Android: Added support for Tap gesture
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@ -13,7 +13,8 @@
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* Multiple textures support, including DDS and mipmaps generation
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* Basic 3d support for Shapes, Models, Heightmaps and Billboards
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* Powerful math module for Vector and Matrix operations [raymath]
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* Audio loading and playing with streaming support
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* Audio loading and playing with streaming support (WAV and OGG)
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* Multiplatform support, including Android devices and Raspberry Pi
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*
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* Used external libs:
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* GLFW3 (www.glfw.org) for window/context management and input
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@ -328,6 +329,7 @@ bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad b
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#endif
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#if defined(PLATFORM_ANDROID)
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bool IsScreenTouched(void); // Detect screen touch event
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int GetTouchX(void); // Returns touch position X
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int GetTouchY(void); // Returns touch position Y
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Vector2 GetTouchPosition(void); // Returns touch position XY
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Binary file not shown.
77
src/core.c
77
src/core.c
@ -108,6 +108,16 @@ static struct android_app *app; // Android activity
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static struct android_poll_source *source; // Android events polling source
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static int ident, events;
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static bool windowReady = false; // Used to detect display initialization
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// Gestures detection variables
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static float tapTouchX, tapTouchY;
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static bool touchTap = false;
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static int32_t touchId;
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const int32_t DOUBLE_TAP_TIMEOUT = 300*1000000;
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const int32_t DOUBLE_TAP_SLOP = 100;
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const int32_t TAP_TIMEOUT = 180*1000000;
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const int32_t TOUCH_SLOP = 8;
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#elif defined(PLATFORM_RPI)
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static EGL_DISPMANX_WINDOW_T nativeWindow; // Native window (graphic device)
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@ -816,6 +826,11 @@ bool IsGamepadButtonUp(int gamepad, int button)
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#endif
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#if defined(PLATFORM_ANDROID)
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bool IsScreenTouched(void)
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{
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return touchTap;
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}
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// Returns touch position X
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int GetTouchX(void)
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{
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@ -958,12 +973,14 @@ static void InitDisplay(int width, int height)
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{
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, // Type of context support -> Required on RPI?
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//EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android!
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EGL_BLUE_SIZE, 8, // Alternative: 5
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EGL_GREEN_SIZE, 8, // Alternative: 6
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EGL_RED_SIZE, 8, // Alternative: 5
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//EGL_ALPHA_SIZE, 8,
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EGL_DEPTH_SIZE, 8, // NOTE: Required to use Depth testing!
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//EGL_SAMPLES, 4, // 4x Antialiasing (Free on MALI GPUs)
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EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5)
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EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
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EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)
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//EGL_ALPHA_SIZE, 8, // ALPHA bit depth
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EGL_DEPTH_SIZE, 8, // Depth buffer size (Required to use Depth testing!)
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//EGL_STENCIL_SIZE, 8, // Stencil buffer size
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//EGL_SAMPLE_BUFFERS, 1, // Activate MSAA
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//EGL_SAMPLES, 4, // 4x Antialiasing (Free on MALI GPUs)
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EGL_NONE
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};
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@ -1155,6 +1172,51 @@ static int32_t InputCallback(struct android_app *app, AInputEvent *event)
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touchY = AMotionEvent_getY(event, 0) * ((float)renderHeight / (float)displayHeight) - renderOffsetY/2;
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}
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// Detect TAP event
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/*
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if (AMotionEvent_getPointerCount(event) > 1 )
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{
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// Only support single touch
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return false;
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}
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*/
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int32_t action = AMotionEvent_getAction(event);
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unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
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switch (flags)
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{
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case AMOTION_EVENT_ACTION_DOWN:
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{
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touchId = AMotionEvent_getPointerId(event, 0);
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tapTouchX = AMotionEvent_getX(event, 0);
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tapTouchY = AMotionEvent_getY(event, 0);
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} break;
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case AMOTION_EVENT_ACTION_UP:
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{
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int64_t eventTime = AMotionEvent_getEventTime(event);
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int64_t downTime = AMotionEvent_getDownTime(event);
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if (eventTime - downTime <= TAP_TIMEOUT)
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{
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if (touchId == AMotionEvent_getPointerId(event, 0))
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{
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float x = AMotionEvent_getX(event, 0) - tapTouchX;
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float y = AMotionEvent_getY(event, 0) - tapTouchY;
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float densityFactor = 1.0f;
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if ( x*x + y*y < TOUCH_SLOP*TOUCH_SLOP * densityFactor)
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{
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// TAP Detected
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touchTap = true;
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}
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}
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}
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break;
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}
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}
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//float AMotionEvent_getX(event, size_t pointer_index);
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//int32_t AMotionEvent_getButtonState(event); // Pressed buttons
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//int32_t AMotionEvent_getPointerId(event, size_t pointer_index);
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@ -1368,6 +1430,9 @@ static void PollInputEvents(void)
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// TODO: Check virtual keyboard (?)
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// Reset touchTap event
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touchTap = false;
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// Poll Events (registered events)
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while ((ident = ALooper_pollAll(0, NULL, &events,(void**)&source)) >= 0)
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{
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@ -13,7 +13,8 @@
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* Multiple textures support, including DDS and mipmaps generation
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* Basic 3d support for Shapes, Models, Heightmaps and Billboards
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* Powerful math module for Vector and Matrix operations [raymath]
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* Audio loading and playing with streaming support
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* Audio loading and playing with streaming support (WAV and OGG)
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* Multiplatform support, including Android devices and Raspberry Pi
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*
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* Used external libs:
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* GLFW3 (www.glfw.org) for window/context management and input
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@ -328,6 +329,7 @@ bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad b
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#endif
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#if defined(PLATFORM_ANDROID)
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bool IsScreenTouched(void); // Detect screen touch event
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int GetTouchX(void); // Returns touch position X
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int GetTouchY(void); // Returns touch position Y
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Vector2 GetTouchPosition(void); // Returns touch position XY
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