Corrected bug with DrawModel()

This commit is contained in:
raysan5 2014-07-08 10:33:04 +02:00
parent aff8d151a4
commit 5e2e9aa23e
1 changed files with 7 additions and 6 deletions

View File

@ -29,6 +29,7 @@ int main()
Texture2D texture = LoadTexture("resources/catwhite.png");
Model cat = LoadModel("resources/cat.obj");
SetModelTexture(&cat, texture); // Link texture to model
//--------------------------------------------------------------------------------------
// Main game loop
@ -36,10 +37,10 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2;
if (IsKeyPressed(KEY_RIGHT)) position.x += 0.2;
if (IsKeyPressed(KEY_UP)) position.z -= 0.2;
if (IsKeyPressed(KEY_DOWN)) position.z += 0.2;
if (IsKeyDown(KEY_LEFT)) position.x -= 0.2;
if (IsKeyDown(KEY_RIGHT)) position.x += 0.2;
if (IsKeyDown(KEY_UP)) position.z -= 0.2;
if (IsKeyDown(KEY_DOWN)) position.z += 0.2;
//----------------------------------------------------------------------------------
// Draw
@ -50,11 +51,11 @@ int main()
Begin3dMode(camera);
DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture
DrawModel(cat, position, 0.1f, WHITE); // Draw 3d model with texture
DrawGrid(10.0, 1.0); // Draw a grid
DrawGizmo(position, false);
DrawGizmo(position);
End3dMode();