
AL_BUFFERS_PROCESSED
AL_QUEUE_HAS_LOOPED - notification sent when a looping source has looped to it's start point
*/
typedef ALenum (*alSourceAddNotificationProcPtr) (ALuint sid, ALuint notificationID, alSourceNotificationProc notifyProc, ALvoid* userData);
/*
API: alSourceRemoveStateNotification
sid - source id
notificationID - id of state for which caller wants to remove an existing notification
notifyProc - notification proc
userData - ptr to applications user data, will be returned in the notification proc
*/
typedef ALvoid (*alSourceRemoveNotificationProcPtr) (ALuint sid, ALuint notificationID, alSourceNotificationProc notifyProc, ALvoid* userData);
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ALC_EXT_ASA : Apple Spatial Audio Extension
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/*
Used with the ASA API calls: alcASAGetSource(), alcASASetSource(), alcASAGetListener(), alcASASetListener()
*/
typedef ALenum (*alcASAGetSourceProcPtr) (ALuint property, ALuint source, ALvoid *data, ALuint* dataSize);
typedef ALenum (*alcASASetSourceProcPtr) (ALuint property, ALuint source, ALvoid *data, ALuint dataSize);
typedef ALenum (*alcASAGetListenerProcPtr) (ALuint property, ALvoid *data, ALuint* dataSize);
typedef ALenum (*alcASASetListenerProcPtr) (ALuint property, ALvoid *data, ALuint dataSize);
/* listener properties */
#define ALC_ASA_REVERB_ON 'rvon' // type ALuint
#define ALC_ASA_REVERB_GLOBAL_LEVEL 'rvgl' // type ALfloat -40.0 db - 40.0 db
#define ALC_ASA_REVERB_ROOM_TYPE 'rvrt' // type ALint
/* reverb room type presets for the ALC_ASA_REVERB_ROOM_TYPE property */
#define ALC_ASA_REVERB_ROOM_TYPE_SmallRoom 0
#define ALC_ASA_REVERB_ROOM_TYPE_MediumRoom 1
#define ALC_ASA_REVERB_ROOM_TYPE_LargeRoom 2
#define ALC_ASA_REVERB_ROOM_TYPE_MediumHall 3
#define ALC_ASA_REVERB_ROOM_TYPE_LargeHall 4
#define ALC_ASA_REVERB_ROOM_TYPE_Plate 5
#define ALC_ASA_REVERB_ROOM_TYPE_MediumChamber 6
#define ALC_ASA_REVERB_ROOM_TYPE_LargeChamber 7
#define ALC_ASA_REVERB_ROOM_TYPE_Cathedral 8
#define ALC_ASA_REVERB_ROOM_TYPE_LargeRoom2 9
#define ALC_ASA_REVERB_ROOM_TYPE_MediumHall2 10
#define ALC_ASA_REVERB_ROOM_TYPE_MediumHall3 11
#define ALC_ASA_REVERB_ROOM_TYPE_LargeHall2 12
#define ALC_ASA_REVERB_EQ_GAIN 'rveg' // type ALfloat
#define ALC_ASA_REVERB_EQ_BANDWITH 'rveb' // type ALfloat
#define ALC_ASA_REVERB_EQ_FREQ 'rvef' // type ALfloat
/* source properties */
#define ALC_ASA_REVERB_SEND_LEVEL 'rvsl' // type ALfloat 0.0 (dry) - 1.0 (wet) (0-100% dry/wet mix, 0.0 default)
#define ALC_ASA_OCCLUSION 'occl' // type ALfloat -100.0 db (most occlusion) - 0.0 db (no occlusion, 0.0 default)
#define ALC_ASA_OBSTRUCTION 'obst' // type ALfloat -100.0 db (most obstruction) - 0.0 db (no obstruction, 0.0 default)
#endif // __OAL_MAC_OSX_OAL_EXTENSIONS_H__

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _ANDROID_NATIVE_APP_GLUE_H
#define _ANDROID_NATIVE_APP_GLUE_H
#include <poll.h>
#include <pthread.h>
#include <sched.h>
#include <android/configuration.h>
#include <android/looper.h>
#include <android/native_activity.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* The native activity interface provided by <android/native_activity.h>
* is based on a set of application-provided callbacks that will be called
* by the Activity's main thread when certain events occur.
