Commit Graph

504 Commits

Author SHA1 Message Date
raysan5
c46c0fc652 Corrected keywords usage 2016-06-11 12:18:08 +02:00
raysan5
3884716948 Corrected a couple of warnings 2016-06-11 12:01:39 +02:00
raysan5
8de1427803 Remove release files from src directory 2016-06-11 11:48:42 +02:00
raysan5
d63e32a377 Remove include, not supported on html5
AL/alext.h is not supported on html5 OpenAL implementation, just
replaced by the defines used in audio module
2016-06-11 11:21:24 +02:00
raysan5
52b88e0991 Reduce extensions dependencies
Only using raylib required extensions... it could be further reduced!
2016-06-11 10:58:17 +02:00
raysan5
3e8427799c Corrected bug on cubemap generation 2016-06-11 10:56:20 +02:00
victorfisac
7b07b68bfd Adapt standard shader to GL ES 2.0
Some shader calculations are now pre-calculated because some math
functions doesn't exist in glsl 110.
2016-06-10 00:49:51 +02:00
victorfisac
cbda329bfd Removed physac old module from Android MK file 2016-06-09 22:12:46 +02:00
victorfisac
5d186639c9 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-09 22:09:33 +02:00
raysan5
e2cfc6b838 Reduced physic steps resolution 2016-06-09 21:00:21 +02:00
raysan5
5f4449f0a1 Removed physac functions from raylib header 2016-06-09 20:02:15 +02:00
raysan5
558ec3891b Converted physac module to header only 2016-06-09 20:01:59 +02:00
raysan5
dcbfb83031 Updated comments... 2016-06-09 20:01:39 +02:00
victorfisac
3524fc414b Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-09 13:12:18 +02:00
Ray
99ee26b001 Review const char * 2016-06-08 22:52:54 +02:00
Joshua Reisenauer
4f47f90336 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-08 12:02:39 -07:00
victorfisac
8323f81ab5 Add physac module to android compile instructions...
... and switch from debug build to release
2016-06-08 17:27:55 +02:00
raysan5
70a96fff80 Simplified Oculus integration 2016-06-08 13:16:01 +02:00
Joshua Reisenauer
7bf2854e94 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-07 16:07:57 -07:00
Joshua Reisenauer
f0d8c009ae cleaned things up 2016-06-07 16:03:21 -07:00
Ray
09fa002818 Corrected issue 2016-06-08 00:04:56 +02:00
Ray
ee795150fa Updated some code 2016-06-07 23:44:53 +02:00
raysan5
ca13c2ed0c Converted raygui module to header only 2016-06-07 20:33:49 +02:00
raysan5
058af472ea Converted GLAD to header only 2016-06-07 18:57:20 +02:00
raysan5
3d5a408177 Remove DEBUG flag for raylib lib compilation
...on Android
2016-06-07 18:53:47 +02:00
Ray
9281e477eb Embed standard shader into raylib 2016-06-07 00:32:45 +02:00
Ray
1bcf500eca Review fallback mechanism 2016-06-06 23:19:40 +02:00
Ray
522af9f477 Fallback to default shader 2016-06-06 23:16:14 +02:00
Ray
4dada32693 Include GLFW3 DLL 2016-06-06 20:40:17 +02:00
Ray
34aea08ba2 Update to OpenAL Soft 1.17.2 2016-06-06 20:39:59 +02:00
Ray
6b2823775e Remove OpenAL Soft 2016-06-06 20:34:11 +02:00
Ray
d999b3ed53 Merge branch 'develop' of https://github.com/raysan5/raylib into develop 2016-06-06 20:30:02 +02:00
Ray
5f5d191d88 Updated to GLFW 3.2 2016-06-06 20:26:02 +02:00
LelixSuper
302d84cedc Fix mistake in Makefile 2016-06-06 19:26:30 +02:00
Ray
ad8a5a95b2 Move and update CMakeList 2016-06-06 14:38:54 +02:00
Ray
29d505c98e Reorganize external libraries - BREAKING CHANGE -
Moved all external libraries used by raylib to external folder inside
raylib src. Makefile has already been update and also the different
includes in raylib modules.
2016-06-06 14:34:43 +02:00
Ray
688045307a Reorganize folder for Android library
Android build system has been simplified and now is included in src
folder, like other build systems.
2016-06-06 13:52:06 +02:00
Ray
72eb2632cc Corrected compilation bug on OpenGL 1.1 2016-06-05 23:51:41 +02:00
raysan5
60232810d8 Added some comments 2016-06-03 19:00:58 +02:00
raysan5
d1133ca8d3 Some gestures comments tweaks... 2016-06-03 18:51:19 +02:00
raysan5
13bef7aa02 Work on Oculus functionality
Trying to find the best way to integrate Oculus support into raylib,
making it easy for the user...
2016-06-03 18:26:59 +02:00
Ray
7ca6397223 Added support for Oculus Rift CV1 2016-06-03 00:53:51 +02:00
raysan5
0bc71d84f8 Added functions to customize internal matrix
Internal modelview and projection matrices can be replaced before
drawing.
2016-06-02 20:23:09 +02:00
raysan5
2168d8aa1a Removed DrawPhysicObjectInfo() function
To avoid additional dependencies
2016-06-02 19:16:11 +02:00
raysan5
cafc66a3c1 Rename for consistency with other functions 2016-06-02 19:09:56 +02:00
raysan5
4c9d0f16a5 Comment to avoid warning 2016-06-02 19:09:31 +02:00
raysan5
80b3c4cd2b Review comments to be value-generic 2016-06-02 18:49:40 +02:00
raysan5
5bcddca5e1 Remove useless stuff 2016-06-02 18:29:49 +02:00
raysan5
c286bea8e1 Remove GLEW dependency 2016-06-02 18:20:59 +02:00
raysan5
4fb3103dfa Corrected some formatting issues 2016-06-02 18:19:47 +02:00