*
* This means that each one of this callbacks _should_ _not_ block, or they
* risk having the system force-close the application. This programming
* model is direct, lightweight, but constraining.
*
* The 'threaded_native_app' static library is used to provide a different
* execution model where the application can implement its own main event
* loop in a different thread instead. Here's how it works:
*
* 1/ The application must provide a function named "android_main()" that
* will be called when the activity is created, in a new thread that is
* distinct from the activity's main thread.
*
* 2/ android_main() receives a pointer to a valid "android_app" structure
* that contains references to other important objects, e.g. the
* ANativeActivity obejct instance the application is running in.
*
* 3/ the "android_app" object holds an ALooper instance that already
* listens to two important things:
*
* - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
* declarations below.
*
* - input events coming from the AInputQueue attached to the activity.
*
* Each of these correspond to an ALooper identifier returned by
* ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
* respectively.
*
* Your application can use the same ALooper to listen to additional
* file-descriptors. They can either be callback based, or with return
* identifiers starting with LOOPER_ID_USER.
*
* 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
* the returned data will point to an android_poll_source structure. You
* can call the process() function on it, and fill in android_app->onAppCmd
* and android_app->onInputEvent to be called for your own processing
* of the event.
*
* Alternatively, you can call the low-level functions to read and process
* the data directly... look at the process_cmd() and process_input()
* implementations in the glue to see how to do this.
*
* See the sample named "native-activity" that comes with the NDK with a
* full usage example. Also look at the JavaDoc of NativeActivity.
*/
struct android_app;
/**
* Data associated with an ALooper fd that will be returned as the "outData"
* when that source has data ready.
*/
struct android_poll_source {
// The identifier of this source. May be LOOPER_ID_MAIN or
// LOOPER_ID_INPUT.
int32_t id;
// The android_app this ident is associated with.
struct android_app* app;
// Function to call to perform the standard processing of data from
// this source.
void (*process)(struct android_app* app, struct android_poll_source* source);
};
/**
* This is the interface for the standard glue code of a threaded
* application. In this model, the application's code is running
* in its own thread separate from the main thread of the process.
* It is not required that this thread be associated with the Java
* VM, although it will need to be in order to make JNI calls any
* Java objects.
*/
struct android_app {
// The application can place a pointer to its own state object
// here if it likes.
void* userData;
// Fill this in with the function to process main app commands (APP_CMD_*)
void (*onAppCmd)(struct android_app* app, int32_t cmd);
// Fill this in with the function to process input events. At this point
// the event has already been pre-dispatched, and it will be finished upon
// return. Return 1 if you have handled the event, 0 for any default
// dispatching.
int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
// The ANativeActivity object instance that this app is running in.
ANativeActivity* activity;
// The current configuration the app is running in.
AConfiguration* config;
// This is the last instance's saved state, as provided at creation time.
// It is NULL if there was no state. You can use this as you need; the
// memory will remain around until you call android_app_exec_cmd() for
// APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
// These variables should only be changed when processing a APP_CMD_SAVE_STATE,
// at which point they will be initialized to NULL and you can malloc your
// state and place the information here. In that case the memory will be
// freed for you later.
void* savedState;
size_t savedStateSize;
// The ALooper associated with the app's thread.
ALooper* looper;
// When non-NULL, this is the input queue from which the app will
// receive user input events.
AInputQueue* inputQueue;
// When non-NULL, this is the window surface that the app can draw in.
ANativeWindow* window;
// Current content rectangle of the window; this is the area where the
// window's content should be placed to be seen by the user.
ARect contentRect;
// Current state of the app's activity. May be either APP_CMD_START,
// APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
int activityState;
// This is non-zero when the application's NativeActivity is being
// destroyed and waiting for the app thread to complete.
int destroyRequested;
// -------------------------------------------------
// Below are "private" implementation of the glue code.
pthread_mutex_t mutex;
pthread_cond_t cond;
int msgread;
int msgwrite;
pthread_t thread;
struct android_poll_source cmdPollSource;
struct android_poll_source inputPollSource;
int running;
int stateSaved;
int destroyed;
int redrawNeeded;
AInputQueue* pendingInputQueue;
ANativeWindow* pendingWindow;
ARect pendingContentRect;
};
enum {
/**
* Looper data ID of commands coming from the app's main thread, which
* is returned as an identifier from ALooper_pollOnce(). The data for this
* identifier is a pointer to an android_poll_source structure.
* These can be retrieved and processed with android_app_read_cmd()
* and android_app_exec_cmd().
*/
LOOPER_ID_MAIN = 1,
/**
* Looper data ID of events coming from the AInputQueue of the
* application's window, which is returned as an identifier from
* ALooper_pollOnce(). The data for this identifier is a pointer to an
* android_poll_source structure. These can be read via the inputQueue
* object of android_app.
*/
LOOPER_ID_INPUT = 2,
/**
* Start of user-defined ALooper identifiers.
*/
LOOPER_ID_USER = 3,
};
enum {
/**
* Command from main thread: the AInputQueue has changed. Upon processing
* this command, android_app->inputQueue will be updated to the new queue
* (or NULL).
*/
APP_CMD_INPUT_CHANGED,
/**
* Command from main thread: a new ANativeWindow is ready for use. Upon
* receiving this command, android_app->window will contain the new window
* surface.
*/
APP_CMD_INIT_WINDOW,
/**
* Command from main thread: the existing ANativeWindow needs to be
* terminated. Upon receiving this command, android_app->window still
* contains the existing window; after calling android_app_exec_cmd
* it will be set to NULL.
*/
APP_CMD_TERM_WINDOW,
/**
* Command from main thread: the current ANativeWindow has been resized.
* Please redraw with its new size.
*/
APP_CMD_WINDOW_RESIZED,
/**
* Command from main thread: the system needs that the current ANativeWindow
* be redrawn. You should redraw the window before handing this to
* android_app_exec_cmd() in order to avoid transient drawing glitches.
*/
APP_CMD_WINDOW_REDRAW_NEEDED,
/**
* Command from main thread: the content area of the window has changed,
* such as from the soft input window being shown or hidden. You can
* find the new content rect in android_app::contentRect.
*/
APP_CMD_CONTENT_RECT_CHANGED,
/**
* Command from main thread: the app's activity window has gained
* input focus.
*/
APP_CMD_GAINED_FOCUS,
/**
* Command from main thread: the app's activity window has lost
* input focus.
*/
APP_CMD_LOST_FOCUS,
/**
* Command from main thread: the current device configuration has changed.
*/
APP_CMD_CONFIG_CHANGED,
/**
* Command from main thread: the system is running low on memory.
* Try to reduce your memory use.
*/
APP_CMD_LOW_MEMORY,
/**
* Command from main thread: the app's activity has been started.
*/
APP_CMD_START,
/**
* Command from main thread: the app's activity has been resumed.
*/
APP_CMD_RESUME,
/**
* Command from main thread: the app should generate a new saved state
* for itself, to restore from later if needed. If you have saved state,
* allocate it with malloc and place it in android_app.savedState with
* the size in android_app.savedStateSize. The will be freed for you
* later.
*/
APP_CMD_SAVE_STATE,
/**
* Command from main thread: the app's activity has been paused.
*/
APP_CMD_PAUSE,
/**
* Command from main thread: the app's activity has been stopped.
*/
APP_CMD_STOP,
/**
* Command from main thread: the app's activity is being destroyed,
* and waiting for the app thread to clean up and exit before proceeding.
*/
APP_CMD_DESTROY,
};
/**
* Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
* app command message.
*/
int8_t android_app_read_cmd(struct android_app* android_app);
/**
* Call with the command returned by android_app_read_cmd() to do the
* initial pre-processing of the given command. You can perform your own
* actions for the command after calling this function.
*/
void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
/**
* Call with the command returned by android_app_read_cmd() to do the
* final post-processing of the given command. You must have done your own
* actions for the command before calling this function.
*/
void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
/**
* Dummy function you can call to ensure glue code isn't stripped.
*/
void app_dummy();
/**
* This is the function that application code must implement, representing
* the main entry to the app.
*/
extern void android_main(struct android_app* app);
#ifdef __cplusplus
}
#endif
#endif /* _ANDROID_NATIVE_APP_GLUE_H */

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# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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# as it contains information specific to your local configuration.
# location of the SDK. This is only used by Ant
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sdk.dir=C:\\android-sdk

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# to define the proguard.config property as described in that file.
#
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in ${sdk.dir}/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the ProGuard
# include property in project.properties.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
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# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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# This file must be checked in Version Control Systems.
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# To customize properties used by the Ant build system edit
# "ant.properties", and override values to adapt the script to your
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">raylib</string>
</resources>